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Hey ZOSe return us purifying ritual

  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    DDuke wrote: »
    Gottbeard wrote: »
    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.

    It's annoying - sure.

    But look at it from the opponent's perspective: let's say a magicka DK - his whole build revolves around DoTs, he spends 5-10 seconds setting up that sustained DPS to take you down and then templar presses one button & it's all gone.
    That's not fun either.


    That is why I'd rather have the new Ritual stay as it is, but introduce some kind of priorization system for roots and other high-impact effects you want to get rid of asap.

    Win-win, right?

    Couple of things. First, if it's taking that DK 5 to 10 seconds to get his dot rotation up then they have more problems than purges.

    Secondly, this game has not ever been balanced for 1v1 game play and probably never will be even if they implement more 1v1 content. So sighting a 1v1 example is damn near worthless,especially when you sight a match up obviously counterplayed by the skill in question. In a one v one that DK counterplays it's fair share of builds.

    Lastly, do you trust ZoS to come up with a cleanse prioritization system that works and doesn't break the game?

    It will take DK 5-10 seconds to get all DoTs up when he has to simultaneously block/spam shields to outheal your sweeps.

    I do agree with the rest of your post however.

    We can always hope they improve these systems, like they did with dmg shields prioritizing targets that are low health & don't have a shield already. Would it break the game though? Probably :D
    So, you playing with potato. On EU ps4 DK places 3 dots in less than a 1.5 seconds, also, you already talloned.

  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    It's always good to test stuff before going on the forums and putting your foot in your mouth. Anyone that spent 30 seconds on the pts would not claim that this new morph helps a lot with damage. It is the lowest or one of the lowest damaging AoE ground DoT in the game. It ticks every 2 seconds for less damage than everything else(Eruption, Wall of Elements, Liquid lightning, Caltrops, Refreshing Path) does in a one second. No one will use this for the damage.

    But it does help a lot with damage.

    On PTS template with garbage gear & 300 CPs, tooltip indicated it'd be ticking for 1,5k every 2s (750 in Cyrodiil +-crits & mitigation).

    On Live character with 3,5k buffed spell damage, that'd be 2k ticks every 2s (1k DPS) halved by 50%=500 AoE DPS +-crits

    Now, add the 250 weapon/spell damage from the new Wrath passive & it'll go 3%'ish higher.

    Is it Caltrops level of damage? No, but this is a multi-purpose skill which you'd have on your bar as a templar anyway.

    Still, considering the average DPS in PvP is around 3-4k, adding another 500 to it is a pretty big deal.

    The damage is terrible compared to just about every similar ground dot in the game.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    I think you need to be fair in noting that some skills apply more debuffs in one hit than cleansing can clear in one hit. It isn't 1:1 like you're saying, which is why @Joy_Division and others are up in arms about it. I have to admit I'm not happy about that change, but I have been noted as saying I do like the notion of giving us an actual CC of some kind, even if its a slushy one. The DoT is a joke though. I understand why they made it such low magnitude, considering the radius of the skill it wouldn't be fair to other skills like wall of elements or such. I do like the fact though that it snares, and might just make Templar tanking fun for my personal playstyle again. On the flipside, I have a feeling it may be a net negative for a class that already isn't my favorite in pvp. So I get both sides of the coin here, and I personally think they could stand to have a morph that cleanses 3-4 debuffs. In my personal view, Templars should be the anti-nightblades. Light defeats darkness, it just makes sense. Power of the Light ought to also track with cloaked people, I've always felt that, but instead Piercing mark is essentially a way better Power of the light. That never quite made sense to me.

    Well, templars kind of are the anti-nightblade class at the moment :p

    Sweeps, Explosive Charge, Blazing Spear... these all deal with Nightblades very well.

    Next patch we get:
    Quick Cast in the options - Enormous buff for Blazing Spear
    DoT/Snare circle with Purifying Ritual


    I don't think Nightblades will ever be a problem for a Templar...


    That said, Power of the Light definitely needs a buff and stealth detection would be a decent one imo (though I hate mark enough when playing with my Nightblade). Compared to the magicka morph, Power of the Light is weak sauce. Alternatively, having it apply Major Fracture wouldn't be too bad either imo. I hate having to slot S&B on stamplar just to get access to that debuff.
    Edited by DDuke on April 29, 2016 3:31PM
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.

    It's annoying - sure.

    But look at it from the opponent's perspective: let's say a magicka DK - his whole build revolves around DoTs, he spends 5-10 seconds setting up that sustained DPS to take you down and then templar presses one button & it's all gone.
    That's not fun either.


    That is why I'd rather have the new Ritual stay as it is, but introduce some kind of priorization system for roots and other high-impact effects you want to get rid of asap.

    Win-win, right?

    As someone who has played both Magicka and Stam Templar i agree.. this change was needed... i mean hell your reasons stated above is the same reason Dark Cloak no longers cleanses 4 dots with one click.
    Dark cloak is f up because it's bugged as dump, it doesn't suppress 50% of dots if it would be fixed nightblades wouldn't see any difference.
    Cinbri wrote: »
    Cinbri wrote: »
    2 effects is weak indeed, with 3 purge effects skill will become perfectly fine. In combination with Sacred Ground passive shining - it is becoming version of Caltrops and Revealing Flare, as (if you didn't know) by applying snare instantly pulling NBs from cloak. Just make it 3 effects and both morphs are fine.
    No, they're not.
    Magplar does rely on Purifying ritual too much to agree for nerfing it.
    Also, if you didn't read it's tooltip it's 2s tick, so it's not even nearly the same as any other ground-based dot, nor revealing flare.

    I wonder why people arguing about things that they didn't test on PTS yet... Anyway, i told how it works on PTS already. Ritual of Retribution has 2 sec cd, passive Sacred Ground not affected any way with this cd of particual morph.
    You can cast Ritual and like Caltrops enemies will be snared for 30%, this is especially good when retreating from zerg. Casting Ritual with Sacred Ground also instantly pull NBs from cloak as soon as they land their foot in it, it means cloak spamming NBs will be harder to run away from templar who can just land magicka version of caltrops to find them (Rune Focus' snare also revealing cloaked NBs instantly)
    As someone who has played both Magicka and Stam Templar i agree.. this change was needed... i mean hell your reasons stated above is the same reason Dark Cloak no longers cleanses 4 dots with one click.
    It is not cleansing but suppressing them just almost as effective as before and in exchange for this small nerf thay got Minor Protection buff.
    i do not need to test thing which already have on live - efficient purge cleanse is completely the same, and i did use it on magblade from 1.6 until IC and i DO KNOW how it feels to have only two cleanses.
    Edited by Sugaroverdose on April 29, 2016 3:39PM
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    I think you need to be fair in noting that some skills apply more debuffs in one hit than cleansing can clear in one hit. It isn't 1:1 like you're saying, which is why @Joy_Division and others are up in arms about it. I have to admit I'm not happy about that change, but I have been noted as saying I do like the notion of giving us an actual CC of some kind, even if its a slushy one. The DoT is a joke though. I understand why they made it such low magnitude, considering the radius of the skill it wouldn't be fair to other skills like wall of elements or such. I do like the fact though that it snares, and might just make Templar tanking fun for my personal playstyle again. On the flipside, I have a feeling it may be a net negative for a class that already isn't my favorite in pvp. So I get both sides of the coin here, and I personally think they could stand to have a morph that cleanses 3-4 debuffs. In my personal view, Templars should be the anti-nightblades. Light defeats darkness, it just makes sense. Power of the Light ought to also track with cloaked people, I've always felt that, but instead Piercing mark is essentially a way better Power of the light. That never quite made sense to me.

    Well, templars kind of are the anti-nightblade class at the moment :p

    Sweeps, Explosive Charge, Blazing Spear... these all deal with Nightblades very well.

    Next patch we get:
    Quick Cast in the options - Enormous buff for Blazing Spear
    DoT/Snare circle with Purifying Ritual


    I don't think Nightblades will ever be a problem for a Templar...


    That said, Power of the Light definitely needs a buff and stealth detection would be a decent one imo (though I hate mark enough when playing with my Nightblade). Compared to the magicka morph, Power of the Light is weak sauce. Alternatively, having it apply Major Fracture wouldn't be too bad either imo. I hate having to slot S&B on stamplar just to get access to that debuff.
    I already said, and repeat once more:
    Piercing mark, entropy, crippling grasp

  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »
    Gottbeard wrote: »
    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.

    It's annoying - sure.

    But look at it from the opponent's perspective: let's say a magicka DK - his whole build revolves around DoTs, he spends 5-10 seconds setting up that sustained DPS to take you down and then templar presses one button & it's all gone.
    That's not fun either.


    That is why I'd rather have the new Ritual stay as it is, but introduce some kind of priorization system for roots and other high-impact effects you want to get rid of asap.

    Win-win, right?

    Couple of things. First, if it's taking that DK 5 to 10 seconds to get his dot rotation up then they have more problems than purges.

    Secondly, this game has not ever been balanced for 1v1 game play and probably never will be even if they implement more 1v1 content. So sighting a 1v1 example is damn near worthless,especially when you sight a match up obviously counterplayed by the skill in question. In a one v one that DK counterplays it's fair share of builds.

    Lastly, do you trust ZoS to come up with a cleanse prioritization system that works and doesn't break the game?

    It will take DK 5-10 seconds to get all DoTs up when he has to simultaneously block/spam shields to outheal your sweeps.

    I do agree with the rest of your post however.

    We can always hope they improve these systems, like they did with dmg shields prioritizing targets that are low health & don't have a shield already. Would it break the game though? Probably :D
    So, you playing with potato. On EU ps4 DK places 3 dots in less than a 1.5 seconds, also, you already talloned.

    Literally impossible to place all DoTs in 1,5 seconds, given the global cooldown between skill usage.

    Unstable+LA (1,3s elapsed)->Engulfing Flame+LA (2,6s elapsed)->Burning Embers+LA (3.9s elapsed)


    This is without casting any defensive skills in between & zero latency. Not listing bashes because we're talking about magicka DK.

    Currently, all those and Talons get removed by one button press from Templar. Magicka DK just used 4 skills & 5-6x more magicka, only to get everything negated by one skill with a cheap cost.
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    Gottbeard wrote: »
    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.

    It's annoying - sure.

    But look at it from the opponent's perspective: let's say a magicka DK - his whole build revolves around DoTs, he spends 5-10 seconds setting up that sustained DPS to take you down and then templar presses one button & it's all gone.
    That's not fun either.


    That is why I'd rather have the new Ritual stay as it is, but introduce some kind of priorization system for roots and other high-impact effects you want to get rid of asap.

    Win-win, right?

    Couple of things. First, if it's taking that DK 5 to 10 seconds to get his dot rotation up then they have more problems than purges.

    Secondly, this game has not ever been balanced for 1v1 game play and probably never will be even if they implement more 1v1 content. So sighting a 1v1 example is damn near worthless,especially when you sight a match up obviously counterplayed by the skill in question. In a one v one that DK counterplays it's fair share of builds.

    Lastly, do you trust ZoS to come up with a cleanse prioritization system that works and doesn't break the game?

    It will take DK 5-10 seconds to get all DoTs up when he has to simultaneously block/spam shields to outheal your sweeps.

    I do agree with the rest of your post however.

    We can always hope they improve these systems, like they did with dmg shields prioritizing targets that are low health & don't have a shield already. Would it break the game though? Probably :D
    So, you playing with potato. On EU ps4 DK places 3 dots in less than a 1.5 seconds, also, you already talloned.

    Literally impossible to place all DoTs in 1,5 seconds, given the global cooldown between skill usage.

    Unstable+LA (1,3s elapsed)->Engulfing Flame+LA (2,6s elapsed)->Burning Embers+LA (3.9s elapsed)


    This is without casting any defensive skills in between & zero latency. Not listing bashes because we're talking about magicka DK.

    Currently, all those and Talons get removed by one button press from Templar. Magicka DK just used 4 skills & 5-6x more magicka, only to get everything negated by one skill with a cheap cost.
    First of, templar have to use two skills to cleanse and heal from damage what he already got, second, no-one prevents dk from using less sustain and more instant damage which is tallons+lash+burning embers refresh. It's L2P issue if dk cannot kill templar while he have huge amount of counters.
    Now DK don't need skill, just spam dot's and templar or going to loose he's health while trying to cleanse them, or dies because of loosing he's magicka.
  • Soris
    Soris
    ✭✭✭✭✭
    Purifying Ritual, Blinding Flashes, Blazing Shield, Breath of Life, Mending passive...

    Anything left unnerfed??


    Seriously what is this templar nerf train? You nerf every single defensive ablility templar have and yet you dont give any strong burst options like a nightblade or sorc have.
    Still have to deal with that awkward charge and sweeps. Good luck doing that in this root spam meta via poisons.
    Welkynd [Templar/AD/EU]
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    Gottbeard wrote: »
    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.

    It's annoying - sure.

    But look at it from the opponent's perspective: let's say a magicka DK - his whole build revolves around DoTs, he spends 5-10 seconds setting up that sustained DPS to take you down and then templar presses one button & it's all gone.
    That's not fun either.


    That is why I'd rather have the new Ritual stay as it is, but introduce some kind of priorization system for roots and other high-impact effects you want to get rid of asap.

    Win-win, right?

    Couple of things. First, if it's taking that DK 5 to 10 seconds to get his dot rotation up then they have more problems than purges.

    Secondly, this game has not ever been balanced for 1v1 game play and probably never will be even if they implement more 1v1 content. So sighting a 1v1 example is damn near worthless,especially when you sight a match up obviously counterplayed by the skill in question. In a one v one that DK counterplays it's fair share of builds.

    Lastly, do you trust ZoS to come up with a cleanse prioritization system that works and doesn't break the game?

    It will take DK 5-10 seconds to get all DoTs up when he has to simultaneously block/spam shields to outheal your sweeps.

    I do agree with the rest of your post however.

    We can always hope they improve these systems, like they did with dmg shields prioritizing targets that are low health & don't have a shield already. Would it break the game though? Probably :D
    So, you playing with potato. On EU ps4 DK places 3 dots in less than a 1.5 seconds, also, you already talloned.

    Literally impossible to place all DoTs in 1,5 seconds, given the global cooldown between skill usage.

    Unstable+LA (1,3s elapsed)->Engulfing Flame+LA (2,6s elapsed)->Burning Embers+LA (3.9s elapsed)


    This is without casting any defensive skills in between & zero latency. Not listing bashes because we're talking about magicka DK.

    Currently, all those and Talons get removed by one button press from Templar. Magicka DK just used 4 skills & 5-6x more magicka, only to get everything negated by one skill with a cheap cost.
    First of, templar have to use two skills to cleanse and heal from damage what he already got, second, no-one prevents dk from using less sustain and more instant damage which is tallons+lash+burning embers refresh. It's L2P issue if dk cannot kill templar while he have huge amount of counters.
    Now DK don't need skill, just spam dot's and templar or going to loose he's health while trying to cleanse them, or dies because of loosing he's magicka.

    I've never lost to a magicka DK on my templar - just saying...

    Stamina DKs yes, Werewolves yes, Magicka sorcs yes, Stamina templars yes - but never to a magicka DK.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    I think you need to be fair in noting that some skills apply more debuffs in one hit than cleansing can clear in one hit. It isn't 1:1 like you're saying, which is why @Joy_Division and others are up in arms about it. I have to admit I'm not happy about that change, but I have been noted as saying I do like the notion of giving us an actual CC of some kind, even if its a slushy one. The DoT is a joke though. I understand why they made it such low magnitude, considering the radius of the skill it wouldn't be fair to other skills like wall of elements or such. I do like the fact though that it snares, and might just make Templar tanking fun for my personal playstyle again. On the flipside, I have a feeling it may be a net negative for a class that already isn't my favorite in pvp. So I get both sides of the coin here, and I personally think they could stand to have a morph that cleanses 3-4 debuffs. In my personal view, Templars should be the anti-nightblades. Light defeats darkness, it just makes sense. Power of the Light ought to also track with cloaked people, I've always felt that, but instead Piercing mark is essentially a way better Power of the light. That never quite made sense to me.

    Well, templars kind of are the anti-nightblade class at the moment :p

    Sweeps, Explosive Charge, Blazing Spear... these all deal with Nightblades very well.

    Next patch we get:
    Quick Cast in the options - Enormous buff for Blazing Spear
    DoT/Snare circle with Purifying Ritual


    I don't think Nightblades will ever be a problem for a Templar...


    That said, Power of the Light definitely needs a buff and stealth detection would be a decent one imo (though I hate mark enough when playing with my Nightblade). Compared to the magicka morph, Power of the Light is weak sauce. Alternatively, having it apply Major Fracture wouldn't be too bad either imo. I hate having to slot S&B on stamplar just to get access to that debuff.

    I want to like Explosive Charge - but I'll wait til I get my hands on the new build of the game before I consider putting it back on my bar. I've had far too many bad experiences with that skill.
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  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    Cyrodiil is not a 1v1 scenario.

    And if you are going to talk about "fair," how is exactly fair that a DK can press one button as reflect 4 projectiles? Or a NB can press one button and disappear? Or a sorcerer can press one button that removes herself from a root, stun me, and appear over there? Every class is meant to have a skill where it presses one button and annoys the other classes. Now templars are reduced to the doubly nerfed breath of life, a generic healing function available to every other class through a variety of means now that Blinding flashes is gone, eclispe nerfed into pointlessness, and purifying ritual turned into a water-down purge with an area DoT that pales in comparison to the damage other ground based DoTs in the game (including the Tempar's own Blazing Spear).

    If you think that templars lack damage, I don't know what to say except that this isn't 1.5 and you are wrong. Every single update since then has been a boon to templar damage with the addition of new skills like RD, falt out buffs like in the case of dark flare, and generous CP changes that aided templars more than any other class. A templar who complains about their damage is not being honest about the strengths of the class.

    You point out those poor DKs who spend 4-5 buttons loading up DoTs on templars ... Too bad! These same "poor" DKs who just flap their wings and completely screw over ranged attacks. For someone whose posting history extols the benefits of versatile, different, and dynamic gameplay, I am just shaking my head why the concept of a DoT DK being a poor matchup Vs. a Templar but very strong against say a Sorcerer projectile user is somehow a problem. It's perfectly fine for one class to be able to more efficiently handle what another class is otherwise very effective at doing. And the fact that a NB can push a single button and *not* have these debuffs countered by the healing/cleansing class's single button is patently ridiculous.

    As I said, the DoT/snare concept is conceptually fine and opens up interesting possibilities for Templars, but when this comes at the expense of removing the class's sole remaining defensive/utility skills that Templar players value, then it becomes an issue.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Sugaroverdose
    Sugaroverdose
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    In fact, it don't think that they revert this changes. They don't want to, because "they'll remove NEW AWESOME poisons easily" while templar should and must have an a ability to negate all negative effects it's they're class basics.

    So it's time to look for another class to play, just because templar is wet noodle with latest 'buffs'.
  • GoodOlPinkly
    GoodOlPinkly
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    I didn't even know they took are 5 negative effect purge, will templars ever see a good patch?
  • Solariken
    Solariken
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    I suggested in the official thread that they keep the 2 cleanses on cast and then cleanse an additional 2 effects every 2 seconds. This way, we can't spam wipe all the bad stuff but the Templar house becomes like a self-cleaning oven. I don't even care about the crappy damage they added especially because I'm a Stamplar.

    This would give the spell more utility with less spam. I hate fighting other Templars because in an instant they undo my Poison Injection, axe bleed, snare, Minor Defile, all of it. It basically turns into a jab war, which Mageplars always win due to their superior morph.
  • Sugaroverdose
    Sugaroverdose
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    Solariken wrote: »
    I suggested in the official thread that they keep the 2 cleanses on cast and then cleanse an additional 2 effects every 2 seconds. This way, we can't spam wipe all the bad stuff but the Templar house becomes like a self-cleaning oven. I don't even care about the crappy damage they added especially because I'm a Stamplar.

    This would give the spell more utility with less spam. I hate fighting other Templars because in an instant they undo my Poison Injection, axe bleed, snare, Minor Defile, all of it. It basically turns into a jab war, which Mageplars always win due to their superior morph.
    You hate that they do they're only one left defense skill? Use caltrops as snare, stop exploiting axe bleed, add knockdown uppercut morph to your panel if you start to spam jabs and rely on cleancable dots in fight with magplar while you in stamina - it's definitely L2P issue.

    Your suggestion is viable for stamina perspective, but it will not work for magicka templar who cannot roll dodge 4 seconds in a raw.
    Edited by Sugaroverdose on April 29, 2016 4:47PM
  • tinythinker
    tinythinker
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    No-one uses Crappy Extended ritual, place your useless idea of damaging once per 2 seconds "Ritual of Retribution" in that morph.

    So glad to see that the maturity level on the forums is still so high... :lol:

    His delivery is bad, but he is right. It makes no sense to delete a morph that every Templar likes and leave the one that almost no Templar likes.
    There are plenty of people who get it right without the bad delivery, so, I don't endorse or support the rudeness of any message. It's not like it takes more time to write a message without the insulting tone. And anyway he gets something wrong, notably that it wasn't Wrobel's idea, it was player-based.

    Moreover, there are already plenty of constructive things that have already been said on the topic in the new Official Templar Feedback thread, including asking for Extended to be the one changed and give many ways to make the new morph work better. These include having Retribution burn hotter (even if it means costing more magicka or losing the HoT), having it purge each time an enemy takes damage, making it targetable like Caltrops rather than being centered on the caster, and so on. None of those ideas had to be presented like the writer just dropped their lollipop, and some were thought of and mentioned independently more than once in the same thread, suggesting that they might be worth considering. :)

    The burn hotter/have extra purge on damage would be nice for a PvE version, especially for Templar tanks and healers, even more so if it could be targeted like Caltrops. Purifying could be restored and left as the primary PvP version. It wouldn't be too hard to make these changes, and Extended would be replaced with something many players would find useful. And sharing that didn't require any hostility toward the devs :tongue:
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  • Sugaroverdose
    Sugaroverdose
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    No-one uses Crappy Extended ritual, place your useless idea of damaging once per 2 seconds "Ritual of Retribution" in that morph.

    So glad to see that the maturity level on the forums is still so high... :lol:

    His delivery is bad, but he is right. It makes no sense to delete a morph that every Templar likes and leave the one that almost no Templar likes.
    There are plenty of people who get it right without the bad delivery, so, I don't endorse or support the rudeness of any message. It's not like it takes more time to write a message without the insulting tone. And anyway he gets something wrong, notably that it wasn't Wrobel's idea, it was player-based.

    Moreover, there are already plenty of constructive things that have already been said on the topic in the new Official Templar Feedback thread, including asking for Extended to be the one changed and give many ways to make the new morph work better. These include having Retribution burn hotter (even if it means costing more magicka or losing the HoT), having it purge each time an enemy takes damage, making it targetable like Caltrops rather than being centered on the caster, and so on. None of those ideas had to be presented like the writer just dropped their lollipop, and some were thought of and mentioned independently more than once in the same thread, suggesting that they might be worth considering. :)

    The burn hotter/have extra purge on damage would be nice for a PvE version, especially for Templar tanks and healers, even more so if it could be targeted like Caltrops. Purifying could be restored and left as the primary PvP version. It wouldn't be too hard to make these changes, and Extended would be replaced with something many players would find useful. And sharing that didn't require any hostility toward the devs :tongue:
    And write wall of text to say thing which in my 'rude' language fits in two lines? I pay this company for service, i do want service to cost money what i spend on it.

    Maybe he's not deserve such 'rudeness' from your POV, but from my perspective he does: for a year i see ridiculous combat mechanics changes, which punishes everyone except exploiters (permablock,permaroll,shieldstack) nerf classes which already at maximum of their possibilities to be competitive even in theory(i don't even talking about game breaking bugs which isn't considered while nerfhammer appears), and so on.
    Edited by Sugaroverdose on April 29, 2016 5:13PM
  • CyrusArya
    CyrusArya
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    I love how every PTS is the death of a class because they changed one skill, and if it goes live it's all doom and gloom and 100% death against magicka DKs or whatever.

    Ya it kinda sucks, this was one of the Templars best tools in the box. But have you actually compared Purifying Ritual side by side with Efficient Purge in the live patch? There shouldn't be that extreme of a difference between a class skill and the option available to everyone. It's like if shuffle cost 3 times as much as double take and only had half the dodge chance. Either one had to be buffed or the other nerfed. The skill is still by far the best purge in the game, the DoT is still potent on a magicka Templar even if it's weak, and if you're worried about snares you got a magicka shuffle in mist form now.
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  • Sugaroverdose
    Sugaroverdose
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    CyrusArya wrote: »
    I love how every PTS is the death of a class because they changed one skill, and if it goes live it's all doom and gloom and 100% death against magicka DKs or whatever.

    Ya it kinda sucks, this was one of the Templars best tools in the box. But have you actually compared Purifying Ritual side by side with Efficient Purge in the live patch? There shouldn't be that extreme of a difference between a class skill and the option available to everyone. It's like if shuffle cost 3 times as much as double take and only had half the dodge chance. Either one had to be buffed or the other nerfed. The skill is still by far the best purge in the game, the DoT is still potent on a magicka Templar even if it's weak, and if you're worried about snares you got a magicka shuffle in mist form now.
    It still better? It cost less, and do the same, while it doesn't even buff you and it's heal and damage are JOKE.

    Mist form cost something like 2300 on live, disables magregen(and i do believe that after mist form you must wait 2 seconds until it you will get regen tick) don't allow you to heal, don't allow you to damage things around.

    Once more if you play in 6+ groups this topic isn't for you.

    UPD: it will work of course, but you'll see how templars disappears from battlefield if you even were in cyro. Soon there will be more magdk-healers than templars dps+healers.
    Edited by Sugaroverdose on April 29, 2016 5:27PM
  • timidobserver
    timidobserver
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    No-one uses Crappy Extended ritual, place your useless idea of damaging once per 2 seconds "Ritual of Retribution" in that morph.

    So glad to see that the maturity level on the forums is still so high... :lol:

    His delivery is bad, but he is right. It makes no sense to delete a morph that every Templar likes and leave the one that almost no Templar likes.
    There are plenty of people who get it right without the bad delivery, so, I don't endorse or support the rudeness of any message. It's not like it takes more time to write a message without the insulting tone. And anyway he gets something wrong, notably that it wasn't Wrobel's idea, it was player-based.

    Moreover, there are already plenty of constructive things that have already been said on the topic in the new Official Templar Feedback thread, including asking for Extended to be the one changed and give many ways to make the new morph work better. These include having Retribution burn hotter (even if it means costing more magicka or losing the HoT), having it purge each time an enemy takes damage, making it targetable like Caltrops rather than being centered on the caster, and so on. None of those ideas had to be presented like the writer just dropped their lollipop, and some were thought of and mentioned independently more than once in the same thread, suggesting that they might be worth considering. :)

    The burn hotter/have extra purge on damage would be nice for a PvE version, especially for Templar tanks and healers, even more so if it could be targeted like Caltrops. Purifying could be restored and left as the primary PvP version. It wouldn't be too hard to make these changes, and Extended would be replaced with something many players would find useful. And sharing that didn't require any hostility toward the devs :tongue:

    I agree, but unfortunately hostility and indignant rage tend to get dev responses. For example, rather than responding in the official thread, the response to the Thaumaturge issue is in the rage thread.
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  • Sugaroverdose
    Sugaroverdose
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    No-one uses Crappy Extended ritual, place your useless idea of damaging once per 2 seconds "Ritual of Retribution" in that morph.

    So glad to see that the maturity level on the forums is still so high... :lol:

    His delivery is bad, but he is right. It makes no sense to delete a morph that every Templar likes and leave the one that almost no Templar likes.
    There are plenty of people who get it right without the bad delivery, so, I don't endorse or support the rudeness of any message. It's not like it takes more time to write a message without the insulting tone. And anyway he gets something wrong, notably that it wasn't Wrobel's idea, it was player-based.

    Moreover, there are already plenty of constructive things that have already been said on the topic in the new Official Templar Feedback thread, including asking for Extended to be the one changed and give many ways to make the new morph work better. These include having Retribution burn hotter (even if it means costing more magicka or losing the HoT), having it purge each time an enemy takes damage, making it targetable like Caltrops rather than being centered on the caster, and so on. None of those ideas had to be presented like the writer just dropped their lollipop, and some were thought of and mentioned independently more than once in the same thread, suggesting that they might be worth considering. :)

    The burn hotter/have extra purge on damage would be nice for a PvE version, especially for Templar tanks and healers, even more so if it could be targeted like Caltrops. Purifying could be restored and left as the primary PvP version. It wouldn't be too hard to make these changes, and Extended would be replaced with something many players would find useful. And sharing that didn't require any hostility toward the devs :tongue:

    I agree, but unfortunately hostility and indignant rage tend to get dev responses. For example, rather than responding in the official thread, the response to the Thaumaturge issue is in the rage thread.
    Until this topic will not collect 11 pages of holy rage, there's will no any response, moreover this is intended nerf to make 'new awesome' poison mechanics works on everyone exactly the same way, because ZOS is not about "it would be good if people will get balance" it's about "let's add one more completely broken mechanics because it's AWESOME".
  • Tonnopesce
    Tonnopesce
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    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    It's always good to test stuff before going on the forums and putting your foot in your mouth. Anyone that spent 30 seconds on the pts would not claim that this new morph helps a lot with damage. It is the lowest or one of the lowest damaging AoE ground DoT in the game. It ticks every 2 seconds for less damage than everything else(Eruption, Wall of Elements, Liquid lightning, Caltrops, Refreshing Path) does in a one second. No one will use this for the damage.

    But it does help a lot with damage.

    On PTS template with garbage gear & 300 CPs, tooltip indicated it'd be ticking for 1,5k every 2s (750 in Cyrodiil +-crits & mitigation).

    On Live character with 3,5k buffed spell damage, that'd be 2k ticks every 2s (1k DPS) halved by 50%=500 AoE DPS +-crits

    Now, add the 250 weapon/spell damage from the new Wrath passive & it'll go 3%'ish higher.

    Is it Caltrops level of damage? No, but this is a multi-purpose skill which you'd have on your bar as a templar anyway.

    Still, considering the average DPS in PvP is around 3-4k, adding another 500 to it is a pretty big deal.
    How much DPS do you have while rooted? Or you playing on potato servers, or people on PC have sooo much honor, that they doesn't exploit thing, or you just want to show happy face even knowing that this changes is piece of sh*t which ZOS tries to display as birthday cake.

    You clearly don't know with who you are speaking with.

    Signature


  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    It's always good to test stuff before going on the forums and putting your foot in your mouth. Anyone that spent 30 seconds on the pts would not claim that this new morph helps a lot with damage. It is the lowest or one of the lowest damaging AoE ground DoT in the game. It ticks every 2 seconds for less damage than everything else(Eruption, Wall of Elements, Liquid lightning, Caltrops, Refreshing Path) does in a one second. No one will use this for the damage.

    But it does help a lot with damage.

    On PTS template with garbage gear & 300 CPs, tooltip indicated it'd be ticking for 1,5k every 2s (750 in Cyrodiil +-crits & mitigation).

    On Live character with 3,5k buffed spell damage, that'd be 2k ticks every 2s (1k DPS) halved by 50%=500 AoE DPS +-crits

    Now, add the 250 weapon/spell damage from the new Wrath passive & it'll go 3%'ish higher.

    Is it Caltrops level of damage? No, but this is a multi-purpose skill which you'd have on your bar as a templar anyway.

    Still, considering the average DPS in PvP is around 3-4k, adding another 500 to it is a pretty big deal.
    How much DPS do you have while rooted? Or you playing on potato servers, or people on PC have sooo much honor, that they doesn't exploit thing, or you just want to show happy face even knowing that this changes is piece of sh*t which ZOS tries to display as birthday cake.

    You clearly don't know with who you are speaking with.
    If he's not Putin, i don't give a f.

  • Roymachine
    Roymachine
    ✭✭✭
    Soris wrote: »
    Purifying Ritual, Blinding Flashes, Blazing Shield, Breath of Life, Mending passive...

    Anything left unnerfed??


    Seriously what is this templar nerf train? You nerf every single defensive ablility templar have and yet you dont give any strong burst options like a nightblade or sorc have.
    Still have to deal with that awkward charge and sweeps. Good luck doing that in this root spam meta via poisons.

    To be fair the Mending passive nerf was a typo and did not actually get changed.
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    It's always good to test stuff before going on the forums and putting your foot in your mouth. Anyone that spent 30 seconds on the pts would not claim that this new morph helps a lot with damage. It is the lowest or one of the lowest damaging AoE ground DoT in the game. It ticks every 2 seconds for less damage than everything else(Eruption, Wall of Elements, Liquid lightning, Caltrops, Refreshing Path) does in a one second. No one will use this for the damage.

    But it does help a lot with damage.

    On PTS template with garbage gear & 300 CPs, tooltip indicated it'd be ticking for 1,5k every 2s (750 in Cyrodiil +-crits & mitigation).

    On Live character with 3,5k buffed spell damage, that'd be 2k ticks every 2s (1k DPS) halved by 50%=500 AoE DPS +-crits

    Now, add the 250 weapon/spell damage from the new Wrath passive & it'll go 3%'ish higher.

    Is it Caltrops level of damage? No, but this is a multi-purpose skill which you'd have on your bar as a templar anyway.

    Still, considering the average DPS in PvP is around 3-4k, adding another 500 to it is a pretty big deal.
    How much DPS do you have while rooted? Or you playing on potato servers, or people on PC have sooo much honor, that they doesn't exploit thing, or you just want to show happy face even knowing that this changes is piece of sh*t which ZOS tries to display as birthday cake.

    You clearly don't know with who you are speaking with.
    If he's not Putin, i don't give a f.

    And with this attitude pretty much the entire ZOS team is laughting at you...
    Signature


  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    It's always good to test stuff before going on the forums and putting your foot in your mouth. Anyone that spent 30 seconds on the pts would not claim that this new morph helps a lot with damage. It is the lowest or one of the lowest damaging AoE ground DoT in the game. It ticks every 2 seconds for less damage than everything else(Eruption, Wall of Elements, Liquid lightning, Caltrops, Refreshing Path) does in a one second. No one will use this for the damage.

    But it does help a lot with damage.

    On PTS template with garbage gear & 300 CPs, tooltip indicated it'd be ticking for 1,5k every 2s (750 in Cyrodiil +-crits & mitigation).

    On Live character with 3,5k buffed spell damage, that'd be 2k ticks every 2s (1k DPS) halved by 50%=500 AoE DPS +-crits

    Now, add the 250 weapon/spell damage from the new Wrath passive & it'll go 3%'ish higher.

    Is it Caltrops level of damage? No, but this is a multi-purpose skill which you'd have on your bar as a templar anyway.

    Still, considering the average DPS in PvP is around 3-4k, adding another 500 to it is a pretty big deal.
    How much DPS do you have while rooted? Or you playing on potato servers, or people on PC have sooo much honor, that they doesn't exploit thing, or you just want to show happy face even knowing that this changes is piece of sh*t which ZOS tries to display as birthday cake.

    You clearly don't know with who you are speaking with.
    If he's not Putin, i don't give a f.

    And with this attitude pretty much the entire ZOS team is laughting at you...
    You have something to say about topic?
    I don't give a f. Laugh they or not.
    Roymachine wrote: »
    Soris wrote: »
    Purifying Ritual, Blinding Flashes, Blazing Shield, Breath of Life, Mending passive...

    Anything left unnerfed??


    Seriously what is this templar nerf train? You nerf every single defensive ablility templar have and yet you dont give any strong burst options like a nightblade or sorc have.
    Still have to deal with that awkward charge and sweeps. Good luck doing that in this root spam meta via poisons.

    To be fair the Mending passive nerf was a typo and did not actually get changed.
    Oh, that's completely changes whole the thing. Nerf templars, they wasn't nerfed enough.
    Edited by Sugaroverdose on April 29, 2016 5:48PM
  • Laurentia
    Laurentia
    ✭✭
    DDuke wrote: »
    DDuke wrote: »
    DDuke wrote: »
    Gottbeard wrote: »
    DDuke wrote: »
    DDuke wrote: »
    To be fair, cleansing 5 negative effects with one button press was kind of silly in 1v1 scenarios - so I'm happy it's more balanced there now. Your one instant cast button press taking one global cooldown was negating 4-5 button presses of opponent & multiple seconds of time spent applying them.

    Also, one of the biggest lacks of a templar is the damage. It's good but... it's not enough vs certain builds. This morph will help with that a lot.


    Of course, if you play a melee magicka build with Sweeps - getting root spammed becomes a much bigger problem with this change. Not in 1v1, but when you are outnumbered. In 1v1 you match opponent's one button press with a button press of your own - so I don't see why you'd have problems against anyone there. In 1vX... root spam is pure annoyance for a melee build.

    We'll see how you will be happy when you get from magblade:
    Piercing mark(3 negative effects) + Entropy + Crippling grasp spam = 3 cleanses until you have an ability to start turning around.

    I've already learned that you happy with everything, maybe you'll just make a post about that?
    PS: Something tells me that your next vid will be about stamblade.

    It's annoying - sure.

    But look at it from the opponent's perspective: let's say a magicka DK - his whole build revolves around DoTs, he spends 5-10 seconds setting up that sustained DPS to take you down and then templar presses one button & it's all gone.
    That's not fun either.


    That is why I'd rather have the new Ritual stay as it is, but introduce some kind of priorization system for roots and other high-impact effects you want to get rid of asap.

    Win-win, right?

    Couple of things. First, if it's taking that DK 5 to 10 seconds to get his dot rotation up then they have more problems than purges.

    Secondly, this game has not ever been balanced for 1v1 game play and probably never will be even if they implement more 1v1 content. So sighting a 1v1 example is damn near worthless,especially when you sight a match up obviously counterplayed by the skill in question. In a one v one that DK counterplays it's fair share of builds.

    Lastly, do you trust ZoS to come up with a cleanse prioritization system that works and doesn't break the game?

    It will take DK 5-10 seconds to get all DoTs up when he has to simultaneously block/spam shields to outheal your sweeps.

    I do agree with the rest of your post however.

    We can always hope they improve these systems, like they did with dmg shields prioritizing targets that are low health & don't have a shield already. Would it break the game though? Probably :D
    So, you playing with potato. On EU ps4 DK places 3 dots in less than a 1.5 seconds, also, you already talloned.

    Literally impossible to place all DoTs in 1,5 seconds, given the global cooldown between skill usage.

    Unstable+LA (1,3s elapsed)->Engulfing Flame+LA (2,6s elapsed)->Burning Embers+LA (3.9s elapsed)


    This is without casting any defensive skills in between & zero latency. Not listing bashes because we're talking about magicka DK.

    Currently, all those and Talons get removed by one button press from Templar. Magicka DK just used 4 skills & 5-6x more magicka, only to get everything negated by one skill with a cheap cost.
    First of, templar have to use two skills to cleanse and heal from damage what he already got, second, no-one prevents dk from using less sustain and more instant damage which is tallons+lash+burning embers refresh. It's L2P issue if dk cannot kill templar while he have huge amount of counters.
    Now DK don't need skill, just spam dot's and templar or going to loose he's health while trying to cleanse them, or dies because of loosing he's magicka.

    I've never lost to a magicka DK on my templar - just saying...

    Stamina DKs yes, Werewolves yes, Magicka sorcs yes, Stamina templars yes - but never to a magicka DK.


    So because mag dks can't beat templars, purifying ritual should be nerfed into oblivion? pls....
    There are countless matchups where one class/build can't win or there is a stalemate or the fight takes half an hour (if both players have somewhat equal skill).
    Purifying Ritual is fine on live.

  • Soris
    Soris
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    Roymachine wrote: »
    Soris wrote: »
    Purifying Ritual, Blinding Flashes, Blazing Shield, Breath of Life, Mending passive...

    Anything left unnerfed??


    Seriously what is this templar nerf train? You nerf every single defensive ablility templar have and yet you dont give any strong burst options like a nightblade or sorc have.
    Still have to deal with that awkward charge and sweeps. Good luck doing that in this root spam meta via poisons.

    To be fair the Mending passive nerf was a typo and did not actually get changed.

    No, mending used to grant up to 30% crit chance on your heals when low health. With a decent base crit rate you almost always guaranteed to crit when bellow 30% health. Keep in mind crits are basically base spell strength +50%.
    So in contrast to the new passive (up to 10% more heal at low health) it's a big nerf.

    When Piercing Spear passive also applied (10% more strength for your crits) BOL was great healing spell even for stamina and tank builds. Not anymore.
    Welkynd [Templar/AD/EU]
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    CyrusArya wrote: »
    I love how every PTS is the death of a class because they changed one skill, and if it goes live it's all doom and gloom and 100% death against magicka DKs or whatever.

    Ya it kinda sucks, this was one of the Templars best tools in the box. But have you actually compared Purifying Ritual side by side with Efficient Purge in the live patch? There shouldn't be that extreme of a difference between a class skill and the option available to everyone. It's like if shuffle cost 3 times as much as double take and only had half the dodge chance. Either one had to be buffed or the other nerfed. The skill is still by far the best purge in the game, the DoT is still potent on a magicka Templar even if it's weak, and if you're worried about snares you got a magicka shuffle in mist form now.

    Efficient purge is a far more useful skill in a group setting than Purifying Ritual is. When my group goes into a breach with mutliple oils being dropped upon them, Purifying Ritual does not insta-cleanse 6 people who can freely do what they want (kill bad guys) and not have to stay in a specific spot, use a global cooldown on a synergy, only to then have more oil dropped upon them and have to repeat the process.

    Even if they have similar effects, the two skills are different enough and used in different settings that the comparing the two isn't apt. For starters one is a group-based skill and the other is not.

    Nobody is saying it is the death of templars. However, nobody likes reading patch notes to see a nerf come out of left field on what was a signature skill. We can begrudgingly accept the nerf to breath of life - again - but the amount of "nerf purify" threads in the past year approaches zero.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • GeertKarel
    GeertKarel
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    No-one uses Crappy Extended ritual, place your useless idea of damaging once per 2 seconds "Ritual of Retribution" in that morph.

    A lot of healers use that extended ritual just because it buffs the healing you do on other people also it'll heal the majority of the people that are in the healing circle.
    Server: EU Pact
    Guild: Hodor
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