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Nirnhoned offhand sword dual wield question

Hutch679
Hutch679
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Will having the nirnhoned trait on an offhand sword increase spell damage while dual wielding swords significantly due to the dual wield twin blade passive that increase damage by 3% of offhand? I would think that it would be most beneficial I running sharpened on mainland sword, then nirnhoned on the offhand for dual wield.

Any input or testing being done to confirm?
  • Soris
    Soris
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    I think that passive means +3% of the percentage that nirn gives. Not 3% + nirn. Or is it?
    Edited by Soris on April 29, 2016 6:50PM
    Welkynd [Templar/AD/EU]
  • Hutch679
    Hutch679
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    Soris wrote: »
    I think that passive means +3% of the percentage that nirn gives. Not 3% + nirn. Or is it?

    See that's what I'm wondering. If nirnhoned increases weapon damage, then does the passive from the dual wield skill line scale off of the weapon after the nirnhoned trait is applied?
  • Hutch679
    Hutch679
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    I'd test myself but sadly I play on Xbox one
  • code65536
    code65536
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    After this DB update, the off-hand sword is the absolute worst place to put nirn.

    For traits that affect character-wide stats like sharpened, precise, defending, et al. it doesn't matter which hand you have the weapon in. A sharpened trait on the off-hand has the exact same effect as a sharpened trait on the main-hand.

    Nirn, however, affects the tooltip stats of that item and is not character-wide.

    For dual-wield, you get 100% of the damage from the main weapon, and only 20% of the damage from the off-hand weapon. All that the passive does is lessen the impact of that off-hand penalty. Furthermore, this passive only affects weapon damage, not spell damage, which is why dual-wielding casters never even bother with it.

    With the way nirnhoned works in DB, you should never put it on the off-hand weapon. Use a trait that gets full potency in that slot, not a trait that will have to suffer an 80% penalty. Actually, you're better off just running sharpened on both. But if you already have nirnhoned weapons and can't afford to recraft them as sharpened, then you can keep on nirnhoned weapon on the main-hand and replace the off-hand with sharpened.
    Edited by code65536 on April 29, 2016 7:35PM
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  • Hutch679
    Hutch679
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    code65536 wrote: »
    After this DB update, the off-hand sword is the absolute worst place to put nirn.

    For traits that affect character-wide stats like sharpened, precise, defending, et al. it doesn't matter which hand you have the weapon in. A sharpened trait on the off-hand has the exact same effect as a sharpened trait on the main-hand.

    Nirn, however, affects the tooltip stats of that item and is not character-wide.

    For dual-wield, you get 100% of the damage from the main weapon, and only 20% of the damage from the off-hand weapon. All that the passive does is lessen the impact of that off-hand penalty. Furthermore, this passive only affects weapon damage, not spell damage, which is why dual-wielding casters never even bother with it.

    With the way nirnhoned works in DB, you should never put it on the off-hand weapon. Use a trait that gets full potency in that slot, not a trait that will have to suffer an 80% penalty. Actually, you're better off just running sharpened on both. But if you already have nirnhoned weapons and can't afford to recraft them as sharpened, then you can keep on nirnhoned weapon on the main-hand and replace the off-hand with sharpened.

    So basically magicka users should just use sharpened on both weapons. Well that's lame. Lol

    Thank you for clarification
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