Gold Pledge: Normal Players VS Super Player

  • sirrmattus
    sirrmattus
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    Svalinn wrote: »
    I really just wanted to share the experience so that everyone can find their own "meaning" in this story.

    So here i was, trying to level up an alt to finally play the Thief Guild and the next Dark Brotherhood DLC (My vet 16 tank is really not the character i want to play in a "stealthy way") and in my guild chat i read "is there any tank willing to come and help with dialies?"
    "Why not" i tought.. "after all even if i stopped playing my tank on a regular basis i can still use it to help guildies in need".. so i switched characters and joined the party.
    One of the players in party was not a guildie, just a DPS that decided to join for the gold pledge in banished cells.
    The first thing i did was telling everyone that i didn't have experience with vet dungeons so they had to tell me what to do "step by step" on boss fights... and the answer i received from the DPS was: "no problem, this is an easy dungeon", just before seeing him rushing in on his own.
    And well... yeah... i got to admit he was kind of a "super" dps in terms of damage.. strong enough to rush on his own into rooms and kill most of the enemies by himself.
    We eventually arrived at the first boss and killed it quite easely only to be "rewarded" in group chat with a: "uhmmmm... this took longer then usuale" from our fellow DPS.
    We kept going on and reached another boss... during the fight our healer had a spike of lag and we wiped.
    "how could you die with this boss.. it's a soo easy fight!"
    Well the lag was explained and we decided to just keep going and, after that, we managed to reach the final boss quite easely and with no problem at all.
    Before going into the fight the DPS stops everyone and start explaining me the "perfect strategy" to kill the boss and get the gold pledge done: "so tank you just have to aggro the adds during the whole fight while we nuke the boss down".
    "ok" i answered... expecially since it was my first time in there.

    We went in... and we wiped.
    Second try... and we siped.

    DPS: "guys how can you possibly die i here it's a so freaking easy dungeon!"

    Third try... wiped
    Fourth try... wiped

    DPS: "Sorry guys... with you it's impossible to complete this dungeon your damage is just not high enough" was the last thing said before leaving the party.

    So we were left in three and decided to search for a new DPS.. eventually finding a friend of a group member available to come.

    As soon as we were 4 again we started one more time with the strategy the "super player" told us to use... and we wiped.
    That was when one of the "normal players" said: "ehy, let's just kill the adds until the boss has 10% of health left.. then we leave 3 of them spawn and we kill the boss super fast.. that should do it".

    First try, boss killed, gold pledge done.


    As i said... i leave everyone finding his/her own conclusions ^^

    the super dps strategy was right. but ur second DD prob had low dps. this usually only works with a good group. and a tank that can grab all of the daedroth while range taunting the boss. also when you get lifted in the air you have to go to the blue/red aoe to purge the curse
    Ebonheart Pact - North American Server
    - THE MORALES -
  • Krist
    Krist
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    Svalinn wrote: »
    You found a stupid super player.
    The wisest of us know that you must adapt boss strategies based on the strengths of the group.

    It's interesting that you say "the wisest of us".......
    Now you tell me "the wisest of us know that..."... so basically you're telling me that between "super players" we can, once again, divide the players in "wise" and "stupid", like the one i found today.

    This leave me with a question: how many "smart" super players are actually in game compared to the total playerbase... and how many stupid super players are actually in game?

    I ask because well.. "stupid" super players can very well be one of the reasons why many people does not complete "challenging content" (as we can easely see from my little story) thus beeing part of the problem... and the very same people come on the forum and complain because of the nerf...

    I don't know if i made my point clear ^^

    You can have super players that are not wise. They basically follow what someone else told them, and it works very well......that is until something else happens, like a nerf or something. Then they have no real wisdom to fall back on, they were only doing what someone else told them before.

    Ignore those that think they are elite, for the most part. They may have learned a strategy or a way from someone else, but that does not mean they can adapt at all. I see it in PvP all the time, was in a guild that if the leader was not there they performed horribly because all they did was try and mimic what he did. When things changed up, they had no clue what to do. Month to month they always had to have a new and improved way. Unless they were zerging, they were done. On the other hand I was in a guild that 5 players could easily farm ap, take keeps, etc, because they adapted so well. Wisdom.

    "Krist the Lionheart? No. Lionheart was my dog" -Krist
    "Darling, if looks were everything, I would be king of the world" -Luke
    "That place, between day and night, that purple color just before dark, that is where you will find me"- Hughe
  • sekou_trayvond
    sekou_trayvond
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    Also, many groups are convinced that they are too weak to do some of the "difficult" content. In fact they're perfectly fine, it's just that noone teaches them the non-burning strats, adequate for "normal, not-super-high DPS"

    smh....

    This is my normal dungeon group to a tee.

    We have little chance to burn bosses. Ain't going to happen. We MUST learn the mechanics else we're doomed.

    Doing so, though, makes our incremental victories all the sweeter.

    OP, hmu if u want another "normal" player to run/learn dungeons with. Just put an @ in front of my user name and you'll find me.

  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    I was like level 12, first character, and did the Unbanished in a group.
    Now, up to the last one I did my best, with the last one we wiped.
    But I came to understand, the Feasts healed this boss.

    So, small as I may be level wise, I went to the back, let the others deal with Mr. Boss, and began to chase every Feast that spawned.

    Before leaving the people said "Smartly done, mate..."

    So even a simple level 12 can do the right thing, every so often... ;)
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Tan9oSuccka
    Tan9oSuccka
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    Don't forget about the wise guys that use the Group Finder tool for Monster helmet runs.

    Had a guy kill all the wraiths, and screwed everyone out of a Gold key.

    I hope there's a special place in Coldharbor for those individuals.
  • Pallio
    Pallio
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    Vet Pledge runs in pug groups will be terrible sometimes, I only run them with my tank or healer now, with extremely high regen. So if the DPS is low or just bad, I can regen forever and still get it done... Rarely I get lucky and everyone is strong and has done the run before etc. 30min runs vs. 1 and 1/2 hr runs... Lately most hardcover folks are in PTS, so pugs are really rough at that moment...
  • VDoom1
    VDoom1
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    Ahhhh dungeons, they have their own kind of entertainment. Some you get by just doing the dungeon. And another form of entertainment, by silly group members. Some so silly they leave the dungeon after the first death. Its a dungeon, a group is required because it is hard. Its kind of rare to not die at least once, unless you got a good team.

    But some dungeons are laughing at you. I was doing Blackheart Haven a few days ago. We were at the last boss, the darned Blackheart himself. We tried 5 times, and we got better and better each time. We got closer and closer to killing him each time. All of us were tired of dying and our gear was going to hell. I said in the chat "the developers are laughing at us". But no, we were sure as hell determined to kill that little piece of scum! And sure enough we got him the next try. Now that, is an amazing group to run with. When everyone is so committed to finishing the dungeon. To feel that hurrah and huzzah cheer of victory when the last boss falls. Now that was a hell of an ending, and the feeling of victory you get after trying and trying and finally nailing it, just awesome. Thats one kind of dungeon I love.
    Edited by VDoom1 on April 29, 2016 2:31PM
    We Fight For Cyrodiil.
    We fight for The Daggerfall Covenant.
    We fight for The Aldmeri Dominion.
    We fight for The Ebonheart Pact.
    We fight for Tamriel!
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  • phreatophile
    phreatophile
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    VDoom1 wrote: »
    But some dungeons are laughing at you. I was doing Blackheart Haven a few days ago. We were at the last boss, the darned Blackheart himself. We tried 5 times, and we got better and better each time. We got closer and closer to killing him each time. All of us were tired of dying and our gear was going to hell. I said in the chat "the developers are laughing at us". But no, we were sure as hell determined to kill that little piece of scum! And sure enough we got him the next try. Now that, is an amazing group to run with. When everyone is so committed to finishing the dungeon. To feel that hurrah and huzzah cheer of victory when the last boss falls. Now that was a hell of an ending, and the feeling of victory you get after trying and trying and finally nailing it, just awesome. Thats one kind of dungeon I love.

    Had the same sort of experience in Blackheart earlier this week. On the fourth try DPS and Heals stayed up top and the Tank taunted him to us, went great. I enjoyed that more than a couple other groups in other dungeons this week where we sailed through.

    Edited by phreatophile on April 29, 2016 4:34PM
  • VDoom1
    VDoom1
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    VDoom1 wrote: »
    But some dungeons are laughing at you. I was doing Blackheart Haven a few days ago. We were at the last boss, the darned Blackheart himself. We tried 5 times, and we got better and better each time. We got closer and closer to killing him each time. All of us were tired of dying and our gear was going to hell. I said in the chat "the developers are laughing at us". But no, we were sure as hell determined to kill that little piece of scum! And sure enough we got him the next try. Now that, is an amazing group to run with. When everyone is so committed to finishing the dungeon. To feel that hurrah and huzzah cheer of victory when the last boss falls. Now that was a hell of an ending, and the feeling of victory you get after trying and trying and finally nailing it, just awesome. Thats one kind of dungeon I love.

    Had the same sort of experience in Blackheart earlier this week. On the fourth try DPS and Heals stayed up top and the Taunted him to us, went great. I enjoyed that more than a couple other groups in other dungeons this week where we sailed through.

    Yeah we went with the hill strategy. I was the tank so everyone else was up on the hill. I lured him up there and then it was pretty easy. Yeah his pesky archers came, but to hit us they had to bunch up in that narrow path. So it was easy to kill them to, and we tried to corner Blackheart as much as possible. In the end thats how we go him. Definitely a strategy I recommend.
    We Fight For Cyrodiil.
    We fight for The Daggerfall Covenant.
    We fight for The Aldmeri Dominion.
    We fight for The Ebonheart Pact.
    We fight for Tamriel!
    CP 1200+
    Grand Master Crafter | Tamriel Hero
    Imperial Dragonknight
    Khajiit Necromancer
    Altmer Templar | Dunmer Nightblade
    Khajiit Nightblade | Argonian Dragonknight
    Altmer Sorcerer | Breton Nightblade
    Nord Warden | Dunmer Sorcerer
    Guild - Priests Of Hircine
    ESO Since 2014
    PC - EU
  • Resipsa131
    Resipsa131
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    You probably should have just burnt 1 of 2 of the daedroths. I don't know how the DOS died though if anything its a tough fight on the tank if its long because you have more than 3 Daedroths to hold agro on.
  • kuro-dono
    kuro-dono
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    the high end dps folks just burn the boss letting tank run around with adds, with normal / casual dps rate its so much easier but takes longer to kill adds until boss low on health, then when 3 add, then nuke.

    it depends on survivality of team, if they lack single target dps or they lack shields + battle awareness etc.

    High burst dps teams, they just ignore the mechanics.

    you dont need to be elite exacly to be able to perform as an team so much dps that you burn it while ignoring adds.

    what helps is if you get tank who can do some amount of dps and healer who can focus alot on dps too which means that all have to be able to avoid aoe:s boss dps, tank has the aggro going all the time and so on.
  • kawazu874b16_ESO
    You just met a finance-labourer : productivity, efficiency, time is money. :wink:
    I don't play vet dg because I met too many players like this.
    No explanations, no nothing just rush faster fasteR fastER fasTER faSTER fASTER FASTER !!!
    Well, well, well, let's get out of this hell, I just wanted to play and not work for a pay :smiley:
  • xblackroxe
    xblackroxe
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    Rylana wrote: »
    lathbury wrote: »
    Gargath wrote: »
    Magdalina wrote: »
    dps who wear full heavy armor, put points into stam and use single target magicka spells in aoe pulls
    What's wrong with this? I have a dps orc stamina templar in heavy armor and 2H/Staff, Vampire's Kiss set, I usually pull ads away from tank by using templar's aoe. With this set and BoL I'm quite safe and supporting healer too. For the boss I use ranged radiant opression.

    Although I never did any full pledge, just normal dungeons, in which that build is quite effective. You think I will have trouble in this veteran pledge? Or my group having such dps?

    I remember I killed Lamia Queen in Arx Corinium with just one another sorc player, when other 2 players in group was constantly dying from water shocks or red circles and finally we gave up on reviving them. It's true that some people don't listen when you try to explain boss' mechanics multiple times. Even their multiple deaths teach them nothing.

    there is quite a lot wrong really if you are looking to be a dps heavy armour is a no no as is using 2h and using a staff on a stam build. mixing magic damage skills and stamina ones is also not very effective as you end up reducing the effectivness of both.

    What if I told you I have a heavy armor magicka DK that pulls about 20k sustained single target DPS. Would you still act so elitist?

    Player ability > cookie cutter BiS build. Even a "perfect" build will perform like garbage with a garbage player, whereas a good player can make anything work.

    What if I told you that you can easily do double the damage if you run LA? There is nothing wrong with playing in Heavy Armour if you want to play this way.
    But that doesn´t help the fact that a hybrid build in HA will never perform even remotely acceptable in terms of dps.
    Member of HODOR

    Dro-m'Athra Destroyer
  • Mr.Hmm
    Mr.Hmm
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    That's a general problem with the "strategies".

    Most people think they know the dungeons because they simply do what they're told or what they've seen in videos, but they have NO CLUE why they have to do it that way.
    And in raids or in groups, most of the time when I ask "why", the only answer I get is "just do as I tell you".
    That's also the reason why some people think very high DPS is a must-have even if it's not. It's because without really high DPS, you have to actually play with the dungeons' mechanics, and most people don't know them at all, even if they have breezed through the dungeon a 100 times already.

    Who knows why we have to stand apart from each other in the Mage's fight in AA, or in Gamyne Bandu's fight in FG ?

    Who remembers or knows there are circles of life that can save your life in case AA's first boss doesn't die quickly enough ?

    How many groups are organized with a 2nd tank that goes "downstairs" with three other players in Mantikora fight ?

    Who cares about interrupting the white shadows around Bodgan in EH gold key mode ?

    Who remembers the good old proven tactics with Hyatt the Battlemeister (last stage VDSA ?)

    and so on...

    The sad thing is, dungeons are much more fun to play WITH the mechanics than without. But burning is so much easier ! (then people will complain that the dungeons are too easy and boring...)

    Also, many groups are convinced that they are too weak to do some of the "difficult" content. In fact they're perfectly fine, it's just that noone teaches them the non-burning strats, adequate for "normal, not-super-high DPS"

    smh....

    This.
    Exists.
    In.
    Every.
    MMO.
    I agree with you honestly.
    /rant
    I would pick a played who has average gear and good enough dmg with BRAIN over an idiot who has perfect gear and dmg but not BRAIN every single time.
    /rant

    You dont exactly need top of the line gear in order to do a Trial/Raid, all you need is good enough gear and dps and to know the tactics of the Trial/Raid. Once you have these 2 the trial/raid is easy.

    I agree very much that dungeons/trials are alot more fun to play WITH the Mechanics than without. But people prefer to breeze through everything.

    I had a dungeon group in Banished Cells(Pug,all were V5+) we were on the last boss. Nobody killed the little balls that he boss summoned and i couldnt kill them because i was tanking.
    Thanks to that the fight took far longer and we died at least 3 times before i asked them if they know the tactics of the boss, then I had to tell them.

    This was my experience today :(
    Edited by Mr.Hmm on April 29, 2016 3:46PM
    If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

    A true gamer will think of all the possible outcomes and execute the one that is the hardest to accomplish.
  • Jimbullbee85
    Jimbullbee85
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    dday3six wrote: »
    andryuhav wrote: »
    But that actually is a very easy dungeon. Just saying... =)

    So which one are you? A Bash bash dps troll or a maxed out vet16 snob? Every dungeon is difficult the first time we do it especially the veteran ones.

    Dungeons may seem difficult to players who don't take the time to optimize their play. ESO is certainly light on in-game methods of pointing players in the right direction. Another issue being dungeons differ greatly from the rest of the game. However, if players don't swim upstream in regards to build optimization and actually know how to evaluate and adapt to the difference in mechanics dungeons aren't that difficult. Whether it's their first time and/or veteran difficulty.

    If they're not difficult for the vet16 snobs then
    lathbury wrote: »
    lathbury wrote: »
    Gargath wrote: »
    Magdalina wrote: »
    dps who wear full heavy armor, put points into stam and use single target magicka spells in aoe pulls
    What's wrong with this? I have a dps orc stamina templar in heavy armor and 2H/Staff, Vampire's Kiss set, I usually pull ads away from tank by using templar's aoe. With this set and BoL I'm quite safe and supporting healer too. For the boss I use ranged radiant opression.

    Although I never did any full pledge, just normal dungeons, in which that build is quite effective. You think I will have trouble in this veteran pledge? Or my group having such dps?

    I remember I killed Lamia Queen in Arx Corinium with just one another sorc player, when other 2 players in group was constantly dying from water shocks or red circles and finally we gave up on reviving them. It's true that some people don't listen when you try to explain boss' mechanics multiple times. Even their multiple deaths teach them nothing.

    there is quite a lot wrong really if you are looking to be a dps heavy armour is a no no as is using 2h and using a staff on a stam build. mixing magic damage skills and stamina ones is also not very effective as you end up reducing the effectivness of both.

    Although theres no question that medium armour is better for stamina dps builds there's nothing wrong with experimenting with heavy armour. May be quite useful for close range weapon damage builds who need that extra protection and you could put more attributes into stamina instead of health to boost damage. Also with mixing magicka with stamina I think there is a benefit. Having only 1 or two skills that rely on magicka with stam dps' could give you buffs in damage and damage protection when running low on stamina and theres no need for a large magicka pool because most of these don't cost much. Mixing magicka and stamina for damage though I agree, not a good idea because each one will be limited by the other. If you're a templar wanting to do damage you could go a few different ways. Mines is a magicka templar healer/dps hybrid. The other way would be stamina dps tank or full dps. Most of the templar dps abilities can be morphed into stamina such as aedric spear. Id defo advise one or the other.

    your first statment is the point I was making if you are dps heavy armour is not as good as medium or light for that role. even sets like ravager will not compete with hundings. now using magicka skills as utility is fine and I have no argument there but using them for damage on a stam build is inefficient as is using a staff. they would be better served taking a bow or dw as secondary depending on whether they wanted the dots from bow or the massive aoe from dw.

    Yup I agree with you that's the way I would go about it although I think it's better for experienced players to give people advice on how to make their preferred fighting style work rather than tell them they're doing it wrong. Afterall this is a diverse game. Later someone wearing heavy armour with stam dps might decide later that they're pretty useful In taking the occasional tanking role in some dungeons and maybe decide to develop their character even further as a hybrid. Creating a list of do's and don't for players is restricting experimentation and making this game a battleground for OP dps' who only care about how much damage everyone is doing.
    Jimbullbee, Templar healer battlemage
  • VDoom1
    VDoom1
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    Mr.Hmm wrote: »
    That's a general problem with the "strategies".

    Most people think they know the dungeons because they simply do what they're told or what they've seen in videos, but they have NO CLUE why they have to do it that way.
    And in raids or in groups, most of the time when I ask "why", the only answer I get is "just do as I tell you".
    That's also the reason why some people think very high DPS is a must-have even if it's not. It's because without really high DPS, you have to actually play with the dungeons' mechanics, and most people don't know them at all, even if they have breezed through the dungeon a 100 times already.

    Who knows why we have to stand apart from each other in the Mage's fight in AA, or in Gamyne Bandu's fight in FG ?

    Who remembers or knows there are circles of life that can save your life in case AA's first boss doesn't die quickly enough ?

    How many groups are organized with a 2nd tank that goes "downstairs" with three other players in Mantikora fight ?

    Who cares about interrupting the white shadows around Bodgan in EH gold key mode ?

    Who remembers the good old proven tactics with Hyatt the Battlemeister (last stage VDSA ?)

    and so on...

    The sad thing is, dungeons are much more fun to play WITH the mechanics than without. But burning is so much easier ! (then people will complain that the dungeons are too easy and boring...)

    Also, many groups are convinced that they are too weak to do some of the "difficult" content. In fact they're perfectly fine, it's just that noone teaches them the non-burning strats, adequate for "normal, not-super-high DPS"

    smh....

    This.
    Exists.
    In.
    Every.
    MMO.
    I agree with you honestly.
    /rant
    I would pick a played who has average gear and good enough dmg with BRAIN over an idiot who has perfect gear and dmg but not BRAIN every single time.
    /rant

    You dont exactly need top of the line gear in order to do a Trial/Raid, all you need is good enough gear and dps and to know the tactics of the Trial/Raid. Once you have these 2 the trial/raid is easy.

    I agree very much that dungeons/trials are alot more fun to play WITH the Mechanics than without. But people prefer to breeze through everything.

    I had a dungeon group in Banished Cells(Pug,all were V5+) we were on the last boss. Nobody killed the little balls that he boss summoned and i couldnt kill them because i was tanking.
    Thanks to that the fight took far longer and we died at least 3 times before i asked them if they know the tactics of the boss, then I had to tell them.

    This was my experience today :(

    Very true, there is always something like this in every MMO game.

    I had a similar experience also in Banished Cells. We were at the last boss. But there was one guy who kept getting himself killed after 10 seconds. So someone always had to go and resurrect him. Everyone also forgot to destroy the orbs that spawn every 10 seconds so the boss just healed himself over and over again. I told everyone the strategy like 4 times. But the guy who kept dying was like "strategy?". My reply "read, I just told you". And same with me, I was the tank. It was sooo annoying. One guy kept dying and the others didnt destroy the dang orbs. I was the tank so I couldnt do it or I would just be drawing him to the orbs. Argh so annoying, Dx. But we got him, on the 4th try or so. And the first time I finished that dungeon we got him on the 1st try.
    Edited by VDoom1 on April 29, 2016 3:55PM
    We Fight For Cyrodiil.
    We fight for The Daggerfall Covenant.
    We fight for The Aldmeri Dominion.
    We fight for The Ebonheart Pact.
    We fight for Tamriel!
    CP 1200+
    Grand Master Crafter | Tamriel Hero
    Imperial Dragonknight
    Khajiit Necromancer
    Altmer Templar | Dunmer Nightblade
    Khajiit Nightblade | Argonian Dragonknight
    Altmer Sorcerer | Breton Nightblade
    Nord Warden | Dunmer Sorcerer
    Guild - Priests Of Hircine
    ESO Since 2014
    PC - EU
  • Svalinn
    Svalinn
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    @Svalinn uf you are on the NA server you could hit me up @Zagnut123 im always looking to run dungeons with new people and help em out. I hope that elitist didn't ruin your experience dungeons are quite fun imo.

    Thanks, don't worry i didn't post this becuase it "ruined my experience" i will keep playing and nope... "Unluckily" i'm in the EU megaserver for PC
  • Van_0S
    Van_0S
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    Maybe that player wasn't super but Stupid!!!
  • Svalinn
    Svalinn
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    DenniMyuu wrote: »
    But hey, it's always the healer's fault. :D

    https://www.youtube.com/watch?v=2DxS7eT_ky4
  • Magdalina
    Magdalina
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    Gargath wrote: »
    lathbury wrote: »
    there is quite a lot wrong really if you are looking to be a dps heavy armour is a no no as is using 2h and using a staff on a stam build. mixing magic damage skills and stamina ones is also not very effective as you end up reducing the effectivness of both.

    I'm pure stamina and on main bar keep four 2H skills and one magicka spell (Sun Fire/Reflective Light) which I usually use as first attack before Critical Rush. Probably will change it to spear shards once it's unlocked to aoe more enemies. Then I fight mainly with 2H abilities, and this supporting spell.
    If I have some magicka why should I not use a single dot spell which does not drain stamina? That doesn't seem to reduce effectiveness of dps, in fact it raises it a bit, since it's extra damage at start by using secondary resources. I'm not trying to play some smartie, I just found this effective for my playing style.

    Radiant only when boss' hp drops, to help others from safe distance. I keep magicka also for BoL to sustain e.g. when healer is down or too busy - I witnessed many situations when healer could not handle all group and sometimes when he accidentally died and was revived, my BoL was helping a lot.

    @Gargath
    Well you're not asking for advice, but you don't seem one of the "stand in red, die and complain when advised because you can't play how you want" type of players so I think I'll leave this here just in case you might find it useful lateron ;)

    Nothing wrong with using a magicka spell if you find it benefits your build, however you would probably be more efficient using some kind of stamina buff instead; unfortunately I don't do stamina so can't help you much there. Doesn't 2h have its own execute though? You could be using that instead of Radiant Oppresion. Granted you would have to be in close range but you would also be able to do much more damage ;)
    There also is a stamina heal in the game, Vigor in Alliance War skilltree. On pure stamina build it'll probably heal harder per tick than BoL does. Stil nothing wrong with BoL and heavy armor if you like those, but in case you didn't know that perhaps this info will be of use to you ^^
  • phreatophile
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    Had one the other night who wouldn't wait for two of us to grab the quest and pitched a fit when I wanted a moment to change up my back bar to remove a couple of skills I was leveling but were not optimal. He was rude enough that we bailed and he continued to send us trash talk tells all through the next dungeon.

    I just put him on ignore but a little l'esprit d'escalier:

    Over here on the left you'll see the Common Aszhatus Dungeonaris emerging from his natural habitat. You'll note the attempts to assert dominance by flaring and waving his colorful epeenage about and frequent shows of aggression. Their call is rightly considered to be repellent and bears greater resemblance to a carrion bird's squawk than any actual communication. Though hardly rare, it's always fun to watch one in action for comic relief.

  • phreatophile
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    Magdalina wrote: »
    Doesn't 2h have its own execute though? You could be using that instead of Radiant Oppresion. Granted you would have to be in close range but you would also be able to do much more damage ;)
    There also is a stamina heal in the game, Vigor in Alliance War skilltree.

    2H does have its own execute, but even more than that it buffs your other 2H abilities when slotted.

    Executioner does extra damage to targets under 50% and all 2h abilities do 18% more damage when target is low health. This affects itself, your weaved light/heavy attacks, and, when fighting multiple mobs the 18% affects your Cleave too. That extra 18% makes cleave/carve/brawler rock for big trash pulls
    Edited by phreatophile on April 29, 2016 6:26PM
  • me_ming
    me_ming
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    x_Nathan_F wrote: »
    That's unfortunate however do expect to find players like this, these "super" players are pretty much elitists BTW what platform are you on?

    I agree. These are elitists, who think just because they have x amount of dmg and/or crit, or just because they have this-and-that gear that they don't have to worry about anything else. People who pug should understand that no matter how high your DPS is you are going in the dungeon as a team, or else you might as well solo it if it's "too easy" (which by the way, I'm pretty sure a number may have done that by now).

    I run either healer or DPS, and have been "pug-ing" vet dungeons since v1 on my main. For some reason people were friendlier then, in my experience. Back then dungeons scale to leader's level still, so they know if they were higher than me, they have to explain the mechanic of the dungeon and be patient with me. Of course, that didn't happen 100% of the time, but recently I have noticed that more people are more impatient. One time I pug-ed vICP (just for fun), and our healer and tank decided that the DPS was low, the other DPS was like v5, and honestly, considering he was v5, DPS wasn't that bad. Posted my DPS (28kdps), and the tank said "normal", I left the group. And explained to the other DPS, that I had zero tolerance to toxic players and players who think that just because they're v16s they're already better.

    Again, since you are entering the dungeon as a group you have to work together. Personally, before starting a vet dungeon, I check what level my teammates are. I would not expect people to do insane DPS or healing or tanking when some members are lower ranks, I check what classes each play, I assess if they are stam or magicka, and what skills/buffs they are using and it would help if people inform the group if they have not done the dungeon before, all this and more must be considered. Most of the time, vet dungeons are not completed because people do not consider other people in group. If you pug, you must take each run as a unique run, because people may have completed it differently than how you may have. And as much as there is specific mechanic in vet dungeons, there can be different approaches to complete it.
    Edited by me_ming on April 29, 2016 6:31PM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    This is a case of an arrogant DPS that was unwilling to adapt, nothing more. I wouldnt spend too much time searching for meaning.

    He was not wrong that in a High DPS group the way to do the gold key is exactly as described. The problem is that he was probably used to running with an experienced tank, healer, and another DPS that pulled similar numbers. This strategy doesnt work in a non-optimal group, and his unwillingness to change was either a lack of ability or arrogance.

    Now when you throw in a new tank and another DPS that doesnt pull those kind of numbers he was probably used to, a few things happens. First you dont burn the boss fast enough so you end up with more adds than you can handle. The newer tank, is not used to the fight so he is spending more resources. No fault here, just a learning curve. The healer than has to spend more resources to keep the tank up, and you reach a tipping point where you support is tapped and you wipe.

    You guys did the right thing. The safest way to do that fight is to burn the boss to execute and kill all adds and then hold DPS until enough adds spawn to satisfy the gold key requirements. It's the same thing in COH. As you and your group get better, you can move down the spectrum towards a straight burn. At the opposite end, you actually can burn the boss too fast before any adds spawn (this is especially true in COH). The guy you were with either didnt realize or refused to change his tactics based on his group. That's on him; I wouldnt lose too much sleep over it. :smile:

  • Humatiel
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    The moral of the story being that particular type of DPS was wrong to stay in the group, you being new made BC instantly a "completion run" and not a pledge. Coming from someone that completes pledges on multiple characters daily I've found I too grow frustrated when I say "hey maybe this team can do this" and it almost always turns into a marathon not a race.

    Not that I would rage or demean, there is no reason to act asinine after all. I would though leave the group in terms of something that better fit my play-style, the issue I run into with that though is if I leave the group I am seen as just as elitist :D
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • frethopper
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    Players like this put me off doing group content for a long time. I wonder how many players have 2+ years in ESO and have never completed the full set of (normal) group dungeons. Thankfully I've got back onto this particular horse in recent times. Wish I'd never let them knock me off it. If one day I can count myself as an dungeon expert, I will never ever pull some of the crappy stunts I've been subjected to on other players.
  • Frawr
    Frawr
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    I'm sure that there are plenty of players such as this one.

    The game is all about stats now. Skill is minor in comparison to stats.

    If you have blue v14 gear and 100 cp, those dungeons are going to be hard.

    If you have 40k stam or magic and 3-5k damage then these dungeons are laughably easy.

    Sadly, there too big a stat gap between the top and bottom players. This was created by the removal of the soft caps.

    In my opinion, no dungeon nerfs are needed.

    Simply soft caps are required so as to create a ceiling on stats and a rebalance ng of the game in favour of skill.
  • Shunravi
    Shunravi
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    frethopper wrote: »
    Players like this put me off doing group content for a long time. I wonder how many players have 2+ years in ESO and have never completed the full set of (normal) group dungeons. Thankfully I've got back onto this particular horse in recent times. Wish I'd never let them knock me off it. If one day I can count myself as an dungeon expert, I will never ever pull some of the crappy stunts I've been subjected to on other players.

    Thats why I would rather burn through a inventory of soulgems, or spend hours wiping on a boss than kick someone. I have issues with kicking...
    Edited by Shunravi on April 29, 2016 7:07PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • GeertKarel
    GeertKarel
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    Lol, this is so funny reading the comments.

    I Just don't like that unexperienced people talk trash about people who can do decent damage. Everyone started out as a noob that is just a fact everyone had to learn their class while playing quests, solo dungeons etc.. But when it comes to the group content it can be quite difficult for a unexperienced player to do their job, many do not know what they are supposed to do maybe one who wears heavy armor and a resto staff signed up for healer or someone who uses two hand and heavy armor signed up as tank while he has no taunt to take the aggro. All in all you have to learn a bit to get better at your role.

    All in all you may find it annoying to have a dd in the group with a lot of damage but actually it can be more frustrating to have someone in the group who doesn't do damage at all like shooting only arrows with bow and using no skills at all.

    Also there are quite a lot tanks that can only taunt one add and have trouble keeping multiple or even one add/boss taunted.

    There are a lot of builds out there that help you make a better player, listen to them and make your group pve a lot more enjoyable and less time consuming. Don't expect others to adapt to your play style while they are actually more well informed then the others in the group.
    Server: EU Pact
    Guild: Hodor
  • Gargath
    Gargath
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    Magdalina wrote: »
    Nothing wrong with using a magicka spell if you find it benefits your build, however you would probably be more efficient using some kind of stamina buff instead; unfortunately I don't do stamina so can't help you much there. Doesn't 2h have its own execute though? You could be using that instead of Radiant Oppresion. Granted you would have to be in close range but you would also be able to do much more damage ;)
    There also is a stamina heal in the game, Vigor in Alliance War skilltree. On pure stamina build it'll probably heal harder per tick than BoL does. Stil nothing wrong with BoL and heavy armor if you like those, but in case you didn't know that perhaps this info will be of use to you ^^
    Thanks for all your tips, I always welcome advices which can improve my playing style :). The main problem with Alliance War skilltree is my lack of pvp experience, I only unlocked Rapid Maneuver with low lvl when Vigor is far. I admit, I like that lvl of stamina used for Vigor looks much lower than level of magicka needed for BoL, but next problem is (as I read online) that Vigor's radius of effective healing is ~2x lesser than BoL, so I can use BoL in most cases just when I see very low allies' hp on bars and the range is always enough. With Vigor I should be closer and keep distance constantly, what isn't always easy when one is down, another revives, and boss is spamming moving fast red circles on the ground :). What I like with BoL is that it instantly gives deep breath, when Vigor works over time.
    And from what I tried/unlocked so far, most 2H abilities require to be close, but I don't know any stamina execute of the same or higher damage than the Radiant. Let me know pls anyone if you know any :).
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
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