I really just wanted to share the experience so that everyone can find their own "meaning" in this story.
So here i was, trying to level up an alt to finally play the Thief Guild and the next Dark Brotherhood DLC (My vet 16 tank is really not the character i want to play in a "stealthy way") and in my guild chat i read "is there any tank willing to come and help with dialies?"
"Why not" i tought.. "after all even if i stopped playing my tank on a regular basis i can still use it to help guildies in need".. so i switched characters and joined the party.
One of the players in party was not a guildie, just a DPS that decided to join for the gold pledge in banished cells.
The first thing i did was telling everyone that i didn't have experience with vet dungeons so they had to tell me what to do "step by step" on boss fights... and the answer i received from the DPS was: "no problem, this is an easy dungeon", just before seeing him rushing in on his own.
And well... yeah... i got to admit he was kind of a "super" dps in terms of damage.. strong enough to rush on his own into rooms and kill most of the enemies by himself.
We eventually arrived at the first boss and killed it quite easely only to be "rewarded" in group chat with a: "uhmmmm... this took longer then usuale" from our fellow DPS.
We kept going on and reached another boss... during the fight our healer had a spike of lag and we wiped.
"how could you die with this boss.. it's a soo easy fight!"
Well the lag was explained and we decided to just keep going and, after that, we managed to reach the final boss quite easely and with no problem at all.
Before going into the fight the DPS stops everyone and start explaining me the "perfect strategy" to kill the boss and get the gold pledge done: "so tank you just have to aggro the adds during the whole fight while we nuke the boss down".
"ok" i answered... expecially since it was my first time in there.
We went in... and we wiped.
Second try... and we siped.
DPS: "guys how can you possibly die i here it's a so freaking easy dungeon!"
Third try... wiped
Fourth try... wiped
DPS: "Sorry guys... with you it's impossible to complete this dungeon your damage is just not high enough" was the last thing said before leaving the party.
So we were left in three and decided to search for a new DPS.. eventually finding a friend of a group member available to come.
As soon as we were 4 again we started one more time with the strategy the "super player" told us to use... and we wiped.
That was when one of the "normal players" said: "ehy, let's just kill the adds until the boss has 10% of health left.. then we leave 3 of them spawn and we kill the boss super fast.. that should do it".
First try, boss killed, gold pledge done.
As i said... i leave everyone finding his/her own conclusions ^^
s7732425ub17_ESO wrote: »You found a stupid super player.
The wisest of us know that you must adapt boss strategies based on the strengths of the group.
It's interesting that you say "the wisest of us".......
Now you tell me "the wisest of us know that..."... so basically you're telling me that between "super players" we can, once again, divide the players in "wise" and "stupid", like the one i found today.
This leave me with a question: how many "smart" super players are actually in game compared to the total playerbase... and how many stupid super players are actually in game?
I ask because well.. "stupid" super players can very well be one of the reasons why many people does not complete "challenging content" (as we can easely see from my little story) thus beeing part of the problem... and the very same people come on the forum and complain because of the nerf...
I don't know if i made my point clear ^^
anitajoneb17_ESO wrote: »
Also, many groups are convinced that they are too weak to do some of the "difficult" content. In fact they're perfectly fine, it's just that noone teaches them the non-burning strats, adequate for "normal, not-super-high DPS"
smh....
But some dungeons are laughing at you. I was doing Blackheart Haven a few days ago. We were at the last boss, the darned Blackheart himself. We tried 5 times, and we got better and better each time. We got closer and closer to killing him each time. All of us were tired of dying and our gear was going to hell. I said in the chat "the developers are laughing at us". But no, we were sure as hell determined to kill that little piece of scum! And sure enough we got him the next try. Now that, is an amazing group to run with. When everyone is so committed to finishing the dungeon. To feel that hurrah and huzzah cheer of victory when the last boss falls. Now that was a hell of an ending, and the feeling of victory you get after trying and trying and finally nailing it, just awesome. Thats one kind of dungeon I love.
phreatophile wrote: »But some dungeons are laughing at you. I was doing Blackheart Haven a few days ago. We were at the last boss, the darned Blackheart himself. We tried 5 times, and we got better and better each time. We got closer and closer to killing him each time. All of us were tired of dying and our gear was going to hell. I said in the chat "the developers are laughing at us". But no, we were sure as hell determined to kill that little piece of scum! And sure enough we got him the next try. Now that, is an amazing group to run with. When everyone is so committed to finishing the dungeon. To feel that hurrah and huzzah cheer of victory when the last boss falls. Now that was a hell of an ending, and the feeling of victory you get after trying and trying and finally nailing it, just awesome. Thats one kind of dungeon I love.
Had the same sort of experience in Blackheart earlier this week. On the fourth try DPS and Heals stayed up top and the Taunted him to us, went great. I enjoyed that more than a couple other groups in other dungeons this week where we sailed through.
What's wrong with this? I have a dps orc stamina templar in heavy armor and 2H/Staff, Vampire's Kiss set, I usually pull ads away from tank by using templar's aoe. With this set and BoL I'm quite safe and supporting healer too. For the boss I use ranged radiant opression.dps who wear full heavy armor, put points into stam and use single target magicka spells in aoe pulls
Although I never did any full pledge, just normal dungeons, in which that build is quite effective. You think I will have trouble in this veteran pledge? Or my group having such dps?
I remember I killed Lamia Queen in Arx Corinium with just one another sorc player, when other 2 players in group was constantly dying from water shocks or red circles and finally we gave up on reviving them. It's true that some people don't listen when you try to explain boss' mechanics multiple times. Even their multiple deaths teach them nothing.
there is quite a lot wrong really if you are looking to be a dps heavy armour is a no no as is using 2h and using a staff on a stam build. mixing magic damage skills and stamina ones is also not very effective as you end up reducing the effectivness of both.
What if I told you I have a heavy armor magicka DK that pulls about 20k sustained single target DPS. Would you still act so elitist?
Player ability > cookie cutter BiS build. Even a "perfect" build will perform like garbage with a garbage player, whereas a good player can make anything work.
anitajoneb17_ESO wrote: »That's a general problem with the "strategies".
Most people think they know the dungeons because they simply do what they're told or what they've seen in videos, but they have NO CLUE why they have to do it that way.
And in raids or in groups, most of the time when I ask "why", the only answer I get is "just do as I tell you".
That's also the reason why some people think very high DPS is a must-have even if it's not. It's because without really high DPS, you have to actually play with the dungeons' mechanics, and most people don't know them at all, even if they have breezed through the dungeon a 100 times already.
Who knows why we have to stand apart from each other in the Mage's fight in AA, or in Gamyne Bandu's fight in FG ?
Who remembers or knows there are circles of life that can save your life in case AA's first boss doesn't die quickly enough ?
How many groups are organized with a 2nd tank that goes "downstairs" with three other players in Mantikora fight ?
Who cares about interrupting the white shadows around Bodgan in EH gold key mode ?
Who remembers the good old proven tactics with Hyatt the Battlemeister (last stage VDSA ?)
and so on...
The sad thing is, dungeons are much more fun to play WITH the mechanics than without. But burning is so much easier ! (then people will complain that the dungeons are too easy and boring...)
Also, many groups are convinced that they are too weak to do some of the "difficult" content. In fact they're perfectly fine, it's just that noone teaches them the non-burning strats, adequate for "normal, not-super-high DPS"
smh....
Jimbullbee85 wrote: »
Dungeons may seem difficult to players who don't take the time to optimize their play. ESO is certainly light on in-game methods of pointing players in the right direction. Another issue being dungeons differ greatly from the rest of the game. However, if players don't swim upstream in regards to build optimization and actually know how to evaluate and adapt to the difference in mechanics dungeons aren't that difficult. Whether it's their first time and/or veteran difficulty.
Jimbullbee85 wrote: »What's wrong with this? I have a dps orc stamina templar in heavy armor and 2H/Staff, Vampire's Kiss set, I usually pull ads away from tank by using templar's aoe. With this set and BoL I'm quite safe and supporting healer too. For the boss I use ranged radiant opression.dps who wear full heavy armor, put points into stam and use single target magicka spells in aoe pulls
Although I never did any full pledge, just normal dungeons, in which that build is quite effective. You think I will have trouble in this veteran pledge? Or my group having such dps?
I remember I killed Lamia Queen in Arx Corinium with just one another sorc player, when other 2 players in group was constantly dying from water shocks or red circles and finally we gave up on reviving them. It's true that some people don't listen when you try to explain boss' mechanics multiple times. Even their multiple deaths teach them nothing.
there is quite a lot wrong really if you are looking to be a dps heavy armour is a no no as is using 2h and using a staff on a stam build. mixing magic damage skills and stamina ones is also not very effective as you end up reducing the effectivness of both.
Although theres no question that medium armour is better for stamina dps builds there's nothing wrong with experimenting with heavy armour. May be quite useful for close range weapon damage builds who need that extra protection and you could put more attributes into stamina instead of health to boost damage. Also with mixing magicka with stamina I think there is a benefit. Having only 1 or two skills that rely on magicka with stam dps' could give you buffs in damage and damage protection when running low on stamina and theres no need for a large magicka pool because most of these don't cost much. Mixing magicka and stamina for damage though I agree, not a good idea because each one will be limited by the other. If you're a templar wanting to do damage you could go a few different ways. Mines is a magicka templar healer/dps hybrid. The other way would be stamina dps tank or full dps. Most of the templar dps abilities can be morphed into stamina such as aedric spear. Id defo advise one or the other.
your first statment is the point I was making if you are dps heavy armour is not as good as medium or light for that role. even sets like ravager will not compete with hundings. now using magicka skills as utility is fine and I have no argument there but using them for damage on a stam build is inefficient as is using a staff. they would be better served taking a bow or dw as secondary depending on whether they wanted the dots from bow or the massive aoe from dw.
anitajoneb17_ESO wrote: »That's a general problem with the "strategies".
Most people think they know the dungeons because they simply do what they're told or what they've seen in videos, but they have NO CLUE why they have to do it that way.
And in raids or in groups, most of the time when I ask "why", the only answer I get is "just do as I tell you".
That's also the reason why some people think very high DPS is a must-have even if it's not. It's because without really high DPS, you have to actually play with the dungeons' mechanics, and most people don't know them at all, even if they have breezed through the dungeon a 100 times already.
Who knows why we have to stand apart from each other in the Mage's fight in AA, or in Gamyne Bandu's fight in FG ?
Who remembers or knows there are circles of life that can save your life in case AA's first boss doesn't die quickly enough ?
How many groups are organized with a 2nd tank that goes "downstairs" with three other players in Mantikora fight ?
Who cares about interrupting the white shadows around Bodgan in EH gold key mode ?
Who remembers the good old proven tactics with Hyatt the Battlemeister (last stage VDSA ?)
and so on...
The sad thing is, dungeons are much more fun to play WITH the mechanics than without. But burning is so much easier ! (then people will complain that the dungeons are too easy and boring...)
Also, many groups are convinced that they are too weak to do some of the "difficult" content. In fact they're perfectly fine, it's just that noone teaches them the non-burning strats, adequate for "normal, not-super-high DPS"
smh....
This.
Exists.
In.
Every.
MMO.
I agree with you honestly.
/rant
I would pick a played who has average gear and good enough dmg with BRAIN over an idiot who has perfect gear and dmg but not BRAIN every single time.
/rant
You dont exactly need top of the line gear in order to do a Trial/Raid, all you need is good enough gear and dps and to know the tactics of the Trial/Raid. Once you have these 2 the trial/raid is easy.
I agree very much that dungeons/trials are alot more fun to play WITH the Mechanics than without. But people prefer to breeze through everything.
I had a dungeon group in Banished Cells(Pug,all were V5+) we were on the last boss. Nobody killed the little balls that he boss summoned and i couldnt kill them because i was tanking.
Thanks to that the fight took far longer and we died at least 3 times before i asked them if they know the tactics of the boss, then I had to tell them.
This was my experience today
Zagnut123Zagnut123 wrote: »@Svalinn uf you are on the NA server you could hit me up @Zagnut123 im always looking to run dungeons with new people and help em out. I hope that elitist didn't ruin your experience dungeons are quite fun imo.
there is quite a lot wrong really if you are looking to be a dps heavy armour is a no no as is using 2h and using a staff on a stam build. mixing magic damage skills and stamina ones is also not very effective as you end up reducing the effectivness of both.
I'm pure stamina and on main bar keep four 2H skills and one magicka spell (Sun Fire/Reflective Light) which I usually use as first attack before Critical Rush. Probably will change it to spear shards once it's unlocked to aoe more enemies. Then I fight mainly with 2H abilities, and this supporting spell.
If I have some magicka why should I not use a single dot spell which does not drain stamina? That doesn't seem to reduce effectiveness of dps, in fact it raises it a bit, since it's extra damage at start by using secondary resources. I'm not trying to play some smartie, I just found this effective for my playing style.
Radiant only when boss' hp drops, to help others from safe distance. I keep magicka also for BoL to sustain e.g. when healer is down or too busy - I witnessed many situations when healer could not handle all group and sometimes when he accidentally died and was revived, my BoL was helping a lot.
Doesn't 2h have its own execute though? You could be using that instead of Radiant Oppresion. Granted you would have to be in close range but you would also be able to do much more damage
There also is a stamina heal in the game, Vigor in Alliance War skilltree.
x_Nathan_F wrote: »That's unfortunate however do expect to find players like this, these "super" players are pretty much elitists BTW what platform are you on?
frethopper wrote: »Players like this put me off doing group content for a long time. I wonder how many players have 2+ years in ESO and have never completed the full set of (normal) group dungeons. Thankfully I've got back onto this particular horse in recent times. Wish I'd never let them knock me off it. If one day I can count myself as an dungeon expert, I will never ever pull some of the crappy stunts I've been subjected to on other players.
Thanks for all your tips, I always welcome advices which can improve my playing styleNothing wrong with using a magicka spell if you find it benefits your build, however you would probably be more efficient using some kind of stamina buff instead; unfortunately I don't do stamina so can't help you much there. Doesn't 2h have its own execute though? You could be using that instead of Radiant Oppresion. Granted you would have to be in close range but you would also be able to do much more damage
There also is a stamina heal in the game, Vigor in Alliance War skilltree. On pure stamina build it'll probably heal harder per tick than BoL does. Stil nothing wrong with BoL and heavy armor if you like those, but in case you didn't know that perhaps this info will be of use to you ^^