Do what you want in PvE. In PvP it is simply unfair.
Strider_Roshin wrote: »Animation canceling is what makes the combat of this game enjoyable. Without it, the combat would feel too slow paced.
Giles.floydub17_ESO wrote: »
Strider_Roshin wrote: »Animation canceling is what makes the combat of this game enjoyable. Without it, the combat would feel too slow paced.
Strider_Roshin wrote: »Animation canceling is what makes the combat of this game enjoyable. Without it, the combat would feel too slow paced.
There is no combat with animation canceling. It means instant death for me.
They should get rid of it because not every player knows how to do it and it creates an unfair balance to the game.
While many could see this as a LTP issue, not everyone even knows this exists (not everyone is on the forums). It seems like it was unintended, but ZOS said screw it, too much hassle to fix.
They should get rid of it because not every player knows how to do it and it creates an unfair balance to the game.
While many could see this as a LTP issue, not everyone even knows this exists (not everyone is on the forums). It seems like it was unintended, but ZOS said screw it, too much hassle to fix.
A better way to fix this would be to implement the basics of animation cancelling into the tutorial.
Strider_Roshin wrote: »Animation canceling is what makes the combat of this game enjoyable. Without it, the combat would feel too slow paced.
There is no combat with animation canceling. It means instant death for me.
Then that means you need to learn how to play. The game isn't going to go easy mode for people like you.
Strider_Roshin wrote: »Animation canceling is what makes the combat of this game enjoyable. Without it, the combat would feel too slow paced.
There is no combat with animation canceling. It means instant death for me.
Then that means you need to learn how to play. The game isn't going to go easy mode for people like you.
Learn to play? There is no time to react if someone attacks me with animation canceling. "Combat" lasts under one second.
Strider_Roshin wrote: »Animation canceling is what makes the combat of this game enjoyable. Without it, the combat would feel too slow paced.
There is no combat with animation canceling. It means instant death for me.
Then that means you need to learn how to play. The game isn't going to go easy mode for people like you.
Learn to play? There is no time to react if someone attacks me with animation canceling. "Combat" lasts under one second.
get gear with impen, keep buffs up, maybe get some more HP, set CPs accordingly, mabe walk with a group. All these things can help you to survive.
I see 2 options:
a) Get rid of it.
b) Include it in the beginners tutorial, so everyone knows how it works.
I play since beta and have no clue how to use animation canceling.
Strider_Roshin wrote: »Animation canceling is what makes the combat of this game enjoyable. Without it, the combat would feel too slow paced.
There is no combat with animation canceling. It means instant death for me.
Then that means you need to learn how to play. The game isn't going to go easy mode for people like you.
Learn to play? There is no time to react if someone attacks me with animation canceling. "Combat" lasts under one second.
get gear with impen, keep buffs up, maybe get some more HP, set CPs accordingly, mabe walk with a group. All these things can help you to survive.
Ah. Good to know! How could I forget these basics?
Guess what? It does not help as much as needed.
bikerangelo wrote: »As a templar; hell no.
If I get stuck in one of my endless channels and can't cancel it with a block, I'd die a bunch more than I do already. This doesn't just serve to do more dps in the game, it helps with survivability as well. Plus, my only burst combo comes from animation cancelling, and it'd be stupid easy to avoid if all of my animations followed through.
Anyone who spends five minutes in pvp will hear from someone else what animation cancelling is. It's not a knowledge requirement prior to leaving the wailing prison in order to have fun in the game, it's an added layer of difficulty to master in end game pve and pvp.
You should also earn the right to do more damage aside from gear and stats. That's how lower level players can remain competitive against higher level players, otherwise this game will turn into an even bigger damage contest where the person with the most gold wins because he can afford the better gear for the better stats.
If you don't know how to animation cancel, learn. If you don't want to, you don't have to. Don't strip the few remaining challenging mechanics left in the game.
Strider_Roshin wrote: »Animation canceling is what makes the combat of this game enjoyable. Without it, the combat would feel too slow paced.
There is no combat with animation canceling. It means instant death for me.
Then that means you need to learn how to play. The game isn't going to go easy mode for people like you.
Learn to play? There is no time to react if someone attacks me with animation canceling. "Combat" lasts under one second.
Strider_Roshin wrote: »Animation canceling is what makes the combat of this game enjoyable. Without it, the combat would feel too slow paced.
There is no combat with animation canceling. It means instant death for me.
Then that means you need to learn how to play. The game isn't going to go easy mode for people like you.
Learn to play? There is no time to react if someone attacks me with animation canceling. "Combat" lasts under one second.
get gear with impen, keep buffs up, maybe get some more HP, set CPs accordingly, mabe walk with a group. All these things can help you to survive.
Ah. Good to know! How could I forget these basics?
Guess what? It does not help as much as needed.
Absolutely not! It brings depth and complexity to combat, making skill quite an important factor in a fight