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Official Feedback Thread for DB Itemization & Item Sets

  • Emma_Overload
    Emma_Overload
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    acw37162 wrote: »
    Bowser wrote: »
    Crafted - Pelinal's Aptitude Set
    2) Adds Max Health
    3) Adds Stamina Recovery
    4) Adds Magicka Recovery
    5) Your Weapon Damage and Spell Damage both become the highest of the two values.

    AWESOME!


    This set is nice but the adjusted damage and tooltip need to reflect weapon dmage and max stamina or spell damage and max magica, IMO.

    Even with 3800 weapon damage buffed and 38 K max stamina overload is a paulty 12 - 14 which isn't terrible but isn't good either.

    The problem with Overload are the Champion passives and also the lack of spell penetration on a stamina build. In other words, stam sorcs really need their own morph of Overload.
    #CAREBEARMASTERRACE
  • Septimus_Magna
    Septimus_Magna
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    The imperial physique seems interesting, but I think it should have scaling grades based on multipliers, as opposed to all or nothing. 2x stones = 200%, 3x stones = 400%, 4x stones = 600%. This way we can choose what to set our power level at while playing in IC, and we can recieve dynamic upgrades to our stats as we kill other players who are either farming stones or trying to use this set themselves.

    I was thinking the same thing, now the set is useless for a pretty long time if you get killed once and loose 5k stones.

    Its already a niche set because it only works in IC so it should have a more even stat increase.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Alcast
    Alcast
    Class Representative
    Some of the sets need some rework. I got eyes on 4 in particular.

    Flanking Strategist.
    Why would I choose this set over Hundings rage which gives me permanent 288 Weap damage.
    My suggestion: Increase the Weapon damage to 500.
    58db50fdd3860b018af5723959558cf1.png

    Hide of Morihaus
    This set is nice, but why is it not in Medium armor? This looks more useful for medium armor people.
    My suggestion: Swap the set from Heavy to Medium armor.
    2ba2daf320b27f08d38a346eaeae5b62.png

    Vicecanon of Venom
    This setbonus is nice, but it is light armor and therefore should be Magic damage. Or make it Medium armor so it matches the poison damage which is used mostly by medium armor characters.
    My suggestion: Change the bonus to magic damage// Or swap it to medium armor.
    9e89f49078e1b1da4dd54a74755a88eb.png

    Dreugh King Slayer
    This 5 Piece bonus Major Brutality Bonus is 100% useless. Everyone has that buff already anyway.
    My suggestion: Make the 20% increased damage a seperate effect so it stacks with Brutality buff.

    5b3c04f16f11f7baba3d6b2f11c2b81b.png




    https://alcasthq.com - Alcasthq.com Builds & Guides
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  • Emma_Overload
    Emma_Overload
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    I like the new Elegance and Shadow Dancer sets. Both of them have two Magicka bonuses, which is really nice.
    #CAREBEARMASTERRACE
  • x5ofspadez
    x5ofspadez
    ✭✭✭
    As a 5 piece set the only set of any of the new ones I will consider using is the Vicecannon of Venom. Been doing some tests on it with the NB. Works well as a DoT bow Gank build if you can stack them early and quickly.

    But honestly nothing in here that I would even consider using in PvE.

    For me there HAS to be a significant benefit or potential benefit for me to even considering giving up the tried and true Twice Born, Hundings, Julianos.

    Aether was always a cool looking set. If I get that again, ill probably use it for fun, but not for anything super serious.

    Just my .02
    XBOX NA EP Knights of Athena
    Marijan V16 Magicka Templar
    Sloba V16 Magicka Nightblade
    Danica V16 Magicka Sorc (AD)
    Dat Lady V7 Stamina Sorc
    Radvan V3 Stamplar
    Grobari V1 Magicka DK
    Zeljiko V1 Magicka Nightblade
    Ganks-From-Shadows L20 Magicka Nightblade BwB

    PC NA DC Wings of Fate
    Arienne L'Mortelle V7 Magicka Nightblade
  • Helluin
    Helluin
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    • Amongst craftable sets we still miss a 2 items bonus as Stamina Recovery and Weapon Damage.
      As magicka I feel there are more options for crafted sets.
      Pelinal's Aptitude could have Stamina Recovery as 2 items bonus and Max Health as 3 items bonus or as 4 items bonus with Magicka Recovery as 3 items bonus.
      Kvatch Gladiator could have Weapon Damage as 2 items bonus and Weapon Critical as 4 items bonus.
    • One Monster set (helm+shoulder) could have Magicka Recovery as first bonus amongst the ones we have or for a future Veteran Dungeon drop.
    • Ashen Grip - craftable set: even if this set has stamina stats (weapon damage and crit), the last bonus is flame damage; considering the changements to classes (especially stamina DK), its damage could become poison or disease.

    acw37162 wrote: »
    Bowser wrote: »
    Crafted - Pelinal's Aptitude Set
    2) Adds Max Health
    3) Adds Stamina Recovery
    4) Adds Magicka Recovery
    5) Your Weapon Damage and Spell Damage both become the highest of the two values.

    AWESOME!


    This set is nice but the adjusted damage and tooltip need to reflect weapon dmage and max stamina or spell damage and max magica, IMO.

    Even with 3800 weapon damage buffed and 38 K max stamina overload is a paulty 12 - 14 which isn't terrible but isn't good either.

    This set, as concept, is awesome to be able to play again hybrid builds. Thanks! :)
    Anyway it should require some tweaks as written by @acw37162 and tests.

    Like you, infact, I agree that max stamina and max magicka, like crit and penetration, still have an huge role, so some tweaks could let this set reach better its goal.

    The main problems of hybrid builds since 1.6 are two: stats for skills and weapons (divided into magicka and stamina) and the removal of soft caps.
    This set helps with the first but the second is probably the biggest issue.
    Edited by Helluin on April 28, 2016 8:00PM
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • olsborg
    olsborg
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    Alcast wrote: »

    Vicecanon of Venom
    This setbonus is nice, but it is light armor and therefore should be Magic damage. Or make it Medium armor so it matches the poison damage which is used mostly by medium armor characters.
    My suggestion: Change the bonus to magic damage// Or swap it to medium armor.
    9e89f49078e1b1da4dd54a74755a88eb.png

    It comes in medium, on pts you could loot medium, heavy and light versions from the bag. Its mostly a nbset tho, since you can cloak and procc the 5th bonus wich is nice. Largely useless for other classes other then pure ganking.
    Alcast wrote: »


    Dreugh King Slayer
    This 5 Piece bonus Major Brutality Bonus is 100% useless. Everyone has that buff already anyway.
    My suggestion: Make the 20% increased damage a seperate effect so it stacks with Brutality buff.

    5b3c04f16f11f7baba3d6b2f11c2b81b.png

    @Alcast ,It does currently stack with Rally on pts, altho I think this is a bug? ( @ZOS_GinaBruno )

    PC EU
    PvP only
  • Panth141
    Panth141
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    Alcast wrote: »
    Some of the sets need some rework. I got eyes on 4 in particular.

    Flanking Strategist.
    Why would I choose this set over Hundings rage which gives me permanent 288 Weap damage.
    My suggestion: Increase the Weapon damage to 500.
    58db50fdd3860b018af5723959558cf1.png

    In its current state, Hunding's probably is preferable - but don't forget the extra 124 WD included in the 4 piece - this effectively reduces the 5 piece from HR to 164 WD in comparison, so vs. HR this will give you an extra 166 WD when attacking from behind, 164 WD less in the rest of combat. If the 5 piece here were 500, you would have 336 WD more than HR when attacking from behind, and 164 less in the rest of combat. Personally I think that a better comparison to FS would be the Clever Alchemist, which is a similarly niche set - that gives the same 124 WD bonus as FS but also ~650 WD for 15 seconds after a potion - vs. hundings this gives 164 less WD in general combat, but ~610 more for 15s after a potion.

    (I'm rambling now...) I guess that the argument would be whether you could utilise speed buffs and mobility to consistently position yourself behind an enemy for more than 1/3 of combat, which is approximately the up-time of the alchemist 5 piece.

    Of course for max damage using this play-style you could pair 4 piece HR armour, 1 HR dual wield, 1 piece Molag Kena armour 2 pc FS armour, 3 pc FS jewellery (if it comes in 3 jewellery...) and a single Maelstrom dagger for the WD.

    That got intense very quickly...


    Hide of Morihaus
    This set is nice, but why is it not in Medium armor? This looks more useful for medium armor people.
    My suggestion: Swap the set from Heavy to Medium armor.
    2ba2daf320b27f08d38a346eaeae5b62.png

    I guess that this one is to give tanks a bit more damage/CC utility. Even if it were MA, I'm not sure I'd see the benefit of running it for the paltry damage and CC that is easily achievable without it.

    Vicecanon of Venom
    This setbonus is nice, but it is light armor and therefore should be Magic damage. Or make it Medium armor so it matches the poison damage which is used mostly by medium armor characters.
    My suggestion: Change the bonus to magic damage// Or swap it to medium armor.
    9e89f49078e1b1da4dd54a74755a88eb.png

    This one in particular I really don't understand. At first I thought it was another set aimed at the hybrid market - but all of the set bonuses are targeted at stamina players. I'm assuming hoping that this is a typo, as this could be a fun one to play with.

    Dreugh King Slayer
    This 5 Piece bonus Major Brutality Bonus is 100% useless. Everyone has that buff already anyway.
    My suggestion: Make the 20% increased damage a separate effect so it stacks with Brutality buff.


    5b3c04f16f11f7baba3d6b2f11c2b81b.png

    Agree entirely. Minor (major? OP?) Berserk, perhaps?

    PS4 EU - Panth141 | CP 630+
    Dominion
    Almalexia's Fallen - Magicka Dragonknight - PvE Main
    Lost Hope of Sotha Sil - Magicka Dragonknight - PvP Main
    Claws-in-pockets - Stamina Nightblade - PvE/P DPS
    Nocturnal's Guise - Magicka Nightblade - PvE DPS
    Udun - Magicka Templar - PvP Healer
    Onsi's Shattered Blade - Stamina Sorcerer - Dungeon/vMA Farmer
    Stands-like-Mountains - Magicka Nightblade - PvE Saptank
    Auri-El's Forgotten Light - Magicka Sorcerer - PvP DPS

    Covenant
    Tharkün - Magicka Sorcerer - PvE DPS
    Rahai-Anaa - Stamina Dragonknight - Provisioner (lol)

    Pact
    Perolis - Magicka Sorcerer - Enchanter/Alchemist/BwB PvP

  • Refuse2GrowUp
    Refuse2GrowUp
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    The imperial physique seems interesting, but I think it should have scaling grades based on multipliers, as opposed to all or nothing. 2x stones = 200%, 3x stones = 400%, 4x stones = 600%. This way we can choose what to set our power level at while playing in IC, and we can recieve dynamic upgrades to our stats as we kill other players who are either farming stones or trying to use this set themselves.

    That could quite potentially make the set broken. I am pretty sure the point is large risk, large reward; with a lesser intent to simply keep IC relevant by enticing players to be there with a pretty new set.

    Simply, this set has massive potential, but you need to be willing to risk a whole lot of them stones for that OPness.
    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
    Cp160 Stamplar
    CP160 Magicka NB
    CP160 DK Tank
    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
  • Refuse2GrowUp
    Refuse2GrowUp
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    Here is another thread, started by @Hamrb, with info on the new sets (for anyone who hasn't seen them). It also has an ongoing discussion about the sets so wanted to link it here.

    forums.elderscrollsonline.com/en/discussion/262002/dark-brotherhood-new-sets/p1

    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
    Cp160 Stamplar
    CP160 Magicka NB
    CP160 DK Tank
    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
  • Alcast
    Alcast
    Class Representative
    @olsborg thx for the info. Hm ye if it stacks it must be a bug. A good bug tho xD
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
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  • Ishammael
    Ishammael
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    I like the new Elegance and Shadow Dancer sets. Both of them have two Magicka bonuses, which is really nice.

    Exactly what are the changes?
  • olsborg
    olsborg
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    Ishammael wrote: »
    I like the new Elegance and Shadow Dancer sets. Both of them have two Magicka bonuses, which is really nice.

    Exactly what are the changes?

    This is what happened to dancer set: http://forums.elderscrollsonline.com/en-GB/discussion/comment/2919869#Comment_2919869

    PC EU
    PvP only
  • olsborg
    olsborg
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    Elegance had its 2set bonus changed from wep dmg to spelldmg, the 3 and 4 set remain max magicka and the 5th set was buffed from 10% heavy and light atk dmg to 20% extra dmg

    PC EU
    PvP only
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    Wanted to give my input on the Varen's Legacy set.

    OehfhI9.png

    Playing an Argonian magicka NB tank, I was excited to see this set, thinking how it would be great paired with Sap Essence. However, after using it to solo run through parts of vWGT, found that the 5pc bonus provided no real benefit--the proc chance was too low, and the damage felt inconsequential. Either the proc chance or the damage bonus needs to be greatly increased; with the current damage, I'd say the proc chance needs to be 30-50%, or the damage should be similarly tripled or more. Right now it's the 5pc bonus is essentially a weak damage ability that has a 10% chance to proc, which is quite weak compared to most other 5pc bonuses. While the blueish-purple swirl effect is easy to see so you know when the proc is active, it's not clear what kind of damage it is dealing (or does it depend on what AoE spell is being used?).

    I like that the 2-4pc bonuses are beneficial to both stamina and magicka tank builds, but I think could be better to differentiate from other crafted sets and cater to the set's use (and I still argue more generally that the 4% value for Healing Taken is still underpowered). These changes are assuming the set is geared toward tanking and both magicka and stamina builds (who else would be blocking so often as to make the set useful?). Here are some possible changes:

    -Remove the Health and Stamina bonuses, and replace them with physical and spell resistances, respectively.
    -Swap the 2pc and 4pc bonuses. There is currently no crafted set with Healing Taken bonus as 2pc.
    -Similarly, since the nerf to Shalidor's Curse set last August (IC DLC/Update), no crafted set has 2 Healing Taken bonuses. The 2 and 3pc bonuses could both be Healing Taken, with the 4pc being Health. However, the healing taken bonus in general seems to have no connection to the theme of the set (unless you're like me and use it with Sap Essence), which is centered around doing extra damage.
    -Conversely, while I appreciate Healing Taken for my particular build, I know it is not popular among many other players. One option would be to remove healing taken and replace it with a Magicka bonus.

    My personal ideal would be 2pc Healing Taken, 3pc Physical Resistance, 4pc Spell Resistance. Stat pools are easy enough to get pretty high (especially health, tanks don't really need more than 27k), but to get to the 33.1k armor caps you need help from set piece bonuses to Resistances. The 2pc bonuses fills a current gap among crafted sets.

    Cheers.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Ishammael
    Ishammael
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    ✭✭
    olsborg wrote: »
    Elegance had its 2set bonus changed from wep dmg to spelldmg, the 3 and 4 set remain max magicka and the 5th set was buffed from 10% heavy and light atk dmg to 20% extra dmg

    Thats... really good.
    Does it come w/ Jewelry like Shadow Dancer?
  • Cinbri
    Cinbri
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    Don't know where it should be said, but since it is itemization thread:
    When i trying to purchase style materials from IC Sewers Pact trader(that in crafting area), game immideatley crashing. Tried 12 times - 12 crashes. With rest traders everything is OK.
  • swirve
    swirve
    ✭✭✭✭
    Can any1 confirm how imperial physique works for x1, x2...telvar...does it jump say 200% on x2 400% at x3 600% at x4...just discussing this so would be intetested to know. Thanks
  • Solariken
    Solariken
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    I am unable to download the PTS, but I wanted to make a request for the "Imperial Physique" set. It looks like the 5-piece bonus is ONLY useful in IC - I feel this is far too restrictive. Would you be willing to make the base stat bonus active at all times and then perhaps give a 100% increase for being in IC and an additional 500% for having the 4x multiplier?
  • RoyJade
    RoyJade
    ✭✭✭✭✭
    Wanted to give my input on the Varen's Legacy set.

    OehfhI9.png

    Playing an Argonian magicka NB tank, I was excited to see this set, thinking how it would be great paired with Sap Essence. However, after using it to solo run through parts of vWGT, found that the 5pc bonus provided no real benefit--the proc chance was too low, and the damage felt inconsequential. Either the proc chance or the damage bonus needs to be greatly increased; with the current damage, I'd say the proc chance needs to be 30-50%, or the damage should be similarly tripled or more. Right now it's the 5pc bonus is essentially a weak damage ability that has a 10% chance to proc, which is quite weak compared to most other 5pc bonuses. While the blueish-purple swirl effect is easy to see so you know when the proc is active, it's not clear what kind of damage it is dealing (or does it depend on what AoE spell is being used?).

    I like that the 2-4pc bonuses are beneficial to both stamina and magicka tank builds, but I think could be better to differentiate from other crafted sets and cater to the set's use (and I still argue more generally that the 4% value for Healing Taken is still underpowered). These changes are assuming the set is geared toward tanking and both magicka and stamina builds (who else would be blocking so often as to make the set useful?). Here are some possible changes:

    -Remove the Health and Stamina bonuses, and replace them with physical and spell resistances, respectively.
    -Swap the 2pc and 4pc bonuses. There is currently no crafted set with Healing Taken bonus as 2pc.
    -Similarly, since the nerf to Shalidor's Curse set last August (IC DLC/Update), no crafted set has 2 Healing Taken bonuses. The 2 and 3pc bonuses could both be Healing Taken, with the 4pc being Health. However, the healing taken bonus in general seems to have no connection to the theme of the set (unless you're like me and use it with Sap Essence), which is centered around doing extra damage.
    -Conversely, while I appreciate Healing Taken for my particular build, I know it is not popular among many other players. One option would be to remove healing taken and replace it with a Magicka bonus.

    My personal ideal would be 2pc Healing Taken, 3pc Physical Resistance, 4pc Spell Resistance. Stat pools are easy enough to get pretty high (especially health, tanks don't really need more than 27k), but to get to the 33.1k armor caps you need help from set piece bonuses to Resistances. The 2pc bonuses fills a current gap among crafted sets.

    Cheers.

    I think this set is more a pvp tanking set, well fitted for DK. Considering how much bloodspawn proc when you are surrounded by 3-6 enemies, 3k more damage (and heal) with inhale nearly every time can be really powerful. Same for talon, proxy det, bats and more. If it has no cooldown and no Cyrodiil reduction damage (like a lot of set), it can add a serious boost to pvp tanking build and especially DK.
  • Emma_Overload
    Emma_Overload
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    Ishammael wrote: »
    olsborg wrote: »
    Elegance had its 2set bonus changed from wep dmg to spelldmg, the 3 and 4 set remain max magicka and the 5th set was buffed from 10% heavy and light atk dmg to 20% extra dmg

    Thats... really good.
    Does it come w/ Jewelry like Shadow Dancer?

    No one knows yet.
    #CAREBEARMASTERRACE
  • Asayre
    Asayre
    ✭✭✭✭✭
    The Galerion's Revenge set's 5 piece bonus tooltip is incorrect. On an effectively zero resistance target the 5 piece bonus is only doing 78% of the 5 piece bonus tooltip.

    The 5 piece tooltip for Galerion's Revenge is 7525 Magic Damage
    b5967a5ec748311f445189115b84bb27.png

    My tooltip for Crystal Fragments is 13243 Magic Damage
    56a6ccc7ccf9aa7a5a789b324f0ef05c.png

    But on Slimecraw who has effectively zero resistance in this case. Crystal Fragments does 13243 Magic Damage as expected by Galerion's Revenge only does 5912 Magic Damage
    d7e773e378c4b60d308de5f4ba93f2b1.png
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Mojmir
    Mojmir
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    Praeficere wrote: »
    Haven't had a chance to properly test the new sets yet, however I will say this:

    (2 items) Adds 967 Maximum Stamina
    (3 items) Adds 688 Weapon Critical
    (4 items) Adds 129 Weapon Damage
    (5 items) Flanking Strategist Attacks from behind an enemy gain an additional 345 Weapon Damage.

    Why would someone use this over Hunding's Rage which provides a flat 299 weapon damage always? I know it's a fun looted set, but it would be great if it was comparable to some basic crafted sets. Gaining 45 damage while attacking from behind, but losing 300 elsewhere... not a good trade off.

    One suggestion is to make its 5 piece 2 parts. It could give a lower amount of weapon damage always, while providing higher on attacks from behind.

    Oh and it's in that new fabulous Imperial style... need more of the new sets in that...

    that's zos way of saying "don't run away" in pvp.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    RoyJade wrote: »
    Wanted to give my input on the Varen's Legacy set.

    OehfhI9.png

    Playing an Argonian magicka NB tank, I was excited to see this set, thinking how it would be great paired with Sap Essence. However, after using it to solo run through parts of vWGT, found that the 5pc bonus provided no real benefit--the proc chance was too low, and the damage felt inconsequential. Either the proc chance or the damage bonus needs to be greatly increased; with the current damage, I'd say the proc chance needs to be 30-50%, or the damage should be similarly tripled or more. Right now it's the 5pc bonus is essentially a weak damage ability that has a 10% chance to proc, which is quite weak compared to most other 5pc bonuses. While the blueish-purple swirl effect is easy to see so you know when the proc is active, it's not clear what kind of damage it is dealing (or does it depend on what AoE spell is being used?).

    I like that the 2-4pc bonuses are beneficial to both stamina and magicka tank builds, but I think could be better to differentiate from other crafted sets and cater to the set's use (and I still argue more generally that the 4% value for Healing Taken is still underpowered). These changes are assuming the set is geared toward tanking and both magicka and stamina builds (who else would be blocking so often as to make the set useful?). Here are some possible changes:

    -Remove the Health and Stamina bonuses, and replace them with physical and spell resistances, respectively.
    -Swap the 2pc and 4pc bonuses. There is currently no crafted set with Healing Taken bonus as 2pc.
    -Similarly, since the nerf to Shalidor's Curse set last August (IC DLC/Update), no crafted set has 2 Healing Taken bonuses. The 2 and 3pc bonuses could both be Healing Taken, with the 4pc being Health. However, the healing taken bonus in general seems to have no connection to the theme of the set (unless you're like me and use it with Sap Essence), which is centered around doing extra damage.
    -Conversely, while I appreciate Healing Taken for my particular build, I know it is not popular among many other players. One option would be to remove healing taken and replace it with a Magicka bonus.

    My personal ideal would be 2pc Healing Taken, 3pc Physical Resistance, 4pc Spell Resistance. Stat pools are easy enough to get pretty high (especially health, tanks don't really need more than 27k), but to get to the 33.1k armor caps you need help from set piece bonuses to Resistances. The 2pc bonuses fills a current gap among crafted sets.

    Cheers.

    I think this set is more a pvp tanking set, well fitted for DK. Considering how much bloodspawn proc when you are surrounded by 3-6 enemies, 3k more damage (and heal) with inhale nearly every time can be really powerful. Same for talon, proxy det, bats and more. If it has no cooldown and no Cyrodiil reduction damage (like a lot of set), it can add a serious boost to pvp tanking build and especially DK.

    Good point about PvP. But in PvP you also can't afford to block all the time, which is what makes Bloodspawn useful since it procs simply when hit whether you are blocking or not. What amount of incoming attacks do you try to block in Cyro? 20-40% depending on your build? So whatever 10% of 20-40% is, basically means that this limits how often this set procs even further. In practice it just doesn't seem very useful at all, even for PvP tanking. It's true some set procs aren't affected by the Battle Spirit debuff, but many are, so that's something that needs to be tested.
    Edited by ThatNeonZebraAgain on April 27, 2016 6:57PM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Ghost-Shot
    Ghost-Shot
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    ✭✭
    olsborg wrote: »
    Im trying again, can you please take a look at Lekis Focus set, the 5th bonus is more negative then positive since it also reduces your selfheal on vigor wich is your bread and butter heal, no players right in their mind can live with a 25% reduction in selfhealing on main heal ability.

    Youre already trading your own aoe dmg for less aoe dmg taken, that is a 1:1 tradeoff for a 5set, why add another negative to it, sets are supposed to be a positive addition to your build, not negative, thanks for reading.

    Might I direct you towards an ability called Dragon's Blood...
  • HeroOfNone
    HeroOfNone
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    @ZOS_GinaBruno any comment on the older PVP sets like Morag Tong, ravager, Cyrodill's light, hawkeye, and others if they are permanently removed our not? I though @ZOS_RichLambert or @ZOS_BrianWheeler said that upgraded versions of the ravager sets would be coming at some point.

    As for the sets, a lot seem interesting but I see a potential issues with the flanking set. If lagging and I get hit with it then the lag is going to be that much more apparent. Depending how the calculation is handled I can also see it being abused by folks using lag switches to glitch burst their damage from behind targets.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • RoyJade
    RoyJade
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    Good point about PvP. But in PvP you also can't afford to block all the time, which is what makes Bloodspawn useful since it procs simply when hit whether you are blocking or not. What amount of incoming attacks do you try to block in Cyro? 20-40% depending on your build? So whatever 10% of 20-40% is, basically means that this limits how often this set procs even further. In practice it just doesn't seem very useful at all, even for PvP tanking. It's true some set procs aren't affected by the Battle Spirit debuff, but many are, so that's something that needs to be tested.

    With my ultimate-focused stamina DK in pvp, nearly 98% of the attack when I'm not under corrosive armor's effect, and I get back enough ultimate to use corrosive armor before my stam run out (and I get all my stamina when I use corrosive armor and stop blocking for his duration).
    With my magDK, nearly 40% of all attack against six players, and more when I focus on defense while spamming obsidian shield. Even more when the maj will goes out because of the new sturdy (I run five light armor, so no bracing passive).
    With my tanky magblade, everything while in a group.
    Bracing and CP are really good to moderate block cost, and jewel enchant are even more useful. With the new sturdy, I'll probably able to perma block and spam aoe with my magDK and my magblade against an enemy group, this set will be awesome for my damage.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    RoyJade wrote: »
    Good point about PvP. But in PvP you also can't afford to block all the time, which is what makes Bloodspawn useful since it procs simply when hit whether you are blocking or not. What amount of incoming attacks do you try to block in Cyro? 20-40% depending on your build? So whatever 10% of 20-40% is, basically means that this limits how often this set procs even further. In practice it just doesn't seem very useful at all, even for PvP tanking. It's true some set procs aren't affected by the Battle Spirit debuff, but many are, so that's something that needs to be tested.

    With my ultimate-focused stamina DK in pvp, nearly 98% of the attack when I'm not under corrosive armor's effect, and I get back enough ultimate to use corrosive armor before my stam run out (and I get all my stamina when I use corrosive armor and stop blocking for his duration).
    With my magDK, nearly 40% of all attack against six players, and more when I focus on defense while spamming obsidian shield. Even more when the maj will goes out because of the new sturdy (I run five light armor, so no bracing passive).
    With my tanky magblade, everything while in a group.
    Bracing and CP are really good to moderate block cost, and jewel enchant are even more useful. With the new sturdy, I'll probably able to perma block and spam aoe with my magDK and my magblade against an enemy group, this set will be awesome for my damage.

    Well now I'm gonna ask you to show me your DK and magblade builds! But seriously, I'd really like to hear more about them. PM me maybe?
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • RoyJade
    RoyJade
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    My magblade uses the classic 5 heavy, s/b and block enchant with 20% block reduction with cp, and maxed magicka management with cp. I have only a few stamina, but my blocking cost is very low, so I can block for long and with siphoning attack + sap essence, I can regen really fast. I also have stamina potion and stamina enchant on my weapon. I use Fassala, so my group can kill the enemy group really fast once I jump on them and keep them packed on me. The two downsides is the heavy weakness against fear and the damage who aren't so high, so I can't generally kill someone if I don't switch to my second set (LA with other jewelry, more damage but no permablocking).
    My magDK use light instead of heavy, so he can't block as long as my magblade, but he's doing far more damage and have a better survivability with ultimate and regens.

    My stamDk is builded around ultimate : 2 bloodspawn, 5 tava and continuously under evasion. I also use Fassala because I like to be a walking meatbag. I use looted stamina potion and corrosive armor for substain, it work well but I don't do any damage. Same as my NB, she has block enchant and a lot of cp into block reduction, and has far more survivability than my magblade (who really dislike fear); they wear the same set, I switch sometime between them.
    With the maj, I'll get a lot of regen and some damage boost on my HA set, I'll love them :)
  • exiledtyrant
    exiledtyrant
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    I did some more heavy armor set tests today. The sets I tested were : Knightmare, Varen's Legacy, Morihaus, Pelinal's Aptitude, and Gladiator.

    Knightmare - This set is pretty awesome. Maim wasn't a debuff that was around for every class. With the addition of maim poison and now this buff that can be kept up indefinitely I think it is pretty awesome. It's nice to have a set with extra mitigation I can commit to in a way I can control. This set will probably be less important in PvE, but it looks like a nice option for PvP.

    Varen's Legacy - This set is interesting. Apparently the 5 piece bonus can be used for Duration aoe attacks or direct damage which is neat. I could have hurricane ramping up while proccing extra 3k damage hits. The damage only buffs one instance of damage however. The whole point of AOEs are to hit multiple targets so why is the damage bonus locked to one target?

    The proc rate itself is abysmal. The set doesn't really start proccing until 4+ targets are hitting you. DOTs also don't seem to proc the set bonus. Low proc rate, that requires direct damage attacks, and blocking plays out terribly. Interaction with blocking trigger sets feels bad in general. Varen's Legacy reminds me of the Twin sister set. It has a great bleed, but locks you into blocking on a 20% proc chance to access it. It's just not fun or functional.

    A bigger damage blast, with a 100% chance on block, and a functional cooldown (3-5 seconds) would feel a lot better. Power bash feels much better the way it was designed to buff on blocking. I think block trigger sets could benefit from following suit.

    Morihaus - I was expecting to completely pass over this set. Wow was I wrong. After a small test session I think this will be my must have set. The 5 piece is so simple but very effective. It triggers a 2 second knockdown, has a nice area effect to make it easier to catch targets, and can knockdown multiple enemies. I think the design team really nailed this set on the first try. My stam sorc builds never have any CC so set gives me a nice 2 second knockdown every few seconds that can be helpful in any content I come across. I don't understand why the roll procs damage though. The 2300 or so hit is pretty laughable. A minor expedition buff or something to speed up the turn speed after rolling would be better. Some of the knockdown is wasted when rolling through enemies.

    Pelinal's Aptitude - So this set does what it says it does. My estimate on a potential spell power/weapon power range being from 3-4k was off. It may be true for heavy armor but medium could definitely push this hybrid armor to 4k+ even with out a full set of weapon power bonuses. That being said I couldn't really find a use for it. I think this is mainly a sorc problem. With the weapon lines getting so good this patch and sorc class damage skills still remaining stagnant none of the combos felt worth it. The damage was diverse and could get close to a full devoted stam or mag build but nothing was meshing like I hoped.

    Other classes may find better hybrid viability, but from a sorc point of view it doesn't seem to help.

    Gladiator - I don't know how to feel about this set. It definitely raises the damage of light and heavy attacks, but I don't think it comes close to or outperforms present executes. If anything I guess it could be a slight bump for people during an execute phase, but what would it be paired with and why I'm not sure. If light/heavy attack builds are desired to be a thing it would probably be better revive the Undaunted Infiltrator sets. They had a great bonuses that got left in the dust as the game moved on.
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
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