arth-grogalith wrote: »Great changes over all, especially the FG - not sure I feel sorry for those who get their maelstrom weapons by rolling magicka sorcs and will now have to work for them as the rest of us.
As to lore, well I don't remember any stick-wielding, bathrobe-wearing toon in the Fighters' Guild.
My only gripe is with the disappearance of Bracing. I love the rest of the changes to Heavy Armour, but can't we keep them and Bracing (without of course making HA too OP)? Dodging seems so superior to Blocking now (cf. Athletics), why not have them on an equal footing?
TRoclodyte wrote: »The changes to Pack leader are a very bad idea....
- Pets are just generally bad. They're hard to control, if controllable at all, and they die easily.
- I personnaly think Pack Leader was the best morph already. Weaving partially-charged heavy attacks between your attacks allowed you to stay transformed very long easily.
- Pets standing on bodies make it difficult to feed, and with the 2 seconds from heavy attacks gone, feeding is even more important.
Why don't you just make werewolf a toggle with no duration already? Allow us poor puppies to run in Cyrodiil as packs. Make it something fun instead of a "Stare-at-the-remaining-duration-bar" thing.
It's already hard enough when half the bodies I try to devour disappear while I eat them.
Casts_Many_Heals wrote: »Hello
Can you please make Dawn breaker of smiting scale from magic damage and make flawless Dawn breaker the physical damage one
No stamina build in their right mind is going to use Dawn Breaker of smiting
They will all use Flawless for the weapon damage bonus
PLEASE make Dawn breaker of smiting scale off magic damage
also some food for though:
(make dawn breaker of smiting give the same bonus as flawless but magic damage, flawless top level= 5% more weapon damage, and smiting 5% more magic damage)
Power Bash:Power Slam (Power Bash morph): In addition to the changes made to the base ability, we redesigned this morph so while slotted, blocking an attack will increase the damage of your next Power Slam by 25% for 5 seconds.
- Increased the damage of this ability and its morphs by 85%, but it will no longer stun or disorient enemies hit.
- Reduced the range of this ability and its morphs to the standard instant-cast melee range of 5 meters from 7 meters.
Most abilities in this game are magicka based, just look at the classes. It's time we stam users get some love so I disagree with your opinion, sorry.bloodenragedb14_ESO wrote: »The webs skill......PLEASE keep at least one of them magicka based, i loved thowing that out, completes the necrotic vibe i try for on my sorcerer, makes little sense to change it in the first place in my opinion
Couldn't agree more.Refuse2GrowUp wrote: »Simply, this game NEEDS separate PvP and PvE profiles.