LOL...This whole heist idea sounds like a headache. I can't count enough times that I have accidentally stolen an item when I meant to talk to the NPC next to it. And to be sent to jail and have to break myself out if I don't have the gold (remember, there are newbie characters who do not know about bounties when they come in and they also don't have the gold) I shouldn't be forced to play some dumb minigame just to continue to play the game.
This whole heist idea sounds like a headache. I can't count enough times that I have accidentally stolen an item when I meant to talk to the NPC next to it. And to be sent to jail and have to break myself out if I don't have the gold (remember, there are newbie characters who do not know about bounties when they come in and they also don't have the gold) I shouldn't be forced to play some dumb minigame just to continue to play the game.
Bookwyrm - The Thread KillerDon't talk to me! I'm a shrub. - Frozen Man
There is no "pay or die or log out" loop - use one of those stealth potions that you get out of the thieves troves and sprint to the nearest body of water where the guards can't follow you. Then do some delves or a group dungeon or go to Cyrodil (where there is no justice system) until your bounty expires. Or you can use an edict or several to clear a bounty.
This whole heist idea sounds like a headache. I can't count enough times that I have accidentally stolen an item when I meant to talk to the NPC next to it. And to be sent to jail and have to break myself out if I don't have the gold (remember, there are newbie characters who do not know about bounties when they come in and they also don't have the gold) I shouldn't be forced to play some dumb minigame just to continue to play the game.
Well...that was kind of the point of it being an option, not a requirement. One of my first statements was that you could pay your fine as you currently do and go on about your business (or resist arrest, as you can do in other ES games and risk getting killed).
The jail option would be just that--an optional mini-game for those who would enjoy that sort of thing. Hell, make it something only accessible by people who bought the Thieves' Guild DLC, I don't care. I just think it would be a fun challenge every now and then, plus, it would give you the option of keeping any loot you stole along the way rather than having no option to keep it at all if you get caught.
And like the Heists, it could be made "instanced" so that you're not inundated with tons of players there with you at once trying to get out or something.
Edit: What I'm trying to say is, things could go along exactly as they do now, but with the added option of going to jail. Nothing would change with the current setting except instead of "resist arrest" and "pay fine" being your only options, as long as your bounty didn't have you set as "kill on sight" you could choose a third option.
dtm_samuraib16_ESO wrote: »LOL...This whole heist idea sounds like a headache. I can't count enough times that I have accidentally stolen an item when I meant to talk to the NPC next to it. And to be sent to jail and have to break myself out if I don't have the gold (remember, there are newbie characters who do not know about bounties when they come in and they also don't have the gold) I shouldn't be forced to play some dumb minigame just to continue to play the game.
You have to open X, then press either a key to "take all", or hover over the item and double click that to have it in your inventory.
How do you just manage to "steal innocently"?
dtm_samuraib16_ESO wrote: »Aaaah yes, I forgot open objects, my bad.
GOOD point.
Maybe add a lock, in which you are asked" "Are you sure to take this item illegally?"
Press ALT.
Merely thinking out loud...
...uhm... that IS the point of jail, isn't it?Marktoneth3 wrote: »I've been in jail before It's not a good experience.
The headache factor is why it should be an -option-, nothing more.This sounds like a headache and lash marks and such... Or even dropped soap r*pe jokes? Public humiliation in a game shouldn't be there.
And that is why I went with different ideas... Time-dependet only for small crimes, where the time in the stocks is just a few minutes. Not enough to be more then a minor hassle, just enough to take a little break. Larger crimes, no "time spent" but you get a debuff if you choose this option. And capital crimes, no time counter either, but you "work off" your bounty. Don't do the work? Stay there forever, since the bounty would not decay as it might normally when on the run...dtm_samuraib16_ESO wrote: »But how many will take this jail option?
Few things that concern me here:
1) If the jail time takes to long (time should then be in consideration with the crime) you will be logged after x minutes due to inactivity.
Possibly... possibly. But then, the same could be said about some of the other things in the game... which is why I thought to link it to achievements. Those completionists will do it just to show off their shiny new title... or maybe gain access to the secret vendor "Vinnie"dtm_samuraib16_ESO wrote: »2) This could be quite fun, I am not saying it would not be, but after the so many'th time you will say: damn this, I'll just pay and be on my way". No? Not even mentioning the times it will be in the most inconvenient times that this will happen to you, resulting in the "To hell with jail".
When it was suggested before, the primary opposition (aside from the time issue) was that you are forcing a player into a situation which they are unable to get out of for an specific period of time. This is exemplified by the situation below, in which you are essentially locked out of playing that character entirely for the duration of your sentence:Why does it have to be like that? They could implement jails differently, as in my post above. There's no need for it to work exactly like in the single player games.Implement a sleep option that takes 30 seconds or so that basically just speeds up the time in which your bounty decreases dramatically, but doesn't actually change the in game time.That is the exact problem with the "persistent world" thing I mentioned before. If you could just "Press E twice to clear bounty" (that's "Go to Jail" and "Use Bedroll"), no player would ever have a bounty again. They'd just keep using that 30-second option to clear their entire bounty.That's something I had not thought of. Instead of a sleep option, the bounty just decreases much faster. I still think a sleep option would be good to go alongside all of it.
TX12001rwb17_ESO wrote: »Who says anything about time passing? you commit the crime you pay the Time and you sit there for several hours until you served your sentance, it might help cut down on these players who keep going around killing NPCs, infact here is a better idea, have it so you get thrown in the stocks and other players can throw eggs and tomatoes at your character.Jail time wouldn't work in a persistent world setting, as you can't just "black out" the scene to allow time to pass like you do in other TES games. What we need for ESO is Community Service.
It may be interesting the first couple of times, but it's not sustainable. Nobody would sit around on a character that was locked out, or forced through a minigame sequence to continue playing, they'd just leave and play something else.And to be sent to jail and have to break myself out if I don't have the gold (remember, there are newbie characters who do not know about bounties when they come in and they also don't have the gold) I shouldn't be forced to play some dumb minigame just to continue to play the game.
When it was suggested before, the primary opposition (aside from the time issue) was that you are forcing a player into a situation which they are unable to get out of for an specific period of time. This is exemplified by the situation below, in which you are essentially locked out of playing that character entirely for the duration of your sentence:Why does it have to be like that? They could implement jails differently, as in my post above. There's no need for it to work exactly like in the single player games.Implement a sleep option that takes 30 seconds or so that basically just speeds up the time in which your bounty decreases dramatically, but doesn't actually change the in game time.That is the exact problem with the "persistent world" thing I mentioned before. If you could just "Press E twice to clear bounty" (that's "Go to Jail" and "Use Bedroll"), no player would ever have a bounty again. They'd just keep using that 30-second option to clear their entire bounty.That's something I had not thought of. Instead of a sleep option, the bounty just decreases much faster. I still think a sleep option would be good to go alongside all of it.TX12001rwb17_ESO wrote: »Who says anything about time passing? you commit the crime you pay the Time and you sit there for several hours until you served your sentance, it might help cut down on these players who keep going around killing NPCs, infact here is a better idea, have it so you get thrown in the stocks and other players can throw eggs and tomatoes at your character.Jail time wouldn't work in a persistent world setting, as you can't just "black out" the scene to allow time to pass like you do in other TES games. What we need for ESO is Community Service.
Taisynn also sums it up quite well:It may be interesting the first couple of times, but it's not sustainable. Nobody would sit around on a character that was locked out, or forced through a minigame sequence to continue playing, they'd just leave and play something else.And to be sent to jail and have to break myself out if I don't have the gold (remember, there are newbie characters who do not know about bounties when they come in and they also don't have the gold) I shouldn't be forced to play some dumb minigame just to continue to play the game.
The general purpose of a third alternative, when compared to previous TES games, would be to provide an option that let you pay your bounty with time rather than gold. If you don't have the gold to pay your bounty, you are currently forced to Flee, which some players may not want to do. Jail time would conceptually be great, but realistically it would lock your character out of use and/or force you through a set sequence of events for a set period of time if you decided to serve your sentence. If you decided to escape, your bounty doesn't go away, so that's essentially the same as resisting arrest in the first place. That's why I think Community Service is a better option; it allows you to serve your time while not locking you out from the rest of the game.
It would appease many of the skyrim fans who play this game and I'm tired of being forced to log out of a character until bounty goes away if I don't have the gold on hand to pay it...
Oh aye, that could work as a concept for including "jail" as a system, as that's just moving the bounty payment to another location. But it doesn't help the purpose of paying your bounty with time rather than gold, as you still have to pay the gold.I still don't see the need for jail time, despite people being for / against it. Purely a matter of perspective. It could have another purpose entirely. It could be the default option, and 'Paying your bounty' would be replaced with 'Bribing the guard' (= equals bounty + extra gold, could be little, could be a lot). Once in jail, you can simply pay the bounty or do a heist-like breakout minigame.
That would give it purpose (saving money), simply by changing the current system to a more believeable one (bribing a guard instead of paying the bounty). There are no options removed, so you wouldn't be forced through a set sequence of events. The sequence of events could be limited to a loading screen if you wanna go to jail and not pay extra to bribe a guard.
They wouldn't exclude each other, but for the "paying with time" setup, you need a way to "pay with time" that doesn't affect your general playing of the rest of the game. My idea for Community Service is that you get two hours "Probation time" to complete the Community Service quest - which itself wouldn't take very long - during which you are free to continue doing anything else in the game (questing, visiting town, crafting, etc). The Community Service quest would be randomly taken from a list of possible Community Service tasks - killing a group of enemies, apprehending another criminal, etc. As long as you complete your Community Service within the 2 hour timer, you can continue stacking Probation time until you've worked off your entire bounty (more Community Service quests - ie, more time - would be required for a higher bounty). So you'd just need to set aside, say, half an hour in 6 hours of Probation to work off your bounty. For all the details on this, see this thread.I also don't see how jails would exclude the Community Service in any way. Nor how Community Service wouldn't put you through a set series of events and jail would. Depends on implementation entirely.
Yeah, I definitely agree with you there!Generally I feel like the Justice System is lacking mostly on the Justice end of the game. It could be more fun/fleshed out than paying up or running away. It could also have a bit more consequence. Especially for players with skill points in Legerdemain and Thieves Guild it's really easy for the most part. Furthermore, potentially repurposing already existing assets would be profit in my eyes, though this is pure assumption on what they have done on Enforcer structures.
Oh aye, that could work as a concept for including "jail" as a system, as that's just moving the bounty payment to another location. But it doesn't help the purpose of paying your bounty with time rather than gold, as you still have to pay the goldI still don't see the need for jail time, despite people being for / against it. Purely a matter of perspective. It could have another purpose entirely. It could be the default option, and 'Paying your bounty' would be replaced with 'Bribing the guard' (= equals bounty + extra gold, could be little, could be a lot). Once in jail, you can simply pay the bounty or do a heist-like breakout minigame.
That would give it purpose (saving money), simply by changing the current system to a more believeable one (bribing a guard instead of paying the bounty). There are no options removed, so you wouldn't be forced through a set sequence of events. The sequence of events could be limited to a loading screen if you wanna go to jail and not pay extra to bribe a guard.They wouldn't exclude each other, but for the "paying with time" setup, you need a way to "pay with time" that doesn't affect your general playing of the rest of the game. My idea for Community Service is that you get two hours "Probation time" to complete the Community Service quest - which itself wouldn't take very long - during which you are free to continue doing anything else in the game (questing, visiting town, crafting, etc). As long as you complete your Community Service within the 2 hour timer, you can continue stacking Probation time until you've worked off your entire bounty (more Community Service quests - ie, more time - would be required for a higher bounty). So you'd just need to set aside, say, half an hour in 6 hours of Probation to work off your bounty. For all the details on this, see this thread.I also don't see how jails would exclude the Community Service in any way. Nor how Community Service wouldn't put you through a set series of events and jail would. Depends on implementation entirely.Yeah, I definitely agree with you there!Generally I feel like the Justice System is lacking mostly on the Justice end of the game. It could be more fun/fleshed out than paying up or running away. It could also have a bit more consequence. Especially for players with skill points in Legerdemain and Thieves Guild it's really easy for the most part. Furthermore, potentially repurposing already existing assets would be profit in my eyes, though this is pure assumption on what they have done on Enforcer structures.
It would appease many of the skyrim fans who play this game and I'm tired of being forced to log out of a character until bounty goes away if I don't have the gold on hand to pay it...
Who would want to log in, just to sit in a jail?
SantieClaws wrote: »Because if Tamriel had jails then Khajiit would never be able to post here!