Unfortunately not, as any interaction with the guards would remove stolen items. If you could launder them before being caught though, then absolutely.wenxue2222b16_ESO wrote: »This one likes the sound of this. Would this one be able to keep her 'lucky finds' if she accepts this option?
Then don't? The point is that it adds an extra choice to clear your bounty that doesn't involve you losing any money (and still allows you to clear it if you have nothing to pay the fine with). TES games have had a "free" choice for ages, it's just usually jail time. The problem with jail time in an MMO setting is the persistent world, as you can't just make an arbitrary amount of time pass with a blank screen.Sphinx2318 wrote: »It was my choice to be a fugitive in the first place when I made the decision to kill/steal/trespass.... Do you really think that after weighing my options and still deciding to go through with my crimes that I would ACTUALLY choose to perform community service????
HAHAHAHAHAHAHAHAHA
Then don't? The point is that it adds an extra choice to clear your bounty that doesn't involve you losing any money (and still allows you to clear it if you have nothing to pay the fine with). TES games have had a "free" choice for ages, it's just usually jail time. The problem with jail time in an MMO setting is the persistent world, as you can't just make an arbitrary amount of time pass with a blank screen.Sphinx2318 wrote: »It was my choice to be a fugitive in the first place when I made the decision to kill/steal/trespass.... Do you really think that after weighing my options and still deciding to go through with my crimes that I would ACTUALLY choose to perform community service????
HAHAHAHAHAHAHAHAHA
At least it's something. I don't think they put much thought into the justice system as it currently is. It's one of the most disappointing things about the game so far.I wanted to pull this out of a comment and give it its own thread for people to comment on. The idea here is Community Service as an alternative to directly paying your bounty or fleeing from the guards.
- Select the "Community Service" option in the Accost Dialogue Window.
- Bounty decay is frozen.
- Infamy status changes to You are on Probation: Guards will not accost you for the duration of your community service order.
- Probation timer of 2 hours starts.
- Complete the Community Service quest.
- Report to the "Probation Officer" NPC in the zone capital to turn in the quest.
- Standard Gold reward for quest is subtracted from bounty.
- XP reward from quest is capped at 10%.
- Community Service is complete.
- If your bounty is now zero, You are Upstanding.
- If your bounty is not zero, you get the option to Pay the rest of your bounty, or complete another Community Service quest (or Flee).
All the Community Service quests would be available as well for any Upstanding citizen to complete for the standard amount of Gold and XP.
- The time given by the Probation order should also be enough for you to do some other stuff in the area as well (Questing/Grinding/Crafting) without being accosted for your bounty.
- If you do not complete your Community Service within the Probation period, your bounty and heat are increased as if you had fled from the guards.
- If you are witnessed committing a crime during the period, your Probation is cancelled and the appropriate amount of bounty and heat are added.
- If you are not witnessed committing a crime, and attempt to return to the Probation Officer while you have stolen goods, you will have violated your Probation order and will have your bounty increased appropriately. You will then have to Pay or Flee.
- If you attempt to return to the Outlaws Refuge with stolen goods, the Fence will not deal with you if you are on Probation. (They will however advise you to ditch your stolen goods before returning to the Probation Officer.)
Community Service Quests:
- [x] creature is harassing [y] location. Go and kill [n] of them.
- [x] creatures from [y] delve are growing stronger. Go and clear them out.
- [x] criminal has escaped and is hiding at [y]. Go and apprehend them.
- [x] item has been stolen, and has been taken to [y]. Go and retrieve it.
- [x] citizen has been kidnapped and taken to [y]. Go and rescue them.
- [x] citizen needs an item picked up from [y]. Go and collect it.
- [x] citizen needs an item taken to [y]. Go and deliver it.
Left to right, Disreputable, Notorious, Fugitive.
The grey hand represents the fact that you are a petty criminal. The white masked face represents the fact that you are a known outlaw who is visible to the guards. The red sword, as before, represents kill-on-sight.
I wanted to pull this out of a comment and give it its own thread for people to comment on. The idea here is Community Service as an alternative to directly paying your bounty or fleeing from the guards.
- Select the "Community Service" option in the Accost Dialogue Window.
- Bounty decay is frozen.
- Infamy status changes to You are on Probation: Guards will not accost you for the duration of your community service order.
- Probation timer of 2 hours starts.
- Complete the Community Service quest.
- Report to the "Probation Officer" NPC in the zone capital to turn in the quest.
- Standard Gold reward for quest is subtracted from bounty.
- XP reward from quest is capped at 10%.
- Community Service is complete.
- If your bounty is now zero, You are Upstanding.
- If your bounty is not zero, you get the option to Pay the rest of your bounty, or complete another Community Service quest (or Flee).
All the Community Service quests would be available as well for any Upstanding citizen to complete for the standard amount of Gold and XP.
- The time given by the Probation order should also be enough for you to do some other stuff in the area as well (Questing/Grinding/Crafting) without being accosted for your bounty.
- If you do not complete your Community Service within the Probation period, your bounty and heat are increased as if you had fled from the guards.
- If you are witnessed committing a crime during the period, your Probation is cancelled and the appropriate amount of bounty and heat are added.
- If you are not witnessed committing a crime, and attempt to return to the Probation Officer while you have stolen goods, you will have violated your Probation order and will have your bounty increased appropriately. You will then have to Pay or Flee.
- If you attempt to return to the Outlaws Refuge with stolen goods, the Fence will not deal with you if you are on Probation. (They will however advise you to ditch your stolen goods before returning to the Probation Officer.)
Community Service Quests:
- [x] creature is harassing [y] location. Go and kill [n] of them.
- [x] creatures from [y] delve are growing stronger. Go and clear them out.
- [x] criminal has escaped and is hiding at [y]. Go and apprehend them.
- [x] item has been stolen, and has been taken to [y]. Go and retrieve it.
- [x] citizen has been kidnapped and taken to [y]. Go and rescue them.
- [x] citizen needs an item picked up from [y]. Go and collect it.
- [x] citizen needs an item taken to [y]. Go and deliver it.
Hmm, mundane tasks is an interesting idea. The questing idea in the OP is based on Community Service from Fable II, but having mundane tasks in the rotation (or maybe as an alternative option) could work as well.Thanks for bumping this. I simply love this idea. I actually think the community service quests could be more mundane than what you have posted.
How about the need to /sweep for a period of time (20 minutes) in a specific area that changes after a minute or two. So you could go sweet in this area...
Then after 2 minutes the quest area changes and you have to go sweep in the new area.
Boring.
Mundane.
Community service.