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Why is there not a jail in this game?

  • Taisynn
    Taisynn
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    This whole heist idea sounds like a headache. I can't count enough times that I have accidentally stolen an item when I meant to talk to the NPC next to it. And to be sent to jail and have to break myself out if I don't have the gold (remember, there are newbie characters who do not know about bounties when they come in and they also don't have the gold) I shouldn't be forced to play some dumb minigame just to continue to play the game.
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  • Taisynn
    Taisynn
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    And, you can go to Cyrodil and go PVP there or do some quests (Azura's Star is lowly populated - plenty of space there) until the bounty clears. It shouldn't take very long to cool down.
    PC - @Taisynn - NA - CP 268
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  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Taisynn wrote: »
    This whole heist idea sounds like a headache. I can't count enough times that I have accidentally stolen an item when I meant to talk to the NPC next to it. And to be sent to jail and have to break myself out if I don't have the gold (remember, there are newbie characters who do not know about bounties when they come in and they also don't have the gold) I shouldn't be forced to play some dumb minigame just to continue to play the game.
    LOL...
    You have to open X, then press either a key to "take all", or hover over the item and double click that to have it in your inventory.
    How do you just manage to "steal innocently"?
    Earthdawn Game Master Role Play Quotes by me:
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  • Bookwyrm
    Bookwyrm
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    Taisynn wrote: »
    This whole heist idea sounds like a headache. I can't count enough times that I have accidentally stolen an item when I meant to talk to the NPC next to it. And to be sent to jail and have to break myself out if I don't have the gold (remember, there are newbie characters who do not know about bounties when they come in and they also don't have the gold) I shouldn't be forced to play some dumb minigame just to continue to play the game.

    Well...that was kind of the point of it being an option, not a requirement. One of my first statements was that you could pay your fine as you currently do and go on about your business (or resist arrest, as you can do in other ES games and risk getting killed).

    The jail option would be just that--an optional mini-game for those who would enjoy that sort of thing. Hell, make it something only accessible by people who bought the Thieves' Guild DLC, I don't care. I just think it would be a fun challenge every now and then, plus, it would give you the option of keeping any loot you stole along the way rather than having no option to keep it at all if you get caught.

    And like the Heists, it could be made "instanced" so that you're not inundated with tons of players there with you at once trying to get out or something.

    Edit: What I'm trying to say is, things could go along exactly as they do now, but with the added option of going to jail. Nothing would change with the current setting except instead of "resist arrest" and "pay fine" being your only options, as long as your bounty didn't have you set as "kill on sight" you could choose a third option.
    Edited by Bookwyrm on April 26, 2016 7:28AM
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  • Serenityx
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    Epona222 wrote: »
    There is no "pay or die or log out" loop - use one of those stealth potions that you get out of the thieves troves and sprint to the nearest body of water where the guards can't follow you. Then do some delves or a group dungeon or go to Cyrodil (where there is no justice system) until your bounty expires. Or you can use an edict or several to clear a bounty.

    Thank you for the advice, but this is not a reason to be opposed to a jail option..

    I'm not saying it happens often at all, but I usually find my self in this position when rolling a new alt or on a mule under level 10. I'm literally forced to logout because I d
    Bookwyrm wrote: »
    Taisynn wrote: »
    This whole heist idea sounds like a headache. I can't count enough times that I have accidentally stolen an item when I meant to talk to the NPC next to it. And to be sent to jail and have to break myself out if I don't have the gold (remember, there are newbie characters who do not know about bounties when they come in and they also don't have the gold) I shouldn't be forced to play some dumb minigame just to continue to play the game.

    Well...that was kind of the point of it being an option, not a requirement. One of my first statements was that you could pay your fine as you currently do and go on about your business (or resist arrest, as you can do in other ES games and risk getting killed).

    The jail option would be just that--an optional mini-game for those who would enjoy that sort of thing. Hell, make it something only accessible by people who bought the Thieves' Guild DLC, I don't care. I just think it would be a fun challenge every now and then, plus, it would give you the option of keeping any loot you stole along the way rather than having no option to keep it at all if you get caught.

    And like the Heists, it could be made "instanced" so that you're not inundated with tons of players there with you at once trying to get out or something.

    Edit: What I'm trying to say is, things could go along exactly as they do now, but with the added option of going to jail. Nothing would change with the current setting except instead of "resist arrest" and "pay fine" being your only options, as long as your bounty didn't have you set as "kill on sight" you could choose a third option.

    This is extending way to far past what I'm asking for. It would just be nice to see some other option than pay or die. Especially for new characters/low level crafting alts so they don't get stuck in that loop and being made to logout or run out of town (away from the bank/crafting stations). Again, it would be something as simple as waiting for 30 seconds in a jail cell or picking a lock. The lock could be of master level to include some difficulty since you aren't paying a bounty.

    OR for all you folks who have never been short on paying a bounty, just pay your bounty and be on your way. Don't see how this would affect you at all. Even if it never happens, why are some people so opposed to it?



    Also, the mini-game sounds like it could have been a nice addition to tg, maybe a less PvE oriented type heist...jailbreak or something along those lines would have been a cool daily to have alongside heists.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    I still prefer sausages.
    Earthdawn Game Master Role Play Quotes by me:
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    "Be careful what you wish for, you might get plenty of it..."
  • Taisynn
    Taisynn
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    Taisynn wrote: »
    This whole heist idea sounds like a headache. I can't count enough times that I have accidentally stolen an item when I meant to talk to the NPC next to it. And to be sent to jail and have to break myself out if I don't have the gold (remember, there are newbie characters who do not know about bounties when they come in and they also don't have the gold) I shouldn't be forced to play some dumb minigame just to continue to play the game.
    LOL...
    You have to open X, then press either a key to "take all", or hover over the item and double click that to have it in your inventory.
    How do you just manage to "steal innocently"?

    Mournhold. Guild trader has a chest piece RIGHT next to where he was sitting. Pressed E to talk to him - it took the chest piece instead.
    PC - @Taisynn - NA - CP 268
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  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Aaaah yes, I forgot open objects, my bad.
    GOOD point.
    Maybe add a lock, in which you are asked" "Are you sure to take this item illegally?"
    Press ALT.

    Merely thinking out loud...
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Taisynn
    Taisynn
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    Aaaah yes, I forgot open objects, my bad.
    GOOD point.
    Maybe add a lock, in which you are asked" "Are you sure to take this item illegally?"
    Press ALT.

    Merely thinking out loud...

    Next time, please don't mock people's responses unless you know the whole story.
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  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    I did not mock you, mate!!!
    I asked a fair question.

    Where did I mock you?

    Let me elaborate:
    1)the "LOL" was about the situation, I think it's a funny one.
    2) I had in ESO opened a chest once by accident (my fault ENTIRELY) at the banker, just closing it was OK to the NPC's, no harm done. As for open objects, I think I'm just careful by nature as to how I position myself, so I did not think of this in the first instance.

    So, please tell me, where did I mock you?
    Edited by dtm_samuraib16_ESO on April 26, 2016 8:03AM
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • TheShadowScout
    TheShadowScout
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    Ah, another familiar discussion...

    Yes, it has been remarked upon before. And yes, I for one would love to see more flavors of justice between "pay your fine" and "we keeeeel U"...

    I imagine a system where you have a third option between "pay your fine" and "flee" - "serve your time".

    -For minor infractions that might be watching your character spend five minutes or so (depending on actual bounty) of your gametime locked in the stocks. Not that much of a hardship, as you could use the time to take a toilet break or fill up your nicotine levels if you were so inclined... of course, then we'd also need an "throw rotten fruit" emote for other players... 1 XP per hit! ;)

    -For average levels of bounty, how about a good old medieval whipping or similar. With a lasting debuff for the next, oh, half hour, hour or so (again, depending on bounty height), due to the pain from those whip marks...

    -And for the career criminals... a full out Prison Isle!
    Where they get thrown in without access to gear or abilities, wearing prison rags and shackles, and their bounty will not decay - but they have to "work it off" doing mindlessly boring repetetive tasks like breaking rocks, sewing jute sacks, or painting street signs...
    With lots of random encounters drawn from all the common prison clichees - the mess hall bully (persuade will get you through this without having to brawl), the sadistic guard (a bribe will get him off your back), the crime boss (if you have powerful friends in the thieves guild, you will fare better) and the dropped soap in the showers (intimidate will keep your virtue intact...) ;)
    There could even be encounters that later on carry over into the outside world. Like... unlocking special vendors through your "prison contacts"... ("Yah needs special gear? Shure, call up mah cousin Vinnie ovah in Abahs Landin, he can set yer up wif da good stuff...")
    And... of course... for those not into prison work for their release, there should be a hidden "jailbreak" questline. Where you have to find who is planning to escape, and then find all the sidequests needed to make it successful. No quest markers, just gaining the info from conversations (a bit like the Orsinium Museeum or Karis Hit List thing), getting the items needed... and then starting the escape, with the success chance depending on how many of the sidequests you found and did...

    Could be neat new achievement unlocks in this. Titles like "Ex-Con" or "Jailbreaker" (depending on if you work your way out, or escape). Or if you fail the shower encounter "Prison Bi..." uhm... okay, maybe not that one... :tongue:;)
    Or once we get barbershop, new appearance options... whip scars, criminal brands, prison tatoos, etc.

    I'd sooo want to see this... don't care if I'd have to pay extra for a "justice" themed DLC, but I so wanna see this!
  • Marktoneth3
    Marktoneth3
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    I've been in jail before It's not a good experience.

    especially with many drunk friends
  • Taisynn
    Taisynn
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    @TheShadowScout This sounds like a headache and lash marks and such... Or even dropped soap r*pe jokes? Public humiliation in a game shouldn't be there.

    Sorry, just no. It takes it way too far.
    Edited by Taisynn on April 26, 2016 8:13AM
    PC - @Taisynn - NA - CP 268
    Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
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  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    But how many will take this jail option?
    Few things that concern me here:
    1) If the jail time takes to long (time should then be in consideration with the crime) you will be logged after x minutes due to inactivity.
    2) This could be quite fun, I am not saying it would not be, but after the so many'th time you will say: damn this, I'll just pay and be on my way". No? Not even mentioning the times it will be in the most inconvenient times that this will happen to you, resulting in the "To hell with jail".

    Most folks game to level ASAP, and run into PvP from there, or do something that high levels do (I think of dungeons, sewers, ...
    This makes me wonder about it being a good thing to implement, due to not many folks actually using this jail system.
    If any, save for the 2 oddballs that prefer RP over anything else here.
    Hell, I myself would use that all times, if I have to be honest about it.

    It's an AWESOME idea, it really is, but I fear that it's usefulness is extremely limited.
    Which then again brings me to the thought: would it be smart to invest in this?
    Both in time as in money/resources, ...?
    Earthdawn Game Master Role Play Quotes by me:
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    "Be careful what you wish for, you might get plenty of it..."
  • TheShadowScout
    TheShadowScout
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    I've been in jail before It's not a good experience.
    ...uhm... that IS the point of jail, isn't it?
    Taisynn wrote: »
    This sounds like a headache and lash marks and such... Or even dropped soap r*pe jokes? Public humiliation in a game shouldn't be there.
    The headache factor is why it should be an -option-, nothing more.
    The jokes... are because I sometimes have a nasty, dirty mind. I do not expect them to actually be part of this if they ever made it, I just make them because they -are- part of most prison clichees. Heck, even bugy bunny cartoons make those jokes...
    But how many will take this jail option?
    Few things that concern me here:
    1) If the jail time takes to long (time should then be in consideration with the crime) you will be logged after x minutes due to inactivity.
    And that is why I went with different ideas... Time-dependet only for small crimes, where the time in the stocks is just a few minutes. Not enough to be more then a minor hassle, just enough to take a little break. Larger crimes, no "time spent" but you get a debuff if you choose this option. And capital crimes, no time counter either, but you "work off" your bounty. Don't do the work? Stay there forever, since the bounty would not decay as it might normally when on the run...
    2) This could be quite fun, I am not saying it would not be, but after the so many'th time you will say: damn this, I'll just pay and be on my way". No? Not even mentioning the times it will be in the most inconvenient times that this will happen to you, resulting in the "To hell with jail".
    Possibly... possibly. But then, the same could be said about some of the other things in the game... which is why I thought to link it to achievements. Those completionists will do it just to show off their shiny new title... or maybe gain access to the secret vendor "Vinnie" ;) Those who don't care for it, don't choose that option. Or, it it WAS an new DLC, don't buy it.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Subbers do not get the option to "not buy it". :P

    Imma wait for a long wee to respond, see what else people will write.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Enodoc
    Enodoc
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    petraeus1 wrote: »
    Enodoc wrote: »
    Serenityx wrote: »
    Implement a sleep option that takes 30 seconds or so that basically just speeds up the time in which your bounty decreases dramatically, but doesn't actually change the in game time.
    Serenityx wrote: »
    That's something I had not thought of. Instead of a sleep option, the bounty just decreases much faster. I still think a sleep option would be good to go alongside all of it.
    That is the exact problem with the "persistent world" thing I mentioned before. If you could just "Press E twice to clear bounty" (that's "Go to Jail" and "Use Bedroll"), no player would ever have a bounty again. They'd just keep using that 30-second option to clear their entire bounty.
    Why does it have to be like that? They could implement jails differently, as in my post above. There's no need for it to work exactly like in the single player games.
    When it was suggested before, the primary opposition (aside from the time issue) was that you are forcing a player into a situation which they are unable to get out of for an specific period of time. This is exemplified by the situation below, in which you are essentially locked out of playing that character entirely for the duration of your sentence:
    Enodoc wrote: »
    Jail time wouldn't work in a persistent world setting, as you can't just "black out" the scene to allow time to pass like you do in other TES games. What we need for ESO is Community Service.
    Who says anything about time passing? you commit the crime you pay the Time and you sit there for several hours until you served your sentance, it might help cut down on these players who keep going around killing NPCs, infact here is a better idea, have it so you get thrown in the stocks and other players can throw eggs and tomatoes at your character.

    Taisynn also sums it up quite well:
    Taisynn wrote: »
    And to be sent to jail and have to break myself out if I don't have the gold (remember, there are newbie characters who do not know about bounties when they come in and they also don't have the gold) I shouldn't be forced to play some dumb minigame just to continue to play the game.
    It may be interesting the first couple of times, but it's not sustainable. Nobody would sit around on a character that was locked out, or forced through a minigame sequence to continue playing, they'd just leave and play something else.


    The general purpose of a third alternative, when compared to previous TES games, would be to provide an option that let you pay your bounty with time rather than gold. If you don't have the gold to pay your bounty, you are currently forced to Flee, which some players may not want to do. Jail time would conceptually be great, but realistically it would lock your character out of use and/or force you through a set sequence of events for a set period of time if you decided to serve your sentence. If you decided to escape, your bounty doesn't go away, so that's essentially the same as resisting arrest in the first place. That's why I think Community Service is a better option; it allows you to serve your time while not locking you out from the rest of the game.
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  • petraeus1
    petraeus1
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    Enodoc wrote: »
    petraeus1 wrote: »
    Enodoc wrote: »
    Serenityx wrote: »
    Implement a sleep option that takes 30 seconds or so that basically just speeds up the time in which your bounty decreases dramatically, but doesn't actually change the in game time.
    Serenityx wrote: »
    That's something I had not thought of. Instead of a sleep option, the bounty just decreases much faster. I still think a sleep option would be good to go alongside all of it.
    That is the exact problem with the "persistent world" thing I mentioned before. If you could just "Press E twice to clear bounty" (that's "Go to Jail" and "Use Bedroll"), no player would ever have a bounty again. They'd just keep using that 30-second option to clear their entire bounty.
    Why does it have to be like that? They could implement jails differently, as in my post above. There's no need for it to work exactly like in the single player games.
    When it was suggested before, the primary opposition (aside from the time issue) was that you are forcing a player into a situation which they are unable to get out of for an specific period of time. This is exemplified by the situation below, in which you are essentially locked out of playing that character entirely for the duration of your sentence:
    Enodoc wrote: »
    Jail time wouldn't work in a persistent world setting, as you can't just "black out" the scene to allow time to pass like you do in other TES games. What we need for ESO is Community Service.
    Who says anything about time passing? you commit the crime you pay the Time and you sit there for several hours until you served your sentance, it might help cut down on these players who keep going around killing NPCs, infact here is a better idea, have it so you get thrown in the stocks and other players can throw eggs and tomatoes at your character.

    Taisynn also sums it up quite well:
    Taisynn wrote: »
    And to be sent to jail and have to break myself out if I don't have the gold (remember, there are newbie characters who do not know about bounties when they come in and they also don't have the gold) I shouldn't be forced to play some dumb minigame just to continue to play the game.
    It may be interesting the first couple of times, but it's not sustainable. Nobody would sit around on a character that was locked out, or forced through a minigame sequence to continue playing, they'd just leave and play something else.


    The general purpose of a third alternative, when compared to previous TES games, would be to provide an option that let you pay your bounty with time rather than gold. If you don't have the gold to pay your bounty, you are currently forced to Flee, which some players may not want to do. Jail time would conceptually be great, but realistically it would lock your character out of use and/or force you through a set sequence of events for a set period of time if you decided to serve your sentence. If you decided to escape, your bounty doesn't go away, so that's essentially the same as resisting arrest in the first place. That's why I think Community Service is a better option; it allows you to serve your time while not locking you out from the rest of the game.

    I still don't see the need for jail time, despite people being for / against it. Purely a matter of perspective. It could have another purpose entirely. It could be the default option, and 'Paying your bounty' would be replaced with 'Bribing the guard' (= equals bounty + extra gold, could be little, could be a lot). Once in jail, you can simply pay the bounty or do a heist-like breakout minigame.

    That would give it purpose (saving money), simply by changing the current system to a more believeable one (bribing a guard instead of paying the bounty). There are no options removed, so you wouldn't be forced through a set sequence of events. The sequence of events could be limited to a loading screen if you wanna go to jail and not pay extra to bribe a guard.

    Replayability is conjecture. We play the same dungeons countless times, why not breakouts? It could be instanced. Each zone could have different jails.

    I also don't see how jails would exclude the Community Service in any way. Nor how Community Service wouldn't put you through a set series of events and jail would. Depends on implementation entirely.

    Generally I feel like the Justice System is lacking mostly on the Justice end of the game. It could be more fun/fleshed out than paying up or running away. It could also have a bit more consequence. Especially for players with skill points in Legerdemain and Thieves Guild it's really easy for the most part. Furthermore, potentially repurposing already existing assets would be profit in my eyes, though this is pure assumption on what they have done on Enforcer structures.
  • Tryxus
    Tryxus
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    Jail's boring, that's why
    "Stand strong, stay true and shelter all."
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  • Pendrillion
    Pendrillion
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    Serenityx wrote: »
    It would appease many of the skyrim fans who play this game and I'm tired of being forced to log out of a character until bounty goes away if I don't have the gold on hand to pay it...

    Uhm... you know... go earn some gold? You can vendor your stolen goods to the fence in any outlaw hideout. Usually that covers your costs. Or be better at sneaking? I mean how is it that you get caught so often? Its really not hard to inconspicuous in this game...

    Sorry for playing Captain Obvious here...
  • STEVIL
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    If i have bounty and i want/need to play and i dont want to play one of the other 7 and i dont want to pay bounty or fence my gear with my fence-on-demand Gaston "The Rat" then i head into any of my favoriteilderness areas or generalky hostile delves for some good old fashioned cardio.

    Adding a bonus quest might lessen the deterrent factor.
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  • emily3989
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    Personally, I would rather log into real life than sit on the computer and stair at a cartoon sitting in a jail cell.
    Edited by emily3989 on April 27, 2016 12:39PM
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  • Talasar1
    Talasar1
    Soul Shriven
    Actually, implementing a jail system would work. There damn well should be consequences to breaking the law and getting caught. As for inconveniencing players by forcing them to sit in a cell, if you can't do the time then don't do the crime. On that note, it's being overlooked by many that time in ESO, unlike in other Elder Scrolls games, passes regardless of whether you're logged in. Nothing would force someone to log in to a character in jail, go play a different character until your convict's time is served. Additionally, some crimes should warrant execution. The upcoming murder-for-hire expansion Dark Brotherhood comes to mind. In every single Elder Scrolls game to date there have been *severe* penalties for murdering someone, usually summary execution by nearby guards and/or outraged citizens. The Thieves Guild gets (grudging) acceptance from most with the understanding that getting caught will incur a punishment; the Dark Brotherhood is NOT afforded such tolerance. In Skyrim and its expansions, the Powers That Be went so far as to hunt down and destroy the Dark Brotherhood and cells of Morag Tong. That alone should tell you how most people in Tamriel view assassins. Any player-character witnessed committing a murder should immediately incur a bounty from the Fighters Guild and/or local ruler.
  • Enodoc
    Enodoc
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    petraeus1 wrote: »
    I still don't see the need for jail time, despite people being for / against it. Purely a matter of perspective. It could have another purpose entirely. It could be the default option, and 'Paying your bounty' would be replaced with 'Bribing the guard' (= equals bounty + extra gold, could be little, could be a lot). Once in jail, you can simply pay the bounty or do a heist-like breakout minigame.

    That would give it purpose (saving money), simply by changing the current system to a more believeable one (bribing a guard instead of paying the bounty). There are no options removed, so you wouldn't be forced through a set sequence of events. The sequence of events could be limited to a loading screen if you wanna go to jail and not pay extra to bribe a guard.
    Oh aye, that could work as a concept for including "jail" as a system, as that's just moving the bounty payment to another location. But it doesn't help the purpose of paying your bounty with time rather than gold, as you still have to pay the gold.
    I also don't see how jails would exclude the Community Service in any way. Nor how Community Service wouldn't put you through a set series of events and jail would. Depends on implementation entirely.
    They wouldn't exclude each other, but for the "paying with time" setup, you need a way to "pay with time" that doesn't affect your general playing of the rest of the game. My idea for Community Service is that you get two hours "Probation time" to complete the Community Service quest - which itself wouldn't take very long - during which you are free to continue doing anything else in the game (questing, visiting town, crafting, etc). The Community Service quest would be randomly taken from a list of possible Community Service tasks - killing a group of enemies, apprehending another criminal, etc. As long as you complete your Community Service within the 2 hour timer, you can continue stacking Probation time until you've worked off your entire bounty (more Community Service quests - ie, more time - would be required for a higher bounty). So you'd just need to set aside, say, half an hour in 6 hours of Probation to work off your bounty. For all the details on this, see this thread.
    Generally I feel like the Justice System is lacking mostly on the Justice end of the game. It could be more fun/fleshed out than paying up or running away. It could also have a bit more consequence. Especially for players with skill points in Legerdemain and Thieves Guild it's really easy for the most part. Furthermore, potentially repurposing already existing assets would be profit in my eyes, though this is pure assumption on what they have done on Enforcer structures.
    Yeah, I definitely agree with you there!
    Edited by Enodoc on April 27, 2016 12:45PM
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  • petraeus1
    petraeus1
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    Enodoc wrote: »
    petraeus1 wrote: »
    I still don't see the need for jail time, despite people being for / against it. Purely a matter of perspective. It could have another purpose entirely. It could be the default option, and 'Paying your bounty' would be replaced with 'Bribing the guard' (= equals bounty + extra gold, could be little, could be a lot). Once in jail, you can simply pay the bounty or do a heist-like breakout minigame.

    That would give it purpose (saving money), simply by changing the current system to a more believeable one (bribing a guard instead of paying the bounty). There are no options removed, so you wouldn't be forced through a set sequence of events. The sequence of events could be limited to a loading screen if you wanna go to jail and not pay extra to bribe a guard.
    Oh aye, that could work as a concept for including "jail" as a system, as that's just moving the bounty payment to another location. But it doesn't help the purpose of paying your bounty with time rather than gold, as you still have to pay the gold
    I also don't see how jails would exclude the Community Service in any way. Nor how Community Service wouldn't put you through a set series of events and jail would. Depends on implementation entirely.
    They wouldn't exclude each other, but for the "paying with time" setup, you need a way to "pay with time" that doesn't affect your general playing of the rest of the game. My idea for Community Service is that you get two hours "Probation time" to complete the Community Service quest - which itself wouldn't take very long - during which you are free to continue doing anything else in the game (questing, visiting town, crafting, etc). As long as you complete your Community Service within the 2 hour timer, you can continue stacking Probation time until you've worked off your entire bounty (more Community Service quests - ie, more time - would be required for a higher bounty). So you'd just need to set aside, say, half an hour in 6 hours of Probation to work off your bounty. For all the details on this, see this thread.
    Generally I feel like the Justice System is lacking mostly on the Justice end of the game. It could be more fun/fleshed out than paying up or running away. It could also have a bit more consequence. Especially for players with skill points in Legerdemain and Thieves Guild it's really easy for the most part. Furthermore, potentially repurposing already existing assets would be profit in my eyes, though this is pure assumption on what they have done on Enforcer structures.
    Yeah, I definitely agree with you there!

    Yes, given your vision of the problem that needs solving ('paying with time' instead of 'paying with money'), your suggestion would definitely be the better one given ESO is a persistent online game. Sorry for the brain lag to recognize the discrepancy between our subjects.
  • Elsterchen
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    Serenityx wrote: »
    It would appease many of the skyrim fans who play this game and I'm tired of being forced to log out of a character until bounty goes away if I don't have the gold on hand to pay it...

    May i please ask you to adjust the title of this thread to better fit its content/topic?

    Ofc there are prisons in ESOTU and just like in any other ESO game you even start you quests in one.
  • swirve
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    Because no jail can hold me...us trolls are jailproof...
  • Gedalya
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    There are dugeons with jails; but there are a number of questions like this: such as why no bathroom facilities? Just portable chamber pots.
    Baskin Robbins always finds out.

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  • sirrmattus
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    Serenityx wrote: »
    It would appease many of the skyrim fans who play this game and I'm tired of being forced to log out of a character until bounty goes away if I don't have the gold on hand to pay it...

    why forced to stay out of game?
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  • Appleblade
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    Ackwalan wrote: »
    Who would want to log in, just to sit in a jail?

    Coming soon: Jail Simulator Unlimited
    Because if Tamriel had jails then Khajiit would never be able to post here!

    Khajiit get sent to the local pound, though.

    Free spay and neutering!
    Edited by Appleblade on April 27, 2016 2:37PM
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