Strider_Roshin wrote: »The same guy that got hit for 16 with an incapacitating strike, got hit by a 7200 ambush. His defenses were garbage. Realistically incapacitating strike is probably going to hit for 8-9k on average. Heavy hitters will hit around 12k.
Exactly. Plus it is still garbage in PvE in majority situations.
Strider_Roshin wrote: »The same guy that got hit for 16 with an incapacitating strike, got hit by a 7200 ambush. His defenses were garbage. Realistically incapacitating strike is probably going to hit for 8-9k on average. Heavy hitters will hit around 12k.
lol. I guess its been a while since the last time you played a light amor build
Strider_Roshin wrote: »The same guy that got hit for 16 with an incapacitating strike, got hit by a 7200 ambush. His defenses were garbage. Realistically incapacitating strike is probably going to hit for 8-9k on average. Heavy hitters will hit around 12k.
Exactly. Plus it is still garbage in PvE in majority situations.
If its still garbage in PvE then no reason to buff it to a point its gonna break PvP
So you're saying something is balanced just because there is another skill that deals same damage, with ignoring all the other factors. Great way of thinking regarding the balance of an MMO m8. I hope its not the way ZOS developers think when they balance the game...Compared to overload which is hitting for similar damage yet can be used multiple times over and over for even less ult cost, incap does not seem all that special to me.
Lol if you cant counter overload its a l2p issue. The first overload requires 2 gcd so you have all the time you want to cloak, reflect dodge shield or block it
All I said was that the damage overload does is similar to the damage of incap, the cost is lower, and the former can be used multiple times in a row.
How on earth you arrived at the conclusion that the above means i can't counter overload is beyond me.
Well if you´re comparing the easiest ultimate to counter to something that´s virtually unavoidable you´re either bad at countering the former or on some kind of agenda.
Either way your argumentation does not make sense - hence he assumes you can´t properly counter overload instead of assuming you have personal interest in derailing the argument with illogical comparisons.
The thread is not about what is avoidable and what isn't, it is about about how much damage it does, and how low the cost is(check the OP).
Thus, that is what i am comparing.
Which of the two is easier to avoid is an entirely different debate.
No its not an entire differente debate, if you want to look at balance between two skills you need to take into account all the factors, their damage, their cost sure but also how they work, are they predictable or not, their counters etcetc
Seriously this ability is extremely overpowered. It is making stamina nightblade over the top again. Does way too much damage.Oh and worst of all it is the lowest costing ulti in the game. I'm fine with the knock down change but come on with this damage change. What were you thinking zos?
Strider_Roshin wrote: »The same guy that got hit for 16 with an incapacitating strike, got hit by a 7200 ambush. His defenses were garbage. Realistically incapacitating strike is probably going to hit for 8-9k on average. Heavy hitters will hit around 12k.
Exactly. Plus it is still garbage in PvE in majority situations.
If its still garbage in PvE then no reason to buff it to a point its gonna break PvP
If it breaks PvP for you really need to change your style now. I one shotted somebody with assassin's scourge in PTS.
Strider_Roshin wrote: »The same guy that got hit for 16 with an incapacitating strike, got hit by a 7200 ambush. His defenses were garbage. Realistically incapacitating strike is probably going to hit for 8-9k on average. Heavy hitters will hit around 12k.
Exactly. Plus it is still garbage in PvE in majority situations.
If its still garbage in PvE then no reason to buff it to a point its gonna break PvP
If it breaks PvP for you really need to change your style now. I one shotted somebody with assassin's scourge in PTS.
Assassins scourge is a projectile with a cast time and you can predict when someone got it ready. Ambush+incap has none of those defaults. Yes its gonna break PvP when you get instakilled all of the sudden and you couldnt predict/counter it anyhow.
Strider_Roshin wrote: »The same guy that got hit for 16 with an incapacitating strike, got hit by a 7200 ambush. His defenses were garbage. Realistically incapacitating strike is probably going to hit for 8-9k on average. Heavy hitters will hit around 12k.
Exactly. Plus it is still garbage in PvE in majority situations.
If its still garbage in PvE then no reason to buff it to a point its gonna break PvP
If it breaks PvP for you really need to change your style now. I one shotted somebody with assassin's scourge in PTS.
Assassins scourge is a projectile with a cast time and you can predict when someone got it ready. Ambush+incap has none of those defaults. Yes its gonna break PvP when you get instakilled all of the sudden and you couldnt predict/counter it anyhow.
Who cares about what the OP says exactly, the point of the thread is to point out that incap needs a nerf, and that include all the other advantages. If for you an instant and unpredictable 50ult cost ult hitting for 15k+ with minor+major defile, a stun and 20% damage boost on the next attacks that easily synergies with other hard hitting abilities is not OP then I dont know what to tell you.So you're saying something is balanced just because there is another skill that deals same damage, with ignoring all the other factors. Great way of thinking regarding the balance of an MMO m8. I hope its not the way ZOS developers think when they balance the game...Compared to overload which is hitting for similar damage yet can be used multiple times over and over for even less ult cost, incap does not seem all that special to me.
Lol if you cant counter overload its a l2p issue. The first overload requires 2 gcd so you have all the time you want to cloak, reflect dodge shield or block it
All I said was that the damage overload does is similar to the damage of incap, the cost is lower, and the former can be used multiple times in a row.
How on earth you arrived at the conclusion that the above means i can't counter overload is beyond me.
Well if you´re comparing the easiest ultimate to counter to something that´s virtually unavoidable you´re either bad at countering the former or on some kind of agenda.
Either way your argumentation does not make sense - hence he assumes you can´t properly counter overload instead of assuming you have personal interest in derailing the argument with illogical comparisons.
The thread is not about what is avoidable and what isn't, it is about about how much damage it does, and how low the cost is(check the OP).
Thus, that is what i am comparing.
Which of the two is easier to avoid is an entirely different debate.
No its not an entire differente debate, if you want to look at balance between two skills you need to take into account all the factors, their damage, their cost sure but also how they work, are they predictable or not, their counters etcetc
The OP is NOT about the balance between two skills! It is a whine about how much DAMAGE incap does and how CHEAP it is. Thus, me pointing out that DAMAGE and COST of incap is nothing special, because there are other ultimates that are doing even more damage while being even cheaper. End of story.
If you want to do a complete comparison between the two ultimate, THAT is a completely different topic. One that has to account for far more than just "you can't reflect incap!". For example the fact that incap cannot be cast repeatedly from 28m away while hiding behind a friendly zerg.
Strider_Roshin wrote: »
Who cares about what the OP says exactlySo you're saying something is balanced just because there is another skill that deals same damage, with ignoring all the other factors. Great way of thinking regarding the balance of an MMO m8. I hope its not the way ZOS developers think when they balance the game...Compared to overload which is hitting for similar damage yet can be used multiple times over and over for even less ult cost, incap does not seem all that special to me.
Lol if you cant counter overload its a l2p issue. The first overload requires 2 gcd so you have all the time you want to cloak, reflect dodge shield or block it
All I said was that the damage overload does is similar to the damage of incap, the cost is lower, and the former can be used multiple times in a row.
How on earth you arrived at the conclusion that the above means i can't counter overload is beyond me.
Well if you´re comparing the easiest ultimate to counter to something that´s virtually unavoidable you´re either bad at countering the former or on some kind of agenda.
Either way your argumentation does not make sense - hence he assumes you can´t properly counter overload instead of assuming you have personal interest in derailing the argument with illogical comparisons.
The thread is not about what is avoidable and what isn't, it is about about how much damage it does, and how low the cost is(check the OP).
Thus, that is what i am comparing.
Which of the two is easier to avoid is an entirely different debate.
No its not an entire differente debate, if you want to look at balance between two skills you need to take into account all the factors, their damage, their cost sure but also how they work, are they predictable or not, their counters etcetc
The OP is NOT about the balance between two skills! It is a whine about how much DAMAGE incap does and how CHEAP it is. Thus, me pointing out that DAMAGE and COST of incap is nothing special, because there are other ultimates that are doing even more damage while being even cheaper. End of story.
If you want to do a complete comparison between the two ultimate, THAT is a completely different topic. One that has to account for far more than just "you can't reflect incap!". For example the fact that incap cannot be cast repeatedly from 28m away while hiding behind a friendly zerg.
I think the problem is that the skill does too much for one global cool down.
This is in a similar vein to why they changed wrecking blow. The issue I have had when fighting people is that when it is used I probably have one global cool down to react after the cc break. Do I purge the negative effects or heal? There really is no correct answer, and you are forced to die. I would imagine it is even worse for classes without a purge.
I think the problem is that the skill does too much for one global cool down.
This is in a similar vein to why they changed wrecking blow. The issue I have had when fighting people is that when it is used I probably have one global cool down to react after the cc break. Do I purge the negative effects or heal? There really is no correct answer, and you are forced to die. I would imagine it is even worse for classes without a purge.
Agreed, the stun seems a bit excessive
How about Incap stealthing you for a few seconds instead after it lands? Now that'd be awesome
It'd also boost the skill's viability in PvE (since it increases the next attack's dmg by a little).
16k seems reasonable? Are you out of your mind? for an ability that costs 50 ultimate???? come on dude....and its a heal defile. Just leave lmao that is far from reasonable
To be fair, overload is hitting me for much more than Soul Harvest/Incap - and the worst part is that the burst is not over after that Overload hits you once.
Now, this is usually no problem in 1v1, but when you're fighting other people and there are sorcs with 20k shield throwing overloads at you... well, I'd much rather take several incaps or soul harvests at that point.
I don't know why they made Incap to stun at any % range though, it seemed more balanced before.
Now it basicly rewards Xv1 gankers more, as they can always stun you with it.
To be fair, overload is hitting me for much more than Soul Harvest/Incap - and the worst part is that the burst is not over after that Overload hits you once.
Now, this is usually no problem in 1v1, but when you're fighting other people and there are sorcs with 20k shield throwing overloads at you... well, I'd much rather take several incaps or soul harvests at that point.
I don't know why they made Incap to stun at any % range though, it seemed more balanced before.
Now it basicly rewards Xv1 gankers more, as they can always stun you with it.
Welcome back brother.
Like every PTS, people can't resist the chance to whine about Nightblades. The saddest thing is they always leave out history and or the other classes which do more or the same damage threshold. He is obviously crying from Stamplar standpoint which just got buffed to hell with Dawnbreaker. Not seeing anything about that, forgive me while I laugh at my 12k+14k+ tooltip of Dawnbreaker in Cyrodiil. Something I can weave and AC flawlessly (no pun) and melt ANYONE. But yes, lets focus on Nightblades. The only thing broken right now are Stam Sorcs which are absolute trash now.
Good to see you back on the forums, might want to bring a swimsuit, the tears are going to flood.
Sugaroverdose wrote: »