I find your argument flawed: most popular weapon of choice of magicka dps are dual wield (for stat increase).Well part of the reason of this, is that we got 4 weapon skill lines vs the two magicka classes have.
Also, we've got 3 potential DPS weapons, where one is just weak as main source of dmg and good as support (bow) and one was clearly much superior (2h) in terms of dmg and utility. Thera are too few stamina skills to choose with, that is why all stamina builds are very similar and not very class dependant.
The difference is, you can use any class skill with any weapon. And weapon skills are that weapon exclusive, which greatly limits potential variations.As you say, they pick Dw just for the stat, they don't actually use the skill line except for a single passive. If we count the amount of skills between the 3 class lines and it's morph and the 6 weapon lines we'll find that we are pretty even in terms of the amount of skills that scales with stamina or magicka.
Magicka NB can achive good or even great DPS using only class skills. Destro staff is not needed for Magblade to be viable.You say we have 3 potenial Dps weapons, but with this same logic magicka nbs have just one weapon, which they actually just use one skill, elemental blockade (we could make a case with Force pulse too).
Steel tornado deals more damage, has bigger range and have built-in execute which brings even more damage than PE (even after receiving that buff).And Steel tornado is as superior as Power Extraction at the same extent Sap Essence is superior to Impulse.
Who dont have? Good magblades use them all the time (except maybe double take). And other classes have (or not) other tools for their disposal.To add to all this, we also have access to a lot of utility based skills that use magicka (Siphoning attacks, Double take, Cloak, etc) where they just don't.
Better for sure. I can't say if it's good/great before testing it myself. Perhaps you're right, that this would bring us up, but there is still road ahead IMO.I'm not saying some skills shouldn't be reworked in some way to add some usefulness for both magicka and stamina types, what I'm saying is that in my opinion after this patch we'll be in a good, if not great, place.
well in pvp:i saw some for 17k with empower from ambush.(after a 7k ambush) just silly. cannot go live.kendellking_chaosb14_ESO wrote: »SublimeSparo wrote: »PvP POV:
-Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
-Cloak change: Was expectable eventhough it will be missed
-Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf
Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
Yep from my rough calculations, Incapacitating Strike will be ridiculous.
Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
This is simply not the cast PvE builds don't work in PvP.
1) 50% less damage so 20k
2) Armor (8-14k light to medium) and CP cutting it another 17-25%
3) No crit on shields/ resistance buffs
4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.
well in pvp:i saw some for 17k with empower from ambush.(after a 7k ambush) just silly. cannot go live.kendellking_chaosb14_ESO wrote: »SublimeSparo wrote: »PvP POV:
-Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
-Cloak change: Was expectable eventhough it will be missed
-Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf
Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
Yep from my rough calculations, Incapacitating Strike will be ridiculous.
Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
This is simply not the cast PvE builds don't work in PvP.
1) 50% less damage so 20k
2) Armor (8-14k light to medium) and CP cutting it another 17-25%
3) No crit on shields/ resistance buffs
4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.
@ZOS_GinaBruno have you tested the changes in pvp?
Because nobody got 100 points into hardy and every stam builds (eg soon everybody) will have 100 points into mighty+at least 10% crit damage CP. I've seen soul harvest crit for 14k from stam builds on players this patch, with 25% from mighty and 10% precise strikes this is turning into instant ~19k coming with a stun for 50 ult cost. Seems really balanced manMaster_Kas wrote: »well in pvp:i saw some for 17k with empower from ambush.(after a 7k ambush) just silly. cannot go live.kendellking_chaosb14_ESO wrote: »SublimeSparo wrote: »PvP POV:
-Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
-Cloak change: Was expectable eventhough it will be missed
-Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf
Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
Yep from my rough calculations, Incapacitating Strike will be ridiculous.
Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
This is simply not the cast PvE builds don't work in PvP.
1) 50% less damage so 20k
2) Armor (8-14k light to medium) and CP cutting it another 17-25%
3) No crit on shields/ resistance buffs
4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.
@ZOS_GinaBruno have you tested the changes in pvp?
When people got reduce physical dmg cp , they said it was fair and balanced.
When stamina builds get some ulties using their CP of choice to increase it; Cannot go live, OP wää wää.
LoL
Because nobody got 100 points into hardy and every stam builds (eg soon everybody) will have 100 points into mighty+at least 10% crit damage CP. I've seen soul harvest crit for 14k from stam builds on players this patch, with 25% from mighty and 10% precise strikes this is turning into instant ~19k coming with a stun for 50 ult cost. Seems really balanced manMaster_Kas wrote: »well in pvp:i saw some for 17k with empower from ambush.(after a 7k ambush) just silly. cannot go live.kendellking_chaosb14_ESO wrote: »SublimeSparo wrote: »PvP POV:
-Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
-Cloak change: Was expectable eventhough it will be missed
-Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf
Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
Yep from my rough calculations, Incapacitating Strike will be ridiculous.
Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
This is simply not the cast PvE builds don't work in PvP.
1) 50% less damage so 20k
2) Armor (8-14k light to medium) and CP cutting it another 17-25%
3) No crit on shields/ resistance buffs
4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.
@ZOS_GinaBruno have you tested the changes in pvp?
When people got reduce physical dmg cp , they said it was fair and balanced.
When stamina builds get some ulties using their CP of choice to increase it; Cannot go live, OP wää wää.
LoL
Because nobody got 100 points into hardy and every stam builds (eg soon everybody) will have 100 points into mighty+at least 10% crit damage CP. I've seen soul harvest crit for 14k from stam builds on players this patch, with 25% from mighty and 10% precise strikes this is turning into instant ~19k coming with a stun for 50 ult cost. Seems really balanced manMaster_Kas wrote: »well in pvp:i saw some for 17k with empower from ambush.(after a 7k ambush) just silly. cannot go live.kendellking_chaosb14_ESO wrote: »SublimeSparo wrote: »PvP POV:
-Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
-Cloak change: Was expectable eventhough it will be missed
-Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf
Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
Yep from my rough calculations, Incapacitating Strike will be ridiculous.
Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
This is simply not the cast PvE builds don't work in PvP.
1) 50% less damage so 20k
2) Armor (8-14k light to medium) and CP cutting it another 17-25%
3) No crit on shields/ resistance buffs
4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.
@ZOS_GinaBruno have you tested the changes in pvp?
When people got reduce physical dmg cp , they said it was fair and balanced.
When stamina builds get some ulties using their CP of choice to increase it; Cannot go live, OP wää wää.
LoL
If mag builds can do the same with Elemental expert and their version of crit dmg cp, why shouldnt Stam builds do the same?
bowmanz607 wrote: »
Because nobody got 100 points into hardy and every stam builds (eg soon everybody) will have 100 points into mighty+at least 10% crit damage CP. I've seen soul harvest crit for 14k from stam builds on players this patch, with 25% from mighty and 10% precise strikes this is turning into instant ~19k coming with a stun for 50 ult cost. Seems really balanced manMaster_Kas wrote: »well in pvp:i saw some for 17k with empower from ambush.(after a 7k ambush) just silly. cannot go live.kendellking_chaosb14_ESO wrote: »SublimeSparo wrote: »PvP POV:
-Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
-Cloak change: Was expectable eventhough it will be missed
-Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf
Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
Yep from my rough calculations, Incapacitating Strike will be ridiculous.
Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
This is simply not the cast PvE builds don't work in PvP.
1) 50% less damage so 20k
2) Armor (8-14k light to medium) and CP cutting it another 17-25%
3) No crit on shields/ resistance buffs
4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.
@ZOS_GinaBruno have you tested the changes in pvp?
When people got reduce physical dmg cp , they said it was fair and balanced.
When stamina builds get some ulties using their CP of choice to increase it; Cannot go live, OP wää wää.
LoL
If mag builds can do the same with Elemental expert and their version of crit dmg cp, why shouldnt Stam builds do the same?
Magicka builds cant stack as much spell dmg as stamina can stack wep dmg, magicka builds dont have the huge dps boost from light/heavy attacks if they want to max out spell damage; spell resist is easier to stack than armor... should I continue?bowmanz607 wrote: »
With all the stamina NB changes and bone shield being the stamina version of harness + proxy nerf I simply see no reason to play magicka as long as duels/smallscale is concerned. Less dps, less burst, worse heals, not better shields, less resistance, less dodgerolls...
Because nobody got 100 points into hardy and every stam builds (eg soon everybody) will have 100 points into mighty+at least 10% crit damage CP. I've seen soul harvest crit for 14k from stam builds on players this patch, with 25% from mighty and 10% precise strikes this is turning into instant ~19k coming with a stun for 50 ult cost. Seems really balanced manMaster_Kas wrote: »well in pvp:i saw some for 17k with empower from ambush.(after a 7k ambush) just silly. cannot go live.kendellking_chaosb14_ESO wrote: »SublimeSparo wrote: »PvP POV:
-Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
-Cloak change: Was expectable eventhough it will be missed
-Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf
Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
Yep from my rough calculations, Incapacitating Strike will be ridiculous.
Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
This is simply not the cast PvE builds don't work in PvP.
1) 50% less damage so 20k
2) Armor (8-14k light to medium) and CP cutting it another 17-25%
3) No crit on shields/ resistance buffs
4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.
@ZOS_GinaBruno have you tested the changes in pvp?
When people got reduce physical dmg cp , they said it was fair and balanced.
When stamina builds get some ulties using their CP of choice to increase it; Cannot go live, OP wää wää.
LoL
If mag builds can do the same with Elemental expert and their version of crit dmg cp, why shouldnt Stam builds do the same?
Magicka builds cant stack as much spell dmg as stamina can stack wep dmg, magicka builds dont have the huge dps boost from light/heavy attacks if they want to max out spell damage; spell resist is easier to stack than armor... should I continue?bowmanz607 wrote: »
With all the stamina NB changes and bone shield being the stamina version of harness + proxy nerf I simply see no reason to play magicka as long as duels/smallscale is concerned. Less dps, less burst, worse heals, not better shields, less resistance, less dodgerolls...
Stamina builds don't heal with their main spammable DPS.
Stamina builds don't get godly sustain.
Because nobody got 100 points into hardy and every stam builds (eg soon everybody) will have 100 points into mighty+at least 10% crit damage CP. I've seen soul harvest crit for 14k from stam builds on players this patch, with 25% from mighty and 10% precise strikes this is turning into instant ~19k coming with a stun for 50 ult cost. Seems really balanced manMaster_Kas wrote: »well in pvp:i saw some for 17k with empower from ambush.(after a 7k ambush) just silly. cannot go live.kendellking_chaosb14_ESO wrote: »SublimeSparo wrote: »PvP POV:
-Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
-Cloak change: Was expectable eventhough it will be missed
-Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf
Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
Yep from my rough calculations, Incapacitating Strike will be ridiculous.
Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
This is simply not the cast PvE builds don't work in PvP.
1) 50% less damage so 20k
2) Armor (8-14k light to medium) and CP cutting it another 17-25%
3) No crit on shields/ resistance buffs
4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.
@ZOS_GinaBruno have you tested the changes in pvp?
When people got reduce physical dmg cp , they said it was fair and balanced.
When stamina builds get some ulties using their CP of choice to increase it; Cannot go live, OP wää wää.
LoL
If mag builds can do the same with Elemental expert and their version of crit dmg cp, why shouldnt Stam builds do the same?
Magicka builds cant stack as much spell dmg as stamina can stack wep dmg, magicka builds dont have the huge dps boost from light/heavy attacks if they want to max out spell damage; spell resist is easier to stack than armor... should I continue?bowmanz607 wrote: »
With all the stamina NB changes and bone shield being the stamina version of harness + proxy nerf I simply see no reason to play magicka as long as duels/smallscale is concerned. Less dps, less burst, worse heals, not better shields, less resistance, less dodgerolls...
Stamina builds don't heal with their main spammable DPS.
Stamina builds don't get godly sustain.
From a PvP perspective, main DPS of magicka nightblade is mostly concelead weapon as Funnel health deals less damage and comes with all the incovenient of projectiles in PvP.
The sustain isnt better either as concelead weapon costs much more than suprise attack. And siphoning attacks is at least as good for stamina than magicka NB
Because nobody got 100 points into hardy and every stam builds (eg soon everybody) will have 100 points into mighty+at least 10% crit damage CP. I've seen soul harvest crit for 14k from stam builds on players this patch, with 25% from mighty and 10% precise strikes this is turning into instant ~19k coming with a stun for 50 ult cost. Seems really balanced manMaster_Kas wrote: »well in pvp:i saw some for 17k with empower from ambush.(after a 7k ambush) just silly. cannot go live.kendellking_chaosb14_ESO wrote: »SublimeSparo wrote: »PvP POV:
-Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
-Cloak change: Was expectable eventhough it will be missed
-Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf
Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
Yep from my rough calculations, Incapacitating Strike will be ridiculous.
Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
This is simply not the cast PvE builds don't work in PvP.
1) 50% less damage so 20k
2) Armor (8-14k light to medium) and CP cutting it another 17-25%
3) No crit on shields/ resistance buffs
4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.
@ZOS_GinaBruno have you tested the changes in pvp?
When people got reduce physical dmg cp , they said it was fair and balanced.
When stamina builds get some ulties using their CP of choice to increase it; Cannot go live, OP wää wää.
LoL
If mag builds can do the same with Elemental expert and their version of crit dmg cp, why shouldnt Stam builds do the same?
Magicka builds cant stack as much spell dmg as stamina can stack wep dmg, magicka builds dont have the huge dps boost from light/heavy attacks if they want to max out spell damage; spell resist is easier to stack than armor... should I continue?bowmanz607 wrote: »
With all the stamina NB changes and bone shield being the stamina version of harness + proxy nerf I simply see no reason to play magicka as long as duels/smallscale is concerned. Less dps, less burst, worse heals, not better shields, less resistance, less dodgerolls...
Stamina builds don't heal with their main spammable DPS.
Stamina builds don't get godly sustain.
From a PvP perspective, main DPS of magicka nightblade is mostly concelead weapon as Funnel health deals less damage and comes with all the incovenient of projectiles in PvP.
The sustain isnt better either as concelead weapon costs much more than suprise attack. And siphoning attacks is at least as good for stamina than magicka NB
I am considering PvE too though.
Because nobody got 100 points into hardy and every stam builds (eg soon everybody) will have 100 points into mighty+at least 10% crit damage CP. I've seen soul harvest crit for 14k from stam builds on players this patch, with 25% from mighty and 10% precise strikes this is turning into instant ~19k coming with a stun for 50 ult cost. Seems really balanced manMaster_Kas wrote: »well in pvp:i saw some for 17k with empower from ambush.(after a 7k ambush) just silly. cannot go live.kendellking_chaosb14_ESO wrote: »SublimeSparo wrote: »PvP POV:
-Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
-Cloak change: Was expectable eventhough it will be missed
-Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf
Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
Yep from my rough calculations, Incapacitating Strike will be ridiculous.
Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
This is simply not the cast PvE builds don't work in PvP.
1) 50% less damage so 20k
2) Armor (8-14k light to medium) and CP cutting it another 17-25%
3) No crit on shields/ resistance buffs
4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.
@ZOS_GinaBruno have you tested the changes in pvp?
When people got reduce physical dmg cp , they said it was fair and balanced.
When stamina builds get some ulties using their CP of choice to increase it; Cannot go live, OP wää wää.
LoL
If mag builds can do the same with Elemental expert and their version of crit dmg cp, why shouldnt Stam builds do the same?
Magicka builds cant stack as much spell dmg as stamina can stack wep dmg, magicka builds dont have the huge dps boost from light/heavy attacks if they want to max out spell damage; spell resist is easier to stack than armor... should I continue?bowmanz607 wrote: »
With all the stamina NB changes and bone shield being the stamina version of harness + proxy nerf I simply see no reason to play magicka as long as duels/smallscale is concerned. Less dps, less burst, worse heals, not better shields, less resistance, less dodgerolls...
Stamina builds don't heal with their main spammable DPS.
Stamina builds don't get godly sustain.
From a PvP perspective, main DPS of magicka nightblade is mostly concelead weapon as Funnel health deals less damage and comes with all the incovenient of projectiles in PvP.
The sustain isnt better either as concelead weapon costs much more than suprise attack. And siphoning attacks is at least as good for stamina than magicka NB
I am considering PvE too though.
I can't really talk about PvE as I only did the necessary and never ran for leaderboards etc, but Incapaciting strike scaling with Mighty and Precise Strikes will be broken in PvP.. And I'm not sure Incapaciting would be better DPS than dawnbreaker/meteor for PvE DPS
zerosingularity wrote: »Siphoning skill, Power Extraction:
This is still Magic damage even though it is a Stamina skill. That needs fixing ASAP. I will post much more later, but I felt this was a glaring oversight that needed to be mentioned right away.
Making it poison damage would suffice right?
Shadow Cloak: Fixed an issue where this ability and its morphs could be used to completely negate the Meteor ability.
I'm going to miss this, but in my experience I'd be too laggy or there were preemptive DoT's placed so it would be clumsy half the time. Having some counterplay was nice, but my body is ready.
Incapacitating Strike (Death Stroke morph): This morph now always stuns the target when it is used, regardless of the caster’s health. This morph now also deals Disease Damage instead of Magic Damage.
I'm happy to see a morph get disease damage, unfortunately it had to be this one. It will be really useful having an ultimate that works with our CP now. I'm going to miss Soul Harvest and its ultimate gen
Relentless Focus (Grim Focus morph): This morph’s spectral bow proc has been renamed to “Assassin’s Scourge”, and now deals Disease Damage instead of Magic Damage.
Its going to be fun getting used to this in a rotation now at least paying attention to it more.
Overall I love the stamina buffs to stamina Nightblade. Having our own class abilities work with our choice of stamina now makes our class way more efficient in terms of damage and rotation now that it works in conjunction with our CP distribution.
mr_wazzabi wrote: »For the ult regen, i'm keeping soul harvest on my stamblade. It's just too good to pass up for pve.
Because nobody got 100 points into hardy and every stam builds (eg soon everybody) will have 100 points into mighty+at least 10% crit damage CP. I've seen soul harvest crit for 14k from stam builds on players this patch, with 25% from mighty and 10% precise strikes this is turning into instant ~19k coming with a stun for 50 ult cost. Seems really balanced manMaster_Kas wrote: »well in pvp:i saw some for 17k with empower from ambush.(after a 7k ambush) just silly. cannot go live.kendellking_chaosb14_ESO wrote: »SublimeSparo wrote: »PvP POV:
-Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
-Cloak change: Was expectable eventhough it will be missed
-Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf
Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
Yep from my rough calculations, Incapacitating Strike will be ridiculous.
Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
This is simply not the cast PvE builds don't work in PvP.
1) 50% less damage so 20k
2) Armor (8-14k light to medium) and CP cutting it another 17-25%
3) No crit on shields/ resistance buffs
4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.
@ZOS_GinaBruno have you tested the changes in pvp?
When people got reduce physical dmg cp , they said it was fair and balanced.
When stamina builds get some ulties using their CP of choice to increase it; Cannot go live, OP wää wää.
LoL
If mag builds can do the same with Elemental expert and their version of crit dmg cp, why shouldnt Stam builds do the same?
Magicka builds cant stack as much spell dmg as stamina can stack wep dmg, magicka builds dont have the huge dps boost from light/heavy attacks if they want to max out spell damage; spell resist is easier to stack than armor... should I continue?bowmanz607 wrote: »
With all the stamina NB changes and bone shield being the stamina version of harness + proxy nerf I simply see no reason to play magicka as long as duels/smallscale is concerned. Less dps, less burst, worse heals, not better shields, less resistance, less dodgerolls...
bowmanz607 wrote: »Because nobody got 100 points into hardy and every stam builds (eg soon everybody) will have 100 points into mighty+at least 10% crit damage CP. I've seen soul harvest crit for 14k from stam builds on players this patch, with 25% from mighty and 10% precise strikes this is turning into instant ~19k coming with a stun for 50 ult cost. Seems really balanced manMaster_Kas wrote: »well in pvp:i saw some for 17k with empower from ambush.(after a 7k ambush) just silly. cannot go live.kendellking_chaosb14_ESO wrote: »SublimeSparo wrote: »PvP POV:
-Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
-Cloak change: Was expectable eventhough it will be missed
-Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf
Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
Yep from my rough calculations, Incapacitating Strike will be ridiculous.
Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
This is simply not the cast PvE builds don't work in PvP.
1) 50% less damage so 20k
2) Armor (8-14k light to medium) and CP cutting it another 17-25%
3) No crit on shields/ resistance buffs
4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.
@ZOS_GinaBruno have you tested the changes in pvp?
When people got reduce physical dmg cp , they said it was fair and balanced.
When stamina builds get some ulties using their CP of choice to increase it; Cannot go live, OP wää wää.
LoL
If mag builds can do the same with Elemental expert and their version of crit dmg cp, why shouldnt Stam builds do the same?
Magicka builds cant stack as much spell dmg as stamina can stack wep dmg, magicka builds dont have the huge dps boost from light/heavy attacks if they want to max out spell damage; spell resist is easier to stack than armor... should I continue?bowmanz607 wrote: »
With all the stamina NB changes and bone shield being the stamina version of harness + proxy nerf I simply see no reason to play magicka as long as duels/smallscale is concerned. Less dps, less burst, worse heals, not better shields, less resistance, less dodgerolls...
stam can stack more weapon damage then a mag with spell, but a mag can stack more max mag then a stam can get max stam. so tradeoff.
annulment does same thing as the stam shield but for mag users.
proxy nerf only effects in like a 2 man situation. it was meant to be a zerg buster, not for duels. a mag blade has so many choices on what to replace that skill with. heck, cripple will hit harder over an 8 second duration than proxy did all at once on a single target.
i can pull dps on my mag blade just like i can on my stam blade for the most part. the biggest thing is that more people run around with mag mitigation which is likely to change some what. plus, mag blade has much more utility than a stam blade. so one can say choose utility or damage. that is all personal preference.
heals on a mag blade are not worse. My swallow soul ticks harder than vigor and that is without champ points into healing. not to mention sap. also, healing ward which provides a burst heal and a shield which makes it better than rally imo. ya less resistance, but this is going to be mitigated in DB. it will be easier for a mag blade to stack resistance.
yes less dodge roll, but mag blade has other utlities to survive. shadow image for instance.
bowmanz607 wrote: »Because nobody got 100 points into hardy and every stam builds (eg soon everybody) will have 100 points into mighty+at least 10% crit damage CP. I've seen soul harvest crit for 14k from stam builds on players this patch, with 25% from mighty and 10% precise strikes this is turning into instant ~19k coming with a stun for 50 ult cost. Seems really balanced manMaster_Kas wrote: »well in pvp:i saw some for 17k with empower from ambush.(after a 7k ambush) just silly. cannot go live.kendellking_chaosb14_ESO wrote: »SublimeSparo wrote: »PvP POV:
-Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
-Cloak change: Was expectable eventhough it will be missed
-Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf
Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
Yep from my rough calculations, Incapacitating Strike will be ridiculous.
Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
This is simply not the cast PvE builds don't work in PvP.
1) 50% less damage so 20k
2) Armor (8-14k light to medium) and CP cutting it another 17-25%
3) No crit on shields/ resistance buffs
4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.
@ZOS_GinaBruno have you tested the changes in pvp?
When people got reduce physical dmg cp , they said it was fair and balanced.
When stamina builds get some ulties using their CP of choice to increase it; Cannot go live, OP wää wää.
LoL
If mag builds can do the same with Elemental expert and their version of crit dmg cp, why shouldnt Stam builds do the same?
Magicka builds cant stack as much spell dmg as stamina can stack wep dmg, magicka builds dont have the huge dps boost from light/heavy attacks if they want to max out spell damage; spell resist is easier to stack than armor... should I continue?bowmanz607 wrote: »
With all the stamina NB changes and bone shield being the stamina version of harness + proxy nerf I simply see no reason to play magicka as long as duels/smallscale is concerned. Less dps, less burst, worse heals, not better shields, less resistance, less dodgerolls...
stam can stack more weapon damage then a mag with spell, but a mag can stack more max mag then a stam can get max stam. so tradeoff.
annulment does same thing as the stam shield but for mag users.
proxy nerf only effects in like a 2 man situation. it was meant to be a zerg buster, not for duels. a mag blade has so many choices on what to replace that skill with. heck, cripple will hit harder over an 8 second duration than proxy did all at once on a single target.
i can pull dps on my mag blade just like i can on my stam blade for the most part. the biggest thing is that more people run around with mag mitigation which is likely to change some what. plus, mag blade has much more utility than a stam blade. so one can say choose utility or damage. that is all personal preference.
heals on a mag blade are not worse. My swallow soul ticks harder than vigor and that is without champ points into healing. not to mention sap. also, healing ward which provides a burst heal and a shield which makes it better than rally imo. ya less resistance, but this is going to be mitigated in DB. it will be easier for a mag blade to stack resistance.
yes less dodge roll, but mag blade has other utlities to survive. shadow image for instance.
Tbh, shadow image is also used by Stamblades , as the damage is too low anyway. And they fixed the crit stacking bug from swallow soul, which is severely decreasing its healing in PTS. For every thing else you are right, pal.
bowmanz607 wrote: »Because nobody got 100 points into hardy and every stam builds (eg soon everybody) will have 100 points into mighty+at least 10% crit damage CP. I've seen soul harvest crit for 14k from stam builds on players this patch, with 25% from mighty and 10% precise strikes this is turning into instant ~19k coming with a stun for 50 ult cost. Seems really balanced manMaster_Kas wrote: »well in pvp:i saw some for 17k with empower from ambush.(after a 7k ambush) just silly. cannot go live.kendellking_chaosb14_ESO wrote: »SublimeSparo wrote: »PvP POV:
-Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
-Cloak change: Was expectable eventhough it will be missed
-Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf
Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
Yep from my rough calculations, Incapacitating Strike will be ridiculous.
Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
This is simply not the cast PvE builds don't work in PvP.
1) 50% less damage so 20k
2) Armor (8-14k light to medium) and CP cutting it another 17-25%
3) No crit on shields/ resistance buffs
4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.
@ZOS_GinaBruno have you tested the changes in pvp?
When people got reduce physical dmg cp , they said it was fair and balanced.
When stamina builds get some ulties using their CP of choice to increase it; Cannot go live, OP wää wää.
LoL
If mag builds can do the same with Elemental expert and their version of crit dmg cp, why shouldnt Stam builds do the same?
Magicka builds cant stack as much spell dmg as stamina can stack wep dmg, magicka builds dont have the huge dps boost from light/heavy attacks if they want to max out spell damage; spell resist is easier to stack than armor... should I continue?bowmanz607 wrote: »
With all the stamina NB changes and bone shield being the stamina version of harness + proxy nerf I simply see no reason to play magicka as long as duels/smallscale is concerned. Less dps, less burst, worse heals, not better shields, less resistance, less dodgerolls...
stam can stack more weapon damage then a mag with spell, but a mag can stack more max mag then a stam can get max stam. so tradeoff.
thats true, although the difference is like 3-4k ressources which doesnt entirely compensate the weapon/spell damage diff, not even taking into account the light attack weaving
annulment does same thing as the stam shield but for mag users.
proxy nerf only effects in like a 2 man situation. it was meant to be a zerg buster, not for duels. a mag blade has so many choices on what to replace that skill with. heck, cripple will hit harder over an 8 second duration than proxy did all at once on a single target.
i can pull dps on my mag blade just like i can on my stam blade for the most part. the biggest thing is that more people run around with mag mitigation which is likely to change some what. plus, mag blade has much more utility than a stam blade. so one can say choose utility or damage. that is all personal preference.
heals on a mag blade are not worse. My swallow soul ticks harder than vigor and that is without champ points into healing. not to mention sap. also, healing ward which provides a burst heal and a shield which makes it better than rally imo. ya less resistance, but this is going to be mitigated in DB. it will be easier for a mag blade to stack resistance.
yes less dodge roll, but mag blade has other utlities to survive. shadow image for instance.
bowmanz607 wrote: »Because nobody got 100 points into hardy and every stam builds (eg soon everybody) will have 100 points into mighty+at least 10% crit damage CP. I've seen soul harvest crit for 14k from stam builds on players this patch, with 25% from mighty and 10% precise strikes this is turning into instant ~19k coming with a stun for 50 ult cost. Seems really balanced manMaster_Kas wrote: »well in pvp:i saw some for 17k with empower from ambush.(after a 7k ambush) just silly. cannot go live.kendellking_chaosb14_ESO wrote: »SublimeSparo wrote: »PvP POV:
-Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
-Cloak change: Was expectable eventhough it will be missed
-Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf
Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
Yep from my rough calculations, Incapacitating Strike will be ridiculous.
Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
This is simply not the cast PvE builds don't work in PvP.
1) 50% less damage so 20k
2) Armor (8-14k light to medium) and CP cutting it another 17-25%
3) No crit on shields/ resistance buffs
4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.
@ZOS_GinaBruno have you tested the changes in pvp?
When people got reduce physical dmg cp , they said it was fair and balanced.
When stamina builds get some ulties using their CP of choice to increase it; Cannot go live, OP wää wää.
LoL
If mag builds can do the same with Elemental expert and their version of crit dmg cp, why shouldnt Stam builds do the same?
Magicka builds cant stack as much spell dmg as stamina can stack wep dmg, magicka builds dont have the huge dps boost from light/heavy attacks if they want to max out spell damage; spell resist is easier to stack than armor... should I continue?bowmanz607 wrote: »
With all the stamina NB changes and bone shield being the stamina version of harness + proxy nerf I simply see no reason to play magicka as long as duels/smallscale is concerned. Less dps, less burst, worse heals, not better shields, less resistance, less dodgerolls...
stam can stack more weapon damage then a mag with spell, but a mag can stack more max mag then a stam can get max stam. so tradeoff.
thats true, although the difference is like 3-4k ressources which doesnt entirely compensate the weapon/spell damage diff, not even taking into account the light attack weaving
annulment does same thing as the stam shield but for mag users.
proxy nerf only effects in like a 2 man situation. it was meant to be a zerg buster, not for duels. a mag blade has so many choices on what to replace that skill with. heck, cripple will hit harder over an 8 second duration than proxy did all at once on a single target.
i can pull dps on my mag blade just like i can on my stam blade for the most part. the biggest thing is that more people run around with mag mitigation which is likely to change some what. plus, mag blade has much more utility than a stam blade. so one can say choose utility or damage. that is all personal preference.
heals on a mag blade are not worse. My swallow soul ticks harder than vigor and that is without champ points into healing. not to mention sap. also, healing ward which provides a burst heal and a shield which makes it better than rally imo. ya less resistance, but this is going to be mitigated in DB. it will be easier for a mag blade to stack resistance.
yes less dodge roll, but mag blade has other utlities to survive. shadow image for instance.
There were 2 advantages of magicka NB compared to stam NB when it comes to 1v1/smallscale: damage shields that would permit to prevent/easily recover from an high burst compared to the hots of stamina build and the ultra burst of proximity detonation + assassin's will. Here, both are gone, stamina gets a shield comparable to annulment on top of their strong hot and rally insta heal and proximity detonation takes a big nerf for this scale of PvP while relentless focus proc is now competitive for stam builds. I already use cripple and its damage are not better than poison injection especially since this one takes a 12% buff for some reason. I agree that proximity detonation needed a change (I hate people using it for single target) but with all the buffs to stamina NB damage it was the only reason somebody would still play Magick NB for smallscale. Now there is none.
In no way your swallow soul heals more than vigor if your both chars are built for the same thing (high damage or high sustain) especially as it depends of damage done and has all the disadvantages of projectiles in PvP. Further more its rather low dps compared to ight/heavy attack+surprise attack(+bash cancel) of a stam blade
Yes healing ward used to be better than rally as an "oh sh*t" button but now that stamina NB has a shield you will just be able to tank through the damage with bone shield+vigor+dodgeroll+cloak until rally is worth recasting rather easily (it was already kindof the case before with rolldodge+vigor+cloak). No need for healing ward at all.
I'm well aware of the utilities mag NB has to survive, but shadow image really ? Its indeed an awesome skill, but very much available to stam NB aswell quite low. If you dont use it on your stam nb its just because you dont need, sprint+dodgeroll is already enough mobility.
TL;DR: Magicka vs stamina nightblade was already quite balanced this patch as far as smallscale PvP is concerned (the 2 builds I have an harder time to go agaisnt atm in 1v1 is stam DK and stam NB), the change to relentless focus proc and killers blade is more than welcome as those 2 were underpowered in 2.3. But Incapaciting strike scaling on mighty/precise strike (and for stam dk unstable flame) leads to an insane stamina burst buff (~30-35% on those skills for people with 501CP); add on top of that a shield scaling off stamina, a nerf to Proximity Detonation and poison/potion granting major vitality (thus heavily promoting heals over absorb shields) and you got stamina NB/DK completely OP, with no reason left to play magicka NB in smallscale.
Where stamina builds needed a buff was largescale fights (AoE) and here they got nothing. Not even power extraction scaling on mighty...
bowmanz607 wrote: »bowmanz607 wrote: »Because nobody got 100 points into hardy and every stam builds (eg soon everybody) will have 100 points into mighty+at least 10% crit damage CP. I've seen soul harvest crit for 14k from stam builds on players this patch, with 25% from mighty and 10% precise strikes this is turning into instant ~19k coming with a stun for 50 ult cost. Seems really balanced manMaster_Kas wrote: »well in pvp:i saw some for 17k with empower from ambush.(after a 7k ambush) just silly. cannot go live.kendellking_chaosb14_ESO wrote: »SublimeSparo wrote: »PvP POV:
-Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
-Cloak change: Was expectable eventhough it will be missed
-Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf
Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
Yep from my rough calculations, Incapacitating Strike will be ridiculous.
Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
This is simply not the cast PvE builds don't work in PvP.
1) 50% less damage so 20k
2) Armor (8-14k light to medium) and CP cutting it another 17-25%
3) No crit on shields/ resistance buffs
4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.
@ZOS_GinaBruno have you tested the changes in pvp?
When people got reduce physical dmg cp , they said it was fair and balanced.
When stamina builds get some ulties using their CP of choice to increase it; Cannot go live, OP wää wää.
LoL
If mag builds can do the same with Elemental expert and their version of crit dmg cp, why shouldnt Stam builds do the same?
Magicka builds cant stack as much spell dmg as stamina can stack wep dmg, magicka builds dont have the huge dps boost from light/heavy attacks if they want to max out spell damage; spell resist is easier to stack than armor... should I continue?bowmanz607 wrote: »
With all the stamina NB changes and bone shield being the stamina version of harness + proxy nerf I simply see no reason to play magicka as long as duels/smallscale is concerned. Less dps, less burst, worse heals, not better shields, less resistance, less dodgerolls...
stam can stack more weapon damage then a mag with spell, but a mag can stack more max mag then a stam can get max stam. so tradeoff.
thats true, although the difference is like 3-4k ressources which doesnt entirely compensate the weapon/spell damage diff, not even taking into account the light attack weaving
annulment does same thing as the stam shield but for mag users.
proxy nerf only effects in like a 2 man situation. it was meant to be a zerg buster, not for duels. a mag blade has so many choices on what to replace that skill with. heck, cripple will hit harder over an 8 second duration than proxy did all at once on a single target.
i can pull dps on my mag blade just like i can on my stam blade for the most part. the biggest thing is that more people run around with mag mitigation which is likely to change some what. plus, mag blade has much more utility than a stam blade. so one can say choose utility or damage. that is all personal preference.
heals on a mag blade are not worse. My swallow soul ticks harder than vigor and that is without champ points into healing. not to mention sap. also, healing ward which provides a burst heal and a shield which makes it better than rally imo. ya less resistance, but this is going to be mitigated in DB. it will be easier for a mag blade to stack resistance.
yes less dodge roll, but mag blade has other utlities to survive. shadow image for instance.
There were 2 advantages of magicka NB compared to stam NB when it comes to 1v1/smallscale: damage shields that would permit to prevent/easily recover from an high burst compared to the hots of stamina build and the ultra burst of proximity detonation + assassin's will. Here, both are gone, stamina gets a shield comparable to annulment on top of their strong hot and rally insta heal and proximity detonation takes a big nerf for this scale of PvP while relentless focus proc is now competitive for stam builds. I already use cripple and its damage are not better than poison injection especially since this one takes a 12% buff for some reason. I agree that proximity detonation needed a change (I hate people using it for single target) but with all the buffs to stamina NB damage it was the only reason somebody would still play Magick NB for smallscale. Now there is none.
In no way your swallow soul heals more than vigor if your both chars are built for the same thing (high damage or high sustain) especially as it depends of damage done and has all the disadvantages of projectiles in PvP. Further more its rather low dps compared to ight/heavy attack+surprise attack(+bash cancel) of a stam blade
Yes healing ward used to be better than rally as an "oh sh*t" button but now that stamina NB has a shield you will just be able to tank through the damage with bone shield+vigor+dodgeroll+cloak until rally is worth recasting rather easily (it was already kindof the case before with rolldodge+vigor+cloak). No need for healing ward at all.
I'm well aware of the utilities mag NB has to survive, but shadow image really ? Its indeed an awesome skill, but very much available to stam NB aswell quite low. If you dont use it on your stam nb its just because you dont need, sprint+dodgeroll is already enough mobility.
TL;DR: Magicka vs stamina nightblade was already quite balanced this patch as far as smallscale PvP is concerned (the 2 builds I have an harder time to go agaisnt atm in 1v1 is stam DK and stam NB), the change to relentless focus proc and killers blade is more than welcome as those 2 were underpowered in 2.3. But Incapaciting strike scaling on mighty/precise strike (and for stam dk unstable flame) leads to an insane stamina burst buff (~30-35% on those skills for people with 501CP); add on top of that a shield scaling off stamina, a nerf to Proximity Detonation and poison/potion granting major vitality (thus heavily promoting heals over absorb shields) and you got stamina NB/DK completely OP, with no reason left to play magicka NB in smallscale.
Where stamina builds needed a buff was largescale fights (AoE) and here they got nothing. Not even power extraction scaling on mighty...
i see your point. but the first question that prompt this discussion was whether or not a mag nb will be obsolete. to my original point, mag nb will not be obsolete. imo, they have the most versatility of any mag class. mag classes got a buff with annulment. mag nb still dominate with vd. proxy will still be a damn solid choice with fighting 3 or more people. even smaller scale than that the mag nb has many options to replace proxy with. in no way shape or form are mag nb going to be underpowered this patch. imo it comes down to personal choice. whether you choose mag or stam gameplay you will be very satisfied either way and be viable either way you choose.
bowmanz607 wrote: »bowmanz607 wrote: »Because nobody got 100 points into hardy and every stam builds (eg soon everybody) will have 100 points into mighty+at least 10% crit damage CP. I've seen soul harvest crit for 14k from stam builds on players this patch, with 25% from mighty and 10% precise strikes this is turning into instant ~19k coming with a stun for 50 ult cost. Seems really balanced manMaster_Kas wrote: »well in pvp:i saw some for 17k with empower from ambush.(after a 7k ambush) just silly. cannot go live.kendellking_chaosb14_ESO wrote: »SublimeSparo wrote: »PvP POV:
-Incapaciting strike scaling and relentless procc scaling with Mighty seems OP for small fights, especially regarding Incapaciting: this already hits like a truck even on a Stamina build, I don't want to imagine when it will always stun with damage increased by 25%. Relentless seems fine tho, as right now the damage is really low for stamina builds.
-Cloak change: Was expectable eventhough it will be missed
-Disappointed to not see any change for Magicka Nightblade except funnel health crit heal nerf
Overall I see no reason to stay magicka: Far less damage especially with Incapaciting strike/weapon skills changes and proximity detonation nerf, and same/less survivability now that stamina has a shield as strong as harness magicka (bone shield) eventhough they already had better heals and dodgeroll for defence. On the other hand seems like Stamina NightBlade will be out of control especially damage wise...
Yep from my rough calculations, Incapacitating Strike will be ridiculous.
Ambush, fear, Incapacitating strike, suprise attack, killers blade will be a guaranteed kill. Might not even need the surprise attack lol.
My Incapacitating Strike will crit for 40k+ in pve, so with battlespirit that could potentially oneshot people with no impen. Lol
This is simply not the cast PvE builds don't work in PvP.
1) 50% less damage so 20k
2) Armor (8-14k light to medium) and CP cutting it another 17-25%
3) No crit on shields/ resistance buffs
4) one impenetrable and CP to reduce crit damage and you are lucky to break 13k.
@ZOS_GinaBruno have you tested the changes in pvp?
When people got reduce physical dmg cp , they said it was fair and balanced.
When stamina builds get some ulties using their CP of choice to increase it; Cannot go live, OP wää wää.
LoL
If mag builds can do the same with Elemental expert and their version of crit dmg cp, why shouldnt Stam builds do the same?
Magicka builds cant stack as much spell dmg as stamina can stack wep dmg, magicka builds dont have the huge dps boost from light/heavy attacks if they want to max out spell damage; spell resist is easier to stack than armor... should I continue?bowmanz607 wrote: »
With all the stamina NB changes and bone shield being the stamina version of harness + proxy nerf I simply see no reason to play magicka as long as duels/smallscale is concerned. Less dps, less burst, worse heals, not better shields, less resistance, less dodgerolls...
stam can stack more weapon damage then a mag with spell, but a mag can stack more max mag then a stam can get max stam. so tradeoff.
thats true, although the difference is like 3-4k ressources which doesnt entirely compensate the weapon/spell damage diff, not even taking into account the light attack weaving
annulment does same thing as the stam shield but for mag users.
proxy nerf only effects in like a 2 man situation. it was meant to be a zerg buster, not for duels. a mag blade has so many choices on what to replace that skill with. heck, cripple will hit harder over an 8 second duration than proxy did all at once on a single target.
i can pull dps on my mag blade just like i can on my stam blade for the most part. the biggest thing is that more people run around with mag mitigation which is likely to change some what. plus, mag blade has much more utility than a stam blade. so one can say choose utility or damage. that is all personal preference.
heals on a mag blade are not worse. My swallow soul ticks harder than vigor and that is without champ points into healing. not to mention sap. also, healing ward which provides a burst heal and a shield which makes it better than rally imo. ya less resistance, but this is going to be mitigated in DB. it will be easier for a mag blade to stack resistance.
yes less dodge roll, but mag blade has other utlities to survive. shadow image for instance.
There were 2 advantages of magicka NB compared to stam NB when it comes to 1v1/smallscale: damage shields that would permit to prevent/easily recover from an high burst compared to the hots of stamina build and the ultra burst of proximity detonation + assassin's will. Here, both are gone, stamina gets a shield comparable to annulment on top of their strong hot and rally insta heal and proximity detonation takes a big nerf for this scale of PvP while relentless focus proc is now competitive for stam builds. I already use cripple and its damage are not better than poison injection especially since this one takes a 12% buff for some reason. I agree that proximity detonation needed a change (I hate people using it for single target) but with all the buffs to stamina NB damage it was the only reason somebody would still play Magick NB for smallscale. Now there is none.
In no way your swallow soul heals more than vigor if your both chars are built for the same thing (high damage or high sustain) especially as it depends of damage done and has all the disadvantages of projectiles in PvP. Further more its rather low dps compared to ight/heavy attack+surprise attack(+bash cancel) of a stam blade
Yes healing ward used to be better than rally as an "oh sh*t" button but now that stamina NB has a shield you will just be able to tank through the damage with bone shield+vigor+dodgeroll+cloak until rally is worth recasting rather easily (it was already kindof the case before with rolldodge+vigor+cloak). No need for healing ward at all.
I'm well aware of the utilities mag NB has to survive, but shadow image really ? Its indeed an awesome skill, but very much available to stam NB aswell quite low. If you dont use it on your stam nb its just because you dont need, sprint+dodgeroll is already enough mobility.
TL;DR: Magicka vs stamina nightblade was already quite balanced this patch as far as smallscale PvP is concerned (the 2 builds I have an harder time to go agaisnt atm in 1v1 is stam DK and stam NB), the change to relentless focus proc and killers blade is more than welcome as those 2 were underpowered in 2.3. But Incapaciting strike scaling on mighty/precise strike (and for stam dk unstable flame) leads to an insane stamina burst buff (~30-35% on those skills for people with 501CP); add on top of that a shield scaling off stamina, a nerf to Proximity Detonation and poison/potion granting major vitality (thus heavily promoting heals over absorb shields) and you got stamina NB/DK completely OP, with no reason left to play magicka NB in smallscale.
Where stamina builds needed a buff was largescale fights (AoE) and here they got nothing. Not even power extraction scaling on mighty...
i see your point. but the first question that prompt this discussion was whether or not a mag nb will be obsolete. to my original point, mag nb will not be obsolete. imo, they have the most versatility of any mag class. mag classes got a buff with annulment. mag nb still dominate with vd. proxy will still be a damn solid choice with fighting 3 or more people. even smaller scale than that the mag nb has many options to replace proxy with. in no way shape or form are mag nb going to be underpowered this patch. imo it comes down to personal choice. whether you choose mag or stam gameplay you will be very satisfied either way and be viable either way you choose.
I don't think magicka nightblade will be underpowered, I think stamina NB and stamina DK will be better on every point for smallscale, their singletarget damage is going to be insane, better heals and they will have a decent shield (the only thing with prox det that was magicka exclusive). I'm also very afraid of the impact of heavy attack+incapaciting strike combo on overall PvP. Such an easy way to oneshot with little counters; barely predictable and not even from stealth.. ughh
Nonetheless mag nb will most likely still be the way to go for bombing and group dps.