Annulment blocking physical damage will break Sorcerer in PvP. You're basically giving them a second Hardened Ward to pop when they see damage incoming.
The shield duration isn't the issue with sorc. It's the size of the shields. Just give Hardened Ward diminishing returns on its scaling at higher magicka levels, make Annulment scale off of the number of light armor pieces worn, align the numbers with these scaling systems to about 2k points lower than they are on average now (10k+ each), and be done with it.
PvP can still be profitable. We're still loyal because the game has unrealized potential. It should still be your primary focus when balancing the game. These changes confuse me... I'm sorry, but your dev team is out of touch with balance philosophy. I need to go find a link for ya. Brb!
MaxwellCrystal wrote: »@ZOS_GinaBruno
You guys talked about making Fighters guild more stamina friendly based but then you get rid of important things that were used in PvE as well as PvP.
Dawnbreaker no longer doing bonus damage is one of them. This should always do bonus damage to vampires,werewolves,daedra,and undead. There should be a penalty for playing a race that gives a lot of escape and damage abilities.
Dawnbreaker of Smiting needs to be a scaled ultimate (damage is scaled off of highest resource) and should always have that extra damage bonus like I stated before.
Evil hunter and morphs no longer provide bonus damage to vampires,daedra,werewolves,and undead. This ability was helpful for PvE in maelstrom. Evil hunter is also completely useless, no one really uses more than 1 skill from the fighters guild as they have better skills to use so that 20% reduction in fighters guild abilities is just useless; we need the old evil hunter to stick please.
Camouflaged hunter needs to provide that minor berserk buff while dealing critical damage + have a chance to deal bonus damage again.
Ring of Preservation needs to have a affect that resonates with it's name so how about instead of using a useless thing like reduce dodge roll cost, instead it can be to reduce stamina cost of all abilities while in the ring by 20%. This would make the ability very useful.
Turn Undead needs to weaken damage dealt by undead while in the ring by 20% and also increase damage to the undead while in it by 20%. This would make this ability used more frequently and just like preservation it would be like you're protecting the house!
Silver Leash needs to have it's y and x axis fixed because I'm either too high or too low when I cast this ability on someone who's on slightly lower terrain or higher terrain. This morph and it's other morphs needs to provide the knock down still because there needs to be a penalty for those who play those creature races.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Yolokin_Swagonborn wrote: »@ZOS_GinaBruno
It's very hard to test the new vampire properly at level 1 where you can barely use one skill. We need the vampire skill line advanced to 10 (like all the other skill lines) so we can properly test it.
MaxwellCrystal wrote: »@ZOS_GinaBruno
You guys talked about making Fighters guild more stamina friendly based but then you get rid of important things that were used in PvE as well as PvP. I'm updating this as I see fit.
Snip......
Disagree with most of those for various opinions but agree on,
Camo hunter should be an 8 % chance when critically striking tomproc minor berserk it should also have an 8 second internal cool down
As it stands its a weapon mainly for night blades please make it more useful for all
Empower from ambush need to go, an en;owned Incapating Strike with the new changes is just to much, IMO.
The shield duration isn't the issue with sorc. It's the size of the shields. Just give Hardened Ward diminishing returns on its scaling at higher magicka levels, make Annulment scale off of the number of light armor pieces worn, align the numbers with these scaling systems to about 2k points lower than they are on average now (10k+ each), and be done with it.
My Hardened Ward is only ~10k in PvP, which isn't much. Harness is now the much better option since it will protect from the same damage AND potentially return resources. It makes no sense for a class essentially defined by shields to use a non-class shield. And now everyone will have the same shields?
Your alternatives make more sense. Or have diminishing returns on casting multiple shields. Something like, your first Healing Ward shield casts at full value, but the Harness Magicka you cast on top of it would be 25% weaker, and if you then stacked a Hardened Ward, it would be 50% weaker. That third shield wouldn't be worth the resources... shield stacking solved.