If ZOS wants combat in this game to now revolve around choosing when to go offense and when to go defensive like Chess moves, then shuffle needs to get the same treatment as all damage shields, and have it's duration reduced to approx: 6 seconds. Stam builds should not get preferential treatment now should they?
Discuss.
Darkonflare15 wrote: »If ZOS wants combat in this game to now revolve around choosing when to go offense and when to go defensive like Chess moves, then shuffle needs to get the same treatment as all damage shields, and have it's duration reduced to approx: 6 seconds. Stam builds should not get preferential treatment now should they?
Discuss.
So you want something that is not guaranteed to protect you to be reduce because of something that is guaranteed and still guaranteed to protect to reduce. If shuffle was reduce in order to be fair it needs to have a higher Dodge rate because at the rate you want you are not guaranteed to dodge in that short time span.
bowmanz607 wrote: »Yes, let's make all buffs 6 seconds. That sounds fun.
If ZOS wants combat in this game to now revolve around choosing when to go offense and when to go defensive like Chess moves, then shuffle needs to get the same treatment as all damage shields, and have it's duration reduced to approx: 6 seconds. Stam builds should not get preferential treatment now should they?
Discuss.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Drop it to 15 but no further. It's good how it is imo
MaxwellCrystal wrote: »Umm... No. If that's the case then they need to reduce it's cost by 1k. Now if you're talking about shuffles 'shuffle' ability and not major evasion then you'd be increasing it by 3 or so seconds.
cosmic_niklas_93b16_ESO wrote: »
cosmic_niklas_93b16_ESO wrote: »
Shields are 100% reliable. Shuffle is not. Apples to oranges. Your bias is showing.
If ZOS wants combat in this game to now revolve around choosing when to go offense and when to go defensive like Chess moves, then shuffle needs to get the same treatment as all damage shields, and have it's duration reduced to approx: 6 seconds. Stam builds should not get preferential treatment now should they?
Discuss.
cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »
Shields are 100% reliable. Shuffle is not. Apples to oranges. Your bias is showing.
Same to you, shields are super easy to take down, it's not as easy to get rid of shuffle. Besides, everyone whined about shields when this nerf wasn't needed. Only shield stacking was an issue, which still is in the game because zenimax are stupid.
If ZOS wants combat in this game to now revolve around choosing when to go offense and when to go defensive like Chess moves, then shuffle needs to get the same treatment as all damage shields, and have it's duration reduced to approx: 6 seconds. Stam builds should not get preferential treatment now should they?
Discuss.
cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »
Shields are 100% reliable. Shuffle is not. Apples to oranges. Your bias is showing.
Same to you, shields are super easy to take down, it's not as easy to get rid of shuffle. Besides, everyone whined about shields when this nerf wasn't needed. Only shield stacking was an issue, which still is in the game because zenimax are stupid.
Shields can be stacked. Dodge can't.
1 Shield can restore magic to you, shuffle can't.
Shields ignore crits making crit builds useless. Shuffle still takes dmg from crits.
Shields scale in strength, Shuffle doesn't.
Shields are reliable, shuffle isn't. (I've gone entire fights with shuffle doing nothing. Your shields never "fail" to work.)
Hell, make Shuffle 100% dodge for 3 seconds if you want (this would be SO OP) but you can't compare shields and shuffle because they are drastically different and calling for a nerf on Shuffle is redic when it isn't even reliable in the first place. (excluding the supposed shuffle bug.)
bowmanz607 wrote: »Yes, let's make all buffs 6 seconds. That sounds fun.
Why stop there? How about each buff you cast has a 10% chance to work like it says, once every 2 seconds for 6 seconds?
Personally, I think every skill should have a punishing RNG element.
Swing, and a miss! Most of the time. But not always.
Oh, another TINY little change; sometimes your enemies will be your friends, and your friends will be your enemies. It's just like that sometimes. When it makes sense, anyway.
Most sincerely,
Uncle Sheo
rfennell_ESO wrote: »If ZOS wants combat in this game to now revolve around choosing when to go offense and when to go defensive like Chess moves, then shuffle needs to get the same treatment as all damage shields, and have it's duration reduced to approx: 6 seconds. Stam builds should not get preferential treatment now should they?
Discuss.
The concept of "if I'm being nerfed" followed by the dislogic of "others need nerfing too" is sort of inane.
rfennell_ESO wrote: »If ZOS wants combat in this game to now revolve around choosing when to go offense and when to go defensive like Chess moves, then shuffle needs to get the same treatment as all damage shields, and have it's duration reduced to approx: 6 seconds. Stam builds should not get preferential treatment now should they?
Discuss.
The concept of "if I'm being nerfed" followed by the dislogic of "others need nerfing too" is sort of inane.
If ZOS wants combat in this game to now revolve around choosing when to go offense and when to go defensive like Chess moves, then shuffle needs to get the same treatment as all damage shields, and have it's duration reduced to approx: 6 seconds. Stam builds should not get preferential treatment now should they?
Discuss.
cosmic_niklas_93b16_ESO wrote: »rfennell_ESO wrote: »If ZOS wants combat in this game to now revolve around choosing when to go offense and when to go defensive like Chess moves, then shuffle needs to get the same treatment as all damage shields, and have it's duration reduced to approx: 6 seconds. Stam builds should not get preferential treatment now should they?
Discuss.
The concept of "if I'm being nerfed" followed by the dislogic of "others need nerfing too" is sort of inane.
Hey, that's why shields got nerfed in the first place, because others whined about it, so be damn sure that I'll be calling for nerfs to all other abilities I don't use then.
cosmic_niklas_93b16_ESO wrote: »rfennell_ESO wrote: »If ZOS wants combat in this game to now revolve around choosing when to go offense and when to go defensive like Chess moves, then shuffle needs to get the same treatment as all damage shields, and have it's duration reduced to approx: 6 seconds. Stam builds should not get preferential treatment now should they?
Discuss.
The concept of "if I'm being nerfed" followed by the dislogic of "others need nerfing too" is sort of inane.
Hey, that's why shields got nerfed in the first place, because others whined about it, so be damn sure that I'll be calling for nerfs to all other abilities I don't use then.