Another Nerf for Vampirism!

  • AlienSlof
    AlienSlof
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    Increased the timer to advance each Vampire Stage to 6 hours from 30 minutes, but casting any Vampire ability will advance this timer by 30 minutes. Feeding as a Vampire will continue to lower your Vampire Stage by 1.

    This makes me very happy - half an hour for stage 1 just wasn't long enough, and my vampires look so much better at stage 1!
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Silver_Strider
    Silver_Strider
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    The murder to the Fighter's Guild skill line as an effective counter to the undead is the real buff here.
    Argonian forever
  • leepalmer95
    leepalmer95
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    Bandit1215 wrote: »
    You're crazy!! Mist form is basically magicka shuffle with bonus move speed on top of it, you always get bonus recovery and DB and FG abilities no longer do bonus damage to you!!! Yiu should be praising zenimax

    Well fg do 20% more to you :)

    Also stam builds using dawnbreaker are going to hurt, dawnbreaker = 20% more dmg because physical + 20% more if vamp/ww :)

    Oh they also get wpn dmg from slotting a FG skill.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • pod88kk
    pod88kk
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    The buff the pack leader so now you get two dire wolves to fight with you, a sorc WW could have their own army with pets and deadra :D:D
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    A buff they could give WW to even out the playing field is make all WW attacks go through shields (magical, not the extra armor piece "weapon" shield).

    Stam builds could use this while all the Magicka builds can use the new shields.

    Anyways the dark stalker change is gonna make the stam builds who used Vamp for the extra speed in stealth stop using it....so its technically a nerf for them.
    Oh yes, and be uber tanking, and insta killing and oh, NO SPEEDLIMIT, yeah......

    Gosh...

    Just a much longer timer would do, lad.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • dimensional
    dimensional
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    Certain vampires were buffed others nerfed. The ones that follow the meta of starving yourself to power got buffed.
    The few stamina or roleplay vamps left got hit hard since it was the dark stalker that made it worth being a vamp and you can only have that now while destroying your appearance.

    Destroying your appearance to some is enhancing it to others, don't generalize every stamina or roleplay vamp.
  • emily3989
    emily3989
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    I think the changes are right on par. You can now be stage 1 for 6 hours with no negative effects - I think that was needed.

    I love the added 60% heal, hopefully now I can take the resto off my backbar and use this for emergency heal situations.

    Can't wait to mess around with it.

    I really would have liked a few new skill options, however.
    Thasi - V16 Magblade Vampire PC/NA
  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
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    Dark Stalker? WTF is that? They got buffed overall but the most OP build exploiting Vampire got nerfed. Rightfully so though.
    My solution to Champion Point System here
  • MaxwellC
    MaxwellC
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    @ParaNostram

    Yeah nerf to vampirism and werewolves especially since fighter guilds abilities no longer gives more extra bonus to you guys, yup another nerf right.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • ListerJMC
    ListerJMC
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    Dark Stalker? WTF is that? They got buffed overall but the most OP build exploiting Vampire got nerfed. Rightfully so though.

    Dark Stalker is the bonus stealth speed passive.
    PC NA & EU || Mammoth Guilds - Victory or Valhalla || Altmer sorcerer main
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
  • Karacule_Fairystar
    Karacule_Fairystar
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    AlienSlof wrote: »
    Increased the timer to advance each Vampire Stage to 6 hours from 30 minutes, but casting any Vampire ability will advance this timer by 30 minutes. Feeding as a Vampire will continue to lower your Vampire Stage by 1.

    This makes me very happy - half an hour for stage 1 just wasn't long enough, and my vampires look so much better at stage 1!

    If I read and understand it right, EVERYTIME you cast Vampire Ability = 6hrs - 30minutes = 5hrs and 30minutes of being stage X ? then progress to the next Stage (ascending)? right?
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    @ParaNostram

    Yeah nerf to vampirism and werewolves especially since fighter guilds abilities no longer gives more extra bonus to you guys, yup another nerf right.

    I don't get why people in this thread believe FG skills do less damage to vamps:
    Skilled Tracker: Redesigned this passive ability so it now increases all damage dealt with Fighters Guild abilities by 20% against Undead, Daedra, and Werewolves. Fighters Guild abilities no longer innately have a bonus to Undead, Daedra, and Werewolves without this passive ability.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • dimensional
    dimensional
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    @ParaNostram

    Yeah nerf to vampirism and werewolves especially since fighter guilds abilities no longer gives more extra bonus to you guys, yup another nerf right.

    I don't get why people in this thread believe FG skills do less damage to vamps:
    Skilled Tracker: Redesigned this passive ability so it now increases all damage dealt with Fighters Guild abilities by 20% against Undead, Daedra, and Werewolves. Fighters Guild abilities no longer innately have a bonus to Undead, Daedra, and Werewolves without this passive ability.

    Because people are dumb and can't read.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    How sad, no love for the puppy. :(
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Memnock
    Memnock
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    Correct me if i am wrong , but from the patch notes vampires are actually getting buffed in DB DLC.

    As far as i know , all the vampires that i met ( myself included ) stay at rank 4 starvation from the moment they get the skill line. Unless you like to RP and stuff , for the practical benefits that the last rank provides , it is something that every vamp does , in order to get the benefits from the reduced cost of stuff.

    Also , when the DB DLC hits , the Supernatural Recovery Passive from the skill line will be active at all times , regardless if you have or not a vampire skill on your bars , so you basically get 10% more recovery at all times.

    So basically if you play as a vampire at stage 4 vampirism you get to play your class exactly like you would play it now , with some added benefits , like the added resource regen without the actives on your bars.

    As a last note , the changes to the starvation stages , will allow you to manage what vulnerabilities your character will have , since at stage 1 starvation , the vamp will be basically just like without having the dark blessing :wink: , and if you choose to progress through the stages , you get more benefits , but at the cost of penalties being applied ( the HP regen thing , more fire dmg )

    So no nerfs at all , just buffs and versatility as far as i can see.
  • mtwiggz
    mtwiggz
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    I actually really enjoy the changes and find them to be somewhat of a buff than a nerf.
  • Tholian1
    Tholian1
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    Certain vampires were buffed others nerfed. The ones that follow the meta of starving yourself to power got buffed.
    The few stamina or roleplay vamps left got hit hard since it was the dark stalker that made it worth being a vamp and you can only have that now while destroying your appearance.

    Destroying your appearance to some is enhancing it to others, don't generalize every stamina or roleplay vamp.

    Stamina vamp here that got hit with the nerf to Dark Stalker. I'm hoping the Devs can be convinced to change their minds about this change. It was an unnecessary change, IMO.
    PS4 Pro NA
  • Fallen_Ray
    Fallen_Ray
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    By the next patch they'll add Sun damage over time with x2 multipliers per stage.
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • notimetocare
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    Yeah, no way to spin this, this patch is a nerf. Abilities are still worthless, and now we have to be fully starved for the mediocre passives with one actually good passive. ZOS, why? Why must you nerf us? Do you just hate vampires?

    You really have little clue what the changes did don't you? No longer having to slot an ability for vamp on both bars is a buff. The skills are still meh, but it is not a nerf.
  • notimetocare
    notimetocare
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    Tholian1 wrote: »
    Certain vampires were buffed others nerfed. The ones that follow the meta of starving yourself to power got buffed.
    The few stamina or roleplay vamps left got hit hard since it was the dark stalker that made it worth being a vamp and you can only have that now while destroying your appearance.

    Destroying your appearance to some is enhancing it to others, don't generalize every stamina or roleplay vamp.

    Stamina vamp here that got hit with the nerf to Dark Stalker. I'm hoping the Devs can be convinced to change their minds about this change. It was an unnecessary change, IMO.

    How? They still get dark stalker if they have high vampirism (you know, like every vamp passive is requiring)
  • Shardaxx
    Shardaxx
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    So basically this means I'll stay on stage 4 and never feed. The only benefit of feeding is the reduced fire damage and healing regen but since I've coped so far with the fixed 25% fire damage and the health regen is largely irrelevant, the only reason to be a vamp is to be a stage 4 vamp since Dark Stalker and Undeath are the only reasons I'm a vamp at all.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Hutch679
    Hutch679
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    If you dont stay stage 4 you are doing it wrong even before the update. And if you are a Vamp in Dungeons you are doing it wrong

    Does this remove stun effects?
  • Tholian1
    Tholian1
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    Tholian1 wrote: »
    Certain vampires were buffed others nerfed. The ones that follow the meta of starving yourself to power got buffed.
    The few stamina or roleplay vamps left got hit hard since it was the dark stalker that made it worth being a vamp and you can only have that now while destroying your appearance.

    Destroying your appearance to some is enhancing it to others, don't generalize every stamina or roleplay vamp.

    Stamina vamp here that got hit with the nerf to Dark Stalker. I'm hoping the Devs can be convinced to change their minds about this change. It was an unnecessary change, IMO.

    How? They still get dark stalker if they have high vampirism (you know, like every vamp passive is requiring)

    The vampire stealth speed was so overpowered that vampires need to be fully starved to even have it now? It made no sense at all for that passive to only be available at the last stage of vampirism.
    PS4 Pro NA
  • bryanhaas
    bryanhaas
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    MacCait wrote: »
    Link to where this is nerfed. Cant see in patch notes.

    Vamps where already over-nerfed in my opinion. This will hurt :(

    Here's the Link but I'll just post the entirety of vampire changes too.
    Combat & Gameplay
    General
      World
      • Vampire
        • Dark Stalker: This passive ability now only functions when you are in Vampire Stage 4.
        • Drain Essence: This ability and its morphs now tick 3 times over their channel durations, down from 4, but their damage per tick has been increased and they now restore 20% of your missing health per tick to compensate.
        • Mist Form:
          • This ability and its morphs now remove previously applied snares and immobilizations, in addition to making you immune to any new ones while active.
          • Increased the cost of this ability and its morphs by approximately 5%.
          • Updated the tooltip for this ability and its morphs to indicate it has always disabled your Magicka Recovery while active.
        • Poison Mist (Mist Form morph):
          • Renamed this morph to Baleful Mist.
          • In addition to the changes made to the base ability, this morph now ticks and deals damage every second instead of every 1.5 seconds, causing it to deal damage 1 additional time over its duration.
          • This morph now deals Magic Damage instead of Poison Damage.
        • Supernatural Recovery: This passive ability no longer requires a Vampire ability to be slotted, and now only functions when you are in Vampire Stage 2 or higher.
        • Undeath: This passive ability now only functions when you are in Vampire Stage 3 or higher.
        • Vampirism:
          • Increased the timer to advance each Vampire Stage to 6 hours from 30 minutes, but casting any Vampire ability will advance this timer by 30 minutes. Feeding as a Vampire will continue to lower your Vampire Stage by 1.
          • Vampire Stage benefits and penalties are now as follows:
            • Stage 1: 0% Flame Damage taken, 0% Vampire Ability cost reduction, 0% Health Recovery reduction
            • Stage 2: 15% Flame Damage taken, 7% Vampire Ability cost reduction, 25% Health Recovery reduction
            • Stage 3: 20% Flame Damage taken, 14% Vampire Ability cost reduction, 50% Health Recovery reduction
            • Stage 4: 25% Flame Damage taken, 21% Vampire Ability cost reduction, 75% Health Recovery reduction


      From a RP and a play side that all looks awesome, can't wait to try it out.
      PS4 NA AD GM formerly known as GM of "The Children of the Void"

      9 trait crafter I do all the things (Yes I mean ALL the things ;0).

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    • Masstershake
      Masstershake
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      My Nightblade vampire as a tank got HUGE buffs and will always be in stage 1. I am stoked.

      My same Nightblade vampire as dps got the same buffs but will always be in stage 4.

      they had to put a trade-off between stage-1 and stage 4 and I believe this is a fair trade-off

      Meatwad gets the honeys G.
    • dsalter
      dsalter
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      dislike that dark stalker is stage 4 exclusive, really stabs at my stam stealth build :(
      PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

      EU - [Arch Mage Dave] Altmer Sorcerer
      Fight back at the crates and boxes, together we can change things.

    • Jsmalls
      Jsmalls
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      @ParaNostram

      Yeah nerf to vampirism and werewolves especially since fighter guilds abilities no longer gives more extra bonus to you guys, yup another nerf right.

      I don't get why people in this thread believe FG skills do less damage to vamps:
      Skilled Tracker: Redesigned this passive ability so it now increases all damage dealt with Fighters Guild abilities by 20% against Undead, Daedra, and Werewolves. Fighters Guild abilities no longer innately have a bonus to Undead, Daedra, and Werewolves without this passive ability.
      @ParaNostram

      Yeah nerf to vampirism and werewolves especially since fighter guilds abilities no longer gives more extra bonus to you guys, yup another nerf right.

      I don't get why people in this thread believe FG skills do less damage to vamps:
      Skilled Tracker: Redesigned this passive ability so it now increases all damage dealt with Fighters Guild abilities by 20% against Undead, Daedra, and Werewolves. Fighters Guild abilities no longer innately have a bonus to Undead, Daedra, and Werewolves without this passive ability.

      Because people are dumb and can't read.

      FG abilities used to do 60% more damage to undead ON TOP of their 9% weapon/spell damage increase with all attacks.

      FG abilities versus undead did indeed get nerfed from 60% to 20%.

      As a vampire I'm very happy about that change.

      (Granted taking into consideration that they are no longer magic damage etc there is the potential 25% champion point buff)

      That being said that's still 45% versus 60% and not everyone will have that 25% bonus.
    • MaxwellC
      MaxwellC
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      @dimensional
      Maybe you should test it and read just what @jyates214b14_ESO pointed out for you :)
      不動の Steadfast - Unwavering
      XBL Gamer Tag - Maxwell
      XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
      XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
      PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
      Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
      Coined by Maxwel
      l
    • dimensional
      dimensional
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      Tholian1 wrote: »
      Certain vampires were buffed others nerfed. The ones that follow the meta of starving yourself to power got buffed.
      The few stamina or roleplay vamps left got hit hard since it was the dark stalker that made it worth being a vamp and you can only have that now while destroying your appearance.

      Destroying your appearance to some is enhancing it to others, don't generalize every stamina or roleplay vamp.

      Stamina vamp here that got hit with the nerf to Dark Stalker. I'm hoping the Devs can be convinced to change their minds about this change. It was an unnecessary change, IMO.

      I'm a stam vampire too and I prefer the lvl 4,. I can see why the change was made, it's not unnecessary IMO.
    • Tholian1
      Tholian1
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      Tholian1 wrote: »
      Certain vampires were buffed others nerfed. The ones that follow the meta of starving yourself to power got buffed.
      The few stamina or roleplay vamps left got hit hard since it was the dark stalker that made it worth being a vamp and you can only have that now while destroying your appearance.

      Destroying your appearance to some is enhancing it to others, don't generalize every stamina or roleplay vamp.

      Stamina vamp here that got hit with the nerf to Dark Stalker. I'm hoping the Devs can be convinced to change their minds about this change. It was an unnecessary change, IMO.

      I'm a stam vampire too and I prefer the lvl 4,. I can see why the change was made, it's not unnecessary IMO.

      Please explain why you feel that way. I would like to know why you feel that the stealth speed needs to only be available with the debuffs.
      PS4 Pro NA
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