TX12001rwb17_ESO wrote: »On the plus side my Drain spell does nearly 2k more damage.
5.7k damage each second for 3 seconds and it heals me for 20% of my maximum health each tick.ParaNostram wrote: »TX12001rwb17_ESO wrote: »On the plus side my Drain spell does nearly 2k more damage.
What's the total damage and how long is the channel?
Link to where this is nerfed. Cant see in patch notes.
Vamps where already over-nerfed in my opinion. This will hurt
ZOS_GinaBruno wrote: »Combat & Gameplay
GeneralWorld
- Vampire
- Dark Stalker: This passive ability now only functions when you are in Vampire Stage 4.
- Drain Essence: This ability and its morphs now tick 3 times over their channel durations, down from 4, but their damage per tick has been increased and they now restore 20% of your missing health per tick to compensate.
- Mist Form:
- This ability and its morphs now remove previously applied snares and immobilizations, in addition to making you immune to any new ones while active.
- Increased the cost of this ability and its morphs by approximately 5%.
- Updated the tooltip for this ability and its morphs to indicate it has always disabled your Magicka Recovery while active.
- Poison Mist (Mist Form morph):
- Renamed this morph to Baleful Mist.
- In addition to the changes made to the base ability, this morph now ticks and deals damage every second instead of every 1.5 seconds, causing it to deal damage 1 additional time over its duration.
- This morph now deals Magic Damage instead of Poison Damage.
- Supernatural Recovery: This passive ability no longer requires a Vampire ability to be slotted, and now only functions when you are in Vampire Stage 2 or higher.
- Undeath: This passive ability now only functions when you are in Vampire Stage 3 or higher.
- Vampirism:
- Increased the timer to advance each Vampire Stage to 6 hours from 30 minutes, but casting any Vampire ability will advance this timer by 30 minutes. Feeding as a Vampire will continue to lower your Vampire Stage by 1.
- Vampire Stage benefits and penalties are now as follows:
- Stage 1: 0% Flame Damage taken, 0% Vampire Ability cost reduction, 0% Health Recovery reduction
- Stage 2: 15% Flame Damage taken, 7% Vampire Ability cost reduction, 25% Health Recovery reduction
- Stage 3: 20% Flame Damage taken, 14% Vampire Ability cost reduction, 50% Health Recovery reduction
- Stage 4: 25% Flame Damage taken, 21% Vampire Ability cost reduction, 75% Health Recovery reduction
Burning_Talons wrote: »If you dont stay stage 4 you are doing it wrong even before the update. And if you are a Vamp in Dungeons you are doing it wrong
And the issue here is...?YurtTheSilentChief wrote: »With all the snares in this patch( especially, the snareplars) we need to use mist form more often.