Increased the timer to advance each Vampire Stage to 6 hours from 30 minutes, but casting any Vampire ability will advance this timer by 30 minutes. Feeding as a Vampire will continue to lower your Vampire Stage by 1.
Bandit1215 wrote: »You're crazy!! Mist form is basically magicka shuffle with bonus move speed on top of it, you always get bonus recovery and DB and FG abilities no longer do bonus damage to you!!! Yiu should be praising zenimax
Oh yes, and be uber tanking, and insta killing and oh, NO SPEEDLIMIT, yeah......LBxFinalDeath wrote: »A buff they could give WW to even out the playing field is make all WW attacks go through shields (magical, not the extra armor piece "weapon" shield).
Stam builds could use this while all the Magicka builds can use the new shields.
Anyways the dark stalker change is gonna make the stam builds who used Vamp for the extra speed in stealth stop using it....so its technically a nerf for them.
nikolaj.lemcheb16_ESO wrote: »Certain vampires were buffed others nerfed. The ones that follow the meta of starving yourself to power got buffed.
The few stamina or roleplay vamps left got hit hard since it was the dark stalker that made it worth being a vamp and you can only have that now while destroying your appearance.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Enraged_Tiki_Torch wrote: »Dark Stalker? WTF is that? They got buffed overall but the most OP build exploiting Vampire got nerfed. Rightfully so though.
Increased the timer to advance each Vampire Stage to 6 hours from 30 minutes, but casting any Vampire ability will advance this timer by 30 minutes. Feeding as a Vampire will continue to lower your Vampire Stage by 1.
This makes me very happy - half an hour for stage 1 just wasn't long enough, and my vampires look so much better at stage 1!
MaxwellCrystal wrote: »@ParaNostram
Yeah nerf to vampirism and werewolves especially since fighter guilds abilities no longer gives more extra bonus to you guys, yup another nerf right.
Skilled Tracker: Redesigned this passive ability so it now increases all damage dealt with Fighters Guild abilities by 20% against Undead, Daedra, and Werewolves. Fighters Guild abilities no longer innately have a bonus to Undead, Daedra, and Werewolves without this passive ability.
r.jan_emailb16_ESO wrote: »MaxwellCrystal wrote: »@ParaNostram
Yeah nerf to vampirism and werewolves especially since fighter guilds abilities no longer gives more extra bonus to you guys, yup another nerf right.
I don't get why people in this thread believe FG skills do less damage to vamps:Skilled Tracker: Redesigned this passive ability so it now increases all damage dealt with Fighters Guild abilities by 20% against Undead, Daedra, and Werewolves. Fighters Guild abilities no longer innately have a bonus to Undead, Daedra, and Werewolves without this passive ability.
dimensional wrote: »nikolaj.lemcheb16_ESO wrote: »Certain vampires were buffed others nerfed. The ones that follow the meta of starving yourself to power got buffed.
The few stamina or roleplay vamps left got hit hard since it was the dark stalker that made it worth being a vamp and you can only have that now while destroying your appearance.
Destroying your appearance to some is enhancing it to others, don't generalize every stamina or roleplay vamp.
ParaNostram wrote: »Yeah, no way to spin this, this patch is a nerf. Abilities are still worthless, and now we have to be fully starved for the mediocre passives with one actually good passive. ZOS, why? Why must you nerf us? Do you just hate vampires?
dimensional wrote: »nikolaj.lemcheb16_ESO wrote: »Certain vampires were buffed others nerfed. The ones that follow the meta of starving yourself to power got buffed.
The few stamina or roleplay vamps left got hit hard since it was the dark stalker that made it worth being a vamp and you can only have that now while destroying your appearance.
Destroying your appearance to some is enhancing it to others, don't generalize every stamina or roleplay vamp.
Stamina vamp here that got hit with the nerf to Dark Stalker. I'm hoping the Devs can be convinced to change their minds about this change. It was an unnecessary change, IMO.
Burning_Talons wrote: »If you dont stay stage 4 you are doing it wrong even before the update. And if you are a Vamp in Dungeons you are doing it wrong
notimetocare wrote: »dimensional wrote: »nikolaj.lemcheb16_ESO wrote: »Certain vampires were buffed others nerfed. The ones that follow the meta of starving yourself to power got buffed.
The few stamina or roleplay vamps left got hit hard since it was the dark stalker that made it worth being a vamp and you can only have that now while destroying your appearance.
Destroying your appearance to some is enhancing it to others, don't generalize every stamina or roleplay vamp.
Stamina vamp here that got hit with the nerf to Dark Stalker. I'm hoping the Devs can be convinced to change their minds about this change. It was an unnecessary change, IMO.
How? They still get dark stalker if they have high vampirism (you know, like every vamp passive is requiring)
Silver_Strider wrote: »Link to where this is nerfed. Cant see in patch notes.
Vamps where already over-nerfed in my opinion. This will hurt
Here's the Link but I'll just post the entirety of vampire changes too.ZOS_GinaBruno wrote: »Combat & Gameplay
GeneralWorld
- Vampire
- Dark Stalker: This passive ability now only functions when you are in Vampire Stage 4.
- Drain Essence: This ability and its morphs now tick 3 times over their channel durations, down from 4, but their damage per tick has been increased and they now restore 20% of your missing health per tick to compensate.
- Mist Form:
- This ability and its morphs now remove previously applied snares and immobilizations, in addition to making you immune to any new ones while active.
- Increased the cost of this ability and its morphs by approximately 5%.
- Updated the tooltip for this ability and its morphs to indicate it has always disabled your Magicka Recovery while active.
- Poison Mist (Mist Form morph):
- Renamed this morph to Baleful Mist.
- In addition to the changes made to the base ability, this morph now ticks and deals damage every second instead of every 1.5 seconds, causing it to deal damage 1 additional time over its duration.
- This morph now deals Magic Damage instead of Poison Damage.
- Supernatural Recovery: This passive ability no longer requires a Vampire ability to be slotted, and now only functions when you are in Vampire Stage 2 or higher.
- Undeath: This passive ability now only functions when you are in Vampire Stage 3 or higher.
- Vampirism:
- Increased the timer to advance each Vampire Stage to 6 hours from 30 minutes, but casting any Vampire ability will advance this timer by 30 minutes. Feeding as a Vampire will continue to lower your Vampire Stage by 1.
- Vampire Stage benefits and penalties are now as follows:
- Stage 1: 0% Flame Damage taken, 0% Vampire Ability cost reduction, 0% Health Recovery reduction
- Stage 2: 15% Flame Damage taken, 7% Vampire Ability cost reduction, 25% Health Recovery reduction
- Stage 3: 20% Flame Damage taken, 14% Vampire Ability cost reduction, 50% Health Recovery reduction
- Stage 4: 25% Flame Damage taken, 21% Vampire Ability cost reduction, 75% Health Recovery reduction
r.jan_emailb16_ESO wrote: »MaxwellCrystal wrote: »@ParaNostram
Yeah nerf to vampirism and werewolves especially since fighter guilds abilities no longer gives more extra bonus to you guys, yup another nerf right.
I don't get why people in this thread believe FG skills do less damage to vamps:Skilled Tracker: Redesigned this passive ability so it now increases all damage dealt with Fighters Guild abilities by 20% against Undead, Daedra, and Werewolves. Fighters Guild abilities no longer innately have a bonus to Undead, Daedra, and Werewolves without this passive ability.
dimensional wrote: »r.jan_emailb16_ESO wrote: »MaxwellCrystal wrote: »@ParaNostram
Yeah nerf to vampirism and werewolves especially since fighter guilds abilities no longer gives more extra bonus to you guys, yup another nerf right.
I don't get why people in this thread believe FG skills do less damage to vamps:Skilled Tracker: Redesigned this passive ability so it now increases all damage dealt with Fighters Guild abilities by 20% against Undead, Daedra, and Werewolves. Fighters Guild abilities no longer innately have a bonus to Undead, Daedra, and Werewolves without this passive ability.
Because people are dumb and can't read.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
dimensional wrote: »nikolaj.lemcheb16_ESO wrote: »Certain vampires were buffed others nerfed. The ones that follow the meta of starving yourself to power got buffed.
The few stamina or roleplay vamps left got hit hard since it was the dark stalker that made it worth being a vamp and you can only have that now while destroying your appearance.
Destroying your appearance to some is enhancing it to others, don't generalize every stamina or roleplay vamp.
Stamina vamp here that got hit with the nerf to Dark Stalker. I'm hoping the Devs can be convinced to change their minds about this change. It was an unnecessary change, IMO.
dimensional wrote: »dimensional wrote: »nikolaj.lemcheb16_ESO wrote: »Certain vampires were buffed others nerfed. The ones that follow the meta of starving yourself to power got buffed.
The few stamina or roleplay vamps left got hit hard since it was the dark stalker that made it worth being a vamp and you can only have that now while destroying your appearance.
Destroying your appearance to some is enhancing it to others, don't generalize every stamina or roleplay vamp.
Stamina vamp here that got hit with the nerf to Dark Stalker. I'm hoping the Devs can be convinced to change their minds about this change. It was an unnecessary change, IMO.
I'm a stam vampire too and I prefer the lvl 4,. I can see why the change was made, it's not unnecessary IMO.