vlaskov1tz wrote: »It's proven that those so called casuals used to pledge much more $ than hardcore players. Why should they penalize players who bring them much more income? R U MAD?
If it's proven, show me the proof.
If Joe Bloggs types* claim to only be able to play the game for an hour a month because they "have a life", why does it matter so much to them, with their nice life and advantages, if players who put more time and effort into a video game because they have nothing better to do end up better at it than they are?
*EDIT: Probably ought to clarify, "Joe Bloggs" is UK English slang for an ordinary average person. It's not a reference to an actual person or rude, it just means a sort of everyday average guy.
vlaskov1tz wrote: »vlaskov1tz wrote: »It's proven that those so called casuals used to pledge much more $ than hardcore players. Why should they penalize players who bring them much more income? R U MAD?
If it's proven, show me the proof.
If Joe Bloggs types* claim to only be able to play the game for an hour a month because they "have a life", why does it matter so much to them, with their nice life and advantages, if players who put more time and effort into a video game because they have nothing better to do end up better at it than they are?
*EDIT: Probably ought to clarify, "Joe Bloggs" is UK English slang for an ordinary average person. It's not a reference to an actual person or rude, it just means a sort of everyday average guy.
Try google for proof, make some research. I'm sure uncle google won't bite.
You are talking about extreme casualism which is rare, same as extreme hardcorism. There are loads of casual players who play much more, trust me. And still at the end of the day the skill is what matters. If you need dozens of CP advantage to kill someone then there is a much room for improvement. I highly support for rewarding most active playerbase, but making huge gaps between new players and elite is just unfair, especially in PVP orientated environment.
vlaskov1tz wrote: »vlaskov1tz wrote: »It's proven that those so called casuals used to pledge much more $ than hardcore players. Why should they penalize players who bring them much more income? R U MAD?
If it's proven, show me the proof.
If Joe Bloggs types* claim to only be able to play the game for an hour a month because they "have a life", why does it matter so much to them, with their nice life and advantages, if players who put more time and effort into a video game because they have nothing better to do end up better at it than they are?
*EDIT: Probably ought to clarify, "Joe Bloggs" is UK English slang for an ordinary average person. It's not a reference to an actual person or rude, it just means a sort of everyday average guy.
Try google for proof, make some research. I'm sure uncle google won't bite.
You are talking about extreme casualism which is rare, same as extreme hardcorism. There are loads of casual players who play much more, trust me. And still at the end of the day the skill is what matters. If you need dozens of CP advantage to kill someone then there is a much room for improvement. I highly support for rewarding most active playerbase, but making huge gaps between new players and elite is just unfair, especially in PVP orientated environment.
We're not talking about whether you need more CP to kill someone - I don't even do PvP for crying out loud. I just don't like being held back in my own character progression over and over because of people who play only occasionally - and have them cry about it if I have more CP than they do.
If I liked to play tennis and put in 20 hours a week practicing and got fairly good at it, I would not be held back by having my ankles shackled together whilst playing until everyone else who played tennis occasionally caught up to the amount of time I had put in to playing tennis. We'd all agree that would be ludicrous.
Also if someone says that something is "proven", it is up to them to provide research backing up that claim, you can't just tell someone that and tell them to "google it" when challenged on it.
I think that the lack of a cap increase is absurd. Motivated casual players have had every opportunity to catch up by now. I want to see a higher cap for greater build diversity.