bowmanz607 wrote: »We just view it differently. ,again I would rather see more diversity for a build within one skill. For instance, when running a Stam build the choice between the type of dawn breaker I like or as a MG the choice of the type of meteor I would use. It also makes more sense lore wise for the guilds to specialize in one area. I just prefer that style of diversity over splitting all the skills in half and saying you get this morph and you get that morph. Then you have to build around the morph type as opposed to having options as to which morph you would like.
Refuse2GrowUp wrote: »bowmanz607 wrote: »We just view it differently. ,again I would rather see more diversity for a build within one skill. For instance, when running a Stam build the choice between the type of dawn breaker I like or as a MG the choice of the type of meteor I would use. It also makes more sense lore wise for the guilds to specialize in one area. I just prefer that style of diversity over splitting all the skills in half and saying you get this morph and you get that morph. Then you have to build around the morph type as opposed to having options as to which morph you would like.
While I agree with your view on diversity, this isn't an issue of options. This is more an issue of skill line purpose. Fighters Guild skill line is a counter undead/deadra skill line. You cannot cut magicka out and make it so that they cannot deal the extra damage to undead and deadra just to give stam a morph option no one will use (or rather most will rarely use, since Flawless gives a passive 5% boost to weapon damage). It is not right for the devs to make it so that magicka can no longer deal increased damage to undead and deadra while at the same time buffing stamina much more than the Mage Guild skill line buffs magicka --- and this is coming from someone who plays stamina toons. That is not how you balance a game.
lassitershawn wrote: »You took an incredibly useful skill away from magicka builds here and replaced it with one that most stamina builds still will not use (because Flawless Dawnbreaker provides the passive damage increase). Make one morph of Meteor do physical damage (name it Giant Asteroid or something), and keep Dawnbreaker of Smiting as magic damage. Provides more variety for both stamina and magicka, and can anyone say that is really a bad thing?
Refuse2GrowUp wrote: »bowmanz607 wrote: »We just view it differently. ,again I would rather see more diversity for a build within one skill. For instance, when running a Stam build the choice between the type of dawn breaker I like or as a MG the choice of the type of meteor I would use. It also makes more sense lore wise for the guilds to specialize in one area. I just prefer that style of diversity over splitting all the skills in half and saying you get this morph and you get that morph. Then you have to build around the morph type as opposed to having options as to which morph you would like.
While I agree with your view on diversity, this isn't an issue of options. This is more an issue of skill line purpose. Fighters Guild skill line is a counter undead/deadra skill line. You cannot cut magicka out and make it so that they cannot deal the extra damage to undead and deadra just to give stam a morph option no one will use (or rather most will rarely use, since Flawless gives a passive 5% boost to weapon damage). It is not right for the devs to make it so that magicka can no longer deal increased damage to undead and deadra while at the same time buffing stamina much more than the Mage Guild skill line buffs magicka --- and this is coming from someone who plays stamina toons. That is not how you balance a game.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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Who the hell is going to use Smiting now?
Stamina users will pick Flawless because that slot bonus (affecting everything that you do) outweighs whatever extra damage the ultimate itself does.
And Magicka users would have no use for Smiting because now it hits like a wet noodle.
It's ridiculous. This isn't a buff to stam--it's making one of the morphs unviable and undesirable for anyone.
LeifErickson wrote: »Who the hell is going to use Smiting now?
Stamina users will pick Flawless because that slot bonus (affecting everything that you do) outweighs whatever extra damage the ultimate itself does.
And Magicka users would have no use for Smiting because now it hits like a wet noodle.
It's ridiculous. This isn't a buff to stam--it's making one of the morphs unviable and undesirable for anyone.
Speak for yourself. I am a stam NB and plan to use Dawnbreaker of Smiting on my back bar with Incapacitating strike on my front bar. Both morphs have great uses for different stamina setups and just because you don't think this one will be good, doesn't mean that no one will use it.
Refuse2GrowUp wrote: »Why does everything turn into a magicka vs stamina debate?! This isn't one versus the other
I am glad they are giving stamina love (I play both stam and mag). However, FG is not a stamina line but a counter undead line. They need to make Smiting a magicka morph and they need to add spell damage to the revised Slayer passive. Otherwise magicka toons will lose all extra damage vs undead, deadra, and werewolves, and that effects not only PvP but PvE also as numerous dungeons and content is undead.
bowmanz607 wrote: »Refuse2GrowUp wrote: »bowmanz607 wrote: »We just view it differently. ,again I would rather see more diversity for a build within one skill. For instance, when running a Stam build the choice between the type of dawn breaker I like or as a MG the choice of the type of meteor I would use. It also makes more sense lore wise for the guilds to specialize in one area. I just prefer that style of diversity over splitting all the skills in half and saying you get this morph and you get that morph. Then you have to build around the morph type as opposed to having options as to which morph you would like.
While I agree with your view on diversity, this isn't an issue of options. This is more an issue of skill line purpose. Fighters Guild skill line is a counter undead/deadra skill line. You cannot cut magicka out and make it so that they cannot deal the extra damage to undead and deadra just to give stam a morph option no one will use (or rather most will rarely use, since Flawless gives a passive 5% boost to weapon damage). It is not right for the devs to make it so that magicka can no longer deal increased damage to undead and deadra while at the same time buffing stamina much more than the Mage Guild skill line buffs magicka --- and this is coming from someone who plays stamina toons. That is not how you balance a game.
So perhaps move that passive to world skill line???
Strider_Roshin wrote: »This is now going to be on all of my stamina characters. Magicka has meteor, stamina has Dawnbreaker. Finally, stamina has something good to use as an ultimate.

Wow..... 90% of the morphs of class skill and guild skills in this game were magicka based. Even after these changes, most likely magicka still retains 70% or more of the class skill morphs.... They take away one little toy and you guys start whining... Come on guys. There are like tons of other magicka ults to choose from.... All stamina gets is incapacitating strike, DB, leap..... Is that too much? Sheesh.
The same reason as why whip dosent get a stam morph applies to DB. Flawless DB is PvE and DB of smiting is for PvP. Both should be stamina cos they are used by different groups of stam builds in different conditions.
AzraelKrieg wrote: »
Sure. As soon as Magicka builds have Magicka based Roll Dodge/Block/Sprint/Break-Free/Stealth.
Until that happens, @ZOS_GinaBruno please revert the change to Dawnbreaker of Smiting. This is a major PVP ultimate that Magicka builds are accustomed to having access to.
Refuse2GrowUp wrote: »bowmanz607 wrote: »We just view it differently. ,again I would rather see more diversity for a build within one skill. For instance, when running a Stam build the choice between the type of dawn breaker I like or as a MG the choice of the type of meteor I would use. It also makes more sense lore wise for the guilds to specialize in one area. I just prefer that style of diversity over splitting all the skills in half and saying you get this morph and you get that morph. Then you have to build around the morph type as opposed to having options as to which morph you would like.
While I agree with your view on diversity, this isn't an issue of options. This is more an issue of skill line purpose. Fighters Guild skill line is a counter undead/deadra skill line. You cannot cut magicka out and make it so that they cannot deal the extra damage to undead and deadra just to give stam a morph option no one will use (or rather most will rarely use, since Flawless gives a passive 5% boost to weapon damage). It is not right for the devs to make it so that magicka can no longer deal increased damage to undead and deadra while at the same time buffing stamina much more than the Mage Guild skill line buffs magicka --- and this is coming from someone who plays stamina toons. That is not how you balance a game.
Refuse2GrowUp wrote: »
Magicka should not be disadvantaged in PvE as a means to buff stamina. It truly is as simple as keeping Smiting magic dmg and adding spell dmg to the Slayer passive.
contact.opiumb16_ESO wrote: »
whatever you think, it is not right to take away magicka users' access to bonus dmg to daedra/undead which has been in the game since forever. all in a (half assed) effort to give something to stam users. Yeah you may be the one person who would take new smiting over flawless for the passive increase to wep dmg. And fyi i have rerolled stam chars and i love it, i still think that smiting should be magicka and flawless physical. If you want a physical meteor then have it. that is more balanced than the way it is now.. Even better make both meteor and dawnbreaker (either morph of either two) scale of which o f your stats is higher sd or wd. This is by far the best way, takes nothing away from anyone - except the fighters guild passive needs to add spell dmg as well as wep dmg.
Refuse2GrowUp wrote: »Why does everything turn into a magicka vs stamina debate?! This isn't one versus the other
I am glad they are giving stamina love (I play both stam and mag). However, FG is not a stamina line but a counter undead line. They need to make Smiting a magicka morph and they need to add spell damage to the revised Slayer passive. Otherwise magicka toons will lose all extra damage vs undead, deadra, and werewolves, and that effects not only PvP but PvE also as numerous dungeons and content is undead.
Have you even read the patch notes?? FG is completly revised, it is now a nearly complete stamina skill line, with little extras against undead and deadra. They Removed most of the effects that went against Undead and Deadra. If you want a cheap ultimate, go and use on of your class, each class has a cheap magika ult, except dks, dks have a cheap stamina ult, lol.
On a side nothe, i dont belive MagDKs wont ever use something beside there banner.
Back to my main point: Mage Guild was always a Magika skill tree and now, its fair that the stamina player get there own additinal FULL skilltree as well, instead of a half assed, good for both ressources, tree.