Kippesnikke wrote: »l2p issues here
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
strikeback1247 wrote: »Maybe we should nerf wayrest sewers as well
CaptainVenom wrote: »Vet City of Ash (Gold Challenge) is okay. You can beat it even with some unusual builds, as long as the healer knows what he's/she's doing (I beat it once with a Nightblade Orc as healer). However, Vet ICP and WGT are ridiculously difficult. Those two dungeons force you to go full dps, thus breaking one of the most awesome things Elder Scrolls games have: the opportunity to create a gameplay the way you want. I really love debuff/dps builds, but it would never work on any of those said dungeons, for example, and it's REALLY frustrating. So yes, vet ICP and WGT need a nerf.
jamesharv2005ub17_ESO wrote: »Why not? More people will be able to complete it.
CaptainVenom wrote: »Vet City of Ash (Gold Challenge) is okay. You can beat it even with some unusual builds, as long as the healer knows what he's/she's doing (I beat it once with a Nightblade Orc as healer). However, Vet ICP and WGT are ridiculously difficult. Those two dungeons force you to go full dps, thus breaking one of the most awesome things Elder Scrolls games have: the opportunity to create a gameplay the way you want. I really love debuff/dps builds, but it would never work on any of those said dungeons, for example, and it's REALLY frustrating. So yes, vet ICP and WGT need a nerf.
only thing that needs nerfing is magicka sorc and magica det soul tether visious death combo :<
CaptainVenom wrote: »Vet City of Ash (Gold Challenge) is okay. You can beat it even with some unusual builds, as long as the healer knows what he's/she's doing (I beat it once with a Nightblade Orc as healer). However, Vet ICP and WGT are ridiculously difficult. Those two dungeons force you to go full dps, thus breaking one of the most awesome things Elder Scrolls games have: the opportunity to create a gameplay the way you want. I really love debuff/dps builds, but it would never work on any of those said dungeons, for example, and it's REALLY frustrating. So yes, vet ICP and WGT need a nerf.
lolo_01b16_ESO wrote: »Why are we not allowed to have a single dungeon that poses a challenge? Sure, we have MoL, but I can't always get 12 people together, so it would be nice to have some difficult dungeons aswell.
Or maybe introduce a nightmare mode for those players who like theorycrafting and optimizing their character.
jamesharv2005ub17_ESO wrote: »Why not? More people will be able to complete it.
By mediocre DPS I mean around 15k.