you are probably over dpsing the boss tank him in front of the portal do steady dps as soon as adds spawn focus them then back to the boss at 50% use ultimates as a harvester spawns then repeat.RedRoomGaming wrote: »White gold tower is probably the easiest of them all lol. vICP we cannot get past first boss because we do not know the mechanics yet. If people actually got used to the mechanics instead of crying nerf all the damn time it would be easier.
the adds spawn at boss health %'s so to much dps results in getting overwhelmed
RedRoomGaming wrote: »you are probably over dpsing the boss tank him in front of the portal do steady dps as soon as adds spawn focus them then back to the boss at 50% use ultimates as a harvester spawns then repeat.RedRoomGaming wrote: »White gold tower is probably the easiest of them all lol. vICP we cannot get past first boss because we do not know the mechanics yet. If people actually got used to the mechanics instead of crying nerf all the damn time it would be easier.
the adds spawn at boss health %'s so to much dps results in getting overwhelmed
I got the bosses mixed up. I meant the ones with the elite atronach spawns. We just haven't got the rhythm of throwing the bombs at the correct time and dps if you get me.
Bigevilpeter wrote: »No they need to be nerfed a bit, I shouldnt have to grind 500 cp and get full perfect yellow gear in order to be able to play the DLC I payed for!!!
@ZOS_Finn, @ZOS_GinaBruno , @ZOS Please don't just listen to elitists, I already almost have full yellow gear and 300 cp, but can't finish VWGT and VICP and barely able to finish CoA.
This will discourage many players from even trying the DLC and the normal mode of them is completely pointless no reason or reward to play them at all!!
Rugz_Maulgoth wrote: »ZoS hasn't stated how much they are going to be rebalancing things, but I do respect their decision, they've got the numbers.
Blackleopardex wrote: »The vet dungeons are to easy!
The problem with adding more difficulties to dungeons is that the people that can't do vet mode now, will complain that they can't do the new harder difficulty.
I don't see why they go with the "everyone have to be able to do it' policy. Because where is the challenge? Where is the learning curve? Whats the point at getting good at the game? Where is the competition? Let me ask this to make a point: Do they "nerf" Tour-De-France because not everyone can complete it? No. That would be really silly wouldn't it? Maybe a poor comparison but the point is, if you put less time and effort into a game, don't expect do be able to complete everything.https://www.youtube.com/watch?v=3NqTk6cAPmw
you are wearing armour and using skills thats something only toxic elite players do
Bigevilpeter wrote: »No they need to be nerfed a bit, I shouldnt have to grind 500 cp and get full perfect yellow gear in order to be able to play the DLC I payed for!!!
@ZOS_Finn, @ZOS_GinaBruno , @ZOS Please don't just listen to elitists, I already almost have full yellow gear and 300 cp, but can't finish VWGT and VICP and barely able to finish CoA.
This will discourage many players from even trying the DLC and the normal mode of them is completely pointless no reason or reward to play them at all!!
...alright, let's try not to turn this into another Casual vs Elitist War thread please. I know a lot of you folks are upset, so am I, but just this one thread let's try to be constructive XD
ESO obviously has a very large...let's say "not hardcore" playerbase(avoiding saying "casual" to avoid sounding condescending-.-). It's a fact. So obviously all the content in the game cannot be catered to the (relatively) few hardcore folks out there. That's okay. Thing is, we, as a community, have to try to find some compromises now. We can't just jump down people's throats for wanting an easier time in a dungeon because it's not helping. And you, the guys who want to have an easier time in the dungeons can't jump down our throats for wanting to have some fun and challenge.
Let's talk about what we can/could possibly do to help the issue instead. Some people find those dungeons too challenging. Alright. Then let's try to help folks learn so they can overcome that challenge and feel accomplished for it.
@ZOS, please give us the chance. Let's work on this together. Endless nerfs aren't the answer.
By the way, the sheer number of the players who state they're unable to complete the content then refuse to talk about their build or accept advice or anything is amazing>.< Don't you guys want to improve? Overcome that challenge? It is very possible. You can do it. You just need to try. You don't need gold gear or CP or top endgame team to do it, I assure you.
Why don't you ask for help instead of a nerf?
Clarkieson wrote: »wanna add my voice to this thread
These nerfs are the most disappointing news i have heard about this game. the game has some very difficult content and so it should do.
nerfs just make the game die out quicker as content becomes just too easy and no one likes too many walks in the park. Zos should just leave it alone or nerf everything together.
Nerf VMSA and nerf VDSA if you nerf the dungeons or the cry babies will just cry nerf when they cannot beat the really hard content.
it also removes alot of fun times taking new player through the dungeons the struggle on, it is a joy to hear some peoples reactions when they clear a dungeon for the first time, or get a hat they have never had before i actually enjoy guiding people through things like that and now ZOS are going to destroy that.
it will mean that experienced players will not want to do this anymore and that is really going to destroy PVE dungeons especially now you just buy your monster helmet from the pvp vendor.
If this happens it will be time to move on, the DB dlc looks like it will have no new dungeon or trial so the end is in sight i’m afraid. such a pity as this game had so much going for it, despite its failings.
Clarkieson wrote: »wanna add my voice to this thread
These nerfs are the most disappointing news i have heard about this game. the game has some very difficult content and so it should do.
nerfs just make the game die out quicker as content becomes just too easy and no one likes too many walks in the park. Zos should just leave it alone or nerf everything together.
Nerf VMSA and nerf VDSA if you nerf the dungeons or the cry babies will just cry nerf when they cannot beat the really hard content.
it also removes alot of fun times taking new player through the dungeons the struggle on, it is a joy to hear some peoples reactions when they clear a dungeon for the first time, or get a hat they have never had before i actually enjoy guiding people through things like that and now ZOS are going to destroy that.
it will mean that experienced players will not want to do this anymore and that is really going to destroy PVE dungeons especially now you just buy your monster helmet from the pvp vendor.
If this happens it will be time to move on, the DB dlc looks like it will have no new dungeon or trial so the end is in sight i’m afraid. such a pity as this game had so much going for it, despite its failings.
@Nifty2g , btw, I do like the idea of "Nightmare Mode"(considering how easy, say, Wayrest is these days it's juts begging to be there...) but I'm afraid it wouldn't solve the underlying issue. There would be people unable to complete Nightmare dungeons and they'd want it nerfed.
I mean just look at WGT/ICP - there's NO reason to nerf them. You're literally not missing out on ANYTHING except the challenge and achievement by not doing them.
The quest is shared between vet and nonvet. The mechanics even are also shared so you aren't missing on any cool stuff really.
The gear drops in normal version, albeit in v15 but the difference isn't that huge and honestly, if you cannot complete vet version you're probably not a minimaxer who'd even care for that difference(it's not dismissive or offensive, it's fine. For example I'm not minimaxer enough to gold out half my gear still because I'm cheap(also permanently broke). I know I could technically farm/earn the gold I need for all those gold mats but I can't be bothered so I settle for ~1% less efficiency I get from purple gear. Just like anyone who doesn't want to bother with vet version should settle for v15 gear).
The helm can be bought at the vendor now, and considering the atrocious dungeon RNG you're probably better off buying it there anyway.
Yet they're getting another nerf because...just because. Same would happen to Nightmare mode(let alone if it'd actually drop gold gear, omg! Gods forbid we have that much reward for something a reasonable number of players can't complete!) unfortunately>.< There's a deeper issue here that needs a solution or every remotely challenging addition to the game will keep getting dumbed down because someone can't do it.
SublimeSparo wrote: »@ZOS_Finn can we get some clarification of the rebalancing of the IC dungeons- is this regarding the normal version, the veteran versions or both.
Oreyn_Bearclaw wrote: »My 2 cents.
Here is the underlying problem. Right now, we have 2 difficulty modes. Normal which is a cakewalk, and Vet, which at least with ICP and even WGT, I will admit can be challenging. They certainly were back in the day. Normal provides absolutely no incentive to run it, but Vet drops some of the best gear in the game. This is not limited to these dungeons. Look at VMA, there are two modes: Laughably Easy (no viable end-game gear) and Nightmare (BIS weapons). People get upset, I believe, because they want access to the gear more than anything.
My $.02:
- Better tutorials to explain certain mechanics (stay out of the red, block heavy attacks, interrupt charged attacks, etc.);
- Better death recaps (e.g. "It seems you've died to the Planar's DoT. Try to close the pinion faster next time");
- Have annoying bystander NPCs shouting tips at the players (e.g. "Throw some bombs at those flesh atronachs!");
- Introduce in-game voice communication for PC/Mac (some people still refuse to get TS, plus you need them to connect to your server, etc. With in-game comms, everyone can at least listen to other players).
Bigevilpeter wrote: »No they need to be nerfed a bit, I shouldnt have to grind 500 cp and get full perfect yellow gear in order to be able to play the DLC I payed for!!!
@ZOS_Finn, @ZOS_GinaBruno , @ZOS Please don't just listen to elitists, I already almost have full yellow gear and 300 cp, but can't finish VWGT and VICP and barely able to finish CoA.
This will discourage many players from even trying the DLC and the normal mode of them is completely pointless no reason or reward to play them at all!!