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Alternatives to nerfing vWGT, vICP and vCOA

  • RedRoomGaming
    RedRoomGaming
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    lathbury wrote: »
    White gold tower is probably the easiest of them all lol. vICP we cannot get past first boss because we do not know the mechanics yet. If people actually got used to the mechanics instead of crying nerf all the damn time it would be easier.
    you are probably over dpsing the boss tank him in front of the portal do steady dps as soon as adds spawn focus them then back to the boss at 50% use ultimates as a harvester spawns then repeat.
    the adds spawn at boss health %'s so to much dps results in getting overwhelmed


    I got the bosses mixed up. I meant the ones with the elite atronach spawns. We just haven't got the rhythm of throwing the bombs at the correct time and dps if you get me.
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  • lathbury
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    lathbury wrote: »
    White gold tower is probably the easiest of them all lol. vICP we cannot get past first boss because we do not know the mechanics yet. If people actually got used to the mechanics instead of crying nerf all the damn time it would be easier.
    you are probably over dpsing the boss tank him in front of the portal do steady dps as soon as adds spawn focus them then back to the boss at 50% use ultimates as a harvester spawns then repeat.
    the adds spawn at boss health %'s so to much dps results in getting overwhelmed


    I got the bosses mixed up. I meant the ones with the elite atronach spawns. We just haven't got the rhythm of throwing the bombs at the correct time and dps if you get me.

    ok with this one tank him near the pool and dps untill 60% then he will become immune then focus any atros and throw bombs designate 1 player for each doorway. when he returns you may have another atro spawn use ulti on this and boss basically repeat this pattern.
  • Kwivur
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    No they need to be nerfed a bit, I shouldnt have to grind 500 cp and get full perfect yellow gear in order to be able to play the DLC I payed for!!!

    @ZOS_Finn, @ZOS_GinaBruno , @ZOS Please don't just listen to elitists, I already almost have full yellow gear and 300 cp, but can't finish VWGT and VICP and barely able to finish CoA.

    This will discourage many players from even trying the DLC and the normal mode of them is completely pointless no reason or reward to play them at all!!

    @ZOS_Finn, @ZOS_GinaBruno , @ZOS... Please don't listen to people like this. There is nothing wrong with vWGT, vICP or vCoA. These people need to look at their build and ask guild mates for possible solutions to help make them a better player. Nerfing is not the answer!!

    @Bigevilpeter Maybe you should just wait until you're ready. By ready, I mean, good enough to play those dungeons.
  • ClockworkArc
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    ZoS hasn't stated how much they are going to be rebalancing things, but I do respect their decision, they've got the numbers.

    I failed vICP 3 times before I made it through. Then i succeeded once and then I failed one more time before I got the hang of it and started understanding how to do everything. I do like some of your ideas @Magdalina. Especially the zos created community articles about dungeon intros, practice dummies, and pointing out the issue with lowbies getting caught in the queue finder.

    With aspirational group content, as opposed to having "newbie" or "guide" roles, I think locking specific dungeon queues behind CP is ideal. I pretty much constantly PUG vICP now. It isnt that hard but the dps needs solid numbers, someone needs to be able to explain mechanics, and the tank and healer need to understand their roles. So if entering the queue was locked behind...200 cp? This would mean the average player would be v16 under the new leveling system and have enough cp to hopefully bring forward those dps essential dps numbers. I'm also only talking about doing this for the dungeon finder. If you had your own group and you had 12 cp, be my quest to tackle the dungeon.

    I think this decision sparks so much passion because the void wasnt filled by anything. We now have two trials which will be awesome, and I am actually going to bring my tank out for a spin on some raids soon but we have no challenging 4-man content. It seems that Vet Dungeons are now mostly being used as tools to teach high end PvE skills to prep players for trials. They basically need to make rebalancing vDSA a priority now so thay 4 man teams get some challenging content to aspire to if desired.
  • Apherius
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    ZoS hasn't stated how much they are going to be rebalancing things, but I do respect their decision, they've got the numbers.

    and i do respect you're decision , you like do dungeon naked , and you like do group dungeon alone , and you like have no challenge , and you like have no content during 4 months because people cry . i respect you're decision
    Edited by Apherius on April 21, 2016 2:24PM
  • Blackleopardex
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    The vet dungeons are to easy!

    The problem with adding more difficulties to dungeons is that the people that can't do vet mode now, will complain that they can't do the new harder difficulty.

    I don't see why they go with the "everyone have to be able to do it' policy. Because where is the challenge? Where is the learning curve? Whats the point at getting good at the game? Where is the competition? Let me ask this to make a point: Do they "nerf" Tour-De-France because not everyone can complete it? No. That would be really silly wouldn't it? Maybe a poor comparison but the point is, if you put less time and effort into a game, don't expect do be able to complete everything.

    https://www.youtube.com/watch?v=3NqTk6cAPmw
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
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  • lathbury
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    The vet dungeons are to easy!

    The problem with adding more difficulties to dungeons is that the people that can't do vet mode now, will complain that they can't do the new harder difficulty.

    I don't see why they go with the "everyone have to be able to do it' policy. Because where is the challenge? Where is the learning curve? Whats the point at getting good at the game? Where is the competition? Let me ask this to make a point: Do they "nerf" Tour-De-France because not everyone can complete it? No. That would be really silly wouldn't it? Maybe a poor comparison but the point is, if you put less time and effort into a game, don't expect do be able to complete everything.

    https://www.youtube.com/watch?v=3NqTk6cAPmw

    you are wearing armour and using skills thats something only toxic elite players do
  • BeardedOrphan
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    Well... has @ZOS offered you a job yet?
    PS4 NA

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  • Apherius
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    lathbury wrote: »

    you are wearing armour and using skills thats something only toxic elite players do

    exactly , others people do dungeon naked with 4 X ( dps ? heal ? tank ? i d'ont know , they d'ont have weapons and armor )
    and after they cry because it's too hard, and they want a nerf


  • Woeler
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    No they need to be nerfed a bit, I shouldnt have to grind 500 cp and get full perfect yellow gear in order to be able to play the DLC I payed for!!!

    @ZOS_Finn, @ZOS_GinaBruno , @ZOS Please don't just listen to elitists, I already almost have full yellow gear and 300 cp, but can't finish VWGT and VICP and barely able to finish CoA.

    This will discourage many players from even trying the DLC and the normal mode of them is completely pointless no reason or reward to play them at all!!

    Well let me just say it then, L2P. Seriously if you can't finish it with 300cp and your full yellow gear you just completely fail at playing this game. Dungeons should not be nerfed because you refuse to l2p.
  • Magdalina
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    ...alright, let's try not to turn this into another Casual vs Elitist War thread please. I know a lot of you folks are upset, so am I, but just this one thread let's try to be constructive XD
    ESO obviously has a very large...let's say "not hardcore" playerbase(avoiding saying "casual" to avoid sounding condescending-.-). It's a fact. So obviously all the content in the game cannot be catered to the (relatively) few hardcore folks out there. That's okay. Thing is, we, as a community, have to try to find some compromises now. We can't just jump down people's throats for wanting an easier time in a dungeon because it's not helping. And you, the guys who want to have an easier time in the dungeons can't jump down our throats for wanting to have some fun and challenge.

    Let's talk about what we can/could possibly do to help the issue instead. Some people find those dungeons too challenging. Alright. Then let's try to help folks learn so they can overcome that challenge and feel accomplished for it.
    @ZOS, please give us the chance. Let's work on this together. Endless nerfs aren't the answer.

    By the way, the sheer number of the players who state they're unable to complete the content then refuse to talk about their build or accept advice or anything is amazing>.< Don't you guys want to improve? Overcome that challenge? It is very possible. You can do it. You just need to try. You don't need gold gear or CP or top endgame team to do it, I assure you.
    Why don't you ask for help instead of a nerf?
    Edited by Magdalina on April 21, 2016 3:23PM
  • AOECAPS
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    Said well no reason to run any 4 man content now.when thieves guild launched the flesh sculptor fight was changed and is ridiculously easy now and wgt is really not that hard. Thanks ZOS for eliminating the Only somewhat decent 4man content in the game
  • lathbury
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    Magdalina wrote: »
    ...alright, let's try not to turn this into another Casual vs Elitist War thread please. I know a lot of you folks are upset, so am I, but just this one thread let's try to be constructive XD
    ESO obviously has a very large...let's say "not hardcore" playerbase(avoiding saying "casual" to avoid sounding condescending-.-). It's a fact. So obviously all the content in the game cannot be catered to the (relatively) few hardcore folks out there. That's okay. Thing is, we, as a community, have to try to find some compromises now. We can't just jump down people's throats for wanting an easier time in a dungeon because it's not helping. And you, the guys who want to have an easier time in the dungeons can't jump down our throats for wanting to have some fun and challenge.

    Let's talk about what we can/could possibly do to help the issue instead. Some people find those dungeons too challenging. Alright. Then let's try to help folks learn so they can overcome that challenge and feel accomplished for it.
    @ZOS, please give us the chance. Let's work on this together. Endless nerfs aren't the answer.

    By the way, the sheer number of the players who state they're unable to complete the content then refuse to talk about their build or accept advice or anything is amazing>.< Don't you guys want to improve? Overcome that challenge? It is very possible. You can do it. You just need to try. You don't need gold gear or CP or top endgame team to do it, I assure you.
    Why don't you ask for help instead of a nerf?

    simply because that requires effort on their part is the only conclusion i can come to regarding your last question.
  • Talyena
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    I think the major problem is that this game doesn't work like most other games out there. Other games don't nerf older content, it just becomes easier because they increase levels every six months or so. On top of that they constantly add new content. No one would care that ICP and WGT were easier if there were newer, harder dungeons with new gear to farm. In older games the tiers of players sort themselves out and each tier is consistently getting better and has new content. Not so here.
  • Apherius
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    No comment's , wrong button :P
    Edited by Apherius on April 21, 2016 3:51PM
  • ClockworkArc
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    The casual vs elite argument is so off base. I consider myself a casual yet I can complete these dungeons fairly easily. Its more about skill and an understanding of builds, roles, and mechanics.

    @Apherius please read what I write before you make a fool of yourself.

    I love running vICP now that ive got it down. Its my favourite thing to do. If anyone wants to run it or has questions about it you can ask me. I don't want it to be easier.

    I'm just saying that if the overarching vision for Undaunted Vet Dungeons is that they are to be farmed for gear and for learning how to do intense pve content. Then we need to scale up vDSA pronto and get the rest of the trials set up.

    Another idea could be that they rework the vwgt and vicp trophy system. So that maybe there are three chests in the vaults, one for each armor type. This would make these dungeons feel a bit less of a grind. They could also maybe implement a feature then where if you are running one of the trophy dungeons with a group member who hasnt completed the dungeon before, the bosses rewards twice as many shackles/embers.
  • Magdalina
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    @Nifty2g , btw, I do like the idea of "Nightmare Mode"(considering how easy, say, Wayrest is these days it's juts begging to be there...) but I'm afraid it wouldn't solve the underlying issue. There would be people unable to complete Nightmare dungeons and they'd want it nerfed.

    I mean just look at WGT/ICP - there's NO reason to nerf them. You're literally not missing out on ANYTHING except the challenge and achievement by not doing them.
    The quest is shared between vet and nonvet. The mechanics even are also shared so you aren't missing on any cool stuff really.
    The gear drops in normal version, albeit in v15 but the difference isn't that huge and honestly, if you cannot complete vet version you're probably not a minimaxer who'd even care for that difference(it's not dismissive or offensive, it's fine. For example I'm not minimaxer enough to gold out half my gear still because I'm cheap(also permanently broke). I know I could technically farm/earn the gold I need for all those gold mats but I can't be bothered so I settle for ~1% less efficiency I get from purple gear. Just like anyone who doesn't want to bother with vet version should settle for v15 gear).
    The helm can be bought at the vendor now, and considering the atrocious dungeon RNG you're probably better off buying it there anyway.

    Yet they're getting another nerf because...just because. Same would happen to Nightmare mode(let alone if it'd actually drop gold gear, omg! Gods forbid we have that much reward for something a reasonable number of players can't complete!) unfortunately>.< There's a deeper issue here that needs a solution or every remotely challenging addition to the game will keep getting dumbed down because someone can't do it.
  • RoyJade
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    Adding a quest who teach to all players about how to perform dungeon is a really good idea. The game have the perfect place to add it : the first Undauted quest. Instead of asking the player to do the first dungeon, why not sending him to a "dungeon teacher" pnj, who'll give an optional task to the player (as Cyrodiil and it's first introduction quest) ? If accepted, it'll send the player on a solo instance.

    The quest will have four part :
    • The first one is just an explanation about trinity, dodge, aoe, taunt… and other game mechanism.
    • The second will send the player against an immortal and powerful boss, alone. If the player is tanky, he will survive a little (or indefinitely if he can also heal itself), but if he don't dodge/block, he will die fast. The pnj will resurrect him freely without armor cost. After two or three death or a set amount of time, an another pnj will come, taunt the boss and tank him. The player will see that a tank is useful.
    • The tank alone don't heal itself, so after some big hits he'll ask for some heal. If the player can heal him enough, no problem but if he can't, the tank will "die" and the boss will kill the player. After this fail, a third pnj will come to heal the tank. The two of them will be able to keep the boss indefinitely. Like that, the player will see how much a heal is useful.
    • Last but not least, the boss loose his immortality and some adds will pop. The boss must use dangerous aoe (to teach the player to avoid them), and the adds must attack the player and the heal. If the heal die, the tank follow him and everyone die. The boss must be stronger with time, and the adds must be more and more. Like that, the player will see the utility of a good dps. After a set amount of time, if the player can't handle the boss and adds, a fourth pnj will come and kill every enemies.

    The player now understand what is a trinity, and why it's so important. A lot of players will be far stronger with these explanation, especially if the quest is really hard (but remember that after some time, the quest is automatically cleared by ncp).
  • Clarkieson
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    wanna add my voice to this thread

    These nerfs are the most disappointing news i have heard about this game. the game has some very difficult content and so it should do.

    nerfs just make the game die out quicker as content becomes just too easy and no one likes too many walks in the park. Zos should just leave it alone or nerf everything together.

    Nerf VMSA and nerf VDSA if you nerf the dungeons or the cry babies will just cry nerf when they cannot beat the really hard content.

    it also removes alot of fun times taking new player through the dungeons the struggle on, it is a joy to hear some peoples reactions when they clear a dungeon for the first time, or get a hat they have never had before i actually enjoy guiding people through things like that and now ZOS are going to destroy that.

    it will mean that experienced players will not want to do this anymore and that is really going to destroy PVE dungeons especially now you just buy your monster helmet from the pvp vendor.

    If this happens it will be time to move on, the DB dlc looks like it will have no new dungeon or trial so the end is in sight i’m afraid. such a pity as this game had so much going for it, despite its failings.
  • lathbury
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    Clarkieson wrote: »
    wanna add my voice to this thread

    These nerfs are the most disappointing news i have heard about this game. the game has some very difficult content and so it should do.

    nerfs just make the game die out quicker as content becomes just too easy and no one likes too many walks in the park. Zos should just leave it alone or nerf everything together.

    Nerf VMSA and nerf VDSA if you nerf the dungeons or the cry babies will just cry nerf when they cannot beat the really hard content.

    it also removes alot of fun times taking new player through the dungeons the struggle on, it is a joy to hear some peoples reactions when they clear a dungeon for the first time, or get a hat they have never had before i actually enjoy guiding people through things like that and now ZOS are going to destroy that.

    it will mean that experienced players will not want to do this anymore and that is really going to destroy PVE dungeons especially now you just buy your monster helmet from the pvp vendor.

    If this happens it will be time to move on, the DB dlc looks like it will have no new dungeon or trial so the end is in sight i’m afraid. such a pity as this game had so much going for it, despite its failings.

    couldnt agree more this is the first time since early access PC I have considered letting my sub lapse
  • Apherius
    Apherius
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    Clarkieson wrote: »
    wanna add my voice to this thread

    These nerfs are the most disappointing news i have heard about this game. the game has some very difficult content and so it should do.

    nerfs just make the game die out quicker as content becomes just too easy and no one likes too many walks in the park. Zos should just leave it alone or nerf everything together.

    Nerf VMSA and nerf VDSA if you nerf the dungeons or the cry babies will just cry nerf when they cannot beat the really hard content.

    it also removes alot of fun times taking new player through the dungeons the struggle on, it is a joy to hear some peoples reactions when they clear a dungeon for the first time, or get a hat they have never had before i actually enjoy guiding people through things like that and now ZOS are going to destroy that.

    it will mean that experienced players will not want to do this anymore and that is really going to destroy PVE dungeons especially now you just buy your monster helmet from the pvp vendor.

    If this happens it will be time to move on, the DB dlc looks like it will have no new dungeon or trial so the end is in sight i’m afraid. such a pity as this game had so much going for it, despite its failings.

    if they nerf all PVE , i back to a REAL game :P dark souls III .
  • Oreyn_Bearclaw
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    My 2 cents.

    Here is the underlying problem. Right now, we have 2 difficulty modes. Normal which is a cakewalk, and Vet, which at least with ICP and even WGT, I will admit can be challenging. They certainly were back in the day. Normal provides absolutely no incentive to run it, but Vet drops some of the best gear in the game. This is not limited to these dungeons. Look at VMA, there are two modes: Laughably Easy (no viable end-game gear) and Nightmare (BIS weapons). People get upset, I believe, because they want access to the gear more than anything.

    I think the best answer is to insert a third level of difficulty that is somewhere in the middle of the two we have now, and perhaps, you could even buff the current vet versions a bit (call it hardcore or nightmare or some other fancy lingo). Then you can simply put the v16 gear in the middle difficulty level. You could give a small incentive for people to run nightmare by bumping the drop rates a bit.

    This makes everyone happy. Casuals would still be able to complete the content and get access to gear, and the better players wont go mad from boredom. This game needs challenging content to keep the old timers around. In fact, I like the idea of a delayed middle difficulty, so the timing is perfect. What I mean is that it makes sense that originally the vet content is hard and only the really good people will clear for a bit, while the casuals practice on normal, then at some point, you open up the content and gear to everyone. Add the third level middle level, which the people practicing on normal should be ready for, and buff the top level even more.

    The big problem with nerfing is that most good groups are stack and whacking every single fight in these dungeons at this point.

    COA - The first boss used to be, IMO, the toughest boss in this place. We now kill him in less than 15 seconds, and I can't even get through a full rotation. It's a complete joke. Do you want us killing him faster? The last boss generally doesnt make it off the first platform in a good group these days. The only remotely challenging fight is the 2nd boss, but it's only because the mechanics are a bit weird for the tank. If the tank is good, its back to stack and whack. I am simply not sure how you nerf this without destroying it for competitive players. Honestly, I think lumping COA in with the other 2 is a mistake.

    VWGT - This is a totally different story, mostly because the mobs actually can kill you, and the bosses use mechanics that cant totally be ignored. That being said, in a good group, the adjudicator dies in under a minute, the trio bosses, are being stacked and burned, the planar boss is usually dead by the time she turns blue the first time. The only challenge left is the last boss on Hardmode, but even on him, most people are DPSing through most of the mechanics. I rarely see an attro any more and we often skip the lightening. Other than the mandatory add phases, its a stack and whack.

    ICP - This dungeon is admittedly still challenging, particularly if you dont have a good tank. The first boss is pretty much stack and whack, but there are a lot of adds and a mini boss that need to be dealt with so there is a challenge. The second boss actually forced some mechanics on us with the recent change, so bravo. The third boss is probably the easiest in here. The forth boss has some mechanics that will one shot you if ignored, so again, no problem, and the lost boss is actually a very nice challenge on HM. He is mobile, has a some great mechanics that you cant ignore, and even good groups are going to wipe on occasion. This is the only dungeon I could even make a plausible argument to nerf, but again, I would prefer a middle ground in addition to a buffed veteran version.

    Ultimately, I think the simple answer is that we need more difficulty levels available, not a nerf to the only challenging content left in the game.

    Edit: Totally missed @Nifty2g 's post. Yeah, kinda like that. :smile:
    Edited by Oreyn_Bearclaw on April 21, 2016 5:02PM
  • Blackleopardex
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    Magdalina wrote: »
    @Nifty2g , btw, I do like the idea of "Nightmare Mode"(considering how easy, say, Wayrest is these days it's juts begging to be there...) but I'm afraid it wouldn't solve the underlying issue. There would be people unable to complete Nightmare dungeons and they'd want it nerfed.

    I mean just look at WGT/ICP - there's NO reason to nerf them. You're literally not missing out on ANYTHING except the challenge and achievement by not doing them.
    The quest is shared between vet and nonvet. The mechanics even are also shared so you aren't missing on any cool stuff really.
    The gear drops in normal version, albeit in v15 but the difference isn't that huge and honestly, if you cannot complete vet version you're probably not a minimaxer who'd even care for that difference(it's not dismissive or offensive, it's fine. For example I'm not minimaxer enough to gold out half my gear still because I'm cheap(also permanently broke). I know I could technically farm/earn the gold I need for all those gold mats but I can't be bothered so I settle for ~1% less efficiency I get from purple gear. Just like anyone who doesn't want to bother with vet version should settle for v15 gear).
    The helm can be bought at the vendor now, and considering the atrocious dungeon RNG you're probably better off buying it there anyway.

    Yet they're getting another nerf because...just because. Same would happen to Nightmare mode(let alone if it'd actually drop gold gear, omg! Gods forbid we have that much reward for something a reasonable number of players can't complete!) unfortunately>.< There's a deeper issue here that needs a solution or every remotely challenging addition to the game will keep getting dumbed down because someone can't do it.

    My point exactly.

    And the challenge is there for a reason(whats left of it after the previous nerfs) ... for people to beat!!

    If people want a walk in the park maybe veteran ICP is just not for them.
    >>"But I want the gear and the achievements too!"<<
    My answer to that is: The people that have the gear and the achievements worked for it, do you think it's fair that you should gain it easier then they did?


    There are also lots of guides, builds and info online. Like Woeler said; L2P. That's some very good advice.
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • Mush55
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    If I can complete vet wgt and icp then any one can, just a case of getting advice on your spec, skills, and listening to the advice of those who have run it on the mechanics and doing as they advise.

    I did a CoH run last week with a magic sorc in full heavy armour hard casting frags when I asked if maybe he would be better in light armour and weave and wait for the proc on frags I was told to f++k off.

    Needless to say we didn't finish the run. These dungeons don't need to be made easier some players need to understand they need to change if they wont to complete them..
  • CyrusArya
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    Great post, with solid ideas. I completely agree that this philosophy of nerfs as a solution to everything is just downright lazy and ineffective. But what really concerns me the most is how complacent and motivated ZOS is to dumb everything down with the lowest common denominator always being their main priority. This mentality pollutes both the PvE and PvP aspects of the game in many ways. It completely alienates the section of the community that enjoys proper challenges, hardcore and casual alike. I understand they want the game to be accessible, but to what extent? The end of this road is a game where everything is a joke to clear and where the hardcore/challenge seeking/competitive community has completely abandoned the game. Whats left behind is a sad sad game where the end game progression and content is simply running pledges on a treadmill with nothing to aspire to or challenge end game players. Its very simple logic ZOS, if theres nothing to stimulate people at end game, they will get bored and leave this lame game. And if you haven't been paying attention, this has been happening already in droves for the last several patches- PvP'ers and PvE'ers alike. Think long and hard what the consequences of your mentality is Zenimax. You might line your coffers with costume sales, but your game will end up as a *** rat race with no soul.
    Edited by CyrusArya on April 21, 2016 4:52PM
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  • SublimeSparo
    SublimeSparo
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    @ZOS_Finn can we get some clarification of the rebalancing of the IC dungeons- is this regarding the normal version, the veteran versions or both.
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • lathbury
    lathbury
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    @ZOS_Finn can we get some clarification of the rebalancing of the IC dungeons- is this regarding the normal version, the veteran versions or both.

    good luck
  • Magdalina
    Magdalina
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    My 2 cents.

    Here is the underlying problem. Right now, we have 2 difficulty modes. Normal which is a cakewalk, and Vet, which at least with ICP and even WGT, I will admit can be challenging. They certainly were back in the day. Normal provides absolutely no incentive to run it, but Vet drops some of the best gear in the game. This is not limited to these dungeons. Look at VMA, there are two modes: Laughably Easy (no viable end-game gear) and Nightmare (BIS weapons). People get upset, I believe, because they want access to the gear more than anything.

    But that's(the bolded part) is just not true. Well for vMA it is, but not for the rest. CoA provides no good gear(the dropped sets suck and are still v14 anyway) except for the head, which can be bought at Cyro vendor. Heck, considering the atrocious RNG, you're probably better off buying it at Cyro vendor rather than farming anyway. WGT and ICP drop some nice gear...in both modes. Only difference is nonvet version drops sets in v15. But v15 isn't v1 or something, the difference is barely noticeable. Sure a lot of people will basically kill for that difference but that's the minimaxing crowd. The minimaxing crowd generally doesn't have issues with the vet versions. The helms, again, can be bought at Cyro vendor(for relatively low price too, way lower than I expected tbh).

    Far as Maelstrom goes...I haven't completed vet Maelstrom. Mostly due to high ping and fps drops I get starting with arena 3. Stable 500+ ping coupled with one-shotting mechanics is not fun. I have gotten to the last arena in one session(before the save feature was introduced), given up and not been back since. I'm glad for the introduction of the save feature but the lag just didn't inspire me; I also much prefer small scale group content to solo I think. Imo Maelstrom would've been much better off as a 2-man instance or something.

    As a result I don't have a single Maelstrom weapon. Idc. The people who do have them deserve them. I can complete all of the game's content without one(they're also ugly as heck imo :tongue:). I honestly don't understand what's with this "must have BiS gear now" thing. I'm fine wearing half-purple armor(half of it well-fitted/reinforced too for my SPC set -.-), impenetrable Kena shoulder (in PvE lol) and not having MA weapons. I used to happily roll with my OP v12 sturdy EG helm in PvP too til by some lucky chance I got a v16 divines on like 5th DC run since they scaled the helms to v16. As one of the so called "hardcore" players I really don't see an issue with the BiS gear. My gear is good - good enough to let me pull decent results, not let my group down, complete the content and have some fun. Isn't it all that matters?

    I mean, don't get me wrong, you wrote a very thought out post, I appreciate that. I suppose that might be how some people think, too. I just so...cannot relate to that line of thinking I guess:/
  • Zarfak
    Zarfak
    Soul Shriven
    daemonios wrote: »
    My $.02:

    - Better tutorials to explain certain mechanics (stay out of the red, block heavy attacks, interrupt charged attacks, etc.);
    - Better death recaps (e.g. "It seems you've died to the Planar's DoT. Try to close the pinion faster next time");
    - Have annoying bystander NPCs shouting tips at the players (e.g. "Throw some bombs at those flesh atronachs!");
    - Introduce in-game voice communication for PC/Mac (some people still refuse to get TS, plus you need them to connect to your server, etc. With in-game comms, everyone can at least listen to other players).


    Toss the boogers
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    No they need to be nerfed a bit, I shouldnt have to grind 500 cp and get full perfect yellow gear in order to be able to play the DLC I payed for!!!

    @ZOS_Finn, @ZOS_GinaBruno , @ZOS Please don't just listen to elitists, I already almost have full yellow gear and 300 cp, but can't finish VWGT and VICP and barely able to finish CoA.

    This will discourage many players from even trying the DLC and the normal mode of them is completely pointless no reason or reward to play them at all!!

    Any chance you are on PC (EP/NA). I wont sit here and tell you to L2P, because I think that is part of the problem. Every time someone says L2P, it simply reinforces the current player gap. Rather, I would invite you to message me in game, and we will see if we cant help you to do it properly. Maybe then you could help pass along the info to others. You dont need CP or gold gear to complete this stuff. Sure it makes it easier, but it is not a requirement. Knowledge (not Nerfs) is the answer here.

    Edited by Oreyn_Bearclaw on April 21, 2016 5:14PM
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