imapogostick wrote: »Try using the other morph this automatically gives you and an ally a shield
This. In PvE the heal from healing ward is huge for non-templars in the healer role. The guaranteed self-shield is pretty useless since you should be able to keep your own health up 24/7.
This. In PvE the heal from healing ward is huge for non-templars in the healer role. The guaranteed self-shield is pretty useless since you should be able to keep your own health up 24/7.
Disagree. at least in the case I am correct, but I believe that the regular ward goes on anyone near you, whether you are grouped or not, so you could accidently stick it on someone next to you, say, in a public dungeon, thus not getting any ward yourself.
I have used both, for solo pve, Ward Ally works just as good as the other one, it has never given me "not enough protection", so therefore I see no reason at all to even consider the other one.
Just based on my experiences.
This. In PvE the heal from healing ward is huge for non-templars in the healer role. The guaranteed self-shield is pretty useless since you should be able to keep your own health up 24/7.
Disagree. at least in the case I am correct, but I believe that the regular ward goes on anyone near you, whether you are grouped or not, so you could accidently stick it on someone next to you, say, in a public dungeon, thus not getting any ward yourself.
I have used both, for solo pve, Ward Ally works just as good as the other one, it has never given me "not enough protection", so therefore I see no reason at all to even consider the other one.
Just based on my experiences.
Wow, thanks!
Well, I'm a sorceress but I still don't have the super duper deadric shield, so steadfast ward is my healing of choice. Do you still think I should go with Ward ally instead of Healing ward? I kind of got used to it, I pay attention when I heal myself and my allies.
Totalitarian wrote: »In my opinion, Healing Ward makes a good replacement for Healing Springs in AOE boss fights.
By this I mean the Ash Titan or Bogdan the Nightflame, where standing in place is dangerous. That also means that Healing Springs is rather ineffective. Healing Ward works well in these situations.
This. In PvE the heal from healing ward is huge for non-templars in the healer role. The guaranteed self-shield is pretty useless since you should be able to keep your own health up 24/7.
Disagree. at least in the case I am correct, but I believe that the regular ward goes on anyone near you, whether you are grouped or not, so you could accidently stick it on someone next to you, say, in a public dungeon, thus not getting any ward yourself.
I have used both, for solo pve, Ward Ally works just as good as the other one, it has never given me "not enough protection", so therefore I see no reason at all to even consider the other one.
Just based on my experiences.
Ward Ally is all but a wasted skill for a pve healer. There is no use in shielding yourself in pve, because in very few situations will you be focused by anything, assuming the tank is doing their job and dps is burning trash down. Healing ward is not only a substantially better heal, but in 4-man content it is almost guaranteed to go to whomever needs it. I've had healing wards crit for as high as 52k. I will take that over ward ally (which I've never, not once, needed in pve).
Healing Ward is almost never going to be used by a Templar, because BoL. This means you have Sorcs, DKs, and NBs who will use it. Sorcs have a shield that is far superior than Healing Ward to protect themselves. DKs, which I have a great deal of personal experience with, don't even need it anymore post-TG (due to the addition of Cauterize), but prior to TG it was the absolute best clutch heal for pve. It couples very nicely with Igneous Shield, which is roughly an 8k shield in pve, plus grants Major Mending, which buffs Healing Ward.
You can completely replace BoL just by keeping rapid regen (or mutagen) active and popping healing wards when someone takes a large hit. NBs get their healing buffed by every siphoning ability slotted, which makes Healing Ward even better. Never, not once, in any pve scenario in the last two years, have I ever found a need for steadfast ward in pve.
This. In PvE the heal from healing ward is huge for non-templars in the healer role. The guaranteed self-shield is pretty useless since you should be able to keep your own health up 24/7.
Disagree. at least in the case I am correct, but I believe that the regular ward goes on anyone near you, whether you are grouped or not, so you could accidently stick it on someone next to you, say, in a public dungeon, thus not getting any ward yourself.
I have used both, for solo pve, Ward Ally works just as good as the other one, it has never given me "not enough protection", so therefore I see no reason at all to even consider the other one.
Just based on my experiences.
Ward Ally is all but a wasted skill for a pve healer. There is no use in shielding yourself in pve, because in very few situations will you be focused by anything, assuming the tank is doing their job and dps is burning trash down. Healing ward is not only a substantially better heal, but in 4-man content it is almost guaranteed to go to whomever needs it. I've had healing wards crit for as high as 52k. I will take that over ward ally (which I've never, not once, needed in pve).
Healing Ward is almost never going to be used by a Templar, because BoL. This means you have Sorcs, DKs, and NBs who will use it. Sorcs have a shield that is far superior than Healing Ward to protect themselves. DKs, which I have a great deal of personal experience with, don't even need it anymore post-TG (due to the addition of Cauterize), but prior to TG it was the absolute best clutch heal for pve. It couples very nicely with Igneous Shield, which is roughly an 8k shield in pve, plus grants Major Mending, which buffs Healing Ward.
You can completely replace BoL just by keeping rapid regen (or mutagen) active and popping healing wards when someone takes a large hit. NBs get their healing buffed by every siphoning ability slotted, which makes Healing Ward even better. Never, not once, in any pve scenario in the last two years, have I ever found a need for steadfast ward in pve.
Well, Healing Ward is the obvious choice when soloing (vMA).
As for group play, Ward Ally isn't as bad of a choice as you make it out to be. I wouldn't use it as a Templar (BoL > Ward) or as a sorc (you have a good self-ward). For DKs, I have no idea why you would even mention Cauterize or how that junk skill is relevant. It doesn't self-heal, and it's not really on-demand. I have mixed feelings about HW vs. WA on a DK healer, though I'd lean towards Healing Ward.
And I would always take Ward Ally as a nightblade healer because the Funnel HoT is so potent that the healing component of Healing Ward was almost always just a redundant overheal. I used Ward Ally to ensure that I would always get the ward if I'm in trouble (or that I would not steal the ward from someone else who also needs it) (and since the nightblade's class group heals--Path, Funnel, Sap--all do damage, we get a lot more aggro than other healers), and the lack of a healing component is irrelevant since the few seconds of bubbling that it provides is more than enough for my HoTs to tick someone back to full.
exeeter702 wrote: »
This. In PvE the heal from healing ward is huge for non-templars in the healer role. The guaranteed self-shield is pretty useless since you should be able to keep your own health up 24/7.
Disagree. at least in the case I am correct, but I believe that the regular ward goes on anyone near you, whether you are grouped or not, so you could accidently stick it on someone next to you, say, in a public dungeon, thus not getting any ward yourself.
I have used both, for solo pve, Ward Ally works just as good as the other one, it has never given me "not enough protection", so therefore I see no reason at all to even consider the other one.
Just based on my experiences.
Ward Ally is all but a wasted skill for a pve healer. There is no use in shielding yourself in pve, because in very few situations will you be focused by anything, assuming the tank is doing their job and dps is burning trash down. Healing ward is not only a substantially better heal, but in 4-man content it is almost guaranteed to go to whomever needs it. I've had healing wards crit for as high as 52k. I will take that over ward ally (which I've never, not once, needed in pve).
Healing Ward is almost never going to be used by a Templar, because BoL. This means you have Sorcs, DKs, and NBs who will use it. Sorcs have a shield that is far superior than Healing Ward to protect themselves. DKs, which I have a great deal of personal experience with, don't even need it anymore post-TG (due to the addition of Cauterize), but prior to TG it was the absolute best clutch heal for pve. It couples very nicely with Igneous Shield, which is roughly an 8k shield in pve, plus grants Major Mending, which buffs Healing Ward.
You can completely replace BoL just by keeping rapid regen (or mutagen) active and popping healing wards when someone takes a large hit. NBs get their healing buffed by every siphoning ability slotted, which makes Healing Ward even better. Never, not once, in any pve scenario in the last two years, have I ever found a need for steadfast ward in pve.
Well, Healing Ward is the obvious choice when soloing (vMA).
As for group play, Ward Ally isn't as bad of a choice as you make it out to be. I wouldn't use it as a Templar (BoL > Ward) or as a sorc (you have a good self-ward). For DKs, I have no idea why you would even mention Cauterize or how that junk skill is relevant. It doesn't self-heal, and it's not really on-demand. I have mixed feelings about HW vs. WA on a DK healer, though I'd lean towards Healing Ward.
And I would always take Ward Ally as a nightblade healer because the Funnel HoT is so potent that the healing component of Healing Ward was almost always just a redundant overheal. I used Ward Ally to ensure that I would always get the ward if I'm in trouble (or that I would not steal the ward from someone else who also needs it) (and since the nightblade's class group heals--Path, Funnel, Sap--all do damage, we get a lot more aggro than other healers), and the lack of a healing component is irrelevant since the few seconds of bubbling that it provides is more than enough for my HoTs to tick someone back to full.
Idk man, not having an oh *** button outside of an ultimate on a nb healer is a little iffy to me.