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Leaderboard rewards and Loot RNG madness

caperon
caperon
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Hi, possible wall of text ahead.

Since the B2P model we have seen an increased rng in loot drops. Not only the drop rates are lower than before the B2P model, now we get randomized traits in every gear (with the best traits being much lower chance than well-fitted), randomized pieces (restoration staffs for dps sets...) even loot timers, making farming known content almost useless (wtf ZOS).

With this situation, players have turned to the leaderboards. The problem is the leaderboard rewards have the same rng madness, defending dps weapons are the norm, sharpened inferno staffs are like unicorns... So players are doing the best rational answer, put as many alts in the leaderboards as possible. If the chances are low, increase your "dice rolls".

This brings another problems:

- Forces everyone to run outdated content (AA and Hel Ra could use a litle rework and upscalling) with outdated drops (btw, you get pices of the old sets almost in each boss, and in trash).

- Some guilds are putting legion of alts in the leaderboards, reducing efectivelly A LOT the spots avaiable in the leaderboards. I don't blame them, its the only rational answer if you want to ever get gear when the drops sucks. Even myself and my guild try with diferent degree of success (xD). This is happening too in maelstrom arena.

If we look this from the point of view of progress (what mmorpg are about), we have then some players getting multiple pieces of new gear (and complaining about bad traits and bad combinations) and a multitude with no real option to get better gear. How long will the people run AA, Hel Ra or SO if the loot is outdated and the leaderboard is closed even with decent runs? How long will top trial guild run MoL when they get white items and basically is an unrewarding experience? Even if you get into the leaderboard, the chances you get something goood are low.

As I see, this situation can alienate everyone, so here is my solution:

ZOS should spend some time in doing reasonable loot tables with reasonable drop rates. Stop sending alkosh reastorations staff or defending moondancer maces. This crap should not be in the loot tables, make at least 1 drop per run guaranteed. This way nobody would need 7 alts on the leaderboard (ive seen it), freeing spots for more people interested in high end pve keep progressing. Even not that group gorups would get an incentive to improve. I think the game has enought people interested in this content (even trade guilds try sometimes to run trials) to give them more love than a bone each 6 months.

TLDR
Bad RNG loot system pushes players to fill the laderboard with alts, removing the oportunity to progress to a lot of players, since the other way to get loot sucks anyway (running the content).
  • Shadesofkin
    Shadesofkin
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    Tokens.

    Each Trial Completion per day rewards 5 tokens flavored for their trial.
    After reaching 50 Tokens you can purchase 1 piece of gear from a vendor.
    Leaderboard grants you 1 gold drop as per current guidelines.

    Each pledge grants you 5 undaunted tokens if you complete bronze, 10 if you complete silver, 15 if you complete gold and 20 if you complete the really hard gold (ICP and WGT)

    After reaching 100 Undaunted Tokens you can purchase a Shoulder of choice from a vendor.

    Each Arena grants you Battle Master tokens...you get the idea.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • jzholloway
    jzholloway
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    Tokens.

    Each Trial Completion per day rewards 5 tokens flavored for their trial.
    After reaching 50 Tokens you can purchase 1 piece of gear from a vendor.
    Leaderboard grants you 1 gold drop as per current guidelines.

    Each pledge grants you 5 undaunted tokens if you complete bronze, 10 if you complete silver, 15 if you complete gold and 20 if you complete the really hard gold (ICP and WGT)

    After reaching 100 Undaunted Tokens you can purchase a Shoulder of choice from a vendor.

    Each Arena grants you Battle Master tokens...you get the idea.

    I agree...

    I'd do five for bronze, 10 for silver, 20 for gold, 25 for ICP, WGT and maybe CoA. I like the idea of 100 points. Also, maybe a bonus 5 or 10 points for finishing both the normal and vet, and maybe a bonus for completion under the speed trial mark. I like that.

    For Maelstrom Arena do the same thing - maybe 1000 points for a MA weapon, 100 points per piece of gear (that only drops in MA)... you get x amount of points for a normal clear (low but not insane) and 500 for a vet clear, 1000 for a flawless run.

    On top of that, update gear in trials and DSA. In trials and DSA (like a lot of MMOs do) is give people running it gear based on their setup - i.e. in group finder are you a tank, healer or dps? Only let people set one as "primary."
    Edited by jzholloway on April 12, 2016 7:50PM
    PC/NA
  • RetedRacer
    Anything to stop me from getting another Greatsword of twilights remedy or precise flame destro of Akatosh
    Edited by RetedRacer on April 12, 2016 8:37PM
  • Shadesofkin
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    Ultimately the token system would do the job they think RNG will do, make people play the content. If I want a full set of Succession without having to rely on the drop rate (which can stay what it is) then I can work my butt off for a great run and earn the Maelstrom tokens to purchase all 5 pieces I need.

    Same thing with Undaunted pieces and all the other group content. Tokens to purchase those great gear pieces, even if you want to keep helms drop only and rng that's fine...They had it close with ICP and WGT but dropped the ball for whatever reason.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • lonewolf26
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    I feel the same way about the quality of the rewards, having received both a defending restored staff of alkosh and a defending moonlight mace. I opened a ticket back on March 21 when I received the first of these useless relics. The only reason I use the resto staff at all is because I could use any gold resto staff in my build. Precise would be best though.
  • code65536
    code65536
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    The worst part about the RNG is that there is the possibility that you'll never get a certain piece that you're looking for.

    ZOS made a feeble attempt at a token system in vWGT/vICP, but all that it did was give people another roll of the RNG dice. I've run vWGT many hundreds of times. I have 19 Kena helms and enough SPC pieces to outfit three characters with their own personal SPC set. And yet I have never, ever gotten SPC shoes in divines.
    Nightfighters ― PC/NA and PC/EU

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  • caperon
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    code65536 wrote: »
    The worst part about the RNG is that there is the possibility that you'll never get a certain piece that you're looking for.

    ZOS made a feeble attempt at a token system in vWGT/vICP, but all that it did was give people another roll of the RNG dice. I've run vWGT many hundreds of times. I have 19 Kena helms and enough SPC pieces to outfit three characters with their own personal SPC set. And yet I have never, ever gotten SPC shoes in divines.

    You are right. About the shoes, the best way to get it is kill as many trash as possible (im certain you already know), so throw more dices xD
    Edited by caperon on April 18, 2016 3:59PM
  • failkiwib16_ESO
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    My groups always skip trash, I still wear v15 shoes and reinforced gloves SPC #¤&/(


    Does anyone know if it pays off to solo the trash at the start, to get the shoes?
  • code65536
    code65536
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    My groups always skip trash, I still wear v15 shoes and reinforced gloves SPC #¤&/(


    Does anyone know if it pays off to solo the trash at the start, to get the shoes?

    My groups always kill the trash. Well, we don't go out of our way to kill the trash that require detours. I've gotten divines footwear of everything except SPC. Including 4 pairs of divines Imperium sabatons. That's RNG for ya.
    Nightfighters ― PC/NA and PC/EU

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  • DRXHarbinger
    DRXHarbinger
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    Gold reinforced shield of the lunar bastion this week. Beast item.
    PC Master Race

    1001CP
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  • code65536
    code65536
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    Gold reinforced shield of the lunar bastion this week. Beast item.

    At least the item matches the set. And the trait, while not ideal, isn't bad. It can be worse: Greatsword of the Lunar Bastion. :p
    Nightfighters ― PC/NA and PC/EU

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  • DRXHarbinger
    DRXHarbinger
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    I'm happy with it. Near 4k armor from the shield alone with the cp passive. Here's to a cuirass next week.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • The_Great_Maldini
    The_Great_Maldini
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    I agree with a Token system as it has worked well in other games that I have played.

    I wonder how long it would be for them to implement a system like this?

    I wonder how long we would have to complain until they would implement a system?

    So many questions in life....so little time.
  • Valrien
    Valrien
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    code65536 wrote: »
    Gold reinforced shield of the lunar bastion this week. Beast item.

    At least the item matches the set. And the trait, while not ideal, isn't bad. It can be worse: Greatsword of the Lunar Bastion. :p

    Actually that trait is ideal there.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • failkiwib16_ESO
    failkiwib16_ESO
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    code65536 wrote: »
    My groups always skip trash, I still wear v15 shoes and reinforced gloves SPC #¤&/(

    Does anyone know if it pays off to solo the trash at the start, to get the shoes?
    My groups always kill the trash. Well, we don't go out of our way to kill the trash that require detours. I've gotten divines footwear of everything except SPC. Including 4 pairs of divines Imperium sabatons. That's RNG for ya.
    Q.Q I also have tons of divine and infused boots of every other set than SPC, and it's the only set I have ever stepped into that dungeon for.

    I hope Scathing Mage is not the best for sorcs, because I have honestly lost all interest in doing ICP yet alone grinding it, not even for the skillpoint and quest. >.< WGT was repulsive enough...

  • code65536
    code65536
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    Valrien wrote: »
    code65536 wrote: »
    Gold reinforced shield of the lunar bastion this week. Beast item.

    At least the item matches the set. And the trait, while not ideal, isn't bad. It can be worse: Greatsword of the Lunar Bastion. :p

    Actually that trait is ideal there.

    I'd prefer Infused. Resources > Resistance any day. Esp. when you are in vMoL, dealing with the Armor Shattered mechanic that ignores all physical resistance, and the only thing keeping you alive is your healer and having enough stam to keep blocking.
    Nightfighters ― PC/NA and PC/EU

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  • Gamerscape2007
    Gamerscape2007
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    PLEASE MAKE IT A TOKEN SYSTEM! I've been farming wrothgar dailies for MONTHS! It just vr15 crap and trait I don't even want! I can't take it anymore, It seriously draining to come back to this Zone and just do all the same crap, over and OVER Again. I hate this place. I hate it with a passion. I hate getting loading screens, I hate getting ping up the wazoo. I'm Sick and TIRED OF WROTHGAR! And the sooner I get my set, the quicker I'm out of there, but since the rng is UNGODLY! I can't count on that of ever happening.
  • Massive_Stain
    Massive_Stain
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    Got a powered bow to twilight remedy
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
  • Saucy_Jack
    Saucy_Jack
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    The problem with the token system is that while it WOULD get people to play the content, they would only play it for as long as they need to and not a moment longer. Someone above mentioned 25 tokens for the hardest pledge mode, with 100 tokens getting you the piece of gear you want.

    So let's say there's 3 monster sets that a person wants; that's 6 pieces of gear. 100 tokens per piece, 25 tokens per hard mode; 4 runs per piece of gear = 24 pledges to get all the gear you need. That's just over three weeks and a bit, and that's not counting if the person also did the easier pledge modes, which would essentially cut that time in half.

    So while the token system WOULD help people get gear faster, at the same time you'd have players that are doing pledges for what, two weeks? And then not running another one because they don't have to.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • DDemon
    DDemon
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    I would really love a token system for dungeons/trails. They already have a really nice system in place, with the voucher sales.

    Just add one of those NPC's in the starting areas of the trails and hand out x amount of tokens/keys/vouchers or however you wish to call them per complete run, or boss kill.
  • DDemon
    DDemon
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    Saucy_Jack wrote: »
    The problem with the token system is that while it WOULD get people to play the content, they would only play it for as long as they need to and not a moment longer. Someone above mentioned 25 tokens for the hardest pledge mode, with 100 tokens getting you the piece of gear you want.

    So let's say there's 3 monster sets that a person wants; that's 6 pieces of gear. 100 tokens per piece, 25 tokens per hard mode; 4 runs per piece of gear = 24 pledges to get all the gear you need. That's just over three weeks and a bit, and that's not counting if the person also did the easier pledge modes, which would essentially cut that time in half.

    So while the token system WOULD help people get gear faster, at the same time you'd have players that are doing pledges for what, two weeks? And then not running another one because they don't have to.

    You will always have people running pledges, newer players to get the undaunted, older players wanting to get helms, or keys/tokens for the next monster set that comes out, or becomes the flavor of the month.

    Also, I still need several shoulders, but I simply do not run the pledges because they have burned me out, and I do not WANT to run them. If people do not want to run certain content, you can not make them, and you should not have to. I personally think with an introduction of tokens, people are more willing to run pledges/trail when there is a certain 'finish line' in sight.

    To even further the enticement to run pledges, other rewards could be added that are purchasable with tokens. What they would be I would leave to the imagination of others.
  • Kiralyn2000
    Kiralyn2000
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    caperon wrote: »
    Since the B2P model we have seen an increased rng in loot drops.

    Hmm, that's interesting. In past games I played, RNG was a big factor in subscription games, since the longer it took to get your drops, the longer you had to pay the sub.

    (And every MMO ever has encouraged the re-running of "old" content, because they can't produce new content as fast as people eat it up...)
    --

    I think ESO's RNG problem is that it's double-layer with the random trait on top of the random gear type. (Or triple-layer, if the dungeon drops multiple sets)

    Could always go for a partial-token system - instead of just saving up generic currency until you can buy anything you want (therefore making it a case of "I have to run this dungeon 4 times, period."), have half-tokens. i.e, either a token with a trait that you then exchange for the particular type of gear you want, or a token for a gear type that you exchange for a specific trait. (So.... you run the boss until "sharpened weapon" token drops, you exchange it for the Lightning Staff you need. Or a "Heavy Chest Armor" token drops, you pick the trait. Added or reduced RNG could be introduced via sub-categories. Like, instead of just "Sharpened Weapon" it could be "Sharpened 1-h weapon" or "Sharpened 2-h weapon". Or "Heavy Impenetrable Armor" vs "Impenetrable Armor")
  • zaria
    zaria
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    Crafted weapons tend to come in sharpened unless you mess up.
    This one agree with M'aiq, sharpened BiS weapons is fantasy, you will never see one same as you will not win powerball, stop trying. If one drop doing content for other reasons you won powerball.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
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    DDemon wrote: »
    Saucy_Jack wrote: »
    The problem with the token system is that while it WOULD get people to play the content, they would only play it for as long as they need to and not a moment longer. Someone above mentioned 25 tokens for the hardest pledge mode, with 100 tokens getting you the piece of gear you want.

    So let's say there's 3 monster sets that a person wants; that's 6 pieces of gear. 100 tokens per piece, 25 tokens per hard mode; 4 runs per piece of gear = 24 pledges to get all the gear you need. That's just over three weeks and a bit, and that's not counting if the person also did the easier pledge modes, which would essentially cut that time in half.

    So while the token system WOULD help people get gear faster, at the same time you'd have players that are doing pledges for what, two weeks? And then not running another one because they don't have to.

    You will always have people running pledges, newer players to get the undaunted, older players wanting to get helms, or keys/tokens for the next monster set that comes out, or becomes the flavor of the month.

    Also, I still need several shoulders, but I simply do not run the pledges because they have burned me out, and I do not WANT to run them. If people do not want to run certain content, you can not make them, and you should not have to. I personally think with an introduction of tokens, people are more willing to run pledges/trail when there is a certain 'finish line' in sight.

    To even further the enticement to run pledges, other rewards could be added that are purchasable with tokens. What they would be I would leave to the imagination of others.
    Agree, have other stuff to like mount / pet recolors as rare drop, have other stuff too you can buy for pledges,
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • IronCrystal
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    While I agree the RNG of leaderboard drops is frustrating, one small wish I have is they remove jewelry from the leaderboards. Jewelry in particular is a guaranteed drop in vet trials and is honestly a more frustrating drop than any other item.
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

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