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Dungeon finder= DPS Finder

  • Maddux
    Maddux
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    You don't need a tank for most of the easy veteran dungeons. You absolutely don't need a tank for normal dungeons. The only ones I'd appreciate a tank in is vCoA, vICP, and sometimes vWGT. Of course not to say I don't want tanks in dungeons. I'll take one in Darkshade even, I'm just saying it's easy to complete most dungeons without one. You never know maybe that DPS that q'd as a tank could be one badass player. Why don't you try giving people chances first before kicking them?

    You can run most of the Dungeons without a real Tank IF the Group is good enough but most random Groups are not.
    Do you know who has all the Aggro if i Heal with my NB, spamming Sap Essence, Refreshing Path, Rapid Regeneration and Healing Ward? Its me! Not the "let us run without Tank"- 10k AoE DD that qeued as a Tank or the other 2 DDs. Its me!
    And im sick of Tanking everything in Light Armor and die instant if i do just a little Mistake or get bashed/stuned, while the DDs are not even close to get the Attention of an Add.
    I do more DPS Singletarget and AoE as most of the PUGs while i Heal, causing me to have all the Aggro and thats the Reason why i instant leave the Group if they wanna run without a Tank or the Tank cant keep the Aggro.

    If the Group wanna run without a Tank, why not run without a Healer to? I can switch from Sap Essence and Funnel Health to Impulse and Force Pulse, slot Blur and Shadow Cloak too and watch the Group die :smile:
    As someone quoted above, everyone is able to keep himself alive for a while. Why you need my Healing?
  • Maddux
    Maddux
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    Sa0n wrote: »
    No difference between a tank and a dps from a healer's point of view? Horseshit. - A healer

    @Sa0n I have to give an agree to both you and @DonoVDV
    Healer here, and honestly if the Damage Dealers pull 30k+ then tanks are hardly noticable, but if not then I have to spam heals to keep the 3 squishies alive :p

    There is no real Need for a Tank if the whole Trashpack is dead after 3 Seconds but how often does this happen? In 5% of the random Groups if you are lucky?
  • NewBlacksmurf
    NewBlacksmurf
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    Guppet wrote: »
    It's going to happen but it's ppl not the system as we all realize.

    Here is my thought tho....if we "everyone" enter a random, our skills should allow us to change things around to balance the group out. So let's say with undaunted, alliance, class and weapon skills those combinations could allow all of us to play a role and support another. Tank or heals, if we don't get a pure role ....honest question, would you be willing to mix some skills around cause while I don't queue as something i can't fill, I've volunteerily left a group cause I had the heal skills, rank and spells and gear but it wasn't enough

    Same as dps too

    Thoughts?

    It is both the system and the players. When you have zero class role type system where every class can play any role then this will always be a problem. In some games and many of the past mmos, you know EXACTLY the role of a character by the class they play. This is one reason i prefer those class systems much better then everybody can be everything type of class system.

    So then its not the system, its us....because I do know as well as you comment to one fact.
    Any class can play any role.

    So its not the system. The system shouldn't determine who can and cant play a role because anyone can.
    Also, lets be honest, while it may not be an ideal experience, anyone can decide to try any role out, with or without any skills or weapons for that role.

    Is that wrong? Nope
    its just not preferred.....the ideals of the trinity don't apply so if its the system, then the rolee pick needs to be completely removed. Another alternative should apply

    Its no different than picking a class and being good or not good or trying any combination or mix or match in a group.

    Oh i know any class can do any role. But when you design a game from scratch and put systems in then you have to look at the implications of it. Zos had to know with this setup that things like this would happen, you know and i know, players arent always honest in their role. It sucks for us players that try to do the right thing but with this design this problem will always occur in games. In another game it wont, Couldnt imagine somebody trying to do a group as Barbarian Healer in AOC for instance, it wouldnt happen EVER due to the system that was put into place. A developer has to understand this and put systems in place to alleviate this type of behavior.

    Well wait....ZOS isn't who wanted to create a anyone from level 10-VR16 can do a tool dungeon. That was the community. But what hasn't changed...below which im pointing out...is not the trinity and that is REALLY IMPORTANT for everyone to accept.

    The original design...
    http://www.elderscrollsonline.com/en-us/news/post/2013/03/11/ask-us-anything-combat

    http://www.elderscrollsonline.com/en-us/news/post/2013/07/15/ask-us-anything-dungeons

    http://www.elderscrollsonline.com/en-us/news/post/2013/07/01/inside-eso-dungeons

    Player Roles

    In many MMORPGs, players are locked into performing one role in a group, whether they focus on damaging enemies (DPS, or Damage Per Second), keeping their allies in the fight (healing), or drawing the attention of enemies away from more vulnerable characters (tanking). These roles are still important for a successful dungeon group in The Elder Scrolls Online, but our open-ended skill system gives you much more flexibility. With the right combination of weapons and abilities, you can change your role on the fly to support your group’s needs.

    For example, let’s say your group’s healer goes down during a boss battle. In many games, it would be impossible to recover at this point. However, you were prepared for just such a situation! You swap your two-handed sword out right in the middle of combat for a restoration staff, which activates your second hotbar (where you’ve cleverly slotted some healing abilities). Now, you can keep the party going.

    That’s not the end of the differences you’ll notice in ESO dungeons. Here are some tips that will prepare you for success, no matter what role (or combination of roles) you choose:

    DPS:

    Monsters will attack you. Don’t panic, and don’t expect your tank to handle every enemy alone. You have a great toolbox to mitigate damage—you can interrupt, block, and dodge while dealing damage.
    Focusing on one enemy at a time is helpful. Coordinate with your group and try to damage the same enemy, then move on to another.
    The longer the fight goes on, the more danger your party is in of running out of magicka and stamina.
    Area of Effect (AoE) abilities are effective, but can be very dangerous. When you damage multiple enemies at once, you risk getting their attention and straining your healer. Be cautious when employing AoE attacks.
    Be careful with your attacks! Avoid attacking monsters in the back lines of a pack (more details in the next section). Even getting too close to them can cause them to engage in the fight and threaten to overwhelm your party.

    Healing:

    Make sure your party has at least one player that can heal the group. The more players that bring healing abilities, the less need there is for a dedicated healer. Coordinate with your group—you might even find that, with the right abilities, each player can manage his or her own health.
    Magicka potions can be a great boon, but make sure you choose when to use them carefully. Potions cannot be used in quick succession.
    The tank won’t be the only party member taking damage. This is intended, and you will need to watch the other party members carefully.
    You’ll take damage, too! Remember that you can interrupt, block, and dodge. Crowd control abilities that stun, slow, or otherwise incapacitate enemies can be extremely useful for healers, and so can damaging abilities.

    Tanking

    You won’t need to get every enemy’s attention. Every player can take a few hits from standard attacks, and they have lots of ways to take care of themselves. Many healing abilities affect an area, so your healer (if you only have one) should be able to take care of several party members.
    In a fight with a large group of enemies, a tank’s ability to control the fight is critical. Stun the healers, interrupt the spellcasters—you’re the best party member for the job, because your stuns and interrupts will tend to get those enemies to attack you back.
    You do need to stay engaged with tougher monsters, like bosses. They hit much harder, and your damage mitigation and extra health will keep you alive where other characters might die.

    That was completely true at the start. The thing is that was with soft caps. With soft caps everyone would either be hybrid or have some survivability.

    Now people are glass cannons, they don't have the survivability anymore. When DPS are glass cannons the need for dedicated tanks and healers increase.

    No soft caps means a need for dedicated roles in harder content.

    It's a pity, the original idea was better and would have given shorter queues.

    While there have been changes, the outline still applies.
    I think that is where the disconnect lies.

    Me and you think alike as in the trinity BUT that's not what this game offers so with the changes, it's even more open whereas the initial setup was more of a trinity based setup. That's why the changes occurred to remove overcharged, etc in stat points but the skills didn't change. Only stats and armor with armor Passives that made ppl More viable and offers more variation.

    Ppl couldn't tank as light, staff and no taunts or blocks etc prior. They could hold Aggro but not tank whereas now...I've experienced some crazy builds that work circumstancially (made up word).

    Now I'm not saying anyone is anything but if anyone has completed the skills quests for dungeons, normal, silver and gold quests and main quests with fighters and mages guild. They have enough points to have all class skills and morphs, a couple of weapon and armor skills with undaunted and 2 other skill lines.

    Other than stats and gear sets which anyone can account for with champion PTS and inventory, anyone can be anything now.
    So I get the this guy isn't doing his role but I don't agree with this player queues as three roles but they can't do them all. I think that mindset is out the window last year, well technically at console launch but yeah....

    Either way your perspective I think has a lot of validity so I'm not saying you're wrong but I am saying it's not just that as there are more combinations that are viable now vs then.
    Edited by NewBlacksmurf on April 15, 2016 12:15PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • MidnightBlue
    MidnightBlue
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    let me make it clear im not expecting an amzing 10/10 group everytime i join but atleast be honest about your roles :/ if you can do both great que as both if not dont lie just to get a group.

    People do it because the dungeon times are ridiculously long if you q as DPS and the wait time is up to over an hour. What DPS wants to wait that long especially if you can complete most dungeons without a tank? The only ones that I would be worried about DPS queuing as tank would be the obvious harder ones.

    I did it once on a normal dungeon and came in as a tank position while I'm DPS. Everyone in the dungeon was a nonvet player except for me being the only v16. Ended up carrying the whole team and we still beat it. Just so you know when I've done this and came in dungeon the dungeon, I do come in and admit and say yeah I am DPS but we don't need a tank to beat it. Majority of the times we do beat it without an actual tank. Like I said give people a chance and talk to them about it. If they don't do well then kick or leave. Not every DPS who goes in as a tank is a trash player. It's easier to find a good DPS who can help beat the dungeon without a tank than waiting for hours for a tank that could possibly not even be good and might not even get the dungeon done. But sometimes you just never know, but give it a shot and you may be pleasantly surprised.
    Edited by MidnightBlue on April 15, 2016 12:13PM
  • Proximus-Prime
    Proximus-Prime
    Soul Shriven
    Every dungeon i tank i usually get complimented on how well i did , so there must still be people that like to have tanks around, i mean i do little less DPS but i keep my fellow party members alive, and i love doing pug dungeons , meeting new people and 75% of the time i'm getting friend requests out of it
  • Ajaxduo
    Ajaxduo
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    They really need to add vote to kick or only enable 1 role to be selected at a time. I mean I usually run all vet dungeons with 3 dps and a healer apart from wgt and icp but still...pugs xD

    wtf-pug-meme-generator-srsly-guise-bcd76e.jpg?1327854179.jpg
    - - -
    GM of Verum Aeternus, PC EU
    - - -
  • Reykice
    Reykice
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    I kick or leave groups if the tank can't taunt.
    You can solo vet dungeons on a sorc so its not about not being able to complete it, its about not encouraging people who skip the queue line by going all 3 roles when they can only do 1.

    Even had stamina nb archers as the only healer in the group.

    ZOS should do a skill check and set a minimum for the tank role. Maybe they will in 2 years based on the current speed... until then kick kick kick. :-)
  • NewBlacksmurf
    NewBlacksmurf
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    Reykice wrote: »
    I kick or leave groups if the tank can't taunt.
    You can solo vet dungeons on a sorc so its not about not being able to complete it, its about not encouraging people who skip the queue line by going all 3 roles when they can only do 1.

    Even had stamina nb archers as the only healer in the group.

    ZOS should do a skill check and set a minimum for the tank role. Maybe they will in 2 years based on the current speed... until then kick kick kick. :-)

    So while I think that's cool for you it shouldn't be required. We all have different ideas and expectations but the game promotes and enables all classes to play all roles exclusively and/or simultaneously.

    What I think is important for all of us(and this is just my point of view) is not be rude but ask why they chose a role. That's really going to set the stage. If they don't communicate at all, and u see something that isn't to your liking ask the group.

    If it's just u who doesn't like it...leave. (Sounds harsh but that's really the best behavior)

    We aren't going to change anyone by kicking them or telling them to play a certain way.
    Education is key....hey player X, when u are marked as healer I'd like you to do X. If you're marked as tank I'd like you to do X. If you're marked as dps I'd like you to do X.

    If no communication is available....u gotta involve the group or go.

    Anything else is going to create a bad taste and overall less players will play.

    Realize some ppl do want to play and the reason we know maybe a Sorc can solo a vet dungeon is cause....someone broke the norm and shared it.
    So if a Sorc can solo a vet dungeon....why are we all upset cause a Templar can solo a vet too.
    I've seen a night blade pull some crazy feats as well and so other than a DK (which I'm sure someone will comment on....see this bad a DK vid)....it's really just us trinity minded players who choose not to be able to heal ourselves to if no tank, stay alive. It can be frustrating but just adjust....as long as the dungeon is progressing.


    I know that's just me so whatever....I'm not choosing roles I can't fill and have never been kicked for not being able to heal, tank or dps. I have left cause my role and the group make-up and play styles were not working.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • UrQuan
    UrQuan
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    Reykice wrote: »
    I kick or leave groups if the tank can't taunt.
    You can solo vet dungeons on a sorc so its not about not being able to complete it, its about not encouraging people who skip the queue line by going all 3 roles when they can only do 1.

    Even had stamina nb archers as the only healer in the group.

    ZOS should do a skill check and set a minimum for the tank role. Maybe they will in 2 years based on the current speed... until then kick kick kick. :-)

    So while I think that's cool for you it shouldn't be required. We all have different ideas and expectations but the game promotes and enables all classes to play all roles exclusively and/or simultaneously.

    What I think is important for all of us(and this is just my point of view) is not be rude but ask why they chose a role. That's really going to set the stage. If they don't communicate at all, and u see something that isn't to your liking ask the group.

    If it's just u who doesn't like it...leave. (Sounds harsh but that's really the best behavior)

    We aren't going to change anyone by kicking them or telling them to play a certain way.
    Education is key....hey player X, when u are marked as healer I'd like you to do X. If you're marked as tank I'd like you to do X. If you're marked as dps I'd like you to do X.
    He's not talking about kicking a tank if the tank doesn't fit a certain stereotype of build and/or class. He's talking about kicking a tank who doesn't taunt. If you don't taunt, you're not tanking pure and simple. That's the one absolute non-negotiable. It has nothing to do with ideas or expectations, that's literally the entire job of the tank: to taunt and hold aggro on the biggest threats while staying alive as well as possible. How you achieve that as a tank is up to you. You could do it on any class, and you could be using the Undaunted taunt exclusively with only light armour and no sword & shield if you want (I sure wouldn't, but with the right setup it could work). But you have to taunt or you're simply not a tank. Period. Full stop. End of story.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • NewBlacksmurf
    NewBlacksmurf
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    UrQuan wrote: »
    Reykice wrote: »
    I kick or leave groups if the tank can't taunt.
    You can solo vet dungeons on a sorc so its not about not being able to complete it, its about not encouraging people who skip the queue line by going all 3 roles when they can only do 1.

    Even had stamina nb archers as the only healer in the group.

    ZOS should do a skill check and set a minimum for the tank role. Maybe they will in 2 years based on the current speed... until then kick kick kick. :-)

    So while I think that's cool for you it shouldn't be required. We all have different ideas and expectations but the game promotes and enables all classes to play all roles exclusively and/or simultaneously.

    What I think is important for all of us(and this is just my point of view) is not be rude but ask why they chose a role. That's really going to set the stage. If they don't communicate at all, and u see something that isn't to your liking ask the group.

    If it's just u who doesn't like it...leave. (Sounds harsh but that's really the best behavior)

    We aren't going to change anyone by kicking them or telling them to play a certain way.
    Education is key....hey player X, when u are marked as healer I'd like you to do X. If you're marked as tank I'd like you to do X. If you're marked as dps I'd like you to do X.
    He's not talking about kicking a tank if the tank doesn't fit a certain stereotype of build and/or class. He's talking about kicking a tank who doesn't taunt. If you don't taunt, you're not tanking pure and simple. That's the one absolute non-negotiable. It has nothing to do with ideas or expectations, that's literally the entire job of the tank: to taunt and hold aggro on the biggest threats while staying alive as well as possible. How you achieve that as a tank is up to you. You could do it on any class, and you could be using the Undaunted taunt exclusively with only light armour and no sword & shield if you want (I sure wouldn't, but with the right setup it could work). But you have to taunt or you're simply not a tank. Period. Full stop. End of story.

    Maybe your definition of a tank requires taunts...if the player read the website and then started playing....here is one point of view based on what ZOS intended. Taunting is helpful and I'd not argue that I don't prefer tanks who can taunt but I think it's extreme to say if u don't taunt ur not a tank.

    Taunts have to be unlocked under specific skill lines so tank cannot require something that isn't always avilable at level 10 when other abilities are. It's definately easier if a tank taunts but...dps and heals have options to CC

    From this comment - http://forums.elderscrollsonline.com/en/discussion/comment/2878910/#Comment_2878910

    Tanking

    You won’t need to get every enemy’s attention. Every player can take a few hits from standard attacks, and they have lots of ways to take care of themselves. Many healing abilities affect an area, so your healer (if you only have one) should be able to take care of several party members.
    In a fight with a large group of enemies, a tank’s ability to control the fight is critical.
    Stun the healers, interrupt the spellcasters—you’re the best party member for the job, because your stuns and interrupts will tend to get those enemies to attack you back.
    You do need to stay engaged with tougher monsters, like bosses. They hit much harder, and your damage mitigation and extra health will keep you alive where other characters might die.


    ZOS details stuns, interrupts, stay engaged which implies shields but if the dos is assisting the tank rather than throwing out AoE's and blindly attacking anything that takes dmg, then they are pulling Aggro.

    Not now but initially a tank was limited to taunting once every 12 seconds so technically taunting while helpful isn't a requirement.

    DPS:

    Monsters will attack you. Don’t panic, and don’t expect your tank to handle every enemy alone. You have a great toolbox to mitigate damage—you can interrupt, block, and dodge while dealing damage.

    THIS HERE IS U. If NOT UR causing an issue - Focusing on one enemy at a time is helpful. Coordinate with your group and try to damage the same enemy, then move on to another. The longer the fight goes on, the more danger your party is in of running out of magicka and stamina.
    Area of Effect (AoE) abilities are effective, but can be very dangerous. When you damage multiple enemies at once, you risk getting their attention and straining your healer. Be cautious when employing AoE attacks.
    Be careful with your attacks! Avoid attacking monsters in the back lines of a pack (more details in the next section). Even getting too close to them can cause them to engage in the fight and threaten to overwhelm your party.


    Im primarily a healer and when I see ppl not doing this I get very offensive if the DPS blames the tank for not taunting

    Just sharing a different perspective that is how ZOS designed the game.
    Edited by NewBlacksmurf on April 15, 2016 2:51PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Teridaxus
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    What people don't like their dps online after asking for it for months?
  • Pallio
    Pallio
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    Seen a few times were a dps equips a resto staff and pretends to be a healer too.. those runs are painful
  • NewBlacksmurf
    NewBlacksmurf
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    Pallio wrote: »
    Seen a few times were a dps equips a resto staff and pretends to be a healer too.. those runs are painful

    Why is it painful. It rejuvs mana. Their dos tho should be primarily class skills if using resto staff.
    I don't think they are only using the weapon only.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Eshelmen
    Eshelmen
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    Eshelmen wrote: »
    Other than maybe imp city, a group of DPS V16 with gold gear can easily knock out veteran dungeons.

    im sure it can be done but not every group like 99.9% of random groups will not que you with all v16s with gold gear lol

    Eh the group doesn't even need all gold gear either.
    2 decent dps a decent off heals and whatever noobie could still knock out vet dungeons..imo
    PC and PS4 EP only player
  • UrQuan
    UrQuan
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    UrQuan wrote: »
    Reykice wrote: »
    I kick or leave groups if the tank can't taunt.
    You can solo vet dungeons on a sorc so its not about not being able to complete it, its about not encouraging people who skip the queue line by going all 3 roles when they can only do 1.

    Even had stamina nb archers as the only healer in the group.

    ZOS should do a skill check and set a minimum for the tank role. Maybe they will in 2 years based on the current speed... until then kick kick kick. :-)

    So while I think that's cool for you it shouldn't be required. We all have different ideas and expectations but the game promotes and enables all classes to play all roles exclusively and/or simultaneously.

    What I think is important for all of us(and this is just my point of view) is not be rude but ask why they chose a role. That's really going to set the stage. If they don't communicate at all, and u see something that isn't to your liking ask the group.

    If it's just u who doesn't like it...leave. (Sounds harsh but that's really the best behavior)

    We aren't going to change anyone by kicking them or telling them to play a certain way.
    Education is key....hey player X, when u are marked as healer I'd like you to do X. If you're marked as tank I'd like you to do X. If you're marked as dps I'd like you to do X.
    He's not talking about kicking a tank if the tank doesn't fit a certain stereotype of build and/or class. He's talking about kicking a tank who doesn't taunt. If you don't taunt, you're not tanking pure and simple. That's the one absolute non-negotiable. It has nothing to do with ideas or expectations, that's literally the entire job of the tank: to taunt and hold aggro on the biggest threats while staying alive as well as possible. How you achieve that as a tank is up to you. You could do it on any class, and you could be using the Undaunted taunt exclusively with only light armour and no sword & shield if you want (I sure wouldn't, but with the right setup it could work). But you have to taunt or you're simply not a tank. Period. Full stop. End of story.

    Maybe your definition of a tank requires taunts...if the player read the website and then started playing....here is one point of view based on what ZOS intended. Taunting is helpful and I'd not argue that I don't prefer tanks who can taunt but I think it's extreme to say if u don't taunt ur not a tank.
    You're flat-out wrong. Pure and simple. There can be absolutely no debate about that point. If you can't taunt, you're not a tank. End of story. It has always been a complete non-negotiable requirement, and a taunt has always been available for any player of any level as it's the first skill in the sword & shield skill line. The entire role of a tank is to hold aggro. The only way to ensure you do that is with a taunt. That's not my definition, that's simply what a tank is. If you don't understand why a taunt is an absolute non-negotiable requirement then honestly I can't believe that you've ever done any group dungeons in the years you've been playing this game.

    The only question is whether a brand new tank knows that a taunt is required. There is absolutely no question that it is required, only whether someone who has no idea how to tank understands that it's a requirement.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    UrQuan wrote: »
    There can be absolutely no debate about that point. If you can't taunt, you're not a tank. End of story. It has always been a complete non-negotiable requirement, and a taunt has always been available for any player of any level as it's the first skill in the sword & shield skill line. The entire role of a tank is to hold aggro. The only way to ensure you do that is with a taunt.

    Sorry @UrQuan but I think you're too extreme here (and "that's how it is, end of story" is no argument, it's just spamming your opinion... it's not a "definition" either).
    As far as I know the role of a tank is to attract and survive incoming damage so that players doing outgoing damage can focus on that instead of their own survival.
    Of course a taunt is the most efficient way to do it - but not the only one. Doing more damage than other players will also attract the mobs to me. That's how I do it in easy PUG/GF dungeons with lowbie players. They pull 5-6K, I pull 12K, the boss comes to me, I block/kite/shield/whatever, until my DPS becomes lower than theirs, then I loose aggro, and I start hitting again, the mob comes back to me, and so on.
    I call that "tanking", too.



  • NewBlacksmurf
    NewBlacksmurf
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    UrQuan wrote: »
    UrQuan wrote: »
    Reykice wrote: »
    I kick or leave groups if the tank can't taunt.
    You can solo vet dungeons on a sorc so its not about not being able to complete it, its about not encouraging people who skip the queue line by going all 3 roles when they can only do 1.

    Even had stamina nb archers as the only healer in the group.

    ZOS should do a skill check and set a minimum for the tank role. Maybe they will in 2 years based on the current speed... until then kick kick kick. :-)

    So while I think that's cool for you it shouldn't be required. We all have different ideas and expectations but the game promotes and enables all classes to play all roles exclusively and/or simultaneously.

    What I think is important for all of us(and this is just my point of view) is not be rude but ask why they chose a role. That's really going to set the stage. If they don't communicate at all, and u see something that isn't to your liking ask the group.

    If it's just u who doesn't like it...leave. (Sounds harsh but that's really the best behavior)

    We aren't going to change anyone by kicking them or telling them to play a certain way.
    Education is key....hey player X, when u are marked as healer I'd like you to do X. If you're marked as tank I'd like you to do X. If you're marked as dps I'd like you to do X.
    He's not talking about kicking a tank if the tank doesn't fit a certain stereotype of build and/or class. He's talking about kicking a tank who doesn't taunt. If you don't taunt, you're not tanking pure and simple. That's the one absolute non-negotiable. It has nothing to do with ideas or expectations, that's literally the entire job of the tank: to taunt and hold aggro on the biggest threats while staying alive as well as possible. How you achieve that as a tank is up to you. You could do it on any class, and you could be using the Undaunted taunt exclusively with only light armour and no sword & shield if you want (I sure wouldn't, but with the right setup it could work). But you have to taunt or you're simply not a tank. Period. Full stop. End of story.

    Maybe your definition of a tank requires taunts...if the player read the website and then started playing....here is one point of view based on what ZOS intended. Taunting is helpful and I'd not argue that I don't prefer tanks who can taunt but I think it's extreme to say if u don't taunt ur not a tank.
    You're flat-out wrong. Pure and simple. There can be absolutely no debate about that point. If you can't taunt, you're not a tank. End of story. It has always been a complete non-negotiable requirement, and a taunt has always been available for any player of any level as it's the first skill in the sword & shield skill line. The entire role of a tank is to hold aggro. The only way to ensure you do that is with a taunt. That's not my definition, that's simply what a tank is. If you don't understand why a taunt is an absolute non-negotiable requirement then honestly I can't believe that you've ever done any group dungeons in the years you've been playing this game.

    The only question is whether a brand new tank knows that a taunt is required. There is absolutely no question that it is required, only whether someone who has no idea how to tank understands that it's a requirement.

    Being respectful. Is that due to a ZOS update or article. I'm asking cause I'm trying to not base this on my personal opinion and instead comment on IF I WERE new to MMO or this game and read the ZOS guides and literature.

    I would agree with you if we are discussing the purpose of the trinity or a traditional MMO trinity expectation but this game intentionally breaks that.

    Good discussion tho....please share why you have this position and link any ZOS articles and or guides that aligns with that basis. I need to read those cause I've missed them.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • X3ina
    X3ina
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    All this discussion is 1 sided i guess.
    Look at this from another side : you're bad ass dps (30-120k) trained like 2 years to be quite good in that role, your only experience from vet dungeons is when group is full of people like u (hardcore). You queue for a dungeon (or use a zone chat whatever), u expect other people to do their job correctly (just like u do) and after waiting some time u mark yourself like a tank. Doesn't matter if u really taunt or not (tanks atm needed ONLY for VICP) u believe when hands of the boss is glowing and he is facing u people will understand that he/she got the aggro and DODGE that heavy attack right? But they don't ... most of the people don't even try to improve, they're not paying any attention (any tank can loose agro right). And the damage they deal is just like hitting with pillows or throwing tomatoes (when u have rocks nearby). U expect things to die almost instantly but the fight is sooooo long. that u get tired, lost focus and probably dead ... in baby content ... wich can be done for the most part in 5 minutes approximately.
    Do u think that badass person did something wrong, ye he didn't filled hiss role completely (he didn't tanked mobs in trashpacks), used dps gear (got highest dps in the group while tanking) but still BECAUSE of the lame group he failed. Do u know how hard his *** is going to burn after this kinda run ?
    Another situation: u're moderate player that knows the basics. Group finder gets a tank that actually taunts bosses but he moves them all the time/looses aggro by over taunting or missing some of very dangerous/elite mobs and u have to dodge roll, kite, think about saving your life. U know that moving target will lead to dps loss due to some ground dots are not applying to the target. After the boss is dead tank says that u're *** dps.
    Last situation: badass healers ;) from the time when zos introduced radiant oppression i almost fail to see healers doing their job in execute phase, most of them is just jesus beaming like crazy (i'm one of them lol). I mean in easy content like dailies. But group is starting to suffer in execute phase because less incoming heals from about 25%. Surge selfheals for sorcs in execute range ? they are soooo rare that can be counted from the early beta days lol/ Funnel offheals ? most nightblades switched to swallow soul or even force pulse/ Selfheals from puncturing sweep ? i bet templar dds are allready jesusbeaming/ ONLY dks have a little bit offheal with their burninng embers but they can't just spam it lol.
    So don't blame all dds that are pretending like tanks or healers and not doing their job. U should point the exact player and blame him/her for your bad experience in exact situation.

    BTW is it legal in this forum to crate a blacklist (like ignore list) of people that in some kind of ways destroy others gaming experience in such ways, i'm just to lazy to read rules they are too boring ;)
    SW GoH > ESO
  • swirve
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    Does dps stand for dodgy player system?
  • cyclonus11
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    I prefer Doesn't Play Sober myself.
  • swirve
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    cyclonus11 wrote: »
    I prefer Doesn't Play Sober myself.

    Id take a drunk player over a dodgy player...
  • timidobserver
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    DonoVDV wrote: »
    ZO$ has gimped Tanks so badly that there is almost no noticeable difference between the average tank and a DPS at this point (from a healer POV).

    You must be playing with some spectacularly bad tanks.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • wayfarerx
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    UrQuan wrote: »
    There can be absolutely no debate about that point. If you can't taunt, you're not a tank. End of story. It has always been a complete non-negotiable requirement, and a taunt has always been available for any player of any level as it's the first skill in the sword & shield skill line. The entire role of a tank is to hold aggro. The only way to ensure you do that is with a taunt.

    Sorry @UrQuan but I think you're too extreme here (and "that's how it is, end of story" is no argument, it's just spamming your opinion... it's not a "definition" either).
    As far as I know the role of a tank is to attract and survive incoming damage so that players doing outgoing damage can focus on that instead of their own survival.
    Of course a taunt is the most efficient way to do it - but not the only one. Doing more damage than other players will also attract the mobs to me. That's how I do it in easy PUG/GF dungeons with lowbie players. They pull 5-6K, I pull 12K, the boss comes to me, I block/kite/shield/whatever, until my DPS becomes lower than theirs, then I loose aggro, and I start hitting again, the mob comes back to me, and so on.
    I call that "tanking", too.



    As someone who does a lot of healing in dungeons, I'd like to speak for all the healers out there when I say:

    Slot a ******* taunt already. Seriously.

    That one little skill, that everyone has access to, is what makes you a tank. You might call yourself a tank, but from my perspective without a taunt you're just a mediocre DPS that's put too many points in health. I have to spend every boss fight waiting for that moment when "... then I lose aggro ..." and everything goes to hell for five to ten seconds. A DPS gets creamed, everyone starts running around like headless chickens, carefully placed glowing circles be damned. Mash that Breath of Life button (or equivalent) hoping to keep the 15k health DPS alive while you try to spam wreaking blow and get aggro back.

    Just slot a taunt like a real tank, your healer will thank you.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • hamburgerler76
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    let me make it clear im not expecting an amzing 10/10 group everytime i join but atleast be honest about your roles :/ if you can do both great que as both if not dont lie just to get a group.

    People do it because the dungeon times are ridiculously long if you q as DPS and the wait time is up to over an hour. What DPS wants to wait that long especially if you can complete most dungeons without a tank? The only ones that I would be worried about DPS queuing as tank would be the obvious harder ones.

    I did it once on a normal dungeon and came in as a tank position while I'm DPS. Everyone in the dungeon was a nonvet player except for me being the only v16. Ended up carrying the whole team and we still beat it. Just so you know when I've done this and came in dungeon the dungeon, I do come in and admit and say yeah I am DPS but we don't need a tank to beat it. Majority of the times we do beat it without an actual tank. Like I said give people a chance and talk to them about it. If they don't do well then kick or leave. Not every DPS who goes in as a tank is a trash player. It's easier to find a good DPS who can help beat the dungeon without a tank than waiting for hours for a tank that could possibly not even be good and might not even get the dungeon done. But sometimes you just never know, but give it a shot and you may be pleasantly surprised.

    this is fine till you cant hold the boss and he one shots the low lvls the sec this happens i would kick you cuss you cant do the job you stated you can do if you can dps the trash and boss down fast enough to where we dont die from taking massive hits then your fine but most dps cant solo dungeon bosses before they hit another player atleast once
  • hamburgerler76
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    Every dungeon i tank i usually get complimented on how well i did , so there must still be people that like to have tanks around, i mean i do little less DPS but i keep my fellow party members alive, and i love doing pug dungeons , meeting new people and 75% of the time i'm getting friend requests out of it

    im not saying tanking is not fun let me set this straight i am saying that ZoS gives no reward for it all you get to do are group content and tank pvp/solo content can be a little difficult with out switching to dps as why most have other builds for when they need to do damg.
  • hamburgerler76
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    UrQuan wrote: »
    There can be absolutely no debate about that point. If you can't taunt, you're not a tank. End of story. It has always been a complete non-negotiable requirement, and a taunt has always been available for any player of any level as it's the first skill in the sword & shield skill line. The entire role of a tank is to hold aggro. The only way to ensure you do that is with a taunt.

    Sorry @UrQuan but I think you're too extreme here (and "that's how it is, end of story" is no argument, it's just spamming your opinion... it's not a "definition" either).
    As far as I know the role of a tank is to attract and survive incoming damage so that players doing outgoing damage can focus on that instead of their own survival.
    Of course a taunt is the most efficient way to do it - but not the only one. Doing more damage than other players will also attract the mobs to me. That's how I do it in easy PUG/GF dungeons with lowbie players. They pull 5-6K, I pull 12K, the boss comes to me, I block/kite/shield/whatever, until my DPS becomes lower than theirs, then I loose aggro, and I start hitting again, the mob comes back to me, and so on.
    I call that "tanking", too.



    im sorry but this is not true. Bosses not all but most have mechanics to where if they are not taunted they focus healers i have died 1 to many times from an untaunted boss. its a simple thing to do and only takes on skill slot.
    Edited by hamburgerler76 on April 16, 2016 7:24AM
  • CaptainBeerDude
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    UrQuan wrote: »
    There can be absolutely no debate about that point. If you can't taunt, you're not a tank. End of story. It has always been a complete non-negotiable requirement, and a taunt has always been available for any player of any level as it's the first skill in the sword & shield skill line. The entire role of a tank is to hold aggro. The only way to ensure you do that is with a taunt.

    Sorry @UrQuan but I think you're too extreme here (and "that's how it is, end of story" is no argument, it's just spamming your opinion... it's not a "definition" either).
    As far as I know the role of a tank is to attract and survive incoming damage so that players doing outgoing damage can focus on that instead of their own survival.
    Of course a taunt is the most efficient way to do it - but not the only one. Doing more damage than other players will also attract the mobs to me. That's how I do it in easy PUG/GF dungeons with lowbie players. They pull 5-6K, I pull 12K, the boss comes to me, I block/kite/shield/whatever, until my DPS becomes lower than theirs, then I loose aggro, and I start hitting again, the mob comes back to me, and so on.
    I call that "tanking", too.

    Sorry. Taunting is required. There is no way more viable to turn around a stray enemy going after the healer (inner fire can be great for this.) and as soon as the healer gets smeared everything starts going pear shaped.
    I'm not saying you can't run 3 DD's, but my experience in MMO's leads me to believe that healers generate more agro than DD's (with everyone being roughly on par with each other.) so s/he'll need the DD to melt face or be wearing sufficient armour themselves to deal with incoming damage spikes. Also means you might have times of no heals if the healer had to move or turtle up.
    The tank absolutely needs to taunt to be effective, but enough damage output and healing can mitigate the requirement to have a tank.
    If my NB ends up in a dungeon without a healer, you can bet I'll be swinging my glowy stick around instead of tanking things for you.
  • LadyNalcarya
    LadyNalcarya
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    UrQuan wrote: »
    There can be absolutely no debate about that point. If you can't taunt, you're not a tank. End of story. It has always been a complete non-negotiable requirement, and a taunt has always been available for any player of any level as it's the first skill in the sword & shield skill line. The entire role of a tank is to hold aggro. The only way to ensure you do that is with a taunt.

    Sorry @UrQuan but I think you're too extreme here (and "that's how it is, end of story" is no argument, it's just spamming your opinion... it's not a "definition" either).
    As far as I know the role of a tank is to attract and survive incoming damage so that players doing outgoing damage can focus on that instead of their own survival.
    Of course a taunt is the most efficient way to do it - but not the only one. Doing more damage than other players will also attract the mobs to me. That's how I do it in easy PUG/GF dungeons with lowbie players. They pull 5-6K, I pull 12K, the boss comes to me, I block/kite/shield/whatever, until my DPS becomes lower than theirs, then I loose aggro, and I start hitting again, the mob comes back to me, and so on.
    I call that "tanking", too.


    This is not tanking. Normal dungeons have been nerfed many times so pretty much anyone can 2-man or even solo them. It might work in super easy content, but this absoultely doesnt mean that its viable. Just like playing an archer that puts all points in magicka and exclusively uses Snipe will work in solo pve, but that only proves that solo pve is very easy, and not that its a viable build in general.
    Its very nice of you to help newbies, but before you say its a viable way of tanking, try to do that in vWGT or vICP and then judge. ;)

    P.S. Healing also draws aggo, by the way. And outdpsing+outhealing everyone in the group while surviving all incoming damage is hardly possible in any remotely challenging content.
    Edited by LadyNalcarya on April 16, 2016 7:29AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • hamburgerler76
    hamburgerler76
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    as a guy who has 2 v16 healers and 3rd on the way and has also bin playing since pc beta even did the console transfer and play on there now and have done and spent hundreds of hours in dungeons. That when i am in a dungeon i like to have a tank who can actually tank (taunt) bosses/harder enemy's. If i have to sit there and deal with taking damage or getting one shot by a boss im gonna spend what little stam i have blocking and dodge rolling and im gonna run out quick and wont have for when i actually need it. Not to mention now all my magica is going to keeping myself alive witch i feel if done right i shouldnt have to heal myself unless i mess up and stand in an aoe or miss a block. now i have 22k health, 30k mag, 2k spell damg, 50% crit, and 2200 mag regeneration i have never even seen my bar dip below 50% unless i am having to spam heals do to my squishy dps are getting hit way more then they should cuss are TANK can't TAUNT!
  • Guppet
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    let me make it clear im not expecting an amzing 10/10 group everytime i join but atleast be honest about your roles :/ if you can do both great que as both if not dont lie just to get a group.

    People do it because the dungeon times are ridiculously long if you q as DPS and the wait time is up to over an hour. What DPS wants to wait that long especially if you can complete most dungeons without a tank? The only ones that I would be worried about DPS queuing as tank would be the obvious harder ones.

    I did it once on a normal dungeon and came in as a tank position while I'm DPS. Everyone in the dungeon was a nonvet player except for me being the only v16. Ended up carrying the whole team and we still beat it. Just so you know when I've done this and came in dungeon the dungeon, I do come in and admit and say yeah I am DPS but we don't need a tank to beat it. Majority of the times we do beat it without an actual tank. Like I said give people a chance and talk to them about it. If they don't do well then kick or leave. Not every DPS who goes in as a tank is a trash player. It's easier to find a good DPS who can help beat the dungeon without a tank than waiting for hours for a tank that could possibly not even be good and might not even get the dungeon done. But sometimes you just never know, but give it a shot and you may be pleasantly surprised.

    You are the reason for posts like this. It doesn't matter if you complete the instance. You are cheating the system to get a quicker queue. You could be the best DPS in the game but your utterly selfish.

    If you don't intend to tank, dint queue as one. Why should you get a queue much much shorter than the other 2 DPS in the group? What if your healer was new to this role and wanted to learn how to heal a tank?

    They need to let you ignore players mid dungeon and have them no longer receive heals from you or ever be able to be placed in groups with you again.

    They need to sort this, so people like you know it's unacceptable behaviour. Since you seem to think it's OK to ruin other peoples games.

    I hope your queing in a shop and 1500 kids push in front of you. That's what your doing to the honest players.
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