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Dungeon finder= DPS Finder

  • jzholloway
    jzholloway
    ✭✭✭
    I'm a tank - PS4 NA server, I don't mind tanking people for silver keys, as long as I have the time.
    PC/NA
  • wayfarerx
    wayfarerx
    ✭✭✭✭✭
    ✭✭✭
    jzholloway wrote: »

    It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?
    @wayfarerx - PC / North America / Aldmeri Dominion
  • jzholloway
    jzholloway
    ✭✭✭
    wayfarerx wrote: »
    jzholloway wrote: »

    It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?

    Must be... I know I am
    PC/NA
  • flguy147ub17_ESO
    flguy147ub17_ESO
    ✭✭✭✭✭
    It's going to happen but it's ppl not the system as we all realize.

    Here is my thought tho....if we "everyone" enter a random, our skills should allow us to change things around to balance the group out. So let's say with undaunted, alliance, class and weapon skills those combinations could allow all of us to play a role and support another. Tank or heals, if we don't get a pure role ....honest question, would you be willing to mix some skills around cause while I don't queue as something i can't fill, I've volunteerily left a group cause I had the heal skills, rank and spells and gear but it wasn't enough

    Same as dps too

    Thoughts?

    It is both the system and the players. When you have zero class role type system where every class can play any role then this will always be a problem. In some games and many of the past mmos, you know EXACTLY the role of a character by the class they play. This is one reason i prefer those class systems much better then everybody can be everything type of class system.
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    wayfarerx wrote: »
    jzholloway wrote: »

    It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?
    I've done so many random dungeon PUGs in the last week it's ridiculous... And all but one of them were good & fun experiences. And even the one that was a bad experience we still got through it, even though nobody was actually tanking and while I was healing I was probably also contributing almost half the group's damage lol
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • wayfarerx
    wayfarerx
    ✭✭✭✭✭
    ✭✭✭
    UrQuan wrote: »
    wayfarerx wrote: »
    jzholloway wrote: »

    It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?
    I've done so many random dungeon PUGs in the last week it's ridiculous... And all but one of them were good & fun experiences. And even the one that was a bad experience we still got through it, even though nobody was actually tanking and while I was healing I was probably also contributing almost half the group's damage lol

    This is what I don't get about all these threads, probably 90% of the PUG runs I do go just fine. No they are not all speed runs but I get fake tanks/healers so rarely it's just not a big issue, and when I do it's not all that hard to work around them. Is this kind of stuff endemic on console or something?
    @wayfarerx - PC / North America / Aldmeri Dominion
  • jzholloway
    jzholloway
    ✭✭✭
    wayfarerx wrote: »
    UrQuan wrote: »
    wayfarerx wrote: »
    jzholloway wrote: »

    It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?
    I've done so many random dungeon PUGs in the last week it's ridiculous... And all but one of them were good & fun experiences. And even the one that was a bad experience we still got through it, even though nobody was actually tanking and while I was healing I was probably also contributing almost half the group's damage lol

    This is what I don't get about all these threads, probably 90% of the PUG runs I do go just fine. No they are not all speed runs but I get fake tanks/healers so rarely it's just not a big issue, and when I do it's not all that hard to work around them. Is this kind of stuff endemic on console or something?

    I knew I should have stayed on PC
    PC/NA
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's going to happen but it's ppl not the system as we all realize.

    Here is my thought tho....if we "everyone" enter a random, our skills should allow us to change things around to balance the group out. So let's say with undaunted, alliance, class and weapon skills those combinations could allow all of us to play a role and support another. Tank or heals, if we don't get a pure role ....honest question, would you be willing to mix some skills around cause while I don't queue as something i can't fill, I've volunteerily left a group cause I had the heal skills, rank and spells and gear but it wasn't enough

    Same as dps too

    Thoughts?

    It is both the system and the players. When you have zero class role type system where every class can play any role then this will always be a problem. In some games and many of the past mmos, you know EXACTLY the role of a character by the class they play. This is one reason i prefer those class systems much better then everybody can be everything type of class system.

    So then its not the system, its us....because I do know as well as you comment to one fact.
    Any class can play any role.

    So its not the system. The system shouldn't determine who can and cant play a role because anyone can.
    Also, lets be honest, while it may not be an ideal experience, anyone can decide to try any role out, with or without any skills or weapons for that role.

    Is that wrong? Nope
    its just not preferred.....the ideals of the trinity don't apply so if its the system, then the rolee pick needs to be completely removed. Another alternative should apply

    Its no different than picking a class and being good or not good or trying any combination or mix or match in a group.
    Edited by NewBlacksmurf on April 14, 2016 7:26PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Xjcon
    Xjcon
    ✭✭✭✭✭
    You want smooth runs. Build for your role. If your tank is doing his job and the healer is doing his job the dps can go full dps killing things faster. If you don't build for the group properly your experience is going to be bad.

    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • flguy147ub17_ESO
    flguy147ub17_ESO
    ✭✭✭✭✭
    It's going to happen but it's ppl not the system as we all realize.

    Here is my thought tho....if we "everyone" enter a random, our skills should allow us to change things around to balance the group out. So let's say with undaunted, alliance, class and weapon skills those combinations could allow all of us to play a role and support another. Tank or heals, if we don't get a pure role ....honest question, would you be willing to mix some skills around cause while I don't queue as something i can't fill, I've volunteerily left a group cause I had the heal skills, rank and spells and gear but it wasn't enough

    Same as dps too

    Thoughts?

    It is both the system and the players. When you have zero class role type system where every class can play any role then this will always be a problem. In some games and many of the past mmos, you know EXACTLY the role of a character by the class they play. This is one reason i prefer those class systems much better then everybody can be everything type of class system.

    So then its not the system, its us....because I do know as well as you comment to one fact.
    Any class can play any role.

    So its not the system. The system shouldn't determine who can and cant play a role because anyone can.
    Also, lets be honest, while it may not be an ideal experience, anyone can decide to try any role out, with or without any skills or weapons for that role.

    Is that wrong? Nope
    its just not preferred.....the ideals of the trinity don't apply so if its the system, then the rolee pick needs to be completely removed. Another alternative should apply

    Its no different than picking a class and being good or not good or trying any combination or mix or match in a group.

    Oh i know any class can do any role. But when you design a game from scratch and put systems in then you have to look at the implications of it. Zos had to know with this setup that things like this would happen, you know and i know, players arent always honest in their role. It sucks for us players that try to do the right thing but with this design this problem will always occur in games. In another game it wont, Couldnt imagine somebody trying to do a group as Barbarian Healer in AOC for instance, it wouldnt happen EVER due to the system that was put into place. A developer has to understand this and put systems in place to alleviate this type of behavior.
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Nope cause I am a tank.

    But PvE content and tanks in general been screwed by ZOS so many times already.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's going to happen but it's ppl not the system as we all realize.

    Here is my thought tho....if we "everyone" enter a random, our skills should allow us to change things around to balance the group out. So let's say with undaunted, alliance, class and weapon skills those combinations could allow all of us to play a role and support another. Tank or heals, if we don't get a pure role ....honest question, would you be willing to mix some skills around cause while I don't queue as something i can't fill, I've volunteerily left a group cause I had the heal skills, rank and spells and gear but it wasn't enough

    Same as dps too

    Thoughts?

    It is both the system and the players. When you have zero class role type system where every class can play any role then this will always be a problem. In some games and many of the past mmos, you know EXACTLY the role of a character by the class they play. This is one reason i prefer those class systems much better then everybody can be everything type of class system.

    So then its not the system, its us....because I do know as well as you comment to one fact.
    Any class can play any role.

    So its not the system. The system shouldn't determine who can and cant play a role because anyone can.
    Also, lets be honest, while it may not be an ideal experience, anyone can decide to try any role out, with or without any skills or weapons for that role.

    Is that wrong? Nope
    its just not preferred.....the ideals of the trinity don't apply so if its the system, then the rolee pick needs to be completely removed. Another alternative should apply

    Its no different than picking a class and being good or not good or trying any combination or mix or match in a group.

    Oh i know any class can do any role. But when you design a game from scratch and put systems in then you have to look at the implications of it. Zos had to know with this setup that things like this would happen, you know and i know, players arent always honest in their role. It sucks for us players that try to do the right thing but with this design this problem will always occur in games. In another game it wont, Couldnt imagine somebody trying to do a group as Barbarian Healer in AOC for instance, it wouldnt happen EVER due to the system that was put into place. A developer has to understand this and put systems in place to alleviate this type of behavior.

    Well wait....ZOS isn't who wanted to create a anyone from level 10-VR16 can do a tool dungeon. That was the community. But what hasn't changed...below which im pointing out...is not the trinity and that is REALLY IMPORTANT for everyone to accept.

    The original design...
    http://www.elderscrollsonline.com/en-us/news/post/2013/03/11/ask-us-anything-combat

    http://www.elderscrollsonline.com/en-us/news/post/2013/07/15/ask-us-anything-dungeons

    http://www.elderscrollsonline.com/en-us/news/post/2013/07/01/inside-eso-dungeons

    Player Roles

    In many MMORPGs, players are locked into performing one role in a group, whether they focus on damaging enemies (DPS, or Damage Per Second), keeping their allies in the fight (healing), or drawing the attention of enemies away from more vulnerable characters (tanking). These roles are still important for a successful dungeon group in The Elder Scrolls Online, but our open-ended skill system gives you much more flexibility. With the right combination of weapons and abilities, you can change your role on the fly to support your group’s needs.

    For example, let’s say your group’s healer goes down during a boss battle. In many games, it would be impossible to recover at this point. However, you were prepared for just such a situation! You swap your two-handed sword out right in the middle of combat for a restoration staff, which activates your second hotbar (where you’ve cleverly slotted some healing abilities). Now, you can keep the party going.

    That’s not the end of the differences you’ll notice in ESO dungeons. Here are some tips that will prepare you for success, no matter what role (or combination of roles) you choose:

    DPS:

    Monsters will attack you. Don’t panic, and don’t expect your tank to handle every enemy alone. You have a great toolbox to mitigate damage—you can interrupt, block, and dodge while dealing damage.
    Focusing on one enemy at a time is helpful. Coordinate with your group and try to damage the same enemy, then move on to another.
    The longer the fight goes on, the more danger your party is in of running out of magicka and stamina.
    Area of Effect (AoE) abilities are effective, but can be very dangerous. When you damage multiple enemies at once, you risk getting their attention and straining your healer. Be cautious when employing AoE attacks.
    Be careful with your attacks! Avoid attacking monsters in the back lines of a pack (more details in the next section). Even getting too close to them can cause them to engage in the fight and threaten to overwhelm your party.

    Healing:

    Make sure your party has at least one player that can heal the group. The more players that bring healing abilities, the less need there is for a dedicated healer. Coordinate with your group—you might even find that, with the right abilities, each player can manage his or her own health.
    Magicka potions can be a great boon, but make sure you choose when to use them carefully. Potions cannot be used in quick succession.
    The tank won’t be the only party member taking damage. This is intended, and you will need to watch the other party members carefully.
    You’ll take damage, too! Remember that you can interrupt, block, and dodge. Crowd control abilities that stun, slow, or otherwise incapacitate enemies can be extremely useful for healers, and so can damaging abilities.

    Tanking

    You won’t need to get every enemy’s attention. Every player can take a few hits from standard attacks, and they have lots of ways to take care of themselves. Many healing abilities affect an area, so your healer (if you only have one) should be able to take care of several party members.
    In a fight with a large group of enemies, a tank’s ability to control the fight is critical. Stun the healers, interrupt the spellcasters—you’re the best party member for the job, because your stuns and interrupts will tend to get those enemies to attack you back.
    You do need to stay engaged with tougher monsters, like bosses. They hit much harder, and your damage mitigation and extra health will keep you alive where other characters might die.
    Edited by NewBlacksmurf on April 14, 2016 8:28PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • MidnightBlue
    MidnightBlue
    ✭✭✭
    You don't need a tank for most of the easy veteran dungeons. You absolutely don't need a tank for normal dungeons. The only ones I'd appreciate a tank in is vCoA, vICP, and sometimes vWGT. Of course not to say I don't want tanks in dungeons. I'll take one in Darkshade even, I'm just saying it's easy to complete most dungeons without one. You never know maybe that DPS that q'd as a tank could be one badass player. Why don't you try giving people chances first before kicking them?
  • hamburgerler76
    hamburgerler76
    ✭✭✭✭
    it got of topic a little but most people here seem to agree with me or have had this happen to them there must be something you can do ZOS!!
  • Guppet
    Guppet
    ✭✭✭✭✭
    It's going to happen but it's ppl not the system as we all realize.

    Here is my thought tho....if we "everyone" enter a random, our skills should allow us to change things around to balance the group out. So let's say with undaunted, alliance, class and weapon skills those combinations could allow all of us to play a role and support another. Tank or heals, if we don't get a pure role ....honest question, would you be willing to mix some skills around cause while I don't queue as something i can't fill, I've volunteerily left a group cause I had the heal skills, rank and spells and gear but it wasn't enough

    Same as dps too

    Thoughts?

    It is both the system and the players. When you have zero class role type system where every class can play any role then this will always be a problem. In some games and many of the past mmos, you know EXACTLY the role of a character by the class they play. This is one reason i prefer those class systems much better then everybody can be everything type of class system.

    So then its not the system, its us....because I do know as well as you comment to one fact.
    Any class can play any role.

    So its not the system. The system shouldn't determine who can and cant play a role because anyone can.
    Also, lets be honest, while it may not be an ideal experience, anyone can decide to try any role out, with or without any skills or weapons for that role.

    Is that wrong? Nope
    its just not preferred.....the ideals of the trinity don't apply so if its the system, then the rolee pick needs to be completely removed. Another alternative should apply

    Its no different than picking a class and being good or not good or trying any combination or mix or match in a group.

    Oh i know any class can do any role. But when you design a game from scratch and put systems in then you have to look at the implications of it. Zos had to know with this setup that things like this would happen, you know and i know, players arent always honest in their role. It sucks for us players that try to do the right thing but with this design this problem will always occur in games. In another game it wont, Couldnt imagine somebody trying to do a group as Barbarian Healer in AOC for instance, it wouldnt happen EVER due to the system that was put into place. A developer has to understand this and put systems in place to alleviate this type of behavior.

    Well wait....ZOS isn't who wanted to create a anyone from level 10-VR16 can do a tool dungeon. That was the community. But what hasn't changed...below which im pointing out...is not the trinity and that is REALLY IMPORTANT for everyone to accept.

    The original design...
    http://www.elderscrollsonline.com/en-us/news/post/2013/03/11/ask-us-anything-combat

    http://www.elderscrollsonline.com/en-us/news/post/2013/07/15/ask-us-anything-dungeons

    http://www.elderscrollsonline.com/en-us/news/post/2013/07/01/inside-eso-dungeons

    Player Roles

    In many MMORPGs, players are locked into performing one role in a group, whether they focus on damaging enemies (DPS, or Damage Per Second), keeping their allies in the fight (healing), or drawing the attention of enemies away from more vulnerable characters (tanking). These roles are still important for a successful dungeon group in The Elder Scrolls Online, but our open-ended skill system gives you much more flexibility. With the right combination of weapons and abilities, you can change your role on the fly to support your group’s needs.

    For example, let’s say your group’s healer goes down during a boss battle. In many games, it would be impossible to recover at this point. However, you were prepared for just such a situation! You swap your two-handed sword out right in the middle of combat for a restoration staff, which activates your second hotbar (where you’ve cleverly slotted some healing abilities). Now, you can keep the party going.

    That’s not the end of the differences you’ll notice in ESO dungeons. Here are some tips that will prepare you for success, no matter what role (or combination of roles) you choose:

    DPS:

    Monsters will attack you. Don’t panic, and don’t expect your tank to handle every enemy alone. You have a great toolbox to mitigate damage—you can interrupt, block, and dodge while dealing damage.
    Focusing on one enemy at a time is helpful. Coordinate with your group and try to damage the same enemy, then move on to another.
    The longer the fight goes on, the more danger your party is in of running out of magicka and stamina.
    Area of Effect (AoE) abilities are effective, but can be very dangerous. When you damage multiple enemies at once, you risk getting their attention and straining your healer. Be cautious when employing AoE attacks.
    Be careful with your attacks! Avoid attacking monsters in the back lines of a pack (more details in the next section). Even getting too close to them can cause them to engage in the fight and threaten to overwhelm your party.

    Healing:

    Make sure your party has at least one player that can heal the group. The more players that bring healing abilities, the less need there is for a dedicated healer. Coordinate with your group—you might even find that, with the right abilities, each player can manage his or her own health.
    Magicka potions can be a great boon, but make sure you choose when to use them carefully. Potions cannot be used in quick succession.
    The tank won’t be the only party member taking damage. This is intended, and you will need to watch the other party members carefully.
    You’ll take damage, too! Remember that you can interrupt, block, and dodge. Crowd control abilities that stun, slow, or otherwise incapacitate enemies can be extremely useful for healers, and so can damaging abilities.

    Tanking

    You won’t need to get every enemy’s attention. Every player can take a few hits from standard attacks, and they have lots of ways to take care of themselves. Many healing abilities affect an area, so your healer (if you only have one) should be able to take care of several party members.
    In a fight with a large group of enemies, a tank’s ability to control the fight is critical. Stun the healers, interrupt the spellcasters—you’re the best party member for the job, because your stuns and interrupts will tend to get those enemies to attack you back.
    You do need to stay engaged with tougher monsters, like bosses. They hit much harder, and your damage mitigation and extra health will keep you alive where other characters might die.

    That was completely true at the start. The thing is that was with soft caps. With soft caps everyone would either be hybrid or have some survivability.

    Now people are glass cannons, they don't have the survivability anymore. When DPS are glass cannons the need for dedicated tanks and healers increase.

    No soft caps means a need for dedicated roles in harder content.

    It's a pity, the original idea was better and would have given shorter queues.
  • krseb17_ESO
    krseb17_ESO
    ✭✭
    When I join the group, I *ask the healer* if he's ok with me in DD gear. if hes unsure then i switch to tank gear. This shouldnt be to hard to do.
  • hamburgerler76
    hamburgerler76
    ✭✭✭✭
    When I join the group, I *ask the healer* if he's ok with me in DD gear. if hes unsure then i switch to tank gear. This shouldnt be to hard to do.

    It wouldn't because it sounds like you can tank in some sort of way and your comment is not what this thread is about. My thread is about when a dps ques as a tank just to get a group faster then gets in there and cant tank for poop or changes his role to dps once he gets in hopping we dont notice. this seems to happen with 9/10 of the group i join with the random group finder.
  • hamburgerler76
    hamburgerler76
    ✭✭✭✭
    let me make it clear im not expecting an amzing 10/10 group everytime i join but atleast be honest about your roles :/ if you can do both great que as both if not dont lie just to get a group.
  • CaptainBeerDude
    CaptainBeerDude
    ✭✭✭✭✭
    DonoVDV wrote: »
    ZO$ has gimped Tanks so badly that there is almost no noticeable difference between the average tank and a DPS at this point (from a healer POV).

    I mainly tank and I would hope not. I mean, even with my 30ish baby tank/healer who doesn't even have his resistances over 20k can roll far longer than whatever glass cannon DD is floating around behind him, spamming overload (no problem with this, but maybe do it from where you won't get incidental standing in stupid.)
    This comment makes me wonder if you have ever had a legitimate tank around to protect you.
  • CaptainBeerDude
    CaptainBeerDude
    ✭✭✭✭✭
    wayfarerx wrote: »
    jzholloway wrote: »

    It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?

    Had to make new armour. Was to fat for the old set.
  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    Other than maybe imp city, a group of DPS V16 with gold gear can easily knock out veteran dungeons.
    PC and PS4 EP only player
  • hamburgerler76
    hamburgerler76
    ✭✭✭✭
    DonoVDV wrote: »
    ZO$ has gimped Tanks so badly that there is almost no noticeable difference between the average tank and a DPS at this point (from a healer POV).

    I mainly tank and I would hope not. I mean, even with my 30ish baby tank/healer who doesn't even have his resistances over 20k can roll far longer than whatever glass cannon DD is floating around behind him, spamming overload (no problem with this, but maybe do it from where you won't get incidental standing in stupid.)
    This comment makes me wonder if you have ever had a legitimate tank around to protect you.

    this can also be true good tanks are to find now a days just cuss there is no real reward for it you get to tank but thats about it in pvp you can take on big groups but do no damage in solo quest you have to switch to dps to be able to do them vmsa good luck i find that most people that have a tank also have other toons to play on also
  • hamburgerler76
    hamburgerler76
    ✭✭✭✭
    wayfarerx wrote: »
    jzholloway wrote: »

    It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?

    Had to make new armour. Was to fat for the old set.

    i have 3 threads like this from since this group finder change came out thank for the input though
  • hamburgerler76
    hamburgerler76
    ✭✭✭✭
    Eshelmen wrote: »
    Other than maybe imp city, a group of DPS V16 with gold gear can easily knock out veteran dungeons.

    im sure it can be done but not every group like 99.9% of random groups will not que you with all v16s with gold gear lol
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    wayfarerx wrote: »
    UrQuan wrote: »
    wayfarerx wrote: »
    jzholloway wrote: »

    It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?
    I've done so many random dungeon PUGs in the last week it's ridiculous... And all but one of them were good & fun experiences. And even the one that was a bad experience we still got through it, even though nobody was actually tanking and while I was healing I was probably also contributing almost half the group's damage lol

    This is what I don't get about all these threads, probably 90% of the PUG runs I do go just fine. No they are not all speed runs but I get fake tanks/healers so rarely it's just not a big issue, and when I do it's not all that hard to work around them. Is this kind of stuff endemic on console or something?

    I'm with you guys. 95% good experiences with group finder so far (if it's random and we get one of the IC dungeons or vCOA, I quit immediately with a nice/polite explanation. But everything else is fine and people are usually fine, freindly and honest).
    People just love to whine and demand, I suppose.

  • hamburgerler76
    hamburgerler76
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    wayfarerx wrote: »
    UrQuan wrote: »
    wayfarerx wrote: »
    jzholloway wrote: »

    It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?
    I've done so many random dungeon PUGs in the last week it's ridiculous... And all but one of them were good & fun experiences. And even the one that was a bad experience we still got through it, even though nobody was actually tanking and while I was healing I was probably also contributing almost half the group's damage lol

    This is what I don't get about all these threads, probably 90% of the PUG runs I do go just fine. No they are not all speed runs but I get fake tanks/healers so rarely it's just not a big issue, and when I do it's not all that hard to work around them. Is this kind of stuff endemic on console or something?

    I'm with you guys. 95% good experiences with group finder so far (if it's random and we get one of the IC dungeons or vCOA, I quit immediately with a nice/polite explanation. But everything else is fine and people are usually fine, freindly and honest).
    People just love to whine and demand, I suppose.
    asking people to be honest about there role is not that big a deal i think im glad that you have gotten good groups but from doing random finder 3 times a day on 3 different toons my experience has bin more bad then good i always get it done but it takes re que a few times cuss more often then not i get a dps who has qued as a healer or a tank to find a group faster then he cant do either and we have to kick him and re que. after enough times this does get a little annoying
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    asking people to be honest about there role is not that big a deal i think im glad that you have gotten good groups but from doing random finder 3 times a day on 3 different toons my experience has bin more bad then good i always get it done but it takes re que a few times cuss more often then not i get a dps who has qued as a healer or a tank to find a group faster then he cant do either and we have to kick him and re que. after enough times this does get a little annoying

    I'm sorry you got bad experiences.
    Maybe it's not all that random.
    Whenever I use group finder, I'm ready to get versatile. I always run a resto staff on 2nd bar in case the healer is bad. I always equip some kind of shielding ability in case the tank doesn't tank. If none of it is needed I go full DPS (not as efficient as if I had a 100% DPS setup, but still enough).
    That's why I avoid the 3 "big" dungeons : I couldn't cope with the requirements in any of the 3 roles with that setup. But for anything else, it's just fine.

    You can't expect everyone to be honest. Not because it's not a legit demand, but because it's impossible to verify. Hell, IRL you have tons of people who have AAA diplomas and degrees and whatever, and still are completely incompetent at their actual job. What do you expect in an MMO ?

    My attitude is more to not rely so much on others' competences. Not as long as I don't know them.



  • Flameheart
    Flameheart
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    I use the new group finder tool exclusively for silver pledges (and after my experiences there I won't dare to ever use it for a random gold pledge, not even Spindleclutch...).

    It's ok, to run most silver pledges without a tank and just an offhealer and some DDs who know their job, but it's not ok, if you get some self proclaimed tanks and healers in your group without a taunt or a single heal on their skill bars and some lousy DDs. It's not that a silver pledge won't be doable by just DDs, but it would be great to know that beforehand and not the hard way while doing the first boss.

    In addition the upscaling does not seem to work correctly or the DDs I met haven't leveled any spammable dps skill. Trash fights lasting 2min+ due to pathetic dps and caster and archer mobs spread over the whole room, seriously ?

    Edited by Flameheart on April 15, 2016 1:12PM
    Sometimes the prey turns and nips us... it's a small thing.

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  • CaptainBeerDude
    CaptainBeerDude
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    wayfarerx wrote: »
    jzholloway wrote: »

    It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?

    Had to make new armour. Was to fat for the old set.
    DonoVDV wrote: »
    ZO$ has gimped Tanks so badly that there is almost no noticeable difference between the average tank and a DPS at this point (from a healer POV).

    I mainly tank and I would hope not. I mean, even with my 30ish baby tank/healer who doesn't even have his resistances over 20k can roll far longer than whatever glass cannon DD is floating around behind him, spamming overload (no problem with this, but maybe do it from where you won't get incidental standing in stupid.)
    This comment makes me wonder if you have ever had a legitimate tank around to protect you.

    this can also be true good tanks are to find now a days just cuss there is no real reward for it you get to tank but thats about it in pvp you can take on big groups but do no damage in solo quest you have to switch to dps to be able to do them vmsa good luck i find that most people that have a tank also have other toons to play on also

    I actually enjoy tanking. Wouldn't say I'm super awesome, but I understand the basic mechanics and run a taunt. I've only run into dps that queued as a healer a couple of times. My new toon will have zero problems with this as I decided to make him fill both tank and heals. It is working quite well to help push PUGs through dungeons. Except the time I was lvl 10 and it made me the tank in ICP. I was getting one shotted whilst blocking. :#
  • failkiwib16_ESO
    failkiwib16_ESO
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    Sa0n wrote: »
    No difference between a tank and a dps from a healer's point of view? Horseshit. - A healer

    @Sa0n I have to give an agree to both you and @DonoVDV
    Healer here, and honestly if the Damage Dealers pull 30k+ then tanks are hardly noticable, but if not then I have to spam heals to keep the 3 squishies alive :p
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