jzholloway wrote: »
jzholloway wrote: »
It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?
NewBlacksmurf wrote: »It's going to happen but it's ppl not the system as we all realize.
Here is my thought tho....if we "everyone" enter a random, our skills should allow us to change things around to balance the group out. So let's say with undaunted, alliance, class and weapon skills those combinations could allow all of us to play a role and support another. Tank or heals, if we don't get a pure role ....honest question, would you be willing to mix some skills around cause while I don't queue as something i can't fill, I've volunteerily left a group cause I had the heal skills, rank and spells and gear but it wasn't enough
Same as dps too
Thoughts?
I've done so many random dungeon PUGs in the last week it's ridiculous... And all but one of them were good & fun experiences. And even the one that was a bad experience we still got through it, even though nobody was actually tanking and while I was healing I was probably also contributing almost half the group's damage loljzholloway wrote: »
It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?
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I've done so many random dungeon PUGs in the last week it's ridiculous... And all but one of them were good & fun experiences. And even the one that was a bad experience we still got through it, even though nobody was actually tanking and while I was healing I was probably also contributing almost half the group's damage loljzholloway wrote: »
It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?
I've done so many random dungeon PUGs in the last week it's ridiculous... And all but one of them were good & fun experiences. And even the one that was a bad experience we still got through it, even though nobody was actually tanking and while I was healing I was probably also contributing almost half the group's damage loljzholloway wrote: »
It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?
This is what I don't get about all these threads, probably 90% of the PUG runs I do go just fine. No they are not all speed runs but I get fake tanks/healers so rarely it's just not a big issue, and when I do it's not all that hard to work around them. Is this kind of stuff endemic on console or something?
flguy147ub17_ESO wrote: »NewBlacksmurf wrote: »It's going to happen but it's ppl not the system as we all realize.
Here is my thought tho....if we "everyone" enter a random, our skills should allow us to change things around to balance the group out. So let's say with undaunted, alliance, class and weapon skills those combinations could allow all of us to play a role and support another. Tank or heals, if we don't get a pure role ....honest question, would you be willing to mix some skills around cause while I don't queue as something i can't fill, I've volunteerily left a group cause I had the heal skills, rank and spells and gear but it wasn't enough
Same as dps too
Thoughts?
It is both the system and the players. When you have zero class role type system where every class can play any role then this will always be a problem. In some games and many of the past mmos, you know EXACTLY the role of a character by the class they play. This is one reason i prefer those class systems much better then everybody can be everything type of class system.
NewBlacksmurf wrote: »flguy147ub17_ESO wrote: »NewBlacksmurf wrote: »It's going to happen but it's ppl not the system as we all realize.
Here is my thought tho....if we "everyone" enter a random, our skills should allow us to change things around to balance the group out. So let's say with undaunted, alliance, class and weapon skills those combinations could allow all of us to play a role and support another. Tank or heals, if we don't get a pure role ....honest question, would you be willing to mix some skills around cause while I don't queue as something i can't fill, I've volunteerily left a group cause I had the heal skills, rank and spells and gear but it wasn't enough
Same as dps too
Thoughts?
It is both the system and the players. When you have zero class role type system where every class can play any role then this will always be a problem. In some games and many of the past mmos, you know EXACTLY the role of a character by the class they play. This is one reason i prefer those class systems much better then everybody can be everything type of class system.
So then its not the system, its us....because I do know as well as you comment to one fact.
Any class can play any role.
So its not the system. The system shouldn't determine who can and cant play a role because anyone can.
Also, lets be honest, while it may not be an ideal experience, anyone can decide to try any role out, with or without any skills or weapons for that role.
Is that wrong? Nope
its just not preferred.....the ideals of the trinity don't apply so if its the system, then the rolee pick needs to be completely removed. Another alternative should apply
Its no different than picking a class and being good or not good or trying any combination or mix or match in a group.
flguy147ub17_ESO wrote: »NewBlacksmurf wrote: »flguy147ub17_ESO wrote: »NewBlacksmurf wrote: »It's going to happen but it's ppl not the system as we all realize.
Here is my thought tho....if we "everyone" enter a random, our skills should allow us to change things around to balance the group out. So let's say with undaunted, alliance, class and weapon skills those combinations could allow all of us to play a role and support another. Tank or heals, if we don't get a pure role ....honest question, would you be willing to mix some skills around cause while I don't queue as something i can't fill, I've volunteerily left a group cause I had the heal skills, rank and spells and gear but it wasn't enough
Same as dps too
Thoughts?
It is both the system and the players. When you have zero class role type system where every class can play any role then this will always be a problem. In some games and many of the past mmos, you know EXACTLY the role of a character by the class they play. This is one reason i prefer those class systems much better then everybody can be everything type of class system.
So then its not the system, its us....because I do know as well as you comment to one fact.
Any class can play any role.
So its not the system. The system shouldn't determine who can and cant play a role because anyone can.
Also, lets be honest, while it may not be an ideal experience, anyone can decide to try any role out, with or without any skills or weapons for that role.
Is that wrong? Nope
its just not preferred.....the ideals of the trinity don't apply so if its the system, then the rolee pick needs to be completely removed. Another alternative should apply
Its no different than picking a class and being good or not good or trying any combination or mix or match in a group.
Oh i know any class can do any role. But when you design a game from scratch and put systems in then you have to look at the implications of it. Zos had to know with this setup that things like this would happen, you know and i know, players arent always honest in their role. It sucks for us players that try to do the right thing but with this design this problem will always occur in games. In another game it wont, Couldnt imagine somebody trying to do a group as Barbarian Healer in AOC for instance, it wouldnt happen EVER due to the system that was put into place. A developer has to understand this and put systems in place to alleviate this type of behavior.
NewBlacksmurf wrote: »flguy147ub17_ESO wrote: »NewBlacksmurf wrote: »flguy147ub17_ESO wrote: »NewBlacksmurf wrote: »It's going to happen but it's ppl not the system as we all realize.
Here is my thought tho....if we "everyone" enter a random, our skills should allow us to change things around to balance the group out. So let's say with undaunted, alliance, class and weapon skills those combinations could allow all of us to play a role and support another. Tank or heals, if we don't get a pure role ....honest question, would you be willing to mix some skills around cause while I don't queue as something i can't fill, I've volunteerily left a group cause I had the heal skills, rank and spells and gear but it wasn't enough
Same as dps too
Thoughts?
It is both the system and the players. When you have zero class role type system where every class can play any role then this will always be a problem. In some games and many of the past mmos, you know EXACTLY the role of a character by the class they play. This is one reason i prefer those class systems much better then everybody can be everything type of class system.
So then its not the system, its us....because I do know as well as you comment to one fact.
Any class can play any role.
So its not the system. The system shouldn't determine who can and cant play a role because anyone can.
Also, lets be honest, while it may not be an ideal experience, anyone can decide to try any role out, with or without any skills or weapons for that role.
Is that wrong? Nope
its just not preferred.....the ideals of the trinity don't apply so if its the system, then the rolee pick needs to be completely removed. Another alternative should apply
Its no different than picking a class and being good or not good or trying any combination or mix or match in a group.
Oh i know any class can do any role. But when you design a game from scratch and put systems in then you have to look at the implications of it. Zos had to know with this setup that things like this would happen, you know and i know, players arent always honest in their role. It sucks for us players that try to do the right thing but with this design this problem will always occur in games. In another game it wont, Couldnt imagine somebody trying to do a group as Barbarian Healer in AOC for instance, it wouldnt happen EVER due to the system that was put into place. A developer has to understand this and put systems in place to alleviate this type of behavior.
Well wait....ZOS isn't who wanted to create a anyone from level 10-VR16 can do a tool dungeon. That was the community. But what hasn't changed...below which im pointing out...is not the trinity and that is REALLY IMPORTANT for everyone to accept.
The original design...
http://www.elderscrollsonline.com/en-us/news/post/2013/03/11/ask-us-anything-combat
http://www.elderscrollsonline.com/en-us/news/post/2013/07/15/ask-us-anything-dungeons
http://www.elderscrollsonline.com/en-us/news/post/2013/07/01/inside-eso-dungeons
Player Roles
In many MMORPGs, players are locked into performing one role in a group, whether they focus on damaging enemies (DPS, or Damage Per Second), keeping their allies in the fight (healing), or drawing the attention of enemies away from more vulnerable characters (tanking). These roles are still important for a successful dungeon group in The Elder Scrolls Online, but our open-ended skill system gives you much more flexibility. With the right combination of weapons and abilities, you can change your role on the fly to support your group’s needs.
For example, let’s say your group’s healer goes down during a boss battle. In many games, it would be impossible to recover at this point. However, you were prepared for just such a situation! You swap your two-handed sword out right in the middle of combat for a restoration staff, which activates your second hotbar (where you’ve cleverly slotted some healing abilities). Now, you can keep the party going.
That’s not the end of the differences you’ll notice in ESO dungeons. Here are some tips that will prepare you for success, no matter what role (or combination of roles) you choose:
DPS:
Monsters will attack you. Don’t panic, and don’t expect your tank to handle every enemy alone. You have a great toolbox to mitigate damage—you can interrupt, block, and dodge while dealing damage.
Focusing on one enemy at a time is helpful. Coordinate with your group and try to damage the same enemy, then move on to another. The longer the fight goes on, the more danger your party is in of running out of magicka and stamina.
Area of Effect (AoE) abilities are effective, but can be very dangerous. When you damage multiple enemies at once, you risk getting their attention and straining your healer. Be cautious when employing AoE attacks.
Be careful with your attacks! Avoid attacking monsters in the back lines of a pack (more details in the next section). Even getting too close to them can cause them to engage in the fight and threaten to overwhelm your party.
Healing:
Make sure your party has at least one player that can heal the group. The more players that bring healing abilities, the less need there is for a dedicated healer. Coordinate with your group—you might even find that, with the right abilities, each player can manage his or her own health.
Magicka potions can be a great boon, but make sure you choose when to use them carefully. Potions cannot be used in quick succession.
The tank won’t be the only party member taking damage. This is intended, and you will need to watch the other party members carefully.
You’ll take damage, too! Remember that you can interrupt, block, and dodge. Crowd control abilities that stun, slow, or otherwise incapacitate enemies can be extremely useful for healers, and so can damaging abilities.
Tanking
You won’t need to get every enemy’s attention. Every player can take a few hits from standard attacks, and they have lots of ways to take care of themselves. Many healing abilities affect an area, so your healer (if you only have one) should be able to take care of several party members.
In a fight with a large group of enemies, a tank’s ability to control the fight is critical. Stun the healers, interrupt the spellcasters—you’re the best party member for the job, because your stuns and interrupts will tend to get those enemies to attack you back.
You do need to stay engaged with tougher monsters, like bosses. They hit much harder, and your damage mitigation and extra health will keep you alive where other characters might die.
krseb17_ESO wrote: »When I join the group, I *ask the healer* if he's ok with me in DD gear. if hes unsure then i switch to tank gear. This shouldnt be to hard to do.
ZO$ has gimped Tanks so badly that there is almost no noticeable difference between the average tank and a DPS at this point (from a healer POV).
jzholloway wrote: »
It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?
CaptainBeerDude wrote: »ZO$ has gimped Tanks so badly that there is almost no noticeable difference between the average tank and a DPS at this point (from a healer POV).
I mainly tank and I would hope not. I mean, even with my 30ish baby tank/healer who doesn't even have his resistances over 20k can roll far longer than whatever glass cannon DD is floating around behind him, spamming overload (no problem with this, but maybe do it from where you won't get incidental standing in stupid.)
This comment makes me wonder if you have ever had a legitimate tank around to protect you.
CaptainBeerDude wrote: »jzholloway wrote: »
It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?
Had to make new armour. Was to fat for the old set.
I've done so many random dungeon PUGs in the last week it's ridiculous... And all but one of them were good & fun experiences. And even the one that was a bad experience we still got through it, even though nobody was actually tanking and while I was healing I was probably also contributing almost half the group's damage loljzholloway wrote: »
It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?
This is what I don't get about all these threads, probably 90% of the PUG runs I do go just fine. No they are not all speed runs but I get fake tanks/healers so rarely it's just not a big issue, and when I do it's not all that hard to work around them. Is this kind of stuff endemic on console or something?
asking people to be honest about there role is not that big a deal i think im glad that you have gotten good groups but from doing random finder 3 times a day on 3 different toons my experience has bin more bad then good i always get it done but it takes re que a few times cuss more often then not i get a dps who has qued as a healer or a tank to find a group faster then he cant do either and we have to kick him and re que. after enough times this does get a little annoyinganitajoneb17_ESO wrote: »I've done so many random dungeon PUGs in the last week it's ridiculous... And all but one of them were good & fun experiences. And even the one that was a bad experience we still got through it, even though nobody was actually tanking and while I was healing I was probably also contributing almost half the group's damage loljzholloway wrote: »
It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?
This is what I don't get about all these threads, probably 90% of the PUG runs I do go just fine. No they are not all speed runs but I get fake tanks/healers so rarely it's just not a big issue, and when I do it's not all that hard to work around them. Is this kind of stuff endemic on console or something?
I'm with you guys. 95% good experiences with group finder so far (if it's random and we get one of the IC dungeons or vCOA, I quit immediately with a nice/polite explanation. But everything else is fine and people are usually fine, freindly and honest).
People just love to whine and demand, I suppose.
hamburgerler76 wrote: »asking people to be honest about there role is not that big a deal i think im glad that you have gotten good groups but from doing random finder 3 times a day on 3 different toons my experience has bin more bad then good i always get it done but it takes re que a few times cuss more often then not i get a dps who has qued as a healer or a tank to find a group faster then he cant do either and we have to kick him and re que. after enough times this does get a little annoying
jzholloway wrote: »
It's weird how topics like these all tend to pop up on the same day. Is everyone hung over from a full week of cake pugging or what?
hamburgerler76 wrote: »CaptainBeerDude wrote: »ZO$ has gimped Tanks so badly that there is almost no noticeable difference between the average tank and a DPS at this point (from a healer POV).
I mainly tank and I would hope not. I mean, even with my 30ish baby tank/healer who doesn't even have his resistances over 20k can roll far longer than whatever glass cannon DD is floating around behind him, spamming overload (no problem with this, but maybe do it from where you won't get incidental standing in stupid.)
This comment makes me wonder if you have ever had a legitimate tank around to protect you.
this can also be true good tanks are to find now a days just cuss there is no real reward for it you get to tank but thats about it in pvp you can take on big groups but do no damage in solo quest you have to switch to dps to be able to do them vmsa good luck i find that most people that have a tank also have other toons to play on also
No difference between a tank and a dps from a healer's point of view? Horseshit. - A healer