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Desperate: need help with destro staff nightblade!

Draganta
Draganta
Hi guys and gals,

I have been playing ESO since the launch, but had a huge break and recently started again. I decided to level a nightblade, and after having a failing bow based magicka NB, I decided it was time for a good build. I have recently hit vet2 and became a destro staff magicka NB. Problem is: when I do dungeons, my dps on bosses is 2k and MAX 3k. As I understand, this is very low.

Now don't get me wrong. I don't want to focus purely on numbers and become the best DD there is. All I want is smooth dungeon experiences, so that I contribute to groups. My damage is too low as I understand. I have looked around and found a few damage builds, but I find them very hard to follow. This is what I have so far:

Attributes:
42 magicka
6 health
0 stamina

Active abilities:
1: Weakness to elements
2: Destructive clench
3: Crippling grasp
4: Funnel health
5: Merciless resolve (AOE: Drain power)

My rotation: 1, 2, 3, 4, 5 (then heavy staff attack, and when almost depleted, I reapply 2,3,4, and when 1 is depleted, I apply 1) (when 5 procs, I use 5)

I use light armor and have almost all light armor and siphoning passives, as well as a few destruction staff passives.

I really don't understand this game. It is so hard to make up something that works for me, never had this problem in other MMO games. Also it is so annoying to switch out 1 ability for AOE, and switch back all the time. There has to be another way, right? What am I doing wrong here?

(Sorry I wanted to post screenshots of my char, but I can't login anymore, 108 error XD)
PC EU Server
Ulf Talos - Nord Dragon Knight VR2
Moves Like Jagger - Argonian Nightblade VR6
  • Sunburnt_Penguin
    Sunburnt_Penguin
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    Veil of Blades (Shadow Ultimate) is a good AOE for long fights and Soul Tether is good for short fights. I typically have either of these on my off-bar and then Soul Harvest (I never use this) on my damage bar to gain ultimate quicker

    Sap Essence should be your go-to NB AOE spammable ability though.

    On your damage bar: slot
    - Inner Light for Major Prophecy (+~9% crit) and Empower (+20% damage) on the next attack in addition to the Mages passives.
    - Sap Essence will provide Major Sorcery (+20% damage and siphoning passives)
    - Concealed Weapon (shadow passives)
    - Take your pick here
    - Take your pick here
    - Ult: Soul Harvet (assassination passives)


    If you have Resto on your off bar then doing a heavy and 3 light attacks, combined with Siphoning Attacks and Merc Resolve is good for resource management and maintaining decent enough DPS through Assassin's Will.

    So off-bar would be:
    - Merc Resolve (assassination passives)
    - Siphoning Attacks (siphoning passives)
    - Funnel Health (if not on main bar)
    - Twisting Path (shadow passives)
    - Take your pick here
    - Ult: Veil or Tether depending situation.
    Edited by Sunburnt_Penguin on April 13, 2016 11:08AM
  • kylewwefan
    kylewwefan
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    Nightblades biggest DPS abilities are from their own tree.

    You need to work in:
    Mark Target
    Lotus fan
    Surprise attack
    Impale
  • code65536
    code65536
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    You said dungeons, so I assume group PvE?

    If so, then you should not be using Lotus Fan or Concealed Weapon as the posts above suggest: those are not useful in group PvE and are better suited for PvP.

    First, Destructive Touch is not a good spell. Discard it.

    Second, don't bother with Weakness to Elements: it's the tank's job to provide a resistance debuff via their taunt, or if you need the resource return from Elemental Drain, the healer usually handles it. At any rate, it's a huge loss for you if it takes up a bar space and if you have to spent time casting it. If you need the resource return, cast Siphoning Attacks from the back bar. If you need a resistance debuff, cast Mark Target from your back bar.

    Third, you need Inner Light. Just for the (massive) slot bonus to crit chance and max magicka (up to 7%, at rank 4 of the skill plus the guild passive). It's a waste of time and resources to cast it for the Empower buff in PvE.

    The typical PvE front bar looks like this: Funnel, Crippling Grasp, Blockade of Elements, Merciless, Inner Light, Shooting Star.

    Staff-weave your attacks. Keep your Merciless up--it's a 8% damage boost, and every four weaves, it'll proc Assassin's Will. Fire it off when it procs, recast Merciless. Keep Crippling Grasp up--it's one of the best DoTs in the game. If it's a fight where the boss doesn't move around much (i.e., don't bother if it's Lord Warden), keep Blockade up, as it is also a great DoT.

    You really do need to weave because not only are you doing more damage from weaving, it's also how you proc your Merciless to Assassin's Will (don't just stand there doing four light attacks in a row--that's horrible DPS), it's good for building ultimate, and if you have Siphoning Attacks up, good for the resource return.

    Your execute (Impale), AoE (Sap), and Siphoning Attacks should be on your back bar (usually dual-wield). Keep Soul Harvest on your back bar because that's where most of your killing blows will come from, and you want that 10 ult/kill (in trash pulls, things will die from the Sap on your back bar, and on tougher enemies, from the Impale on your back bar).
    Edited by code65536 on April 13, 2016 11:34AM
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  • Draganta
    Draganta
    The servers are back on, so I will test all of this feedback out, thanks for the help! If there are more suggestions, they are welcome.
    ..do you wear set armor and weapons?

    Nope, should I, even while still leveling through vet ranks?
    Edited by Draganta on April 13, 2016 12:02PM
    PC EU Server
    Ulf Talos - Nord Dragon Knight VR2
    Moves Like Jagger - Argonian Nightblade VR6
  • Acsvf
    Acsvf
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    3,4, and 5 are good abilities. Take off 1&2, and switch it to Inner Light and some other ability.
    Personally, I would set up my bar like this.


    I don't understand what you mean by having to switch out an ability to AOE. Do you not have another bar? I recall reading that you were V2, which, if I recall is over level 15.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Draganta
    Draganta
    The servers are back on, so I will test all of this feedback out, thanks for the help! If there are more suggestions, they are welcome.
    ..do you wear set armor and weapons?

    Nope, should I, even while still leveling through vet ranks?
    Acsvf wrote: »
    3,4, and 5 are good abilities. Take off 1&2, and switch it to Inner Light and some other ability.
    Personally, I would set up my bar like this.


    I don't understand what you mean by having to switch out an ability to AOE. Do you not have another bar? I recall reading that you were V2, which, if I recall is over level 15.

    I have a resto staff on my second bar, and healing spells, kind of like a dual spec character. I also find it a bit confusing to switch out bars during combat. Maybe I should try it? Or maybe I should just go for healing, I could heal pretty good, even when I was still in leather armor back when I was using bows.
    PC EU Server
    Ulf Talos - Nord Dragon Knight VR2
    Moves Like Jagger - Argonian Nightblade VR6
  • emily3989
    emily3989
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    I do good with

    destro bar: Inner light, merc resolve, sap essence, elemental blockade, force pulse, Soul Harvest
    resto bar: Inner light, funnel health, struc. entropy , Impale, ward ally Veil of Blades


    Inner Light for obv. reasons

    Destro:

    Merc resolve I cycle through for the procs,
    sap essence is a great aoe dps/heal to help out
    Elem blockade/force pulse: At the start of aoe trash fights, I throw down blockade then spam force pulse, man the red numbers fly
    Soul Harvest is on this bar mostly for trash fights since the ultima gain Is incredible


    Resto bar is more for bosses ST, funnel health is a great weaving dps ability with heals,
    Struc. entropy (I choose over crip. grasp as most bosses are immune to it anyway, and can I get the maj. sorc from either bar plus a little heal assistance)
    impale is the execute, and ward ally has saved my bacon a lot, love having it available.
    Veil of Blades I drop down on the group when things are looking bad, it's a real table turner


    Trash:
    Basically I start out a struc. entropy + Merc resolve for the procs, elemental blockade followed by a few force pulses. Then move in and spam merc resolve for sust. aoe dps and heal assistance to group.

    Bosses:
    Start same as above for 15 sec or so, but then move to second bar for the rest of the fight basically.


    Anyway, this works great for me. I am sure there might be better ways to max out stuff, but this is easy for me and has been effective. I use the same setup when grinding or questing, I just change out merc resolve for volcanic ruin for explosive aoe fun.


    The main reason I posted all this gibberish is I am looking to make a few tweaks, not sure mer resolve is optimal where it is at.



    Thasi - V16 Magblade Vampire PC/NA
  • Acsvf
    Acsvf
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    Generally players make use of both bars during combat. If you didn't want to do that, the least you could do is put Sap Essence on the back bar.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Draganta
    Draganta
    UPDATE:

    I now have 3,8 DPS on bosses (Spider boss in Spindleclutch)

    A little improvement, but still not great I guess. I also have a very hard time swtching bars. I have no idea when to switch, and it is very hard to use the execute correctly, as I can't really see the HP of every mob clearly, when it is lower than 25%, and switching only for 1 ad is such a loss of time.

    This is how I fight now:
    I start with Funnel health and Crippling Grasp. Then wall of fire and Merciless. When Cripple is almost depleted, I reapply it, and also do another Funnel health with it. When Merciless procs, I use it. In between, I do heavy staff attacks with my fire staff. My ultimate is soul tether and I also have Inner light on the bar.

    My second bar has Siphoning strikes, Drain power and Impale. I try to switch to it to execute ads or mobs that have lower HP, but usually that is only 1 ad. I never use siphoning strikes as I am never low on mana. I use drain power when we engage a large group.

    So I have a slightly better DPS, but it is really hard to play this way. Maybe I need to get used to it?

    Also worth noting: I hardly have any champion points as I don't have many other characters of high level, and no good gear (a few blues, mostly whites around level 50- vet2).

    Is it really possible to reach 10k dps with a Vet2 char with hardly any champion points I wonder?
    emily3989 wrote: »
    I do good with

    destro bar: Inner light, merc resolve, sap essence, elemental blockade, force pulse, Soul Harvest
    resto bar: Inner light, funnel health, struc. entropy , Impale, ward ally Veil of Blades


    Inner Light for obv. reasons

    Destro:

    Merc resolve I cycle through for the procs,
    sap essence is a great aoe dps/heal to help out
    Elem blockade/force pulse: At the start of aoe trash fights, I throw down blockade then spam force pulse, man the red numbers fly
    Soul Harvest is on this bar mostly for trash fights since the ultima gain Is incredible


    Resto bar is more for bosses ST, funnel health is a great weaving dps ability with heals,
    Struc. entropy (I choose over crip. grasp as most bosses are immune to it anyway, and can I get the maj. sorc from either bar plus a little heal assistance)
    impale is the execute, and ward ally has saved my bacon a lot, love having it available.
    Veil of Blades I drop down on the group when things are looking bad, it's a real table turner


    Trash:
    Basically I start out a struc. entropy + Merc resolve for the procs, elemental blockade followed by a few force pulses. Then move in and spam merc resolve for sust. aoe dps and heal assistance to group.

    Bosses:
    Start same as above for 15 sec or so, but then move to second bar for the rest of the fight basically.


    Anyway, this works great for me. I am sure there might be better ways to max out stuff, but this is easy for me and has been effective. I use the same setup when grinding or questing, I just change out merc resolve for volcanic ruin for explosive aoe fun.


    The main reason I posted all this gibberish is I am looking to make a few tweaks, not sure mer resolve is optimal where it is at.



    I will try this next (second bar as a resto bar)
    Edited by Draganta on April 13, 2016 2:05PM
    PC EU Server
    Ulf Talos - Nord Dragon Knight VR2
    Moves Like Jagger - Argonian Nightblade VR6
  • Gorilla
    Gorilla
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    Acsvf wrote: »
    3,4, and 5 are good abilities. Take off 1&2, and switch it to Inner Light and some other ability.
    Personally, I would set up my bar like this.

    @Acsvf

    Run a similar setup though don't use Mark. Assuming we are talking about group dungeon run build, just curious why you dont Inner Light on both bars. Doesn't the crit bonus drop off if not?

    I like crippling but Structured Entropy tend to work better for me.

    General
    For those not familiar with Desto skills, I strongly recommend (as many above do) using Elemental Blockade. It rocks. There is also some good math on Force Pulse over the siphon skills. It is shown to be a stronger dps option but gear dependent. I think siphoning options are generally better but I guess its group dependent.

    For rotations, make sure you keep up the buffs from Merciless, SE, Harvest, etc. Check out how experienced players sequence...it can make all the difference in DPS. E.g., Get Merciless up, Sap, SE then Harvest or Impale (if <25%) and you'll like the crits.

    I am still learning but here and on Tamriel there are some good insights.

    - Dras
  • Draganta
    Draganta
    Oh and I am thinking of dropping Merciless, it sometimes just doesnt proc, and mostly, when it does, it is greyed out, I can't use the ability for some reason, then it disappears.
    PC EU Server
    Ulf Talos - Nord Dragon Knight VR2
    Moves Like Jagger - Argonian Nightblade VR6
  • Acsvf
    Acsvf
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    @Gorilla I would not use Inner Light on both bars. The reason it was commonly used on both bars prior to thieves guild was that it would deactivate once you swapped. While you will lack the max magicka and crit on your second bar, it's not really worthy of a slot to improve your buffs or trash mob AOE damage.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • emily3989
    emily3989
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    Draganta wrote: »
    UPDATE:




    I will try this next (second bar as a resto bar)[/quote]

    Just curious, why crippling grasp over structured entropy?

    Sure you get the mobility bonus, but every boss I have ever fought is immune to the CC effect.

    With structured entropy, you get a minor heal (yes not game breaking)., 5% heath boost, and Major Sorcery. Plus it lasts 50% longer.

    I do understand that you are missing some slight siphoning passive bonuses with crippling as well, but to me Str. Entropy seems at least a consideration.
    Thasi - V16 Magblade Vampire PC/NA
  • emily3989
    emily3989
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    [/quote]

    I will try this next (second bar as a resto bar)[/quote]

    There really is not much of a reason not to if you only have NB abilities slotted on the back bar. You can stick one heal on there this way (I use ward ally). Many people have posted stats on the fact that resto staff is just as effective as a destroy staff, and for me personally, it is a whole lot easier to weave that say a fire staff.

    With funnel health and ward ally on my ST bar, I take a lot of pressure off the healer.

    Thasi - V16 Magblade Vampire PC/NA
  • Acsvf
    Acsvf
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    @emily3989
    Crippling Grasp is a powerful damage over time ability, and that is the reason that it is used. Structured Entropy's heal and damage is practically nonexistent. The Major Sorcery from entropy actually lasts for 18 or so seconds, though. Generally, though, you should be getting major sorcery from either Sap Essence or potions.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • emily3989
    emily3989
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    Acsvf wrote: »
    @emily3989
    Crippling Grasp is a powerful damage over time ability, and that is the reason that it is used. Structured Entropy's heal and damage is practically nonexistent. The Major Sorcery from entropy actually lasts for 18 or so seconds, though. Generally, though, you should be getting major sorcery from either Sap Essence or potions.

    Okay, I see it now, if maintained crip. grasp is over 3X the damage of struc. entropy. I guess the only advantage then is for me not to have to swap bars and run in on the boss to re-apply the sap essence buff (pretty sure you have to hit a mob for it to activate/refresh). * if not using potions
    Plus crip. grasp is probably a lot more beneficial outside of dungeons for say pvp, etc. so would save a few skill points as well in the grand scheme of things.
    Edited by emily3989 on April 13, 2016 5:09PM
    Thasi - V16 Magblade Vampire PC/NA
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Draganta wrote: »
    UPDATE:

    I now have 3,8 DPS on bosses (Spider boss in Spindleclutch)

    A little improvement, but still not great I guess. I also have a very hard time swtching bars. I have no idea when to switch, and it is very hard to use the execute correctly, as I can't really see the HP of every mob clearly, when it is lower than 25%, and switching only for 1 ad is such a loss of time.

    This is how I fight now:
    I start with Funnel health and Crippling Grasp. Then wall of fire and Merciless. When Cripple is almost depleted, I reapply it, and also do another Funnel health with it. When Merciless procs, I use it. In between, I do heavy staff attacks with my fire staff. My ultimate is soul tether and I also have Inner light on the bar.

    My second bar has Siphoning strikes, Drain power and Impale. I try to switch to it to execute ads or mobs that have lower HP, but usually that is only 1 ad. I never use siphoning strikes as I am never low on mana. I use drain power when we engage a large group.

    So I have a slightly better DPS, but it is really hard to play this way. Maybe I need to get used to it?

    Also worth noting: I hardly have any champion points as I don't have many other characters of high level, and no good gear (a few blues, mostly whites around level 50- vet2).

    Is it really possible to reach 10k dps with a Vet2 char with hardly any champion points I wonder?
    emily3989 wrote: »
    I do good with

    destro bar: Inner light, merc resolve, sap essence, elemental blockade, force pulse, Soul Harvest
    resto bar: Inner light, funnel health, struc. entropy , Impale, ward ally Veil of Blades


    Inner Light for obv. reasons

    Destro:

    Merc resolve I cycle through for the procs,
    sap essence is a great aoe dps/heal to help out
    Elem blockade/force pulse: At the start of aoe trash fights, I throw down blockade then spam force pulse, man the red numbers fly
    Soul Harvest is on this bar mostly for trash fights since the ultima gain Is incredible


    Resto bar is more for bosses ST, funnel health is a great weaving dps ability with heals,
    Struc. entropy (I choose over crip. grasp as most bosses are immune to it anyway, and can I get the maj. sorc from either bar plus a little heal assistance)
    impale is the execute, and ward ally has saved my bacon a lot, love having it available.
    Veil of Blades I drop down on the group when things are looking bad, it's a real table turner


    Trash:
    Basically I start out a struc. entropy + Merc resolve for the procs, elemental blockade followed by a few force pulses. Then move in and spam merc resolve for sust. aoe dps and heal assistance to group.

    Bosses:
    Start same as above for 15 sec or so, but then move to second bar for the rest of the fight basically.


    Anyway, this works great for me. I am sure there might be better ways to max out stuff, but this is easy for me and has been effective. I use the same setup when grinding or questing, I just change out merc resolve for volcanic ruin for explosive aoe fun.


    The main reason I posted all this gibberish is I am looking to make a few tweaks, not sure mer resolve is optimal where it is at.



    I will try this next (second bar as a resto bar)

    If you are trying to do damage on a NB, here are some bars that are pretty bullet proof. I would run Destro and Dual Wield. Resto staff is only useful for soloing, healing, or PvP. In a group, it is not needed as a DPS.

    Destro:
    -Funnel Health. This is your main spam skill, and you should be casting this with a light or medium weave more than probably every other skill combined.
    -Crippling Grasp. This is your most powerful DOT. Again, you want to weave this skill with a light or medium attack. It should be reapplied on cooldown or after, never reapply if it is still active.
    -Structured Entropy. This should also be applied on cooldown. This is a weak DoT but gives you a spell power bonus. You can run something else here, but you need to find another way to get your spell power bonus.
    - Merciless reslove. This should always be up, and make sure to weave when you cast this and when you apply your spectral bow. Its a huge damage boost, so keep it up even in trash pulls
    - Innerlight. Run this on both bars. You can empower your meteors with it, but you are really running this for the extra magic and crit. This simply needs to be on your bar if you are DPS.
    - Meteor. Cast on cooldown and it also gives you more magic on your main bar.

    DW (you need to put points in the very last passive).
    Impale. This is your execute spam (dont weave) when an enemy is below 25% health. Dont use it on trash unless there is only one left standing, and never use if the boss is at 26% or higher.
    Sap Essence. This is your AoE Spam. Once your buffs are running, spam the crap out of this if there are 3 or more things on the screen.
    Siphoning Attack. You should need to really reapply this much, but casting once out of combat should solve your sustain issues.
    Refreshing path. Good ground AoE and Heal. Reapply on cooldown but dont over cast.
    Inner light. Same as above. These needs to be on both bars.
    Ultimate. Depends on what you are doing, any of the class ulimates are useful at times.

    Other skills to consider depending on situation are Prox Det and Evil hunter. Both add extra damage. If you are in a good group and running spell power pots, you can probably drop both structured entropy and siphoning.

    For gear, Julianos and either torugs or magnus while leveling. At v2, Warlock jewelry is probably best. Make it purple and enchant everything with magic/spell damage.

    My guess is your weave needs work. You need to practice weaving in light or medium (medium is easier) attacks into your rotation. You should be weaving everything on your front bar. It is a HUGE DPS increase.

    Simple rotation for single target (MA=Medium attack). Out of combat, buff siphoning, and Merciless resolve. Charge a full heavy attack followed by Structured entropy, then MA, crippling, MA Funnel Healthx 3-4, MA spectral bow proc, MA, reapply merciless, and back to weaving funnel health. Reapply SE and Crippling grasp on cooldown, not before. Swap to DW to execute at 25%. As you get better, you can work in more DOTS/Buffs Etc.

    Simple for Trash pulls. Out of combat, buff merciless, and siphoning, (and prox det if you have it), drop refreshing path, SPAM Sap until everything is dead. Reapply buffs on cooldown, dont worry about the spectal bow because you wont proc it in trash pulls much.
    Edited by Oreyn_Bearclaw on April 13, 2016 5:14PM
  • Resipsa131
    Resipsa131
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    Find what works for you on my single target destro bar I have Crippling Grasp, Merciless resolve, Funnel Health, Flex Spot Reaper's Mark, Structured Entrophy, Dampen Magicka and Inner light, Ulti Shooting Star

    On my DW Back AoE Buff Bar I run Siphoning Attacks, Sap Essence, Impale, Twisting Path, Inner light, Soul Harvest

    On my Resto Staff Back Bar Siphoning Attacks, Rapid Regen, Healing Ward, Double Take, Inner Light
  • emily3989
    emily3989
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    Thinking about it more, the perspectives here are clearly focused on how each plays.

    What I am saying is if you run with the same mates doing pledges every night, that is knowing each other and how their characters are set up, plus actually knowing who the tank and healer are, your set-up might vary greatly from someone who uses rand. dung finder.

    If you get stuck in a group with a lvl 22 tank and say some random healer, you might be more successful having resto on the back bar and slotting a few supporting heals.

    If you are in a solid group, then all dps/dw setup would be optimal.

    It really does depend on how you play the game, casual vs. min/max situations.

    Thasi - V16 Magblade Vampire PC/NA
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    emily3989 wrote: »
    Thinking about it more, the perspectives here are clearly focused on how each plays.

    What I am saying is if you run with the same mates doing pledges every night, that is knowing each other and how their characters are set up, plus actually knowing who the tank and healer are, your set-up might vary greatly from someone who uses rand. dung finder.

    If you get stuck in a group with a lvl 22 tank and say some random healer, you might be more successful having resto on the back bar and slotting a few supporting heals.

    If you are in a solid group, then all dps/dw setup would be optimal.

    It really does depend on how you play the game, casual vs. min/max situations.

    You are definitely not wrong. I usually run with a very good tank and healer that understand that their job is to do more than taunt, block and heal. Good support players are going to provide you with damage buffs and resources. Also, you are generally going to take a lot less damage if your support players are good, so you can focus all on damage.

    IMO as a general rule, the healers and tanks (especially healers) should be the ones that are most flexible. There are a lot of ways to run a healer or a tank, but end of the day, most damage classes have a Meta that is hard to deviate from by much and still pull good numbers. Healers need to adapt. If you are healing two stamblades, skills like repentance and shards need to be on your bar if you are a templar. Or if you are healing two magic DKs, a healer should be running elemental drain. The best healers will always ask a group what they need if they havent run with them before. The more familiar you are with your group, the less you need to talk about it.

    I run DPS builds on all classes, and there are ways that I can make my character a little less dependent on support players (like slotting a shield or a self heal), but it is always a DPS loss. I generally only do this with pug groups, after the 2nd or 3rd wipe. :smile:

    From a Magic NB point of view, it is a rare situation that I think you would need to deviate too much from the Meta. NBs get so many self heals, that the idea of running a resto staff while acting as a DPS is overkill. PvP and VMA are a different story, but I generally think its a bad sign if I see a NB DPS running a resto staff in 4 man content. Kinda like when you see a tank with more than about 30k health, you know its going to be a rough ride. If anything, the healer is free to focus more on DPS with a Siphonblade in the group, because they put off so many heals just by doing a normal DPS rotation.
  • Autolycus
    Autolycus
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    kylewwefan wrote: »
    Nightblades biggest DPS abilities are from their own tree.

    You need to work in:
    Mark Target
    Lotus fan
    Surprise attack
    Impale

    For a magicka-based destro build, the only thing on this list that's you need to focus on is Impale. Mark Target is useless in both short and long fights in pve, primarily because the tank should be using Pierce Armor, which applies the same debuff as Mark. The time you waste casting Mark Target over and over again to sustain the extra damage (which you only get from Reaper's Mark) is a dps loss. Surprise attack is a stamina skill... Concealed Weapon is the magicka version, and you are far better off in most cases weaving swallow soul (or force pulse) instead of concealed weapon. If you aren't weaving light attacks between every skill, you won't get the most out of your Merciless Resolve procs, because they won't happen. Being melee puts a severe limitation on your ability to consistently weave for the entire fight. Lotus Fan is not that great of a pve aoe skill. You're better off with Twisting Path, Elemental Blockade, and Proxy Det.
    Edited by Autolycus on April 14, 2016 5:02PM
  • Brrrofski
    Brrrofski
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    Buff merciless resolve
    Hit structured entropy
    Crippling grasp
    Weave Swallow soul with medium destro atracks
    Fire spectral arrow
    Reapply merciless
    Back to weaving Swallow soul

    Repeat that, keep entropy and cripple up as much as possible.

    Don't forget to hit entropy before an Ult for the 20% extra damage.

    I like shooting star as an Ult. You earn it super quick.

    That's my rotation. No dps counter on xbox, but it seems to work well
  • newtinmpls
    newtinmpls
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    ..do you wear set armor and weapons?
    Draganta wrote: »
    Nope, should I, even while still leveling through vet ranks?

    For a magika build, you could use seducer (it's an early set, easy to make) and Warlock.
    Draganta wrote: »
    I also find it a bit confusing to switch out bars during combat. Maybe I should try it? .

    I am barely used to bar and skill flipping - a couple of things that helped me learn.

    1-Have very visibly different weapons - even if they are the same "kind" as a cue to remind me which bar they are.

    As an example, I have a few Sorcs who have "back up healing abilities" on the back bar. For some weird reason I have them use a Bosmer design on all their healing staves, regardless of what I prefer for that character's "standard" staff (usually a destro staff for a mage/DK). It makes it easy for me to recognize which bar is up - and with occasional lag - it's not always the bar I think "should" be up.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • dodgehopper_ESO
    dodgehopper_ESO
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    I read something like 3/4 of this page and I'm seeing a lot of interesting discussion on the actives you choose and why. My question though for the OP is what sets are you wearing? Its likely that you wear at least 5 light, and foreseeable that you would wear 2 heavy or 1medium + 1 heavy. I recommend that you actually wear one of each while you're leveling to ensure that you max out those skill lines. You are going to want to get the undaunted bonus to attributes +6% which will outweigh the benefits of getting two more pieces of light, and will also boost your survivability by wearing 1 pc medium and heavy each. That's just my opinion.

    Next, you need to consider what armor <SETS> you want to use. Your rotations and skills are important (though in the case of pvp obviously need to be mitigated by adaptation) but if your Spell Power is low, even with a high magicka you're going to underperform compared to what you could accomplish. I realize you are leveling up, but it isn't that hard to buy a decent dropped set or craft a decent spell power set. You're not v16 so unless you're playing pvp very competitively I don't think its necessary to worry about best in slot gear at vet 2. I do think you'll feel happier if you're wearing the right kinds of sets though.

    Here is a good link for you to check out on crafted sets. You don't need to craft them yourself. In fact, I'd be happy to make them for you if you're on the NA server. If you're on the EU server I can point you to people who would be willing to help. Bear in mind that during the week I'm usually very busy, and the only ESO I get lately is forums while I 'm on the phone at work, and playtime when I can squeeze it in on the weekends.
    Check out sets like:
    Torug's Pact- (2 pc bonus boosts spell damage, so very easy for even new players to craft).
    Kagrenac's- (if you want to do some support/healing although really this will be more meaningful when you rank up in pvp more)
    Julianos - This one is really fantastic. Well worth the 5pc. for a magic damage dealer.
    Twilight's Embrace - A couple decent things here, probably not best choice.
    Magnus -sustain might be nice on a heal build.
    Eyes of Mara- better on a heal build (which you can do as an nb)

    Anyway these are just the crafted sets but they'll set you off in the right direction. Again if you're going for magic DD you should look for spell power plus any good supporting secondary effects like +magicka, magicka regen, etc.

    elderscrollsonline.wiki.fextralife.com/Set+Bonus+Crafting+Locations

    I forgot to add one other point, slot as strong a power of weapon as you can possibly slot within reason. This is why a lot of mages have a bar with dual wielded swords, just to drive up their output on that bar, likely more for heavy hitting skills. You won't get the same animation cancelling out of those though. Again, you're vet 2 so its probably not worth it to amp up a weapon to v2 gold, but it might be worth getting it to blue at least. I personally don't like to go overboard on gearing my leveling characters even in pvp, as far as I'm concerned good enough is good enough.
    Edited by dodgehopper_ESO on April 14, 2016 7:00PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Gorilla
    Gorilla
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    Acsvf wrote: »
    @Gorilla I would not use Inner Light on both bars. The reason it was commonly used on both bars prior to thieves guild was that it would deactivate once you swapped. While you will lack the max magicka and crit on your second bar, it's not really worthy of a slot to improve your buffs or trash mob AOE damage.


    That makes sense.
  • Rosveen
    Rosveen
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    PvP and VMA are a different story, but I generally think its a bad sign if I see a NB DPS running a resto staff in 4 man content. Kinda like when you see a tank with more than about 30k health, you know its going to be a rough ride.
    Why a rough ride? It's a DPS loss, I know, but not by so much that it becomes a serious problem, provided the dd actually knows what they're doing. Most dungeons don't require the group to be at the absolute top of their game. Or do you just take it as a sign that the dd might not be the most competent player around if they chose to use resto?
  • failkiwib16_ESO
    failkiwib16_ESO
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    To answer you, yes set armor is very important for veteran levels, if you intend to join group content. You can not pull off decent numbers without wearing sets at all.

    I recomend you:
    5 pieces of Julianos
    3 pieces of Torugs Pact (including weapons)
    get whatever jewelry set that is possible for you to get. Warlock v1 is a good set, I don't know if there are other sets at that level though...

    All armor = divine trait
    All weapons = precise trait
    Upgrade armor to blue, upgrade weapons to purple.

    If you have a hard time collecting money to pay for a crafter and upgrade materials, then farm raw materials and flowers and sell them for profit:

    PC/ EU minimum prices:
    low level raw materials:
    • Rough wood 16g
    • Raw cloth and leather/hide 20g
    • Ore 30g
    Flowers:
    • Columbine 300g
    • Lady's Smock 140g
    • Namira's Rot 90g

    PC/ EU maximum prices:
    Low level raw materials:
    • Rough wood 26g
    • Raw cloth and leather/hide 30g
    • Ore 55g
    Flowers:
    • Columbine 510g
    • Lady's Smock 350g
    • Namira's Rot 140g

  • Draganta
    Draganta
    Guys, a little update!

    My damage on trash in 4 man dungeons has increased A LOT, like 12k to 18k! Dungeons are going much better now too!

    My boss dps has also increased, but it depends on the boss, some bosses I can hit hard (around 4k, 5k) but some bosses dance around like crazy, they are hard to hit, I can't get over 2.5k there.

    It is a HUGE improvement, but still not optimal I think? It is time for me to craft some set items I guess? I am soon hitting VR6, so I will craft a VR6 set. I also have around 50 champion points in each color, putting it in spell damage, more crit hit (elfborn) and mana cost reduction and damage reduction.

    I am still leveling mages guild for the ultimate, but I must say, I like the Soul magic ultimate too, it hits hard.

    Thank you all for the tips, and more tips are always welcome!

    (For info, my rotation on boss is usually: Wall of blockade with lightning staff, Funnel health, Cripple, Merciless resolve, then Weave 1 heavy attack, 1 medium attack and then re apply Wall of blockade aoe (boss usually moves away from old one at this time) and reapply health funnel and cripple. Again the staff attacks, and then merciless resolve usually procs then. I get around 4k on most bosses this way. I have inner light on this bar too. Second bar has the finishing attack (forgot the name, 300% more damage if target is below 25% hp) and all my other aoe attacks from NB and destruction staff trees.

    I wear 1 heavy armor piece, rest light.
    PC EU Server
    Ulf Talos - Nord Dragon Knight VR2
    Moves Like Jagger - Argonian Nightblade VR6
  • Steel_Brightblade
    Steel_Brightblade
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    If you don't have money or crafting skills to make good set gear you could always do normal maelstrom arena, the winterborn set with an ice staff is good fun and you'll notice a dps increase, a also the succession gear that drops there isn't bad. This is not necessarily the gear you'll want to stick with at rank 16 but its free, will improve your damage output considerably and is fun to get.
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