Darkshade Caverns is just.. annoying..
Last boss is a pain in the ass because healers are just running around not understanding who to heal and the melee DPS just stands in a corner crying.
But the worst by far is the netch. Even with a burn team that fights takes long because the mobs have to spawn before you can down them.
The 2 twin semi-bosses before Skoria get the cake probably. Their only purpose is literally a timesink. Especially considering if you do somehow manage to wipe(someone crashed, fell off the platform, lagged, potato-ed, take your pick) you have to start from trash wave 1 again which is just omfg annoying.
Also Portal Feedback on Warden fight in vet ICP. The heck is that thing, seriously? It literally is a mechanic punishing people for following the mechanics properly and there's literally nothing players can do about it...unless I'm missing something, but so far I haven't had much luck uncovering it then:/
DocFrost72 wrote: »EDIT: Quote function fail
Weird, my team had to pug a FPS last night too. He was also a hard casting sorc, not vet but close (level and name omitted intentionally). He was using the AoE morph and spamming it. I was wondering if it did comparable dps, till I dropped barrier to watch him for a sec lol.
DocFrost72 wrote: »EDIT: Quote function fail
Weird, my team had to pug a FPS last night too. He was also a hard casting sorc, not vet but close (level and name omitted intentionally). He was using the AoE morph and spamming it. I was wondering if it did comparable dps, till I dropped barrier to watch him for a sec lol.
@FlameheartFlameheart wrote: »I would love to see more spiders. We already have those little spider cannibals which suck up their buddies to gain health again. Imagine such mobs in bigger dimensions and a group without any skill to Interrupt on their skill bars :-)
"Crushing Shock is meh, because Force Pulse does more dps!"
So interrupt skills are cool, but you can also bash spiders to interrupt them. Might work out better. ;-)
Darkshade Caverns is just.. annoying..
Last boss is a pain in the ass because healers are just running around not understanding who to heal and the melee DPS just stands in a corner crying.
But the worst by far is the netch. Even with a burn team that fights takes long because the mobs have to spawn before you can down them.
Darkshade Caverns is just.. annoying..
Last boss is a pain in the ass because healers are just running around not understanding who to heal and the melee DPS just stands in a corner crying.
But the worst by far is the netch. Even with a burn team that fights takes long because the mobs have to spawn before you can down them.
Grobull - AOE the adds to get the boss on ground- use ultis and single target dps when it falls down. Stay out from red circles when Grobull is up. With decent dps you need to get boss on ground only 2 times to finish it off.
Last boss- you follow the boss, not running away from it. During red phase, dodgeroll out from the red circles and nuke the boss. Green phase - nuke the boss (who has vigor or other heal, can use that too if teams health drops too low). Blue phase-kill the adds first and then nuke the boss. Everyone needs to do ranged DPS. If you go melee, you get some fire to the face and you die. No tank is actually required for that dungeon.
And whats important, stay together.
It takes couple of runs to understand what needs to be done, its actually really easy dungeon (also, random group = pita to finish gold).
Most annoying boss: WGT-planar (from tank´s point of view), probably gear/l2p issue but I have serious trouble killing the portals.
Flameheart wrote: »I would love to see more spiders. We already have those little spider cannibals which suck up their buddies to gain health again. Imagine such mobs in bigger dimensions and a group without any skill to Interrupt on their skill bars :-)
"Crushing Shock is meh, because Force Pulse does more dps!"
For me it is darkshade....I was going to say just the dwemer spider, but actually I just kinda dislike the mechanics in the entire dungeon. Two of the main bosses just have stupid time-wasting mechanics that draw out the fight.
RAGUNAnoOne wrote: »Any mechanic where you are helpless and have to rely on someone to free you or you die.
Sadly I did to I pugged it with my healer and I was the only one that could kill the chain holders.i had a hard casting frag sorc and a hybrid sorc as the dps.it was odd being changed down and seeing a sorc use wrecking blow and then spam majes fury at 90% health lolCallous2208 wrote: »@DocFrost72 @MissBizz I just ran FG again no charge abilities work tried toppling crit charge chains and nothing you have to burn them now.
Haha, found this out the hard way last night as well.
What is your armour set up pls. I wanna try run this dung againI have a mediocre dps setup to back up my tank main (pure tank, not hybrid at all). I switch out to my two handed dps set up and use rally, critical rush, and executioner. Because my stam is so high, and regen as well, the setup works really well to kill the portals fast. I still don't take them out as fast as dps but it works for me. Then I can just switch back to my tank setup for the rest of the dungeon.
SienneYviete wrote: »The 2 twin semi-bosses before Skoria get the cake probably. Their only purpose is literally a timesink. Especially considering if you do somehow manage to wipe(someone crashed, fell off the platform, lagged, potato-ed, take your pick) you have to start from trash wave 1 again which is just omfg annoying.
Also Portal Feedback on Warden fight in vet ICP. The heck is that thing, seriously? It literally is a mechanic punishing people for following the mechanics properly and there's literally nothing players can do about it...unless I'm missing something, but so far I haven't had much luck uncovering it then:/
You only get portal feedback when the group hangs around the middle, hold him on the outer and the portal will never spawn underneath you when you fall down.
The 1 hit poison overdose hoarvars in VICP are the worst......... hate those guys.
sickboy2808 wrote: »Darkshade Caverns is just.. annoying..
Last boss is a pain in the ass because healers are just running around not understanding who to heal and the melee DPS just stands in a corner crying.
But the worst by far is the netch. Even with a burn team that fights takes long because the mobs have to spawn before you can down them.
Grobull - AOE the adds to get the boss on ground- use ultis and single target dps when it falls down. Stay out from red circles when Grobull is up. With decent dps you need to get boss on ground only 2 times to finish it off.
Last boss- you follow the boss, not running away from it. During red phase, dodgeroll out from the red circles and nuke the boss. Green phase - nuke the boss (who has vigor or other heal, can use that too if teams health drops too low). Blue phase-kill the adds first and then nuke the boss. Everyone needs to do ranged DPS. If you go melee, you get some fire to the face and you die. No tank is actually required for that dungeon.
And whats important, stay together.
It takes couple of runs to understand what needs to be done, its actually really easy dungeon (also, random group = pita to finish gold).
Most annoying boss: WGT-planar (from tank´s point of view), probably gear/l2p issue but I have serious trouble killing the portals.
That for me as well. I only tried once and could not get the portals closed because as u said we are TANKS. Its a stupid mechanic for us and the reason i havent completed that dung
I have a mediocre dps setup to back up my tank main (pure tank, not hybrid at all). I switch out to my two handed dps set up and use rally, critical rush, and executioner. Because my stam is so high, and regen as well, the setup works really well to kill the portals fast. I still don't take them out as fast as dps but it works for me. Then I can just switch back to my tank setup for the rest of the dungeon.
Gruffleton wrote: »WGT - The Adjudicator - the jail cells. I hate lockpicking when I'm on fire.
No, the Portal Feedback mechanic is a punishment for failures at "doing the mechanics properly". If everyone makes it into the portals, there should be no portals left on the ground to fall into.Personally, for me it's actually Lord Warden.... and I can't really say a single mechanic that irritates me most. Between portals that patrol over the center (guaranteed death for anyone doing the mechanics properly, if it "happens" to be there too), the "chain gun" phase that I can get in front of (as the tank) and "wiggle" as much as I want, but it will still go to some other person sometimes, or the stupid *&)#%) orbs whose sole purpose is to grind your gears. The nerd rage is real with this one! #nerdrage
If the tank is unable to do DPS, there is a way to do that fight with the tank actually being a tank.Most annoying boss: WGT-planar (from tank´s point of view), probably gear/l2p issue but I have serious trouble killing the portals.
The one with that *** that chains ya down Then ya find out ya teams got rubbish dps.
DRXHarbinger wrote: »
DRXHarbinger wrote: »
No longer works post-TG.
DRXHarbinger wrote: »DRXHarbinger wrote: »
No longer works post-TG.
Seriously? Haven't done fungal since then but Ffffffffffff zos.
sickboy2808 wrote: »What is your armour set up pls. I wanna try run this dung againI have a mediocre dps setup to back up my tank main (pure tank, not hybrid at all). I switch out to my two handed dps set up and use rally, critical rush, and executioner. Because my stam is so high, and regen as well, the setup works really well to kill the portals fast. I still don't take them out as fast as dps but it works for me. Then I can just switch back to my tank setup for the rest of the dungeon.
gonna try out some builds today (mag gear with force pulse, 2h dps and normal tanking), lets see which works out the bestI have a mediocre dps setup to back up my tank main (pure tank, not hybrid at all). I switch out to my two handed dps set up and use rally, critical rush, and executioner. Because my stam is so high, and regen as well, the setup works really well to kill the portals fast. I still don't take them out as fast as dps but it works for me. Then I can just switch back to my tank setup for the rest of the dungeon.
Let me know how it works for you; people have a tendency to get upset...well, VERY upset...on that boss at the tank because of the portal phase. Knowing what you can do and adapting as best you can is all anyone can ask.