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Most annoying Dungeon Mechanic

  • Brrrofski
    Brrrofski
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    Darkshade is one of the easier ones.

    Ditch a tank. Templar jabs/nb saps the jellyfish adds. Healer pops barrier on poison phase. DON'T STAND IN FIRE.

    The endless adds boss is the only annoying one. Those spheres standing at the back spamming ricochet waves are a pain. Pulling adds into the river is the easiest way, but sometimes a sphere doean't play by the rules and sits back hiding.
    Edited by Brrrofski on April 7, 2016 10:18PM
  • Amachie
    Amachie
    BlackEar wrote: »
    Darkshade Caverns is just.. annoying..
    Last boss is a pain in the ass because healers are just running around not understanding who to heal and the melee DPS just stands in a corner crying.

    But the worst by far is the netch. Even with a burn team that fights takes long because the mobs have to spawn before you can down them.

    Grobull - AOE the adds to get the boss on ground- use ultis and single target dps when it falls down. Stay out from red circles when Grobull is up. With decent dps you need to get boss on ground only 2 times to finish it off.

    Last boss- you follow the boss, not running away from it. During red phase, dodgeroll out from the red circles and nuke the boss. Green phase - nuke the boss (who has vigor or other heal, can use that too if teams health drops too low). Blue phase-kill the adds first and then nuke the boss. Everyone needs to do ranged DPS. If you go melee, you get some fire to the face and you die. No tank is actually required for that dungeon.
    And whats important, stay together.
    It takes couple of runs to understand what needs to be done, its actually really easy dungeon (also, random group = pita to finish gold).

    Most annoying boss: WGT-planar (from tank´s point of view), probably gear/l2p issue but I have serious trouble killing the portals.
    Edited by Amachie on April 7, 2016 10:39PM
  • SienneYviete
    SienneYviete
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    Magdalina wrote: »
    The 2 twin semi-bosses before Skoria get the cake probably. Their only purpose is literally a timesink. Especially considering if you do somehow manage to wipe(someone crashed, fell off the platform, lagged, potato-ed, take your pick) you have to start from trash wave 1 again which is just omfg annoying.

    Also Portal Feedback on Warden fight in vet ICP. The heck is that thing, seriously? It literally is a mechanic punishing people for following the mechanics properly and there's literally nothing players can do about it...unless I'm missing something, but so far I haven't had much luck uncovering it then:/

    You only get portal feedback when the group hangs around the middle, hold him on the outer and the portal will never spawn underneath you when you fall down.

    The 1 hit poison overdose hoarvars in VICP are the worst......... hate those guys.
    Delta
    Valheru's
  • Tryxus
    Tryxus
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    Tough choices:

    - Praxin and his Magicka Drain and Circles of Doom
    - Darkshade Dwemer Automatons before the final boss
    - Planar Inhibitor vWGT
    - Blackheart Haven, Skeleton polymorph

    My main picks
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Soriana
    Soriana
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    I have a mediocre dps setup to back up my tank main (pure tank, not hybrid at all). I switch out to my two handed dps set up and use rally, critical rush, and executioner. Because my stam is so high, and regen as well, the setup works really well to kill the portals fast. I still don't take them out as fast as dps but it works for me. Then I can just switch back to my tank setup for the rest of the dungeon.
    Amachie wrote: »
    BlackEar wrote: »
    Darkshade Caverns is just.. annoying..
    Most annoying boss: WGT-planar (from tank´s point of view), probably gear/l2p issue but I have serious trouble killing the portals.
    Edited by Soriana on April 7, 2016 11:22PM
  • ssewallb14_ESO
    ssewallb14_ESO
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    Anything that makes me tank something without damaging it. Annoying as a NB or Templar tank.
  • Anti_Virus
    Anti_Virus
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    Flesh Atronarchs in vICP with their one shot enrage mechanic.
    Power Wealth And Influence.
  • TARAFRAKA
    TARAFRAKA
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    DocFrost72 wrote: »
    EDIT: Quote function fail :/

    Weird, my team had to pug a FPS last night too. He was also a hard casting sorc, not vet but close (level and name omitted intentionally). He was using the AoE morph and spamming it. I was wondering if it did comparable dps, till I dropped barrier to watch him for a sec lol.
    DocFrost72 wrote: »
    EDIT: Quote function fail :/

    Weird, my team had to pug a FPS last night too. He was also a hard casting sorc, not vet but close (level and name omitted intentionally). He was using the AoE morph and spamming it. I was wondering if it did comparable dps, till I dropped barrier to watch him for a sec lol.

    @docfrost
    Um was he by any chance an argonian...say v15ish on Xbox one NA Ebonheart????
  • Flameheart
    Flameheart
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    Recremen wrote: »
    Flameheart wrote: »
    I would love to see more spiders. We already have those little spider cannibals which suck up their buddies to gain health again. Imagine such mobs in bigger dimensions and a group without any skill to Interrupt on their skill bars :-)

    "Crushing Shock is meh, because Force Pulse does more dps!"
    @Flameheart

    So interrupt skills are cool, but you can also bash spiders to interrupt them. Might work out better. ;-)

    This is a tank-only-task of course from the point of view of a random group :-)



    Edited by Flameheart on April 8, 2016 9:22AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Flameheart
    Flameheart
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    BlackEar wrote: »
    Darkshade Caverns is just.. annoying..
    Last boss is a pain in the ass because healers are just running around not understanding who to heal and the melee DPS just stands in a corner crying.

    But the worst by far is the netch. Even with a burn team that fights takes long because the mobs have to spawn before you can down them.

    I would have laughed if this statement wouldn't give such an amazing but also sad insight in the usual play style of some stamina build players in ESO PvE...

    Some thoughts:

    -I saw stamina melee players who fought the last Boss in melee range, but ok, those were players with an amazing ability of movement control and knowledge about the encounter mechanic. If you are able to whirl around the boss especially in the fire phase, evade his front AE and the red circles by doing dps simultanously, you have my respect.

    ...otherwise get a bow and use melee just to burn down the Dwemer Spheres ? MMOs depend on the ability that people may be able to adapt to encounter mechanics and group play, not the other way round.

    -ESO has an "intelligent" healing system, it will always heal the one with the least health. Healing does not prevent dumb players killing themselves by ignoring red stupid or people who kill themselves because they have no idea about the encounter mechanics and just think it's a wise idea to spread out as a group as far as possible instead of visiting that nice Healing Springs circle around the healer in the poison phase.

    The netch can be annoying if your dps sucks, otherwise it's a pretty fast fight, where you have to down him twice, maybe thrice at max.

    Two DDs with a twohanded weapon equipped might be not the best setup für doing the adds though...

    In the last two weeks where I did a lot of gold and silver daylies random again I got the Impression that pick up groups got much better as in my experience half a year or a year ago. Ok, most gold daylies are old content, so it should be doable by time.

    Edited by Flameheart on April 8, 2016 10:22AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • sickboy2808
    sickboy2808
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    Amachie wrote: »
    BlackEar wrote: »
    Darkshade Caverns is just.. annoying..
    Last boss is a pain in the ass because healers are just running around not understanding who to heal and the melee DPS just stands in a corner crying.

    But the worst by far is the netch. Even with a burn team that fights takes long because the mobs have to spawn before you can down them.

    Grobull - AOE the adds to get the boss on ground- use ultis and single target dps when it falls down. Stay out from red circles when Grobull is up. With decent dps you need to get boss on ground only 2 times to finish it off.

    Last boss- you follow the boss, not running away from it. During red phase, dodgeroll out from the red circles and nuke the boss. Green phase - nuke the boss (who has vigor or other heal, can use that too if teams health drops too low). Blue phase-kill the adds first and then nuke the boss. Everyone needs to do ranged DPS. If you go melee, you get some fire to the face and you die. No tank is actually required for that dungeon.
    And whats important, stay together.
    It takes couple of runs to understand what needs to be done, its actually really easy dungeon (also, random group = pita to finish gold).

    Most annoying boss: WGT-planar (from tank´s point of view), probably gear/l2p issue but I have serious trouble killing the portals.

    That for me as well. I only tried once and could not get the portals closed because as u said we are TANKS. Its a stupid mechanic for us and the reason i havent completed that dung
    ZOS takes cheating very Lightly. You have been warned, and any cheaters found out will get the Least punishment possible...
  • CaptainBeerDude
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    Flameheart wrote: »
    I would love to see more spiders. We already have those little spider cannibals which suck up their buddies to gain health again. Imagine such mobs in bigger dimensions and a group without any skill to Interrupt on their skill bars :-)

    "Crushing Shock is meh, because Force Pulse does more dps!"

    Block bash works well for an interrupt and is available to all.
  • CaptainBeerDude
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    CasNation wrote: »
    For me it is darkshade....I was going to say just the dwemer spider, but actually I just kinda dislike the mechanics in the entire dungeon. Two of the main bosses just have stupid time-wasting mechanics that draw out the fight.

    Darkshade where the kwama keep sapping all my stam. Makes it very hard to taunt when I'm sleeping.
  • Steel_Brightblade
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    Any mechanic where you are helpless and have to rely on someone to free you or you die.

    Personally I think these have their place and are used well, as in not over used. Reason I like these is the dungeons are meant to be a group effort and you should be able to rely on your team mates (of course pugs can have difficulty with these, especially if they refuse to communicate) but overall I think these are a good idea.
  • CaptainBeerDude
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    AOECAPS wrote: »
    AOECAPS wrote: »
    @DocFrost72 @MissBizz I just ran FG again no charge abilities work tried toppling crit charge chains and nothing you have to burn them now.

    Haha, found this out the hard way last night as well.
    Sadly I did to I pugged it with my healer and I was the only one that could kill the chain holders.i had a hard casting frag sorc and a hybrid sorc as the dps.it was odd being changed down and seeing a sorc use wrecking blow and then spam majes fury at 90% health lol

    LoL. As a former hybrid sorc, I feel confident in saying that tactic is a bit mixed up. Also, how long was this guy a Vet to not notice the huge drop in effectiveness of a hybrid DPS. I will admit I gave up on being hybrid by about Vet3.
  • sickboy2808
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    Soriana wrote: »
    I have a mediocre dps setup to back up my tank main (pure tank, not hybrid at all). I switch out to my two handed dps set up and use rally, critical rush, and executioner. Because my stam is so high, and regen as well, the setup works really well to kill the portals fast. I still don't take them out as fast as dps but it works for me. Then I can just switch back to my tank setup for the rest of the dungeon.
    What is your armour set up pls. I wanna try run this dung again

    ZOS takes cheating very Lightly. You have been warned, and any cheaters found out will get the Least punishment possible...
  • Magdalina
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    Magdalina wrote: »
    The 2 twin semi-bosses before Skoria get the cake probably. Their only purpose is literally a timesink. Especially considering if you do somehow manage to wipe(someone crashed, fell off the platform, lagged, potato-ed, take your pick) you have to start from trash wave 1 again which is just omfg annoying.

    Also Portal Feedback on Warden fight in vet ICP. The heck is that thing, seriously? It literally is a mechanic punishing people for following the mechanics properly and there's literally nothing players can do about it...unless I'm missing something, but so far I haven't had much luck uncovering it then:/

    You only get portal feedback when the group hangs around the middle, hold him on the outer and the portal will never spawn underneath you when you fall down.

    The 1 hit poison overdose hoarvars in VICP are the worst......... hate those guys.

    We don't. We never hang around the middle but I don't think you can determine the pattern at which portals move:/ So it's just dumb luck.
  • Flameheart
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    Amachie wrote: »
    BlackEar wrote: »
    Darkshade Caverns is just.. annoying..
    Last boss is a pain in the ass because healers are just running around not understanding who to heal and the melee DPS just stands in a corner crying.

    But the worst by far is the netch. Even with a burn team that fights takes long because the mobs have to spawn before you can down them.

    Grobull - AOE the adds to get the boss on ground- use ultis and single target dps when it falls down. Stay out from red circles when Grobull is up. With decent dps you need to get boss on ground only 2 times to finish it off.

    Last boss- you follow the boss, not running away from it. During red phase, dodgeroll out from the red circles and nuke the boss. Green phase - nuke the boss (who has vigor or other heal, can use that too if teams health drops too low). Blue phase-kill the adds first and then nuke the boss. Everyone needs to do ranged DPS. If you go melee, you get some fire to the face and you die. No tank is actually required for that dungeon.
    And whats important, stay together.
    It takes couple of runs to understand what needs to be done, its actually really easy dungeon (also, random group = pita to finish gold).

    Most annoying boss: WGT-planar (from tank´s point of view), probably gear/l2p issue but I have serious trouble killing the portals.

    That for me as well. I only tried once and could not get the portals closed because as u said we are TANKS. Its a stupid mechanic for us and the reason i havent completed that dung

    Either get a DD equip as tank or play the "tank down" tactic.

    Most tanks I know have some sort of DD equip already for personal solo play. You need not be the super hero DD, just getting down your portals is already enough. Adding 5k-10k dps to kill the Planar Inhibitor is helpful too. The rest of the job does outfitter and swaps continued and your DDs. As a nightblade I am able to play full tank, full DD and full heal by just switching gear and skill bars...without changing anything about CPs, mundus or attribute points. I always wonder where the problem might be here...a gear set in epic quaility should be already sufficient when it just comes to kill portals and add some dps. Oh and get a ranged dd gear setup (28m main damage skill you rely on preferably), melee will be too slow.

    "tank down" is nothing else as that the tank has aggro from the inhibitor the whole time til he dies due to the DoT that becomes unhealable. Die near an outer wall of the room, so the one in the middle who takes over aggro by using the lock has a good range while he runs into the other direction. Another one has portal phase, the last one needs to rez asap. If your dps is really good, the tank-down-tactic changes into a "tank-down-without-tank-down-tactic" (personal TS running gag in my guild), because you are able to reset the boss DoT on the tank and the "blue aura" fast enough.

    The issue with this tactic is, that in that time where the tank is rezzed and runs to the lock in the middle to take over aggro again, he might get a portal phase.

    The Planar Inhibitor seems to have an exotic encounter mechanic, but as with all mechanics in ESO...as more dps as easier it gets. I still can't understand for example, why there are healers or tanks without warhorn slotted for one of the two ultimate slots. If both tank and healer have that slotted, you may be able to fire it four times in that encounter. The dps increase is massive if your DDs know what to do with it. To get warhorn in PvP may cost a few hours of platime in Cyrodiil nowadays...


    Edited by Flameheart on April 8, 2016 2:14PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Amachie
    Amachie
    gonna try out some builds today (mag gear with force pulse, 2h dps and normal tanking), lets see which works out the best :)
    Soriana wrote: »
    I have a mediocre dps setup to back up my tank main (pure tank, not hybrid at all). I switch out to my two handed dps set up and use rally, critical rush, and executioner. Because my stam is so high, and regen as well, the setup works really well to kill the portals fast. I still don't take them out as fast as dps but it works for me. Then I can just switch back to my tank setup for the rest of the dungeon.
    Amachie wrote: »
    BlackEar wrote: »
    Darkshade Caverns is just.. annoying..
    Most annoying boss: WGT-planar (from tank´s point of view), probably gear/l2p issue but I have serious trouble killing the portals.

    Edited by Amachie on April 8, 2016 10:01AM
  • DurzoBlint13
    DurzoBlint13
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    Gruffleton wrote: »
    WGT - The Adjudicator - the jail cells. I hate lockpicking when I'm on fire.

    you know you can gap close out of them easily right? Just need an add to target, and bam you are out. Don't know if it was always like this but it has been since TG- I usually ran healer in the past and had someone else force the lock while I kept them alive. Toppling charge, Crit Rush, Chains, (whatever the NB gap closer is called)....they all work to get you out of the cage in a flash with no annoying lock picking
  • Banana
    Banana
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    The one with that *** that chains ya down Then ya find out ya teams got rubbish dps.
  • code65536
    code65536
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    Autolycus wrote: »
    Personally, for me it's actually Lord Warden.... and I can't really say a single mechanic that irritates me most. Between portals that patrol over the center (guaranteed death for anyone doing the mechanics properly, if it "happens" to be there too), the "chain gun" phase that I can get in front of (as the tank) and "wiggle" as much as I want, but it will still go to some other person sometimes, or the stupid *&)#%) orbs whose sole purpose is to grind your gears. The nerd rage is real with this one! #nerdrage
    No, the Portal Feedback mechanic is a punishment for failures at "doing the mechanics properly". If everyone makes it into the portals, there should be no portals left on the ground to fall into.
    • If someone fails the portal mechanic by falling prematurely, not only do they use up half a portal, but they also risk falling into a portal and getting Portal Feedback.
    • If someone fails to jump into a portal during a Darklight Burst, their portal will not be used up and will remain as a Portal Feedback hazard for the others in the group.
    • Jumping into a portal to reset it is risky: a new portal might not spawn in time, or you might get Portal Feedback on the fall, but in certain situations, it's worth the risk (e.g., resetting a leftover portal right after a Darklight Burst is usually safe to do). But of course, if nobody errs on the portal mechanic, you'd never have to do this.

    That said, it is a very annoying mechanic, and I'm not a fan of it. But it's a mechanic that kicks in only if someone makes a mistake. If everyone does the mechanics perfectly, nobody would ever get a Portal Feedback death.

    Amachie wrote: »
    Most annoying boss: WGT-planar (from tank´s point of view), probably gear/l2p issue but I have serious trouble killing the portals.
    If the tank is unable to do DPS, there is a way to do that fight with the tank actually being a tank.
    1. Tank takes pinion at the start of the fight.
    2. Nobody else should touch the pinion.
    3. When she enters the blue phase, tank starts to kite the boss to the edge.
    4. After someone gets portals during the blue phase, take the pinion away from the tank and start doing the normal blue-phase alternating pinion strategy.
    5. When she exits blue phase, tank retakes the pinion, and we repeat this cycle all over again.

    The reason this works is that portals never go to the person currently holding the pinion. (Of course, it is possible to have both portals and pinion, if there are too many dead team members and nobody else to give portals to, or if you take the pinion after receiving portals. But, under normal circumstances, if you take the pinion before portal assignments, you will not get portal duty.)

    This is somewhat similar to the "tank down" strategy that @Flameheart posted earlier, except nobody is supposed to die in this strategy (you can get no-death runs with this). The key point is that you need people alternating on the pinions during the blue phase. Otherwise, people will die. But as long as the tank loses aggro after the blue phase portals have started, then the tank won't get portals, and once the blue phase has ended (which also resets the Heat Stroke DoT), the tank goes back to holding the pinion.

    The most common mistake with this strategy is someone taking the pinion away from the tank before portals have been assigned. There is a brief window between the start of the blue phase and when the blue phase portals are assigned. If the pinion is taken away from the tank before the portal assignment, then the tank could get portals. So once the blue phase starts, the tank will need to kite the boss for several seconds.

    The advantage of this strategy is that the tank gets to be a tank. No need to worry about DPS, and the DPS have less to worry about, too. In some ways, this is harder for the healer, as the tank will have a lot more Heat Stroke DoT, and the healer will need to babysit the tank. On the other hand, the tank is better equipped to deal with the Heat Stroke DoT than the DPS, and the DPS won't be getting much Heat Stroke (just a little bit when alternating during the blue phase), so the healer shouldn't have to worry about the DPS as much as before.

    If I'm running with a tank who isn't comfortable with portal DPS, then I would recommend them doing this "tank should be a tank" strategy. If I'm the tank in vWGT, however, I'll switch to full DPS because the fight does go faster when you have 3 DPS.
    Edited by code65536 on April 8, 2016 12:12PM
    Nightfighters ― PC/NA and PC/EU

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  • DRXHarbinger
    DRXHarbinger
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    Banana wrote: »
    The one with that *** that chains ya down Then ya find out ya teams got rubbish dps.

    Healer with toppling charge will break the chains instantly. No need to even bother attacking them.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
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    Down With BOP!
  • code65536
    code65536
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    Banana wrote: »
    The one with that *** that chains ya down Then ya find out ya teams got rubbish dps.

    Healer with toppling charge will break the chains instantly. No need to even bother attacking them.

    No longer works post-TG.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • DRXHarbinger
    DRXHarbinger
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    code65536 wrote: »
    Banana wrote: »
    The one with that *** that chains ya down Then ya find out ya teams got rubbish dps.

    Healer with toppling charge will break the chains instantly. No need to even bother attacking them.

    No longer works post-TG.

    Seriously? Haven't done fungal since then but Ffffffffffff zos.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • DocFrost72
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    @TARAFRAKA I can say not, I play NA but on PC.
  • TARAFRAKA
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    @DocFrost72 Oh thank God. I thought you were talking about one of my guild members.
    Edited by TARAFRAKA on April 8, 2016 1:35PM
  • Callous2208
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    code65536 wrote: »
    Banana wrote: »
    The one with that *** that chains ya down Then ya find out ya teams got rubbish dps.

    Healer with toppling charge will break the chains instantly. No need to even bother attacking them.

    No longer works post-TG.

    Seriously? Haven't done fungal since then but Ffffffffffff zos.

    Seriously. We were discussing this earlier as most of us found out the hard way, lol. Burn them suckers down fast or it's night, night these days.
  • Soriana
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    Soriana wrote: »
    I have a mediocre dps setup to back up my tank main (pure tank, not hybrid at all). I switch out to my two handed dps set up and use rally, critical rush, and executioner. Because my stam is so high, and regen as well, the setup works really well to kill the portals fast. I still don't take them out as fast as dps but it works for me. Then I can just switch back to my tank setup for the rest of the dungeon.
    What is your armour set up pls. I wanna try run this dung again

    I use medium armor 5 pc Hundings Rage and the rest Morkuldin's for the stamina. Drops my health down pretty far but, being a tank, I'm used to self reliance and staying out of stupid so I usually don't die on that phase.
  • Soriana
    Soriana
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    Amachie wrote: »
    gonna try out some builds today (mag gear with force pulse, 2h dps and normal tanking), lets see which works out the best :)
    Soriana wrote: »
    I have a mediocre dps setup to back up my tank main (pure tank, not hybrid at all). I switch out to my two handed dps set up and use rally, critical rush, and executioner. Because my stam is so high, and regen as well, the setup works really well to kill the portals fast. I still don't take them out as fast as dps but it works for me. Then I can just switch back to my tank setup for the rest of the dungeon.
    Amachie wrote: »
    BlackEar wrote: »
    Darkshade Caverns is just.. annoying..
    Most annoying boss: WGT-planar (from tank´s point of view), probably gear/l2p issue but I have serious trouble killing the portals.


    Let me know how it works for you; people have a tendency to get upset...well, VERY upset...on that boss at the tank because of the portal phase. Knowing what you can do and adapting as best you can is all anyone can ask.
    Edited by Soriana on April 8, 2016 1:58PM
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