frateanu.luiseb17_ESO wrote: »Nice read...but I also have some opinions:
In the early days ESO engine supported large pvp battles with hundreds of people ...sometimes thousands... I think they must change some coding in the game engine .
I miss the early days PVP in ESO.
Cyrodill could be better ...If they fix the broken engine to fix the lag..they could add more features ..like capturable towns, bases with some economy management and rewards. Ideas from where they can inspire are everywhere ..Abyss in Aion, WvW in Guild Wars 2 , Conquest in Rift , Daoc ....and so on .. All can be implemented in ESO way ..and improving in ESO way and style..Also they can keep and add more original features.
I'd like also to capture relics, artifacts that can buff a faction for a time....Also some economy and politics would make Cyrodill awesome.
English is not my native language.
Septimus_Magna wrote: »Thats because they pushed a lot of client-side processes to the server-side to eliminate bots and cheaters.
The result is that the server cannot handle this much information which leads to 999+ ping (packet loss) in large pvp battles.
I do not understand why the servers can not be improved or replaced by new ones. A million dollar giveaway which could have gone towards the improvement of their equipment. You invest big, gain capital to make sure your product is right and profit bigger in the long run. I may be wrong about it being as simple as improving upon the equipment they have, I'm not a game developer. Just a player.
Septimus_Magna wrote: »Thats because they pushed a lot of client-side processes to the server-side to eliminate bots and cheaters.
The result is that the server cannot handle this much information which leads to 999+ ping (packet loss) in large pvp battles.
They failed. There are still many cheaters.
Septimus_Magna wrote: »Thats because they pushed a lot of client-side processes to the server-side to eliminate bots and cheaters.
The result is that the server cannot handle this much information which leads to 999+ ping (packet loss) in large pvp battles.
They failed. There are still many cheaters.
Septimus_Magna wrote: »Thats because they pushed a lot of client-side processes to the server-side to eliminate bots and cheaters.
The result is that the server cannot handle this much information which leads to 999+ ping (packet loss) in large pvp battles.
They failed. There are still many cheaters.
no they really did not fail ...the amount of bot and cheat programs being run when the game started was extreme
Septimus_Magna wrote: »Thats because they pushed a lot of client-side processes to the server-side to eliminate bots and cheaters.
The result is that the server cannot handle this much information which leads to 999+ ping (packet loss) in large pvp battles.
They failed. There are still many cheaters.
no they really did not fail ...the amount of bot and cheat programs being run when the game started was extreme
You have wasp nest in garage, you burn it and in process your garage burns down also. Can you call it a success?
Septimus_Magna wrote: »Thats because they pushed a lot of client-side processes to the server-side to eliminate bots and cheaters.
The result is that the server cannot handle this much information which leads to 999+ ping (packet loss) in large pvp battles.
They failed. There are still many cheaters.
no they really did not fail ...the amount of bot and cheat programs being run when the game started was extreme
Septimus_Magna wrote: »Thats because they pushed a lot of client-side processes to the server-side to eliminate bots and cheaters.
The result is that the server cannot handle this much information which leads to 999+ ping (packet loss) in large pvp battles.
They failed. There are still many cheaters.
no they really did not fail ...the amount of bot and cheat programs being run when the game started was extreme
You have wasp nest in garage, you burn it and in process your garage burns down also. Can you call it a success?
frateanu.luiseb17_ESO wrote: »Nice read...but I also have some opinions:
In the early days ESO engine supported large pvp battles with hundreds of people ...sometimes thousands... I think they must change some coding in the game engine .
I miss the early days PVP in ESO.
Cyrodill could be better ...If they fix the broken engine to fix the lag..they could add more features ..like capturable towns, bases with some economy management and rewards. Ideas from where they can inspire are everywhere ..Abyss in Aion, WvW in Guild Wars 2 , Conquest in Rift , Daoc ....and so on .. All can be implemented in ESO way ..and improving in ESO way and style..Also they can keep and add more original features.
I'd like also to capture relics, artifacts that can buff a faction for a time....Also some economy and politics would make Cyrodill awesome.
English is not my native language.
Septimus_Magna wrote: »Thats because they pushed a lot of client-side processes to the server-side to eliminate bots and cheaters.
The result is that the server cannot handle this much information which leads to 999+ ping (packet loss) in large pvp battles.
They failed. There are still many cheaters.
no they really did not fail ...the amount of bot and cheat programs being run when the game started was extreme
Indeed.. and I suggest the guy to try Blade & Soul and/or Black Desert Online.. then come back and tell us how ZOS failed.
In the last year, I have seen 0 gold seller spam, received 0 gold seller in-game mails, seen 0 harvest bots, 0 fly hacks, 0 XP bots, .. for all the things ZOS has done wrong, this is not one of them! It's actually quite impressive how effective their counter measures are.
Bot doesn't hurt my gameplay but broken Cyrodiil does.
I don't get why they can't give us an answer one way or another. They keep saying that they're working on performance, but it seems like they don't see anything that can be done. What can they actually do to fix the performance issues? It seems like nobody knows.

I don't get why they can't give us an answer one way or another. They keep saying that they're working on performance, but it seems like they don't see anything that can be done. What can they actually do to fix the performance issues? It seems like nobody knows.