An Open Letter on PVP from a Fan (mmorpg.com)

  • Agalloch
    Agalloch
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    Nice read...but I also have some opinions:

    In the early days ESO engine supported large pvp battles with hundreds of people ...sometimes thousands... I think they must change some coding in the game engine .

    I miss the early days PVP in ESO.

    Cyrodill could be better ...If they fix the broken engine to fix the lag..they could add more features ..like capturable towns, bases with some economy management and rewards. Ideas from where they can inspire are everywhere ..Abyss in Aion, WvW in Guild Wars 2 , Conquest in Rift , Daoc ....and so on .. All can be implemented in ESO way ..and improving in ESO way and style..Also they can keep and add more original features.

    I'd like also to capture relics, artifacts that can buff a faction for a time....Also some economy and politics would make Cyrodill awesome.

    English is not my native language.

  • Septimus_Magna
    Septimus_Magna
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    Nice read...but I also have some opinions:

    In the early days ESO engine supported large pvp battles with hundreds of people ...sometimes thousands... I think they must change some coding in the game engine .

    I miss the early days PVP in ESO.

    Cyrodill could be better ...If they fix the broken engine to fix the lag..they could add more features ..like capturable towns, bases with some economy management and rewards. Ideas from where they can inspire are everywhere ..Abyss in Aion, WvW in Guild Wars 2 , Conquest in Rift , Daoc ....and so on .. All can be implemented in ESO way ..and improving in ESO way and style..Also they can keep and add more original features.

    I'd like also to capture relics, artifacts that can buff a faction for a time....Also some economy and politics would make Cyrodill awesome.

    English is not my native language.

    Thats because they pushed a lot of client-side processes to the server-side to eliminate bots and cheaters.

    The result is that the server cannot handle this much information which leads to 999+ ping (packet loss) in large pvp battles.
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  • VincentBlanquin
    VincentBlanquin
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    hmhmhmphp

    is he really playing? they cant manage basics as keeps and resources, they even delete fawns and rabbits ... to be less items there
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • EIGHTS
    EIGHTS
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    Thats because they pushed a lot of client-side processes to the server-side to eliminate bots and cheaters.
    The result is that the server cannot handle this much information which leads to 999+ ping (packet loss) in large pvp battles.

    They failed. There are still many cheaters.
    I'm not native speaker in English. I hope that I don't make you misunderstand.
  • JadeNaria
    JadeNaria
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    I do not understand why the servers can not be improved or replaced by new ones. A million dollar giveaway which could have gone towards the improvement of their equipment. You invest big, gain capital to make sure your product is right and profit bigger in the long run. I may be wrong about it being as simple as improving upon the equipment they have, I'm not a game developer. Just a player.
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    SAVE ESO PVP, WE MATTER.
    #FIXPVP

  • Bashev
    Bashev
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    JadeNaria wrote: »
    I do not understand why the servers can not be improved or replaced by new ones. A million dollar giveaway which could have gone towards the improvement of their equipment. You invest big, gain capital to make sure your product is right and profit bigger in the long run. I may be wrong about it being as simple as improving upon the equipment they have, I'm not a game developer. Just a player.

    Cause when the "code" is crappy better servers will not help.
    Because I can!
  • aubrey.baconb16_ESO
    EIGHTS wrote: »
    Thats because they pushed a lot of client-side processes to the server-side to eliminate bots and cheaters.
    The result is that the server cannot handle this much information which leads to 999+ ping (packet loss) in large pvp battles.

    They failed. There are still many cheaters.

    Far fewer than before the change.
  • Reb
    Reb
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    EIGHTS wrote: »
    Thats because they pushed a lot of client-side processes to the server-side to eliminate bots and cheaters.
    The result is that the server cannot handle this much information which leads to 999+ ping (packet loss) in large pvp battles.

    They failed. There are still many cheaters.

    no they really did not fail ...the amount of bot and cheat programs being run when the game started was extreme
  • Lettigall
    Lettigall
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    Reb wrote: »
    EIGHTS wrote: »
    Thats because they pushed a lot of client-side processes to the server-side to eliminate bots and cheaters.
    The result is that the server cannot handle this much information which leads to 999+ ping (packet loss) in large pvp battles.

    They failed. There are still many cheaters.

    no they really did not fail ...the amount of bot and cheat programs being run when the game started was extreme

    You have wasp nest in garage, you burn it and in process your garage burns down also. Can you call it a success?
    Edited by Lettigall on April 7, 2016 9:46AM
    Some men just want to watch the world burn... I just want a cold beer!
  • JadeNaria
    JadeNaria
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    Collectively, everything from these forums, youtube, twitch and now this website that mentions issues about ESO's PVP has there been any comment on ESO's end yet?
    Trueflame or Haderus NA PC AD
    Talia Shade VR10 Stamina Nightblade
    Divinity Day VR16 Magicka Sorc
    Amaria Day VR16 Magicka DK
    Kali Day Level 28 Magicka Templar - Playing the most now
    Oblivion's Orphans Trading Guild - GM
    Mizery Records Raiding Guild- Member
    Resilient PVP Guild - Member


    SAVE ESO PVP, WE MATTER.
    #FIXPVP

  • FireCowCommando
    FireCowCommando
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    Lettigall wrote: »
    Reb wrote: »
    EIGHTS wrote: »
    Thats because they pushed a lot of client-side processes to the server-side to eliminate bots and cheaters.
    The result is that the server cannot handle this much information which leads to 999+ ping (packet loss) in large pvp battles.

    They failed. There are still many cheaters.

    no they really did not fail ...the amount of bot and cheat programs being run when the game started was extreme

    You have wasp nest in garage, you burn it and in process your garage burns down also. Can you call it a success?

    Well ill tell you one thing, he wont have to deal with any more damn wasps.
  • EIGHTS
    EIGHTS
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    The cheating ways are BUILT-IN. They don't care about that as usual.

    For example, you still can go through a door of enemy or hit someone with 3~8 damages in 1 shot, etc.

    But it doesn't matter now, PvP is dead.


    Edited by EIGHTS on April 7, 2016 10:28AM
    I'm not native speaker in English. I hope that I don't make you misunderstand.
  • Docmandu
    Docmandu
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    Reb wrote: »
    EIGHTS wrote: »
    Thats because they pushed a lot of client-side processes to the server-side to eliminate bots and cheaters.
    The result is that the server cannot handle this much information which leads to 999+ ping (packet loss) in large pvp battles.

    They failed. There are still many cheaters.

    no they really did not fail ...the amount of bot and cheat programs being run when the game started was extreme

    Indeed.. and I suggest the guy to try Blade & Soul and/or Black Desert Online.. then come back and tell us how ZOS failed.

    In the last year, I have seen 0 gold seller spam, received 0 gold seller in-game mails, seen 0 harvest bots, 0 fly hacks, 0 XP bots, .. for all the things ZOS has done wrong, this is not one of them! It's actually quite impressive how effective their counter measures are.


  • Artjuh90
    Artjuh90
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    Lettigall wrote: »
    Reb wrote: »
    EIGHTS wrote: »
    Thats because they pushed a lot of client-side processes to the server-side to eliminate bots and cheaters.
    The result is that the server cannot handle this much information which leads to 999+ ping (packet loss) in large pvp battles.

    They failed. There are still many cheaters.

    no they really did not fail ...the amount of bot and cheat programs being run when the game started was extreme

    You have wasp nest in garage, you burn it and in process your garage burns down also. Can you call it a success?

    i feel it's a bit like this. yes there are no more bots but in the end you are off worse
  • Alcast
    Alcast
    Class Representative
    Nice read...but I also have some opinions:

    In the early days ESO engine supported large pvp battles with hundreds of people ...sometimes thousands... I think they must change some coding in the game engine .

    I miss the early days PVP in ESO.

    Cyrodill could be better ...If they fix the broken engine to fix the lag..they could add more features ..like capturable towns, bases with some economy management and rewards. Ideas from where they can inspire are everywhere ..Abyss in Aion, WvW in Guild Wars 2 , Conquest in Rift , Daoc ....and so on .. All can be implemented in ESO way ..and improving in ESO way and style..Also they can keep and add more original features.

    I'd like also to capture relics, artifacts that can buff a faction for a time....Also some economy and politics would make Cyrodill awesome.

    English is not my native language.

    When they changed the anti cheat/bot system from client side to server side the game start to lag like crazy. Instead of reverting the change they just rolled with it and cyordiil has NEVER recovered.

    Same thing with the fps issues. When the lightning patch came out, fps were droping into the river and instead of rolling the patch back and fix the issue they just rolled with it and the whole game never recovered.

    those were the 2 most crucial mistakes they have made. And the game has not recovered every since.
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  • puffy99
    puffy99
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    Docmandu wrote: »
    Reb wrote: »
    EIGHTS wrote: »
    Thats because they pushed a lot of client-side processes to the server-side to eliminate bots and cheaters.
    The result is that the server cannot handle this much information which leads to 999+ ping (packet loss) in large pvp battles.

    They failed. There are still many cheaters.

    no they really did not fail ...the amount of bot and cheat programs being run when the game started was extreme

    Indeed.. and I suggest the guy to try Blade & Soul and/or Black Desert Online.. then come back and tell us how ZOS failed.

    In the last year, I have seen 0 gold seller spam, received 0 gold seller in-game mails, seen 0 harvest bots, 0 fly hacks, 0 XP bots, .. for all the things ZOS has done wrong, this is not one of them! It's actually quite impressive how effective their counter measures are.


    That may be true but I would put up with all of that for a PvP experience that does not lag, blast you to a blue screen, put you in slow motion or about a billion other things to ruin the experience.

    So what if you get in game whispers?????- I could care less. I could also care less if bots are making money on the game, change the reward structure or in game currency to be crown store only or based on tokens- god not that hard to get around a few gold farmers if that is your most IMPORTANT issue at the moment.

  • Akgurd
    Akgurd
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    So you saying killing pvp community along with bots was okay?

    At least those pvp players left or even those thousands bot accounts paid monthly sub. ZOS killed them all and now stuck with smaller population, lower sales, and daily complains about broken Cyrodiil.

    It might have been a righteous decision as a person but definitely not the best for their business nor the player base. Bot doesn't hurt my gameplay but broken Cyrodiil does.
    Aknight
  • Docmandu
    Docmandu
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    Akgurd wrote: »
    Bot doesn't hurt my gameplay but broken Cyrodiil does.

    That's what you all say now.. until the game would be bot infested, hack infested.. then you'd all be singing a different song.

    As for laggy Cyrodiil... ofcourse it's not ok.. but honestly, how many people that *** and moan actually tried Azura / EU?! That campaign has activity, less zerg balls hence most of the time it's free of the lag.. but seems having CP + bots/hacks would be the preferred "solution" over no-bots/hacks but also no-CP.... until they improve the performance.



  • tinythinker
    tinythinker
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    Well, if we are talking about AvA changes other than increased performance...

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  • Junkogen
    Junkogen
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    I don't get why they can't give us an answer one way or another. They keep saying that they're working on performance, but it seems like they don't see anything that can be done. What can they actually do to fix the performance issues? It seems like nobody knows.
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Junkogen wrote: »
    I don't get why they can't give us an answer one way or another. They keep saying that they're working on performance, but it seems like they don't see anything that can be done. What can they actually do to fix the performance issues? It seems like nobody knows.

    Yeah this is frustrating, we cant get a "real" answer, just fluff. Give it to us straight, let us know if its actually possible to get Cyrodiil working correctly, i doubt they will tell us straight cause if they could they would have by now. But if they tell us it wont be fixed then they would lose many players. Only common sense way to think about it when they havent given us actually answers instead of "its something we are working on".
  • Neoauspex
    Neoauspex
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    I wish they hadn't backed out of the PvP portion of the Justice system as well.
  • themdogesbite
    themdogesbite
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    Well tbf they did get rid of close to every bot in the game, so they did do that good. Was it worth screwing over performance for it? No.

    Even so, there were still lots of gamebreaking bugs avaible and there were people useing them even after the fps drop patch, old screen from someone, since im not allowed to "name and shame".

    higr6nB.jpg

    Stacking mistform mitigation above 100% was another thing possible, wouldn't even supirse me if it still is..
    :]
  • kevlarto_ESO
    kevlarto_ESO
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    Nothing anyone can do will change the way things are, believe me I am pretty sure ZOS, knows what the issues are, they are not going to change their vision or plans, I know folks mean well with long thought out posts and constructive ideas, but I just feel like they might read them but nothing is going to change, I don't think they have the staff to make the changes needed, they have to much on their plates already.

    Nothing wrong with trying, just don't be disappointed when nothing happens.
  • Docmandu
    Docmandu
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    Junkogen wrote: »
    I don't get why they can't give us an answer one way or another. They keep saying that they're working on performance, but it seems like they don't see anything that can be done. What can they actually do to fix the performance issues? It seems like nobody knows.

    From today:
    http://forums.elderscrollsonline.com/en/discussion/comment/2854984#Comment_2854984
    http://forums.elderscrollsonline.com/en/discussion/comment/2857747#Comment_2857747
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