eso **************************** ESO Start Up! **************************** Args = eso **************************** Current Working Directory = /Applications/Spiele/The Elder Scrolls Online EU/game_mac/pubplayerclient/eso.app/Contents/Resources/ **************************** libc++abi.dylib: terminating with uncaught exception of type CryptoPP::OS_RNG_Err: OS_Rng: open /dev/urandom operation failed with error 24
Have you tried the workaround from this thread: 2.3.5 64-bit client FAQ (4th section)?Atlan_daGonozal wrote: »Me too ;-)
Error on opening /dev/urandom — what could have gone wrong there:
Have you tried the workaround from this thread: 2.3.5 64-bit client FAQ (4th section)?
>eso **************************** ESO Start Up! **************************** Args = eso **************************** Current Working Directory = /Applications/Spiele/The Elder Scrolls Online EU/game_mac/pubplayerclient/eso.app/Contents/Resources/ **************************** Launching Crash Handler: EXE : /Applications/Spiele/The Elder Scrolls Online EU/game_mac/pubplayerclient/eso.app/Contents/Resources/ZoCrashReporter.app/Contents/MacOS/ZoCrashReporter Args: en \\.\pipe\ZoCrashReport\eso\28986a84 "Local\ZoCrashReport.SyncEvent.eso.28986a84" "/Users/martin/Documents/Elder Scrolls Online/liveeu/Errors/" arg 2, Arg == en arg 3, Arg == \\.\pipe\ZoCrashReport\eso\28986a84 arg 4, Arg == Local\ZoCrashReport.SyncEvent.eso.28986a84 arg 5, Arg == /Users/martin/Documents/Elder Scrolls Online/liveeu/Errors/ PID: ab47 Requesting Dump Polling RequestDumpForException ------------------------------------------------------- ZeniMax Online Studios - Error Reporter Arg Count (5 args, expected 5) Printing Arg 0 [Arg 0] /Applications/Spiele/The Elder Scrolls Online EU/game_mac/pubplayerclient/eso.app/Contents/Resources/ZoCrashReporter.app/Contents/MacOS/ZoCrashReporter Printing Arg 1 [Arg 1] en Printing Arg 2 [Arg 2] \\.\pipe\ZoCrashReport\eso\28986a84 Printing Arg 3 [Arg 3] Local\ZoCrashReport.SyncEvent.eso.28986a84 Printing Arg 4 [Arg 4] /Users/martin/Documents/Elder Scrolls Online/liveeu/Errors/ Copying Args to Strings Printing Arg Strings Language Code: en Pipe Name: \\.\pipe\ZoCrashReport\eso\28986a84 Event Name: Local\ZoCrashReport.SyncEvent.eso.28986a84 Crash Report Path: /Users/martin/Documents/Elder Scrolls Online/liveeu/Errors/ g_path: /Users/martin/Documents/Elder Scrolls Online/liveeu/Errors/ ------------------------------------------------------- ------------------------------------------------------- Start: 1 Saving the details of your error... ClientDumpRequestCallback... ClientDumpRequestCallback apDumpFilename.c_str() /Users/martin/Documents/Elder Scrolls Online/liveeu/Errors/65DBA771-34AC-4608-9365-434D32A6CABE.dmp ImportParameters... ==================================================================== e has stopped working. ==================================================================== ClientDumpRequestCallback About to unlock ClientDumpRequestCallback Unlock exiting ------------------------------------------------------- ZoCrashReporter - Saved Folder Path: /Users/martin/Documents/Elder Scrolls Online/liveeu/Errors/ GetFirstReport. GetReport::ForEachResult aEntry.pName: 65DBA771-34AC-4608-9365-434D32A6CABE.dmp ZoCrashReporter - Saved File: 65DBA771-34AC-4608-9365-434D32A6CABE.dmp WriteExtraFile Path 65DBA771-34AC-4608-9365-434D32A6CABE.extra Waiting on Child Process ZoCrashReporter - Crash Dump File Loaded Uploading error reports. UploadReport::ForEachResult aEntry.pName: 65DBA771-34AC-4608-9365-434D32A6CABE.dmp Uploading Data to URL: http://live-crash-reporter.elderscrollsonline.com/submit UploadReport::ForEachResult Child Process Done
KhajitFurTrader wrote: »Seems the 2013 27" iMac with the GTX 780M is quite popular around here, I have the same machine.
So, from the reports, the amount of video RAM is ample, and lack of it not very likely the cause. Although I concur with your initial theory that seeing bare meshes (should never happen) likely occurs by changing levels of detail, i.e. when low-res textures get exchanged for high-res ones.
I have yet to see this issue myself.
That's the ZeniMax CrashReporter at work.Atlan_daGonozal wrote: »Have you tried the workaround from this thread: 2.3.5 64-bit client FAQ (4th section)?
Yes, just found. Still crashes — — but the error message is longer :
Awesome! That pesky bow FPS-drop bug is in their sights as well.LaucianNailor wrote: »To update you on this, I've just had a note from Chris who tells me It's apparently a fault in the OGL renderer which is carrying out the LOD operation too quickly. The graphics team are aware of it and looking into a fix but do eta on this as yet.
Actually, I think that rebooting after doing the launchctl command will clear it back to the defaults. Otherwise, any new program run after the launchctl command should run with the new value (anything already running won't get it). To make the change persist through a reboot requires creating a launchctl startup file. If there is interest, I can add that to the post as well.KhajitFurTrader wrote: »That's the ZeniMax CrashReporter at work.Atlan_daGonozal wrote: »Have you tried the workaround from this thread: 2.3.5 64-bit client FAQ (4th section)?
Yes, just found. Still crashes — — but the error message is longer :
Just to make sure: did you reboot your machine recently, or are you like me and let it sleep in-between sessions, so that the OS runs for days or even weeks on end?
Please try the launchctl solution @smacx250 has posted to the FAQ thread, rebooting once after the change to the maximum file handle number has been made. After logging back in, verify the change like @smacx250 suggested, then launch the client (manually or via the Launcher, should make no difference).Awesome! That pesky bow FPS-drop bug is in their sights as well.LaucianNailor wrote: »To update you on this, I've just had a note from Chris who tells me It's apparently a fault in the OGL renderer which is carrying out the LOD operation too quickly. The graphics team are aware of it and looking into a fix but do eta on this as yet.
Could be as early as next Monday, because a fix has already been checked in, or so I heard.I'm sure this issue will be patched, but I don't know that we have heard when that will be.