Already crashed a few times in CyrodiilMardi Gras wrote: »Promising signs - after installing the hot fix, I managed 30 minutes without a single crash. Will try the new zone (and autoloot) tomorrow morning.
Mardi Gras wrote: »Promising signs - after installing the hot fix, I managed 30 minutes without a single crash. Will try the new zone (and autoloot) tomorrow morning.
Mardi Gras wrote: »Game is completely unplayable, and now has been since Monday. ZOS, any chance of at least an update that this is being addressed?
I've listed and explained the necessary shell commands in my FAQ; link is in my post above yours. Thanks for the feedback!LaucianNailor wrote: »I received a PM from Chris (The Mac programmer) last night to carry out some command line entries and have then run the client and had 2x30 minute + sessions without a single crash (or performance issues). To be clear, I exited after the sessions not because it was simply longer before a crash
KhajitFurTrader wrote: »Hey all, I've updated my 2.3.5 64-bit client FAQ with a possible fix for the frequent client crashes and pink textures (section 4); it was suggested by Chris, so please give it a try and report how it works out for you.
Would be interesting to know how much video RAM your Mac has, @LaucianNailor. @Mardi Gras's as well. You can see it listed in the Graphics entry of Apple Menu > About this Mac.LaucianNailor wrote: »Only issue I'm seeing, which is cosmetic to be honest, is that there are strange flashes on mid distance objects (buildings, walls etc) as I approach. I could be wrong but I sense it's when I hit the range for an object to switch to a high res texture, the 'distance' texture is being swapped out for the 'detailed' one and I can momentarily see the object mesh as they swap over....thats about the best I can describe it.
I also see something similar. 16GB late 2013 Retina MBP, 2GB of VRAM (GT 750M). Set to high textures and subsampling (vsync off). Haven't done any experiments to try and narrow it down (it is noticeable, but not quite annoying).KhajitFurTrader wrote: »Would be interesting to know how much video RAM your Mac has, @LaucianNailor. @Mardi Gras's as well. You can see it listed in the Graphics entry of Apple Menu > About this Mac.LaucianNailor wrote: »Only issue I'm seeing, which is cosmetic to be honest, is that there are strange flashes on mid distance objects (buildings, walls etc) as I approach. I could be wrong but I sense it's when I hit the range for an object to switch to a high res texture, the 'distance' texture is being swapped out for the 'detailed' one and I can momentarily see the object mesh as they swap over....thats about the best I can describe it.