Septimus_Magna wrote: »mr_wazzabi wrote: »Honestly, allowing shields to be hit by crit damage should do the trick.
A player with twice born star with thief and shadow should be able to destroy sorcs if crits on shields were possible. Both stamina and magicka should fare equally with this set. Add shattering blows cp on top of that and you have a shield breaker without needing the shield breaker set.
The best way to handle this issue is allow shields to be hit by crit, but disallow impenetrable gear to affect shields. That way, high crit builds can destroy shields, but sorcs or anyone that uses shields will be unaffected in pve.
The major minor shield suggestion sounds good, but I wonder if that would kill sorcs in vMSA.
TBS with thief+shadow is a pure pve setup, why should this be effective in pvp?
I think many people forget that (unlike heals) shields cannot crit when you cast them.
It would be unfair if you can crit on shields that dont even have mitigation.
So if you want crits on shield be prepared to deal with larger shields, either from the casters spell crit or a general compensation for the increased crit dmg.
Sorry, I'm late to the 'screw sorcs up the backside' party here.
The problem people have with sorcs is stacking Anulment with hardened ward. That's the 30K. That's where the big hit points are, and the OP defense. The major/minor stack would fix that. Anulment and hardened grand 'major' ward, and healing ward 'minor'. Casting one major would override the other or not take effect. It's how ALL ESO buffs work (brutality, prophesy, intellect, sorcery, etc).
The shields should remain non-critable. When they aren't stackable, we'll get two or three shotted with crits. If you can't kill us with just hardened ward up, you really need some remedial PVP lessons.
As for casting time? Just. No. It's not like there's a cast time on DK reflect, Templar heals or Nightblade cloak.
mr_wazzabi wrote: »Sorry, I'm late to the 'screw sorcs up the backside' party here.
The problem people have with sorcs is stacking Anulment with hardened ward. That's the 30K. That's where the big hit points are, and the OP defense. The major/minor stack would fix that. Anulment and hardened grand 'major' ward, and healing ward 'minor'. Casting one major would override the other or not take effect. It's how ALL ESO buffs work (brutality, prophesy, intellect, sorcery, etc).
The shields should remain non-critable. When they aren't stackable, we'll get two or three shotted with crits. If you can't kill us with just hardened ward up, you really need some remedial PVP lessons.
As for casting time? Just. No. It's not like there's a cast time on DK reflect, Templar heals or Nightblade cloak.
This could work. However, it would also make sorcs more of a challenge to play in pve for some people.
Keeping everything the same but making shields take crit damage would leave the pve aspect unaffected, while bringing some balance to pvp. It would make the ttk (time to kill) for a tri-shield stacking sorc the same as a heavy armour warrior.
Forestd16b14_ESO wrote: »OK to every one saying "just make shields critable problem solved" what about healers or tank players ? How are they supposed to deal with shield stackers when they can't deal the same stupid amount of DPS as DPS players ?
Before any one says "solo players bla bla bla bla BS" there are daily quest in Cyrodiil and Imperial city and the dolems that players tend to do for EXP or rewards and half half tend to do them alone.
Forestd16b14_ESO wrote: »OK to every one saying "just make shields critable problem solved" what about healers or tank players ? How are they supposed to deal with shield stackers when they can't deal the same stupid amount of DPS as DPS players ?
Before any one says "solo players bla bla bla bla BS" there are daily quest in Cyrodiil and Imperial city and the dolems that players tend to do for EXP or rewards and half half tend to do them alone.
Forestd16b14_ESO wrote: »OK to every one saying "just make shields critable problem solved" what about healers or tank players ? How are they supposed to deal with shield stackers when they can't deal the same stupid amount of DPS as DPS players ?
Before any one says "solo players bla bla bla bla BS" there are daily quest in Cyrodiil and Imperial city and the dolems that players tend to do for EXP or rewards and half half tend to do them alone.Forestd16b14_ESO wrote: »OK to every one saying "just make shields critable problem solved" what about healers or tank players ? How are they supposed to deal with shield stackers when they can't deal the same stupid amount of DPS as DPS players ?
Before any one says "solo players bla bla bla bla BS" there are daily quest in Cyrodiil and Imperial city and the dolems that players tend to do for EXP or rewards and half half tend to do them alone.
Im confused. When u say tank and healers are you referring to pure tank/heal builds or to sustain builds which can do significant damage and run 5 impen etc with some heavy pieces etc? At the risk of stating the obvious, tank focused and heal focused builds are probably best played in groups and prolly cant (and shouldnt) be able to kill enemy players alone.
However, I do agree that making shields crittable is not really a solution. It would make shields worthless because a single crit can land for ard for anywhere between 10-15k depending on the gear of the players involved. I think a more valid solution is that sheilds dont stack. (ie the shield with the biggest shield value will overwrite (or stay) when a shield is casted (or recasted). Ie; if I have hardened ward for 15k, and I cast healing, Healing ward wont work by placing an extra shield on me. It would be incorporated into the current hardened ward I have active and heal me as usual at the end of the healing ward duration. So hardened ward /healing ward functionality is the same. Just that healing ward dosent add even more of a damage shield to my hardened ward.
This should even out the ground for tank and Dps builds.
Burning_Talons wrote: »Burning_Talons wrote: »THERE IS NOTHING WRONG WITH SHIELD STACKING....its how magicka builds, most specifically sorcs stay alive. Bitching about shield stacking is the same argument that left templar healing, stamina build dodge rolling, DK resists and reflecting and NB cloak to a nerf. Do you see a trend?! They need THE defensive capability of a class and build and say "oh ***....we *** up" leading to band aid fixes and *** skills like vigor, I mean common a stamina build should RELY on dodge chance and dodge rolling and blocking, like a magicka build RELIES on shields, healing, cloaking and reflecting...revert all nerfs to defensive capability. And stop being little *** when you can't one shot somone with dark flare/ wrecking blow/ crystal frags/ snipe. These fights will last longer on all ends. L2P is THE REASON why you cannot kill a player who uses his defense. Right now for me, sorcs are ridiculously easy to kill, dark flare, dark flare, charge, crescent sweep, proc set, jabs. If they are smart they know how to counter and stay alive, do I ***? NO. I prepare for a counter offense, and defend myself, being healing ward and a honor the dead. STOP CRYING FOR NERFS TO DEFENSIVE CAPABILITY THEN CRYING BECAUSE YOU CANT STAY ALIVE
Sorcs Defense is too high considering they do the most damage.
You just seem to want to defend this skill with your life
Only against other magicka users, which is why stacking Annulment (and the two morphs) is the problem. Physical damage dealers should have no problems with sorcs.
The problem is what to do about Dampen Magic and Harness Magicka without ruining light armor completely for everyone.
East, make it grant Major Ward same as Conjured Ward
Making stacking it useless
So would healing ward be 'minor ward' then?
That would work, but it would utterly ruin light armor for sorcs. Unless you want all of us to wear heavy armor, it might be easier to change Anulnent to do something else entirely. Why does it need to be a shield? Why not a regen, spell resist, or a damage buff?
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »OK to every one saying "just make shields critable problem solved" what about healers or tank players ? How are they supposed to deal with shield stackers when they can't deal the same stupid amount of DPS as DPS players ?
Before any one says "solo players bla bla bla bla BS" there are daily quest in Cyrodiil and Imperial city and the dolems that players tend to do for EXP or rewards and half half tend to do them alone.Forestd16b14_ESO wrote: »OK to every one saying "just make shields critable problem solved" what about healers or tank players ? How are they supposed to deal with shield stackers when they can't deal the same stupid amount of DPS as DPS players ?
Before any one says "solo players bla bla bla bla BS" there are daily quest in Cyrodiil and Imperial city and the dolems that players tend to do for EXP or rewards and half half tend to do them alone.
Im confused. When u say tank and healers are you referring to pure tank/heal builds or to sustain builds which can do significant damage and run 5 impen etc with some heavy pieces etc? At the risk of stating the obvious, tank focused and heal focused builds are probably best played in groups and prolly cant (and shouldnt) be able to kill enemy players alone.
However, I do agree that making shields crittable is not really a solution. It would make shields worthless because a single crit can land for ard for anywhere between 10-15k depending on the gear of the players involved. I think a more valid solution is that sheilds dont stack. (ie the shield with the biggest shield value will overwrite (or stay) when a shield is casted (or recasted). Ie; if I have hardened ward for 15k, and I cast healing, Healing ward wont work by placing an extra shield on me. It would be incorporated into the current hardened ward I have active and heal me as usual at the end of the healing ward duration. So hardened ward /healing ward functionality is the same. Just that healing ward dosent add even more of a damage shield to my hardened ward.
This should even out the ground for tank and Dps builds.
That is what ZOS is thinking and what I was saying is those players who do the dailies in Cyrodiil who tend to run into "those players" what are they gonna do against the almighty damage shields ? Cause mitigation only goes so far now a days (sadly) and they can't exactly out DPS them.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »OK to every one saying "just make shields critable problem solved" what about healers or tank players ? How are they supposed to deal with shield stackers when they can't deal the same stupid amount of DPS as DPS players ?
Before any one says "solo players bla bla bla bla BS" there are daily quest in Cyrodiil and Imperial city and the dolems that players tend to do for EXP or rewards and half half tend to do them alone.Forestd16b14_ESO wrote: »OK to every one saying "just make shields critable problem solved" what about healers or tank players ? How are they supposed to deal with shield stackers when they can't deal the same stupid amount of DPS as DPS players ?
Before any one says "solo players bla bla bla bla BS" there are daily quest in Cyrodiil and Imperial city and the dolems that players tend to do for EXP or rewards and half half tend to do them alone.
Im confused. When u say tank and healers are you referring to pure tank/heal builds or to sustain builds which can do significant damage and run 5 impen etc with some heavy pieces etc? At the risk of stating the obvious, tank focused and heal focused builds are probably best played in groups and prolly cant (and shouldnt) be able to kill enemy players alone.
However, I do agree that making shields crittable is not really a solution. It would make shields worthless because a single crit can land for ard for anywhere between 10-15k depending on the gear of the players involved. I think a more valid solution is that sheilds dont stack. (ie the shield with the biggest shield value will overwrite (or stay) when a shield is casted (or recasted). Ie; if I have hardened ward for 15k, and I cast healing, Healing ward wont work by placing an extra shield on me. It would be incorporated into the current hardened ward I have active and heal me as usual at the end of the healing ward duration. So hardened ward /healing ward functionality is the same. Just that healing ward dosent add even more of a damage shield to my hardened ward.
This should even out the ground for tank and Dps builds.
That is what ZOS is thinking and what I was saying is those players who do the dailies in Cyrodiil who tend to run into "those players" what are they gonna do against the almighty damage shields ? Cause mitigation only goes so far now a days (sadly) and they can't exactly out DPS them.
Not too sure what you mean. I run a stam DK with 5 heavy/1 medium/1 light.
5 morkuldin, 2 engin, 2 nights silence. 3 agility (SnB/2H) --> 34k stam, 3k weapon damage, and ard 2200 crit resistance. ard 20k spell and phy resist. I'd say I qualify as a tank build. Got no burst on me. I dont have a problem with most shield stackers. I just stay on them and burn their stam bar to 0. When that happens they dead.
It gets a lot more complicated in large scale battles tho. With tons of toons stacking shields etc. The again my dk is small scale/solo centred build.
Shields not being able to be stacked would be more than sufficient to solve this shield problem we have imo. Letting shields get crit would just make them useless. Shields dont get any resistances from the player anyway. A 12k hardened ward shouldnt be too hard of a thing to beat down if it dosent stack with healing ward/annulment.