Interesting...
When stam regen got nerfed to 0 while blocking, we all had to L2P. Now Sorc shields just have a cast time and you people are crying a river? Here have a taste of your own meds, L2P.
Edit: Id propose a only one shield active at a time method if cast times are too insane for u guys. What makes hardened ward annoying is hardened + harness + healing ward.....
FriedEggSandwich wrote: »Interesting...
When stam regen got nerfed to 0 while blocking, we all had to L2P. Now Sorc shields just have a cast time and you people are crying a river? Here have a taste of your own meds, L2P.
Edit: Id propose a only one shield active at a time method if cast times are too insane for u guys. What makes hardened ward annoying is hardened + harness + healing ward.....
This is the kind of thing you might say if you hated sorcs. And it stands to reason that if you do hate sorcs you would favour the nerf that they liked least.
Im ok with adding a cast timer on shields for sorcerer as long as my survivability as a class is buffed in another way. Dragon Knights get to use a skill that heals the crap out of them when low HP , plus wings reflect spam , Templars are a class without mobility but with some decent heals if specked properly, so same , NBs as far as i can see they heal themselves from the dmg that they do , and someone already mentioned , not everyone carries around magelight , so the hit to their stealth is still mitigated.
I am not a pro at the class , since i played this game for 3 months at release , then quit , played another 2 months when the game had its sub removed and i just started to play again , about 1 month ago. In all this time , the the only class i played is the sorc and as far as i can see , the only way for a sorc to survive right now and not get demolished is to reply on hardened.
If you give me an alternative skill that either mitigates dmg , or allows me to heal off ( on par with the other classes ) , then im fine with the shield nerf , but until then , just please NO.
Edit : Forgot to mention , but 3 out of the 4 classes that this game has , have access to a personal shield that they have besides the Harness Magicka and Healing Ward. Templars have sun shield and DKs have obsidian shield and I am aware that Sun shield scales off HP , instead of mana , not sure about DK one though , but it seems that the bigger problem here is the fact that these classes that scream murder when a sorc relies on shields is the fact that we have literally no other built in method to mitigate or heal incoming dmg , unlike the rest of them , as far as i know.
As for NBs , the reason i think they don't get a shield in their class skills , is the fact that they got invisibility instead of that.
So if you complain about shields for sorcs , please consider making constructive threads to buffing your own classes handicaps without making them over the top and if you still feel the need to scream for nerfs , then , please consider the ramifications of the change and consider provided a solution for the gap that a certain nerf makes and what it could take away from a certain class.
FriedEggSandwich wrote: »Interesting...
When stam regen got nerfed to 0 while blocking, we all had to L2P. Now Sorc shields just have a cast time and you people are crying a river? Here have a taste of your own meds, L2P.
Edit: Id propose a only one shield active at a time method if cast times are too insane for u guys. What makes hardened ward annoying is hardened + harness + healing ward.....
This is the kind of thing you might say if you hated sorcs. And it stands to reason that if you do hate sorcs you would favour the nerf that they liked least.
I was merely pointing out the irony. As it stands, I do not hate sorcs anymore then that perma cloak magblade or the perma block dk or the perma bol temp etc etc. I have a v16 toon of all classses decked out in all v16 gold gear etc. I play and love them all. But certain things do need to be adjusted. One of those things being hardened + harness + healing ward all stacking... It makes magicka vs magicka fights unbearable....
mr_wazzabi wrote: »Honestly, allowing shields to be hit by crit damage should do the trick.
A player with twice born star with thief and shadow should be able to destroy sorcs if crits on shields were possible. Both stamina and magicka should fare equally.
Waffennacht wrote: »edit: I wouldn't mind major minor
I would tend to favor the following.... for all shields and perhaps for NB cloak as well.
Restarting any given shield within 4sec of its drop raises cost 50%. (I would want this standardized between effects like dodge, streak etc where rapid redos have escalated costs.)
This basically puts a clock on this level of protection making relying on it as your sole survivability element risky and creating a dynamic tactical situation where adversaries try and wait you out or hit you in your more vulnerable moments and the shielded may try and skew multi-shield timing or hit hard the escape once shields go down magic runs out etc.
This prevents imo the constant reshields but doesn't necessarily hurt your max Def capability when it's really needed.
Generally I prefer more dynamic opportunity based options to simple static lower cap type fixes.
But ymmv and it should be fairly broadly applied.
All IMO ymmv
mr_wazzabi wrote: »Honestly, allowing shields to be hit by crit damage should do the trick.
A player with twice born star with thief and shadow should be able to destroy sorcs if crits on shields were possible. Both stamina and magicka should fare equally with this set. Add shattering blows cp on top of that and you have a shield breaker without needing the shield breaker set.
The best way to handle this issue is allow shields to be hit by crit, but disallow impenetrable gear to affect shields. That way, high crit builds can destroy shields, but sorcs or anyone that uses shields will be unaffected in pve.
The major minor shield suggestion sounds good, but I wonder if that would kill sorcs in vMSA.
Waffennacht wrote: »]
Except in PvE, the added cost would destroy PvE sorcs, along with a cast time.
Waffennacht wrote: »]
Except in PvE, the added cost would destroy PvE sorcs, along with a cast time.
I will have to respectfully disagree. I was more worried my suggestion would over impact pvp. I play pve sorc frequently and I don't think the cost-up for rapid repeat would be enough to "destroy" sorc pve.
Tactics may have to change to enable gaps where one can let the 4 sec expire for instance. Shield then streak or shield then cloak pot or shield then lightning form. There are plenty of ways to help avoid being the aggro and defenseless for 4 sec in most cases.
All of them trickier than "click again" of course.
I think cast time would have more serious an impact. I don't like that option myself.
Emma_Eunjung wrote: »mr_wazzabi wrote: »Honestly, allowing shields to be hit by crit damage should do the trick.
A player with twice born star with thief and shadow should be able to destroy sorcs if crits on shields were possible. Both stamina and magicka should fare equally with this set. Add shattering blows cp on top of that and you have a shield breaker without needing the shield breaker set.
The best way to handle this issue is allow shields to be hit by crit, but disallow impenetrable gear to affect shields. That way, high crit builds can destroy shields, but sorcs or anyone that uses shields will be unaffected in pve.
The major minor shield suggestion sounds good, but I wonder if that would kill sorcs in vMSA.
That's the worst suggestion I've heard yet. How is that fair? So some stam build (with 90% crit) is allowed to crit on me with full force, but my lousy crits (75% at best) are always going to be mitigated by Impenetrable?
NO. Just no.
mr_wazzabi wrote: »Emma_Eunjung wrote: »mr_wazzabi wrote: »Honestly, allowing shields to be hit by crit damage should do the trick.
A player with twice born star with thief and shadow should be able to destroy sorcs if crits on shields were possible. Both stamina and magicka should fare equally with this set. Add shattering blows cp on top of that and you have a shield breaker without needing the shield breaker set.
The best way to handle this issue is allow shields to be hit by crit, but disallow impenetrable gear to affect shields. That way, high crit builds can destroy shields, but sorcs or anyone that uses shields will be unaffected in pve.
The major minor shield suggestion sounds good, but I wonder if that would kill sorcs in vMSA.
That's the worst suggestion I've heard yet. How is that fair? So some stam build (with 90% crit) is allowed to crit on me with full force, but my lousy crits (75% at best) are always going to be mitigated by Impenetrable?
NO. Just no.
Those stambuilds won't have shields. Time to kill should be about equal for both of you =D.
Remember with shields, your effective HP is much higher than everyone else.
Waffennacht wrote: »mr_wazzabi wrote: »Emma_Eunjung wrote: »mr_wazzabi wrote: »Honestly, allowing shields to be hit by crit damage should do the trick.
A player with twice born star with thief and shadow should be able to destroy sorcs if crits on shields were possible. Both stamina and magicka should fare equally with this set. Add shattering blows cp on top of that and you have a shield breaker without needing the shield breaker set.
The best way to handle this issue is allow shields to be hit by crit, but disallow impenetrable gear to affect shields. That way, high crit builds can destroy shields, but sorcs or anyone that uses shields will be unaffected in pve.
The major minor shield suggestion sounds good, but I wonder if that would kill sorcs in vMSA.
That's the worst suggestion I've heard yet. How is that fair? So some stam build (with 90% crit) is allowed to crit on me with full force, but my lousy crits (75% at best) are always going to be mitigated by Impenetrable?
NO. Just no.
Those stambuilds won't have shields. Time to kill should be about equal for both of you =D.
Remember with shields, your effective HP is much higher than everyone else.
Hrmm some yes, the healthplar can have some really big shields... but I know what you mean. Imo the field is pretty even. Nbs, Dks, and sorcs all have builds that are certainly PvP viable. I have heard peeps,QQ over RO. Imo all the QQ is L2P
mr_wazzabi wrote: »Waffennacht wrote: »mr_wazzabi wrote: »Emma_Eunjung wrote: »mr_wazzabi wrote: »Honestly, allowing shields to be hit by crit damage should do the trick.
A player with twice born star with thief and shadow should be able to destroy sorcs if crits on shields were possible. Both stamina and magicka should fare equally with this set. Add shattering blows cp on top of that and you have a shield breaker without needing the shield breaker set.
The best way to handle this issue is allow shields to be hit by crit, but disallow impenetrable gear to affect shields. That way, high crit builds can destroy shields, but sorcs or anyone that uses shields will be unaffected in pve.
The major minor shield suggestion sounds good, but I wonder if that would kill sorcs in vMSA.
That's the worst suggestion I've heard yet. How is that fair? So some stam build (with 90% crit) is allowed to crit on me with full force, but my lousy crits (75% at best) are always going to be mitigated by Impenetrable?
NO. Just no.
Those stambuilds won't have shields. Time to kill should be about equal for both of you =D.
Remember with shields, your effective HP is much higher than everyone else.
Hrmm some yes, the healthplar can have some really big shields... but I know what you mean. Imo the field is pretty even. Nbs, Dks, and sorcs all have builds that are certainly PvP viable. I have heard peeps,QQ over RO. Imo all the QQ is L2P
1v1 sorcs are usually no problem for decent players. The problem is the fact that sorcs normally take the longest to kill, so when fighting in groups, trying to kill a sorc gets you ganked from behind by his nb buddies or his friendly zerg.
Usually I see sorcs die when all over their non sorc buddies are down and the winning group stacks on the sorc. I very rarely see a player take down a sorc 1v1 in a group vs group setting.
With crit-able shields, it would even the playing field.
dodgehopper_ESO wrote: »Re: this
I have to stack CP and impen pieces to get any hope of crit resistance, but a sorc puts up a 12k shield and gets critical immunity? Bull
Don't other classes also have shields at various options either in class shields, annulment/harness or even thru cp trees?
Not as strong or maybe reliable as the sort maybe but still, seems like most classes can get a crit-stop shield too without worrying about impen.
Templar annul, blaze shield, reinforcement maybe.
DK forget the name of their shield plus the other.
NB don't recall one but too lazy to look it up.
*Blazing Shield is functionally very different than Obsidian Shield and Hardened Ward, such that they are no longer comparable skills as far as I'm concerned. The short duration, weakened magnitude, and low damage output (as well as investment/return you get by focusing on this skill) make Blazing Shield very different from those other two.
*NB has no shield but it mitigates differently with Blur (similar to the Medium Armor skill but magic-based) and Cloak, as well as its siphoning attacks.
I've seen some nasty Templars running 60k HP lately spamming Blazing Shield....I'm pretty sure they run it with Fsalla Set
THERE IS NOTHING WRONG WITH SHIELD STACKING....its how magicka builds, most specifically sorcs stay alive. Bitching about shield stacking is the same argument that left templar healing, stamina build dodge rolling, DK resists and reflecting and NB cloak to a nerf. Do you see a trend?! They need THE defensive capability of a class and build and say "oh ***....we *** up" leading to band aid fixes and *** skills like vigor, I mean common a stamina build should RELY on dodge chance and dodge rolling and blocking, like a magicka build RELIES on shields, healing, cloaking and reflecting...revert all nerfs to defensive capability. And stop being little *** when you can't one shot somone with dark flare/ wrecking blow/ crystal frags/ snipe. These fights will last longer on all ends. L2P is THE REASON why you cannot kill a player who uses his defense. Right now for me, sorcs are ridiculously easy to kill, dark flare, dark flare, charge, crescent sweep, proc set, jabs. If they are smart they know how to counter and stay alive, do I ***? NO. I prepare for a counter offense, and defend myself, being healing ward and a honor the dead. STOP CRYING FOR NERFS TO DEFENSIVE CAPABILITY THEN CRYING BECAUSE YOU CANT STAY ALIVE