Burning_Talons wrote: »THERE IS NOTHING WRONG WITH SHIELD STACKING....its how magicka builds, most specifically sorcs stay alive. Bitching about shield stacking is the same argument that left templar healing, stamina build dodge rolling, DK resists and reflecting and NB cloak to a nerf. Do you see a trend?! They need THE defensive capability of a class and build and say "oh ***....we *** up" leading to band aid fixes and *** skills like vigor, I mean common a stamina build should RELY on dodge chance and dodge rolling and blocking, like a magicka build RELIES on shields, healing, cloaking and reflecting...revert all nerfs to defensive capability. And stop being little *** when you can't one shot somone with dark flare/ wrecking blow/ crystal frags/ snipe. These fights will last longer on all ends. L2P is THE REASON why you cannot kill a player who uses his defense. Right now for me, sorcs are ridiculously easy to kill, dark flare, dark flare, charge, crescent sweep, proc set, jabs. If they are smart they know how to counter and stay alive, do I ***? NO. I prepare for a counter offense, and defend myself, being healing ward and a honor the dead. STOP CRYING FOR NERFS TO DEFENSIVE CAPABILITY THEN CRYING BECAUSE YOU CANT STAY ALIVE
Sorcs Defense is too high considering they do the most damage.
You just seem to want to defend this skill with your life
THERE IS NOTHING WRONG WITH SHIELD STACKING....its how magicka builds, most specifically sorcs stay alive. Bitching about shield stacking is the same argument that left templar healing, stamina build dodge rolling, DK resists and reflecting and NB cloak to a nerf. Do you see a trend?! They need THE defensive capability of a class and build and say "oh ***....we *** up" leading to band aid fixes and *** skills like vigor, I mean common a stamina build should RELY on dodge chance and dodge rolling and blocking, like a magicka build RELIES on shields, healing, cloaking and reflecting...revert all nerfs to defensive capability. And stop being little *** when you can't one shot somone with dark flare/ wrecking blow/ crystal frags/ snipe. These fights will last longer on all ends. L2P is THE REASON why you cannot kill a player who uses his defense. Right now for me, sorcs are ridiculously easy to kill, dark flare, dark flare, charge, crescent sweep, proc set, jabs. If they are smart they know how to counter and stay alive, do I ***? NO. I prepare for a counter offense, and defend myself, being healing ward and a honor the dead. STOP CRYING FOR NERFS TO DEFENSIVE CAPABILITY THEN CRYING BECAUSE YOU CANT STAY ALIVE
FriedEggSandwich wrote: »THERE IS NOTHING WRONG WITH SHIELD STACKING....its how magicka builds, most specifically sorcs stay alive. Bitching about shield stacking is the same argument that left templar healing, stamina build dodge rolling, DK resists and reflecting and NB cloak to a nerf. Do you see a trend?! They need THE defensive capability of a class and build and say "oh ***....we *** up" leading to band aid fixes and *** skills like vigor, I mean common a stamina build should RELY on dodge chance and dodge rolling and blocking, like a magicka build RELIES on shields, healing, cloaking and reflecting...revert all nerfs to defensive capability. And stop being little *** when you can't one shot somone with dark flare/ wrecking blow/ crystal frags/ snipe. These fights will last longer on all ends. L2P is THE REASON why you cannot kill a player who uses his defense. Right now for me, sorcs are ridiculously easy to kill, dark flare, dark flare, charge, crescent sweep, proc set, jabs. If they are smart they know how to counter and stay alive, do I ***? NO. I prepare for a counter offense, and defend myself, being healing ward and a honor the dead. STOP CRYING FOR NERFS TO DEFENSIVE CAPABILITY THEN CRYING BECAUSE YOU CANT STAY ALIVE
Sorry baconlad, there is lots wrong with shield stacking, and I only play a sorc.
FriedEggSandwich wrote: »THERE IS NOTHING WRONG WITH SHIELD STACKING....its how magicka builds, most specifically sorcs stay alive. Bitching about shield stacking is the same argument that left templar healing, stamina build dodge rolling, DK resists and reflecting and NB cloak to a nerf. Do you see a trend?! They need THE defensive capability of a class and build and say "oh ***....we *** up" leading to band aid fixes and *** skills like vigor, I mean common a stamina build should RELY on dodge chance and dodge rolling and blocking, like a magicka build RELIES on shields, healing, cloaking and reflecting...revert all nerfs to defensive capability. And stop being little *** when you can't one shot somone with dark flare/ wrecking blow/ crystal frags/ snipe. These fights will last longer on all ends. L2P is THE REASON why you cannot kill a player who uses his defense. Right now for me, sorcs are ridiculously easy to kill, dark flare, dark flare, charge, crescent sweep, proc set, jabs. If they are smart they know how to counter and stay alive, do I ***? NO. I prepare for a counter offense, and defend myself, being healing ward and a honor the dead. STOP CRYING FOR NERFS TO DEFENSIVE CAPABILITY THEN CRYING BECAUSE YOU CANT STAY ALIVE
Sorry baconlad, there is lots wrong with shield stacking, and I only play a sorc.
I think the issue is that the people with the most trouble playing as sorcs have low or few champion points. My guess would be 100-200 or so, and you really do die constantly during this annoying grind phase.
Once you hit the 500 CP mark, there's a universe of difference in survivability. Double at least, or more than someone at V16 with about half that.
If they straight nerf annulment without replacing it with something useful, everyone is just going to stack lightning form and hardened ward as FOTM.
Waffennacht wrote: »Waffennacht wrote: »]
Except in PvE, the added cost would destroy PvE sorcs, along with a cast time.
I will have to respectfully disagree. I was more worried my suggestion would over impact pvp. I play pve sorc frequently and I don't think the cost-up for rapid repeat would be enough to "destroy" sorc pve.
Tactics may have to change to enable gaps where one can let the 4 sec expire for instance. Shield then streak or shield then cloak pot or shield then lightning form. There are plenty of ways to help avoid being the aggro and defenseless for 4 sec in most cases.
All of them trickier than "click again" of course.
I think cast time would have more serious an impact. I don't like that option myself.
Do you solo vet dungeons? The added cost would make that impossible. Group content can be completed by any build by anyone. End game content is what must be,considered.
Burning_Talons wrote: »THERE IS NOTHING WRONG WITH SHIELD STACKING....its how magicka builds, most specifically sorcs stay alive. Bitching about shield stacking is the same argument that left templar healing, stamina build dodge rolling, DK resists and reflecting and NB cloak to a nerf. Do you see a trend?! They need THE defensive capability of a class and build and say "oh ***....we *** up" leading to band aid fixes and *** skills like vigor, I mean common a stamina build should RELY on dodge chance and dodge rolling and blocking, like a magicka build RELIES on shields, healing, cloaking and reflecting...revert all nerfs to defensive capability. And stop being little *** when you can't one shot somone with dark flare/ wrecking blow/ crystal frags/ snipe. These fights will last longer on all ends. L2P is THE REASON why you cannot kill a player who uses his defense. Right now for me, sorcs are ridiculously easy to kill, dark flare, dark flare, charge, crescent sweep, proc set, jabs. If they are smart they know how to counter and stay alive, do I ***? NO. I prepare for a counter offense, and defend myself, being healing ward and a honor the dead. STOP CRYING FOR NERFS TO DEFENSIVE CAPABILITY THEN CRYING BECAUSE YOU CANT STAY ALIVE
Sorcs Defense is too high considering they do the most damage.
You just seem to want to defend this skill with your life
Only against other magicka users, which is why stacking Annulment (and the two morphs) is the problem. Physical damage dealers should have no problems with sorcs.
The problem is what to do about Dampen Magic and Harness Magicka without ruining light armor completely for everyone.
Burning_Talons wrote: »Burning_Talons wrote: »THERE IS NOTHING WRONG WITH SHIELD STACKING....its how magicka builds, most specifically sorcs stay alive. Bitching about shield stacking is the same argument that left templar healing, stamina build dodge rolling, DK resists and reflecting and NB cloak to a nerf. Do you see a trend?! They need THE defensive capability of a class and build and say "oh ***....we *** up" leading to band aid fixes and *** skills like vigor, I mean common a stamina build should RELY on dodge chance and dodge rolling and blocking, like a magicka build RELIES on shields, healing, cloaking and reflecting...revert all nerfs to defensive capability. And stop being little *** when you can't one shot somone with dark flare/ wrecking blow/ crystal frags/ snipe. These fights will last longer on all ends. L2P is THE REASON why you cannot kill a player who uses his defense. Right now for me, sorcs are ridiculously easy to kill, dark flare, dark flare, charge, crescent sweep, proc set, jabs. If they are smart they know how to counter and stay alive, do I ***? NO. I prepare for a counter offense, and defend myself, being healing ward and a honor the dead. STOP CRYING FOR NERFS TO DEFENSIVE CAPABILITY THEN CRYING BECAUSE YOU CANT STAY ALIVE
Sorcs Defense is too high considering they do the most damage.
You just seem to want to defend this skill with your life
Only against other magicka users, which is why stacking Annulment (and the two morphs) is the problem. Physical damage dealers should have no problems with sorcs.
The problem is what to do about Dampen Magic and Harness Magicka without ruining light armor completely for everyone.
East, make it grant Major Ward same as Conjured Ward
Making stacking it useless
Omgwtfbbq321 wrote: »I would enjoy minor major system, where casting a shield over another shield would just replace it.
No sorcs will ever use annulment again, but it will stop the boring fights against magcika users stacking shields.
It would tone down Healing Ward, being unable to hide it under another ward.
I mean sometimes its just as hard to kill a Magicka Nightblade who stacks annulment and healing ward as it is facing a shield stacking sorc.
Whatever they choose to do, I just want balance. ...Oh and if they do allow shields to be critable, I hope they remember shields don't have resistances like players do.
chongguang wrote: »chongguang wrote: »Wreuntzylla wrote: »Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.
IMO these are two different stories. As not everyone brings mage light means that NB will not always be blocked to use cloak.
However, add a cast time to sorcerer means that sorcerer will completely lose a chance to protect themselves in dangerous situations.
The shield needs to go. Its being used to solo vet dungeon, trial bosses... that`s how good it is. Having a shield that is bigger than your hp should never be a thing. A hard cap for shields @ 40% hp or so would also fix it, even if they don`t add a cast time.
Sorcs will adapt and heal like everyone else or via crit surge.
1. Never heard that sorcerers with shield can do such things.
2. I can only accept shields can be critical.
3. Sorcerer has not solid self heals , even worse than NB. NB can sap and use his 'vampire‘ kind spells to heal and dps. Sorcerer only has one kind skill with a inner CD.
4. No doubt that nerf shields too much will force more people to leave rather any kind of good results
chongguang wrote: »1. Never heard that sorcerers with shield can do such things.
2. I can only accept shields can be critical.
3. Sorcerer has not solid self heals , even worse than NB. NB can sap and use his 'vampire‘ kind spells to heal and dps. Sorcerer only has one kind skill with a inner CD.
4. No doubt that nerf shields too much will force more people to leave rather any kind of good results
You can also find videos of NB soloing such dungeons.A quick google will show you plenty of videos of a sorc soloing vet dungeons.
Yes and no. Yes cause it can heal as much as BoL (+ to increase your healing power with such a skill you'll only need to rely on your Magicka as a Sorcerer whereas Templars need to rely on both magicka and spell power). And no cause templar doesn't need to have BoL in both bar to use it + on sorc it's a pet, if your pet dies, you'll need to re-summon it before using flash heals again.Thay also gave sorcs a solid heal just like the templar one last patch.
Not only sorc can do that. About that : problem isn't that sorcs is OP, problem is that vet dungeon are too easythey can solo vet dungeons
Re: this
I have to stack CP and impen pieces to get any hope of crit resistance, but a sorc puts up a 12k shield and gets critical immunity? Bull
Don't other classes also have shields at various options either in class shields, annulment/harness or even thru cp trees?
Not as strong or maybe reliable as the sort maybe but still, seems like most classes can get a crit-stop shield too without worrying about impen.
Templar annul, blaze shield, reinforcement maybe.
DK forget the name of their shield plus the other.
NB don't recall one but too lazy to look it up.
THERE IS NOTHING WRONG WITH SHIELD STACKING....its how magicka builds, most specifically sorcs stay alive. Bitching about shield stacking is the same argument that left templar healing, stamina build dodge rolling, DK resists and reflecting and NB cloak to a nerf. Do you see a trend?! They need THE defensive capability of a class and build and say "oh ***....we *** up" leading to band aid fixes and *** skills like vigor, I mean common a stamina build should RELY on dodge chance and dodge rolling and blocking, like a magicka build RELIES on shields, healing, cloaking and reflecting...revert all nerfs to defensive capability. And stop being little *** when you can't one shot somone with dark flare/ wrecking blow/ crystal frags/ snipe. These fights will last longer on all ends. L2P is THE REASON why you cannot kill a player who uses his defense. Right now for me, sorcs are ridiculously easy to kill, dark flare, dark flare, charge, crescent sweep, proc set, jabs. If they are smart they know how to counter and stay alive, do I ***? NO. I prepare for a counter offense, and defend myself, being healing ward and a honor the dead. STOP CRYING FOR NERFS TO DEFENSIVE CAPABILITY THEN CRYING BECAUSE YOU CANT STAY ALIVE
w3ng_vgeb17_ESO wrote: »A cast time on shields? How is this supposed to work e.g. with Brawler, does it get a cast time now?
I use Hardened Ward occasionally on my stamina sorc, but it only works when the skill is instant spammable, because the shield is rather weak, if you don't run a pure magicka build. With a cast time it will be totally useless on a stamina build.
I just want to add for an "action combat" system, the ESO play style gets more and more clumsy and stuttery. One second cast times on skills, "mini-stuns" after dodge-roll, hidden global cool-downs on weapon swap and potion usage, no stam resource regeneration during block and sneak.
And now shields are no longer castable as a defense in combat?
Waffennacht wrote: »@Vangy that has nothing to do with adding a cast time to wards making solo vDungeons impossibel for sorcs. That was my only point.
A exponentially increasing cost or cast time would cripple sorcs. Im going to even go out on a limb and say if they do that, they will become the worst at PvP and definitely weak in PvE.
If you add the cast time then a current sorc build will die asap, get rif of one shield and while they are trying to cast another (at which point they can't respond) one hit kill. Or they spec into a less focused build and have the worst moves and incomparably bad dps.
The minor major would prevent all issues while allowing PvP and PvE sorcs very competitive,
Wreuntzylla wrote: »chongguang wrote: »Wreuntzylla wrote: »Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.
IMO these are two different stories. As not everyone brings mage light means that NB will not always be blocked to use cloak.
However, add a cast time to sorcerer means that sorcerer will completely lose a chance to protect themselves in dangerous situations.
Huh? You mean while sporting 50k magicka and 3.8k spell power, without any need to spec in any resistances, crit reduction, etc., able to run without a restro staff, and all while wearing divines/infused when everyone else has to use impenetrable?
I play my sorc to the meta, but personally wish shield stacking wouldn't cabin the class into a small number of builds.
jyates214b14_ESO wrote: »Wreuntzylla wrote: »chongguang wrote: »Wreuntzylla wrote: »Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.
IMO these are two different stories. As not everyone brings mage light means that NB will not always be blocked to use cloak.
However, add a cast time to sorcerer means that sorcerer will completely lose a chance to protect themselves in dangerous situations.
Huh? You mean while sporting 50k magicka and 3.8k spell power, without any need to spec in any resistances, crit reduction, etc., able to run without a restro staff, and all while wearing divines/infused when everyone else has to use impenetrable?
I play my sorc to the meta, but personally wish shield stacking wouldn't cabin the class into a small number of builds.
Please show me the build you're using to sport 50k magicka and 3.8k spell damage. Most sorcerers will sit at 44k max with 3400 spell damage. And at that point you are completely gimping your bar and you become a Togglemancer...
Im ok with adding a cast timer on shields for sorcerer as long as my survivability as a class is buffed in another way. Dragon Knights get to use a skill that heals the crap out of them when low HP , plus wings reflect spam , Templars are a class without mobility but with some decent heals if specked properly, so same , NBs as far as i can see they heal themselves from the dmg that they do , and someone already mentioned , not everyone carries around magelight , so the hit to their stealth is still mitigated.
I am not a pro at the class , since i played this game for 3 months at release , then quit , played another 2 months when the game had its sub removed and i just started to play again , about 1 month ago. In all this time , the the only class i played is the sorc and as far as i can see , the only way for a sorc to survive right now and not get demolished is to reply on hardened.
If you give me an alternative skill that either mitigates dmg , or allows me to heal off ( on par with the other classes ) , then im fine with the shield nerf , but until then , just please NO.
Edit : Forgot to mention , but 3 out of the 4 classes that this game has , have access to a personal shield that they have besides the Harness Magicka and Healing Ward. Templars have sun shield and DKs have obsidian shield and I am aware that Sun shield scales off HP , instead of mana , not sure about DK one though , but it seems that the bigger problem here is the fact that these classes that scream murder when a sorc relies on shields is the fact that we have literally no other built in method to mitigate or heal incoming dmg , unlike the rest of them , as far as i know.
As for NBs , the reason i think they don't get a shield in their class skills , is the fact that they got invisibility instead of that.
So if you complain about shields for sorcs , please consider making constructive threads to buffing your own classes handicaps without making them over the top and if you still feel the need to scream for nerfs , then , please consider the ramifications of the change and consider provided a solution for the gap that a certain nerf makes and what it could take away from a certain class.
My friend....
Dk igneous shields also scale off max health... its a 2k shield (even less in cyro) at best... We use it for the major mending buff. Not the shield. Also, If your referring to the self-healing capabilites of DK, I do hope you are not referring to dragons blood. Its so bad in PvP.
Temp blazing shield also sucks unless your running some max health build.
Every mag class has access to self heals. Resto staff. Every stam class uses vigor/rally for heals. 80% of people in cyro using non-class based heals at the moment. The only ones who have class based heals are the templars with BOL and magblades.
The only issue with hardened ward is that it stacks with healing ward as well as harness magicka. On my sorc that mitigates close to 20k+ damage from another mag toon WHILE returning magicka to me.... Thats insane and needs to be toned down. Hardened ward dosent need a nerf. It just needs to not stack with the other shields.
mr_wazzabi wrote: »Honestly, allowing shields to be hit by crit damage should do the trick.
A player with twice born star with thief and shadow should be able to destroy sorcs if crits on shields were possible. Both stamina and magicka should fare equally with this set. Add shattering blows cp on top of that and you have a shield breaker without needing the shield breaker set.
The best way to handle this issue is allow shields to be hit by crit, but disallow impenetrable gear to affect shields. That way, high crit builds can destroy shields, but sorcs or anyone that uses shields will be unaffected in pve.
The major minor shield suggestion sounds good, but I wonder if that would kill sorcs in vMSA.
Septimus_Magna wrote: »mr_wazzabi wrote: »Honestly, allowing shields to be hit by crit damage should do the trick.
A player with twice born star with thief and shadow should be able to destroy sorcs if crits on shields were possible. Both stamina and magicka should fare equally with this set. Add shattering blows cp on top of that and you have a shield breaker without needing the shield breaker set.
The best way to handle this issue is allow shields to be hit by crit, but disallow impenetrable gear to affect shields. That way, high crit builds can destroy shields, but sorcs or anyone that uses shields will be unaffected in pve.
The major minor shield suggestion sounds good, but I wonder if that would kill sorcs in vMSA.
TBS with thief+shadow is a pure pve setup, why should this be effective in pvp?
I think many people forget that (unlike heals) shields cannot crit when you cast them.
It would be unfair if you can crit on shields that dont even have mitigation.
So if you want crits on shield be prepared to deal with larger shields, either from the casters spell crit or a general compensation for the increased crit dmg.