HighT3chR3dn3ck wrote: »They come out with a DLC that buffs all Magicka (even though it's Thieves Guild which classically sneaking has to do with stamina, just sayin'), .
The number of loading screens was a bit high in the main quest line of Wrothgar already (I know it, I completed it 7 times so far), but in Hew's Bane it feels like you get a loading screen every 2-3 minutes average. And each and every time you need to go (back) to the Thieves Den: Port to Abah's Landing Wayshrine *long loading screen n°1*, walk 30 meters to the Thieves Den entrance *long loading screen n°2*. With missions that require you to go back there every 5-10 minutes that's a lot of time spent on loading screens (and right now there's a lot of players in Hew's Bane so the loading screens are longer). Would have been really nice to have an option to return directly to the Thieves Den, for example (like a wayshrine or a quest item that can teleport you there directly).
Concerning the Thieves Guild skill line:
It makes stealing slightly easier and minimally more profitable. It's a bit too much of a closed system, in my opinion; only synergizes with the Legerdemain skill line and stealing/pickpocketing which is a system that has no rewards apart from gold (and there's other ways to make just as much gold), stolen clothing items (vanity items), and a few achievements (I think 3 or 4 unlock a new color for dyeing and only 1 offers a title and that one can easily be earned by anyone who owns the DLC in about 1-2 hours). The sets that can be earned from TG quests are designed to help your character doing these same quests, but older, existing sets are actually more helpful.
Concerning the new trial:
It feels like 50% of the DLC is the new trial which, unfortunately, is mostly just for hardcore raiders (most difficult trial yet) and there is no system that gets new players into raiding. I think it would be helpful if there were a system that invites new players (that are not pro raiders yet) to do trials.
I didn't expect the TG skill line to let players earn more gold. What I expected from this DLC was some optional character progress beyond "you can steal a bit easier and make 8% more gold". I wanted a chance to find something meaningful when stealing, to get a meaningful reward when doing any type of content, for example rare crafting materials (if ESO had a more complex crafting system).lordrichter wrote: »
Concerning the Thieves Guild skill line:
It makes stealing slightly easier and minimally more profitable. It's a bit too much of a closed system, in my opinion; only synergizes with the Legerdemain skill line and stealing/pickpocketing which is a system that has no rewards apart from gold (and there's other ways to make just as much gold), stolen clothing items (vanity items), and a few achievements (I think 3 or 4 unlock a new color for dyeing and only 1 offers a title and that one can easily be earned by anyone who owns the DLC in about 1-2 hours). The sets that can be earned from TG quests are designed to help your character doing these same quests, but older, existing sets are actually more helpful.
ZOS is always stingy on loot and gold rewards. If the Thieves Guild DLC and skill passives presented a clear advantage for loot and gold, that would be all the mechanical players do to earn gold. They would be the favored target of farming until the next DLC came along, or they "nerfed" it. They really need to make sure that there is a way to get "just as much" loot and gold using other game systems, especially across DLC.
The rewards for Thieves Guild should be gold, vanity items, and achievements. The skill line should work with Legerdemain and it should be a closed system. I can't see a reason to mix with class and weapon skills, racial passives, other guild skills, or crafting directly.
NewBlacksmurf wrote: »take this as a friendly suggestion....NEVER buy DLC without trying it first. Use ESO plus to test it out....if you dont like it, use the crowns elsewhere.
mommadani907 wrote: »I didn't need to try it to know I wasn't going to dig it. Tried it anyways, and I do not like it. But I don't like being sneaky. I just want to kill stuff lol. So, I went and got my skyshards, did the bosses and crap, tried to do a little of the quest line, but I couldn't get very far because it is super not fun for me.
I totally get that other people are loving it. Good. It just is not for me at all lol.
I don't have thieve's guild dlc, but pick pocketing is easy, just stay near open water like Vulkhel Guard Harbor, NPC AI has no clue what to do when you go into water and is unable to chase you, eventually they reset. If you ever knock NPC's into deep water, they instantly despawn.
HighT3chR3dn3ck wrote: »Oh yeah, and what a stupid concept of "sneak" zones as part of the story that add to your bounty.
Other players bring NPCs over to me and bring me out of stealth, which gives me a bounty. Which is not my fault. Great game design ZOS. Just super smart to allow other people into your story instances. Really makes me feel like a thief when there's 10 other people sneaking around.
HighT3chR3dn3ck wrote: »They come out with a DLC that buffs all Magicka (even though it's Thieves Guild which classically sneaking has to do with stamina, just sayin'), The DLC story quest line is by far the worst yet, especially since I have to complete bounty board missions just to increase my Thieves Guild rank; which so far has usually involved me having to pickpocket 30 people. TERRIBLE!!!!
I just don't understand how you can take a franchise like Elder Scrolls, with the most robust history, incredible lore to draw from, and you create this steaming pile of poo.
This DLC literally has nothing to offer. It's going to barely help me get Black Market Mogul faster. Unbelievable. Truly.
We share a common perspective as it pertains to TG being a purely magicka-oriented update, in terms of class balancing.