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Thieves Guild - Most Dissapointing Yet

HighT3chR3dn3ck
HighT3chR3dn3ck
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They come out with a DLC that buffs all Magicka (even though it's Thieves Guild which classically sneaking has to do with stamina, just sayin'), The DLC story quest line is by far the worst yet, especially since I have to complete bounty board missions just to increase my Thieves Guild rank; which so far has usually involved me having to pickpocket 30 people. TERRIBLE!!!!

I just don't understand how you can take a franchise like Elder Scrolls, with the most robust history, incredible lore to draw from, and you create this steaming pile of poo.

This DLC literally has nothing to offer. It's going to barely help me get Black Market Mogul faster. Unbelievable. Truly.
  • HighT3chR3dn3ck
    HighT3chR3dn3ck
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    Oh yeah, and what a stupid concept of "sneak" zones as part of the story that add to your bounty.

    Other players bring NPCs over to me and bring me out of stealth, which gives me a bounty. Which is not my fault. Great game design ZOS. Just super smart to allow other people into your story instances. Really makes me feel like a thief when there's 10 other people sneaking around.
  • HighT3chR3dn3ck
    HighT3chR3dn3ck
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    Oh yeah I also forget to mention the load screens in Hew's Bane... CONSTANT, and since I'm almost always carrying a bounty thanks to your stupid new questing system, I often load in dead.
  • HighT3chR3dn3ck
    HighT3chR3dn3ck
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    You know, I have to say, I expected a steaming pile of poo-poo, but you delivered a 2 Girls 1 Cup quality DLC. I'd rank it right up there with Destiny.
  • Rex-Umbra
    Rex-Umbra
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    I disagree I have been loving this DLC.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • HighT3chR3dn3ck
    HighT3chR3dn3ck
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    Yeah and what do you love about it?
  • NewBlacksmurf
    NewBlacksmurf
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    take this as a friendly suggestion....NEVER buy DLC without trying it first. Use ESO plus to test it out....if you dont like it, use the crowns elsewhere.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • DerAlleinTiger
    DerAlleinTiger
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    Personally, I absolutely love this DLC's story. The characters are great and I adore their personal stories and quests. Velsa and Walks-Softly alone made the DLC worthwhile for me. And I'm not even the sort of person who normally plays thief characters!

    However, the requirement of TG rank to unlock the story quests is pretty sour. It worked for Fighters Guild and Mages Guild in the base game because you have an entire zone between the quests to level up those skill lines. If you were doing all the dolmens and picking up most of the lore books as you go along, you wouldn't even notice it. For a long time I didn't even know about it! But with the Thieves Guild you can do them all at once and the stories make you want to do them all at once. Having to absolutely halt the storyline to do 5 or 6 repeatable quests just ruins the continuity and flow of the storyline.

    All that being said, once I did get to the quests I loved them. ZOS's writers make some fantastic characters. I thought they'd outdone themselves with Drake of Blades, but Velsa hit me right in the feels. (Her story was also eerily similar to the story of one of my RP characters so I do have some bias there.)
  • magictucktuck
    magictucktuck
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    I love it also
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • Loralai_907
    Loralai_907
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    I didn't need to try it to know I wasn't going to dig it. Tried it anyways, and I do not like it. But I don't like being sneaky. I just want to kill stuff lol. So, I went and got my skyshards, did the bosses and crap, tried to do a little of the quest line, but I couldn't get very far because it is super not fun for me.

    I totally get that other people are loving it. Good. It just is not for me at all lol.
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
    Active characters:Fauna Rosewood ( Bosmer Stam DK - Master Crafter/AD)///Loralai Darknova (Drunken Zombie Bosmer Stam Sorc - PvP/AD)Lilith Darknova ( Dunmer Mag DK - Master Crafter - PvP/AD)///and roughly 1billion alts
  • phaneub17_ESO
    phaneub17_ESO
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    I don't have thieve's guild dlc, but pick pocketing is easy, just stay near open water like Vulkhel Guard Harbor, NPC AI has no clue what to do when you go into water and is unable to chase you, eventually they reset. If you ever knock NPC's into deep water, they instantly despawn.
  • HighT3chR3dn3ck
    HighT3chR3dn3ck
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    Personally, I absolutely love this DLC's story. The characters are great and I adore their personal stories and quests. Velsa and Walks-Softly alone made the DLC worthwhile for me. And I'm not even the sort of person who normally plays thief characters!

    However, the requirement of TG rank to unlock the story quests is pretty sour. It worked for Fighters Guild and Mages Guild in the base game because you have an entire zone between the quests to level up those skill lines. If you were doing all the dolmens and picking up most of the lore books as you go along, you wouldn't even notice it. For a long time I didn't even know about it! But with the Thieves Guild you can do them all at once and the stories make you want to do them all at once. Having to absolutely halt the storyline to do 5 or 6 repeatable quests just ruins the continuity and flow of the storyline.

    All that being said, once I did get to the quests I loved them. ZOS's writers make some fantastic characters. I thought they'd outdone themselves with Drake of Blades, but Velsa hit me right in the feels. (Her story was also eerily similar to the story of one of my RP characters so I do have some bias there.)


    Are you kidding me? Firstly, this is by far the worst story telling of the three Elder Scrolls games I've played. Now, you being to compare it to some other games and well... most story franchise writing has gone to poo too.

    I can barely make it through ANYWHERE in the DLC without it lagging. How the F!!! are you going to have lag in a PvE zone!!!
  • Toxic_Hemlock
    Toxic_Hemlock
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    I didn't need to try it to know I wasn't going to dig it. Tried it anyways, and I do not like it. But I don't like being sneaky. I just want to kill stuff lol. So, I went and got my skyshards, did the bosses and crap, tried to do a little of the quest line, but I couldn't get very far because it is super not fun for me.

    I totally get that other people are loving it. Good. It just is not for me at all lol.

    Your first 4 posts could have boiled down to this sentiment without the hyperbole.

    I quite enjoyed it for what it was; a nice excursion into the underbelly of the thieves guild. The NPC's were well done and the story was enjoyable as was the map.

    Edited by Toxic_Hemlock on March 23, 2016 1:27AM
  • HighT3chR3dn3ck
    HighT3chR3dn3ck
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    People shouldn't confuse the combat and UI updates for DLC, cause it's not. It's a game patch, and it's stuff that should've been patched in a long, long, long time agol
  • bowmanz607
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    Mag didn't get a buff. Stamina was properly balanced. That said, mag has advantage with ults. But it always has.
  • DerAlleinTiger
    DerAlleinTiger
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    Personally, I absolutely love this DLC's story. The characters are great and I adore their personal stories and quests. Velsa and Walks-Softly alone made the DLC worthwhile for me. And I'm not even the sort of person who normally plays thief characters!

    However, the requirement of TG rank to unlock the story quests is pretty sour. It worked for Fighters Guild and Mages Guild in the base game because you have an entire zone between the quests to level up those skill lines. If you were doing all the dolmens and picking up most of the lore books as you go along, you wouldn't even notice it. For a long time I didn't even know about it! But with the Thieves Guild you can do them all at once and the stories make you want to do them all at once. Having to absolutely halt the storyline to do 5 or 6 repeatable quests just ruins the continuity and flow of the storyline.

    All that being said, once I did get to the quests I loved them. ZOS's writers make some fantastic characters. I thought they'd outdone themselves with Drake of Blades, but Velsa hit me right in the feels. (Her story was also eerily similar to the story of one of my RP characters so I do have some bias there.)


    Are you kidding me? Firstly, this is by far the worst story telling of the three Elder Scrolls games I've played. Now, you being to compare it to some other games and well... most story franchise writing has gone to poo too.

    I can barely make it through ANYWHERE in the DLC without it lagging. How the F!!! are you going to have lag in a PvE zone!!!
    To be frank, I prefer ZOS's writing over SOME of Bethesda's. ZOS seem to like both playing off stereotypes AND breaking them. Which I think fits the Elder Scrolls world far more than some of Bethesda's more recent writing. Skyrim, every single Khajiit is a bandit, trader, thief or some combination of the three. ZOS add variety, spice, and just the right amount of humor to their characters and stories to tickle my fancy. Not all of their stories are great, in fact I think a lot of their stories have been pretty bland or just plain fell flat. But every now and again we get something like the Thieves Guild that remind me of just how great they can make their characters if they put the time, effort, and care into them.

    You asked what we liked about it and I told you. You apparently don't like what they did with the story, but I love when they break stereotypes because there's more to explore in a world created with shades of gray than a world with only black and white.
  • lihentian
    lihentian
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    There is only 6 main quest in this dlc..

    Partners in Crime
    Cleaning House
    The Long Game
    A Flawless Plan
    Forever Hold Your Peace
    Prison Break

    and several tiny small straight forward side quest in between....you never get to steal anything meaningful in this entire dlc.. you don't need beggar or other informant to provide you with information on your heist.. there is no roleplay in repeatable job.. no target just random stealing..... skill line is all lame and mostly useless.. your personally assistant constantly desire to rob you..

    all this...along with many bugs.. like deadhollow heist.. which is impossible to complete unless the system bugged and didn't detect you while you are in the circle.
  • HighT3chR3dn3ck
    HighT3chR3dn3ck
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    bowmanz607 wrote: »
    Mag didn't get a buff. Stamina was properly balanced. That said, mag has advantage with ults. But it always has.

    Have you even played this game?
  • HighT3chR3dn3ck
    HighT3chR3dn3ck
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    lihentian wrote: »
    There is only 6 main quest in this dlc..

    Partners in Crime
    Cleaning House
    The Long Game
    A Flawless Plan
    Forever Hold Your Peace
    Prison Break

    and several tiny small straight forward side quest in between....you never get to steal anything meaningful in this entire dlc.. you don't need beggar or other informant to provide you with information on your heist.. there is no roleplay in repeatable job.. no target just random stealing..... skill line is all lame and mostly useless.. your personally assistant constantly desire to rob you..

    all this...along with many bugs.. like deadhollow heist.. which is impossible to complete unless the system bugged and didn't detect you while you are in the circle.

    THIS!!! Thankyou for keeping calm and putting it exactly right.
  • bowmanz607
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    have you?
    stam dominated pre TG. why? b/c no damage mitigation for physical whereas there was for mag. Not to mention, if you were doing elemental damage it was getting reduced by 2 stars. So game was unbalanced. Then they add physical damage mitigation and combine mag and elemental damage. So balanced out the champ tree. The issue now is that ults, and some stam skills, do mag damage making mag a better min max choice. Mag didn't receive a buff, stam was simply balanced for the most part. In fact, now people that do elemental damage could even be viewed as getting needed because they can no longer double dip their champ points.
  • DerAlleinTiger
    DerAlleinTiger
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    lihentian wrote: »
    There is only 6 main quest in this dlc..

    Partners in Crime
    Cleaning House
    The Long Game
    A Flawless Plan
    Forever Hold Your Peace
    Prison Break

    and several tiny small straight forward side quest in between....you never get to steal anything meaningful in this entire dlc.. you don't need beggar or other informant to provide you with information on your heist.. there is no roleplay in repeatable job.. no target just random stealing..... skill line is all lame and mostly useless.. your personally assistant constantly desire to rob you..

    all this...along with many bugs.. like deadhollow heist.. which is impossible to complete unless the system bugged and didn't detect you while you are in the circle.

    THIS!!! Thankyou for keeping calm and putting it exactly right.

    I believe what you meant to say was "Thank you for agreeing with me instead of disagreeing like someone with an independent mind talking about a subjective topic."

    Looking back at your OP(s) and responses, you seem to be the least calm one here. I'm sorry you haven't enjoyed the DLC as much as some others have, but that doesn't change that I enjoyed the characters. It wasn't a perfect 10/10 but you know there are about 9 whole numbers between 0 and 10, correct? (not counting 0 and 10 themselves)

    Personally, I'd rank Imperial City as the most disappointing DLC so far, if you don't count Craglorn since that sort of served the same purpose only back when there was a required sub. It tried to do both PvE and PvP and did neither of them terribly well. The dungeons have a difficulty that suddenly shoots through the roof compared to the rest of the regular and vet dungeons and on top of that are in the pledge rotations (which just screams "Buy the DLC or else!"). It was neat to see the Imperial City in a less-than-stellar moment of its history and meet some decent characters (the Drake is still one of my favorites and made the thinly-veiled fetch quests a bit more palatable), but overall it just didn't have much to keep me there once I finished the quests. Rewards just weren't worth the grind and risk with tel var stones, and if you aren't a ganker then no point bothering with IC PvP.
    Edited by DerAlleinTiger on March 23, 2016 3:15AM
  • kevlarto_ESO
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    I had fun with the DLC, was something a bit different, I just wish there would have been more things to do, and a little longer story line, that's my personal opinion, not the worst I have seen not the best, somewhere in between. Looking forward to the next DLC.
  • Elsonso
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    I can barely make it through ANYWHERE in the DLC without it lagging. How the F!!! are you going to have lag in a PvE zone!!!

    What lag? I have been all over Hew's Bane. Care to share your platform and server?

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Farorin
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    I think Thieves guild DLC is the best one yet. Here is why:

    Plenty of repeatable content, and fun ways to make gold.

    Interesting quests and mechanics

    Sub-par but still interesting and useful skill line (I wish it had active skills and skills useful for other content)

    Interesting although small area, fun world bosses, awesome delve, and another decent delve

    Encourages small group play in an organic manner while still allowing for good solo play.
  • lihentian
    lihentian
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    Farorin wrote: »
    Plenty of repeatable content, and fun ways to make gold.

    do you mean random pickpocket 30 npc/strongbox in specific region? or one heist run per day? both of these reward about 400 gold worth of item per run.. stealing have nothing to do with this dlc, nothing in the skill line or dlc improve your ability of stealing.. (that 10% reduction range just isn't working)
    Farorin wrote: »
    Interesting quests and mechanics

    by mechanics do you mean transpassing? or special guard with circle underneath their feet?
    Farorin wrote: »
    Sub-par but still interesting and useful skill line (I wish it had active skills and skills useful for other content)

    useful? which one?
    8% additional fence gold at the cost of 4 skill point?
    bounty drain faster?(this is useful)
    one time a day to have guard ignore you for 1 minute?
    very low chance to get a teleport to the refuge in combat with a bounty?
    or do you mean Veil of Shadows? it doesn't decrease the size of detection circle, and i have found absolutely no difference.(medium armor decrease by 35% with 7 pieces.. 2 pieces of medium armor = 10%)

    Farorin wrote: »
    Interesting although small area, fun world bosses, awesome delve, and another decent delve

    fun world boss? the snake one is very commonly seen in dungeons.. nothing really new. The slaver just a mass spawn no new mechanics as far as i can tell..
    Farorin wrote: »
    Encourages small group play in an organic manner while still allowing for good solo play.

    just how?? you do guild pickpocket quest along with friends? or you get your friend to "help" you with heist?? unless you mean world boss for motif..which isn't fun by my standard.. just plain grind..
  • INHUMANENATION
    INHUMANENATION
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    So you made this review without completing the story line?

    Incomplete knee jerk posts like this are the number 1 cause of herpes.

    I love the dlc personally. Forget the bounty nullification rewards or the assistants or the lesbians. This content forces us to revisit older content and thats practically revolutionary in todays gaming scene. Lag in pve is expected when the zones have more than a reasonable number of people in them. Phases alleviate this issue but then you're alone in a town. Again normal for mmo's.

    Now stop being so salty and go play the game u obv love to hate.
  • Callous2208
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    Is this another one of those, "I don't care for this DLC as it does not fit my playstyle and everyone who does like it is stupid and wrong," type of threads?
  • Faulgor
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    Are you kidding me? Firstly, this is by far the worst story telling of the three Elder Scrolls games I've played.

    Now I know you are talking nonsense.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • swirve
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    I dont like the TG dlc. But it is worth it just for the new trial for me.
  • GaldorP
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    Oh yeah I also forget to mention the load screens in Hew's Bane... CONSTANT, and since I'm almost always carrying a bounty thanks to your stupid new questing system, I often load in dead.
    This would be my biggest complaint concerning Hew's Bane's quest design:

    The number of loading screens was a bit high in the main quest line of Wrothgar already (I know it, I completed it 7 times so far :)), but in Hew's Bane it feels like you get a loading screen every 2-3 minutes average. And each and every time you need to go (back) to the Thieves Den: Port to Abah's Landing Wayshrine *long loading screen n°1*, walk 30 meters to the Thieves Den entrance *long loading screen n°2*. With missions that require you to go back there every 5-10 minutes that's a lot of time spent on loading screens (and right now there's a lot of players in Hew's Bane so the loading screens are longer). Would have been really nice to have an option to return directly to the Thieves Den, for example (like a wayshrine or a quest item that can teleport you there directly).

    In the 15 original core zones + Coldharbour you could sometimes play and do quests for hours without a single loading screen. I'd rather have that again in future zones, even if it comes with phasing issues where I sometimes see other players disappear (don't care about that at all!). I like it best when zones are as much open world design as possible with just a small number of (one-time) quest instances. :)

    Unrelated:

    Concerning the Thieves Guild skill line:

    It makes stealing slightly easier and minimally more profitable. It's a bit too much of a closed system, in my opinion; only synergizes with the Legerdemain skill line and stealing/pickpocketing which is a system that has no rewards apart from gold (and there's other ways to make just as much gold), stolen clothing items (vanity items), and a few achievements (I think 3 or 4 unlock a new color for dyeing and only 1 offers a title and that one can easily be earned by anyone who owns the DLC in about 1-2 hours). The sets that can be earned from TG quests are designed to help your character doing these same quests, but older, existing sets are actually more helpful.

    Concerning the new trial:

    It feels like 50% of the DLC is the new trial which, unfortunately, is mostly just for hardcore raiders (most difficult trial yet) and there is no system that gets new players into raiding. I think it would be helpful if there were a system that invites new players (that are not pro raiders yet) to do trials. Make the old trials easier, for example, and offer good rewards (XP and raid sets that make those players stronger for the more difficult raids). Let people who like to do that level exclusively by doing trials in random groups! It's a huge problem in ESO that all rare dungeon drops you don't get at max level become more or less worthless in a few hours.
    Edited by GaldorP on March 26, 2016 10:38AM
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