Hazethemadman wrote: »Don't worry, alot of people have already brought this up to ZoS so you aren't alone.
I don't know if they will do anything about making more stamina morphs anytime soon, but try looking outside of your class skill trees for now. Maybe try a hybrid to use a little magicka only for barriers/heals and such.
Great enthusiasm for the issue! I'm certain that typing this out wasn't the easiest task.
Hi ! i test the stamina sorcerer but , he have only 3 class skill staminaone who transforms the magicka in stamina , one who up ressistance and do few damage , and one who up weapon damage ... so few stam skill , magicka d'ont use the second morph of cristal , can we have this morph in stamina ? can we have a stam stun ? can we have the second morph of overkill in stamina ? so many morph skill who magicka d'ont use whick coul will good in stam . and you ? what do you think ? ( d'ont say me than i have a bad english :P i share my opinion in EN forum because in FR forum we are so few and we not have moderators
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snoogadooch wrote: »My stam sorc is one of my favorite characters to play - pve dps- see Alcast.
Surge, Bound Armament, Thundering Presence are all nice skills.
so , last question , what ultimes for the stam sorcerer ?
snoogadooch wrote: »
ParaNostram wrote: »snoogadooch wrote: »
I'd say Negate and Flawless Dawnbreaker. That Negate is killer in PvP
Capacitor, for instance. Change it to increase Magicka OR Stamina recovery, whichever is higher. For every passive that lists "Magicka" in the description, just change it to say "Magicka or Stamina" and that would be a start. Also changing the less-popular Ultimate morphs to skills that cater to Stamina builds would be great. Let Magicka Sorcs keep the most oft-used Ultimate morphs and throw Stam Sorcs a bone with the others. Storm Atronach morph could be changed from a Summon to something like "Embody Storm" that acts like a super-buff for a short time. A Negate Magic morph could instead render just the user immune to magical attacks and effects for a brief time. More personal, tough guy stuff.
I don't think we need a killer DPS class skill or something like "Stamina Frags"... We have DPS options in Weapon lines that would be best served by passives that made using weapon skills more useful... things like adding improved Disintegration proc chance to weapon attacks and making Exploitation add Minor Savagery as well. Skills like Flurry would become a lot more attractive.
As far as skill morphs, Bound Armaments should be addressed for real, to be fair. I would make it add Major Savagery and reduce weapon enchantment cooldown time by 30% or something rather than increasing Heavy Attack damage. Frees up a slot otherwise taken by Expert Hunter and makes weapon use more potent in various ways depending on enchantment. Currently it is a very underwhelming skill.
For now OP, I will agree with those suggesting Flawless Dawnbreaker and Negate Magic. Negate in particular is a pretty unique Ultimate for a Stam build and most players do not expect it from a Stamina build. Hell even in PvE it's great mitigation in certain situations.
Capacitor, for instance. Change it to increase Magicka OR Stamina recovery, whichever is higher. For every passive that lists "Magicka" in the description, just change it to say "Magicka or Stamina" and that would be a start. Also changing the less-popular Ultimate morphs to skills that cater to Stamina builds would be great. Let Magicka Sorcs keep the most oft-used Ultimate morphs and throw Stam Sorcs a bone with the others. Storm Atronach morph could be changed from a Summon to something like "Embody Storm" that acts like a super-buff for a short time. A Negate Magic morph could instead render just the user immune to magical attacks and effects for a brief time. More personal, tough guy stuff.
I don't think we need a killer DPS class skill or something like "Stamina Frags"... We have DPS options in Weapon lines that would be best served by passives that made using weapon skills more useful... things like adding improved Disintegration proc chance to weapon attacks and making Exploitation add Minor Savagery as well. Skills like Flurry would become a lot more attractive.
As far as skill morphs, Bound Armaments should be addressed for real, to be fair. I would make it add Major Savagery and reduce weapon enchantment cooldown time by 30% or something rather than increasing Heavy Attack damage. Frees up a slot otherwise taken by Expert Hunter and makes weapon use more potent in various ways depending on enchantment. Currently it is a very underwhelming skill.
For now OP, I will agree with those suggesting Flawless Dawnbreaker and Negate Magic. Negate in particular is a pretty unique Ultimate for a Stam build and most players do not expect it from a Stamina build. Hell even in PvE it's great mitigation in certain situations.
I disagree... first off, being a Stamina build means we have low Magicka... most Sorc skills use Magicka, apparently you don't use ANY Sorc Magicka abilities? I use Critical Surge, Boundless Storm, Bound Armaments and occasionally Clannfear... all of those use Magicka. Boundless Storm and Critical Surge typically need to be refreshed, but without the passive, it would make regen in combat even less. Most Stamina builds are heavily invested in Stamina recovery already and there are passives in the Sorc line that buff Health AND Stamina recovery it just requires a skill slotted. WW Ultimate also boosts Stamina recovery... so until they make all Magicka abilities Stamina based (which they won't- that is a joke) Stamina Sorcs will still need some Magicka recovery.
As for Bound Armaments, I like it how it is. With food buffs and all SPs into Stamina, adding 8% Max Stamina along with increasing heavy attacks is quite potent. Apparently you're not a Bow or 2H user, because I use heavy attacks all the time with them... DW, not so much. However, if you haven't noticed, ZOS is trying to force players to use Light/Heavy attacks more often, they aren't about to start taking these incentives off the table. Look at the change they recently made to the Hawk Eye Bow passive... increasing damage from Light/Heavy attacks. There is a pattern here that ZOS isn't going to back away from... it is clear they want more Light/Heavy attack usage, not less.
With that, there IS a change I'd like to see, and that's with Flawless Dawnbreaker changing to PHYSICAL damage instead of MAGIC damage... it just does not make any sense as 'Magic' damage while in a Stamina-based skill line. I think their thought process is that, it is a Divine weapon... as in "Arm yourself with Meridia's sacred sword and dispense her retribution", therefore it is more of a 'magical' weapon than an actual physical one. However, I think they need to get over that whole "thought process" and be a bit more realistic in this new world of 'Champion Points'.
Yolokin_Swagonborn wrote: »
- Pets should scale to highest stat (either stam or magicka) and clanfear should do physical damage (this will help PvE too)
- A "Crystal Punch" skill should be implemented based on this suggestion. Give it an armor debuff and you now have a skill that fulfills Categories 1 and 4.
- The Streak Morph of Bolt Escape should have its 50% cost cooldown penalty removed if the player damages or stuns an enemy with the skill. This would allow stamina sorcerers to use Streak offensively, stay in the fight, but still punish them severely if they use it to escape. Mobility is CRITICAL to stamina sorcerers and the new nerf makes the ability way too expensive for anyone but magicka/regen stackers.
- Expert mage passive was changed. Used to give 10% cost reduction to storm calling which helped stam sorcs. New passive called "spellsword" should be added. Reduces all magicka costs by 10% if stam pool > magicka pool.
Yolokin_Swagonborn wrote: »I'll just leave this here:
Sorcerer Stamina Builds vs the stamina builds of other classes: Why Sorcerer doesn't match up.
Here are the four criteria that make a stamina build strong in ESO.
A stamina build, by definition uses stamina based skills (primarily) for DPS and magicka skills (primarily) for utility. Every class that has a strong stamina build currently has at least one CLASS SKILL (or passive) in each of the following categories:
- A direct damage, instant cast, CLASS BASED ability that uses stamina.
- A magika based class utility ability that directly supports stamina by returning stamina, increasing stamina regen, weapon damage/crit, or mobility.
- A class based passive that directly supports stamina by returning stamina, increasing stamina regen, weapon damage/crit, or mobility.
- An class ability that reduces the enemies physical resistance
If you look at what the other classes have in these four categories, you can see why the Sorcerers fall so short in stamina performance.
Templar Class Skills and Passives that Support Stamina
1. Direct Damage: Biting Jabs/ Stam Javelin
2. Stam Support Utility: Repentance
3. Passives that support stamina: Balanced warrior
4. Armor Debuff: Power of the light
Dragonknight Class Skills and Passives that Support Stamina
1. Direct Damage: (none) Dots: Burning Breath, Unstable Flame
2. Stam Support Utility:Green Dragon Blood, Flames of Oblivion, igneous weapons
3. Passives that support stamina:Battle Roar, Mountain's Blessing, Helping Hands
4. Armor Debuff:Burning Breath, Corrosive Armor
Nightblade Class Skills and Passives that Support Stamina
1. Killer's Blade, Ambush, power extraction, and Surprise attack (the mother of all direct damage stam skills:)
2. Stam Support Utility: Relentless Focus, siphoning attacks, power extractions (functions as 1 and 2), double take
3. Passives that support stamina:Master Assassin, pressure points, hemorrhage, refreshing shadows(30% stam regen with no need to slot anything)
4. Armor Debuff:Mark Target, Surprise attack
Looking at this list it is immediately clear what class has the strongest stamina build and why. Now lets apply these four criteria to sorcerer:
Sorcerer (Current)
1. Direct Damage Class Based Stamina Skill: NOTHING. Thundering Presence is terrible because it mixes utility with DPS. You run out of stam trying to keep your speed up. No one uses it.
2. Stam Support Utility: Bound Armaments (takes two slots for very mediocre benefits), Dark Deal, Boundless Storm (mobility utility - this one is better for stam sorcs since it uses magicka for UTILITY)
3. Passives that support stamina: unholy knowledge (5% stam cost reduction)
4. Armor Debuff: NOTHING
Hmmm, I wonder why stamina sorcs are lagging behind the other classes in effectiveness. Here is a list of things that need to be done to help stam sorc.
- Pets should scale to highest stat (either stam or magicka) and clanfear should do physical damage (this will help PvE too)
- A "Crystal Punch" skill should be implemented based on this suggestion. Give it an armor debuff and you now have a skill that fulfills Categories 1 and 4.
- The Streak Morph of Bolt Escape should have its 50% cost cooldown penalty removed if the player damages or stuns an enemy with the skill. This would allow stamina sorcerers to use Streak offensively, stay in the fight, but still punish them severely if they use it to escape. Mobility is CRITICAL to stamina sorcerers and the new nerf makes the ability way too expensive for anyone but magicka/regen stackers.
- Expert mage passive was changed. Used to give 10% cost reduction to storm calling which helped stam sorcs. New passive called "spellsword" should be added. Reduces all magicka costs by 10% if stam pool > magicka pool.