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Stamina sorcerer

Apherius
Apherius
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Hi ! i test the stamina sorcerer but , he have only 3 class skill stamina :/ one who transforms the magicka in stamina , one who up ressistance and do few damage , and one who up weapon damage ... so few stam skill , magicka d'ont use the second morph of cristal , can we have this morph in stamina ? can we have a stam stun ? can we have the second morph of overkill in stamina ? so many morph skill who magicka d'ont use whick coul will good in stam . and you ? what do you think ? ( d'ont say me than i have a bad english :P i share my opinion in EN forum because in FR forum we are so few and we not have moderators :/ )
Edited by Apherius on April 2, 2016 10:16PM
  • Hazethemadman
    Hazethemadman
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    Don't worry, alot of people have already brought this up to ZoS so you aren't alone.

    I don't know if they will do anything about making more stamina morphs anytime soon, but try looking outside of your class skill trees for now. Maybe try a hybrid to use a little magicka only for barriers/heals and such.

    Great enthusiasm for the issue! I'm certain that typing this out wasn't the easiest task.
    Samael- VR16 Magicka Dragonknight
    Bacchic Battery- 38 Magicka Sorcerer
    Nihil Dicit- 12 Magicka Templar
    Villion- 20 Stamina Nightblade
  • Apherius
    Apherius
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    Don't worry, alot of people have already brought this up to ZoS so you aren't alone.

    I don't know if they will do anything about making more stamina morphs anytime soon, but try looking outside of your class skill trees for now. Maybe try a hybrid to use a little magicka only for barriers/heals and such.

    Great enthusiasm for the issue! I'm certain that typing this out wasn't the easiest task.

    It reassures me ^^ ty man !
  • mdylan2013
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    Apherius wrote: »
    Hi ! i test the stamina sorcerer but , he have only 3 class skill stamina :/ one who transforms the magicka in stamina , one who up ressistance and do few damage , and one who up weapon damage ... so few stam skill , magicka d'ont use the second morph of cristal , can we have this morph in stamina ? can we have a stam stun ? can we have the second morph of overkill in stamina ? so many morph skill who magicka d'ont use whick coul will good in stam . and you ? what do you think ? ( d'ont say me than i have a bad english :P i share my opinion in EN forum because in FR forum we are so few and we not have moderators :/ )

    I've been thinking about going for a Stam Sorc, but for the reasons you've mentioned I've felt like it will be more frustrating than enjoyable.
    PS4/EU
    CP-1300+
    PSN - LookoutLuke
    15 Max level toons
    PVE/PVP
  • snoogadooch
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    My stam sorc is one of my favorite characters to play - pve dps- see Alcast.
  • Apherius
    Apherius
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    My stam sorc is one of my favorite characters to play - pve dps- see Alcast.

    Good news ! ty you too man ;)
  • Sleep
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    Surge, Bound Armament, Thundering Presence are all nice skills.
  • Apherius
    Apherius
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    Sleep wrote: »
    Surge, Bound Armament, Thundering Presence are all nice skills.

    NB , Dk , and templar stam have 3 class skill ( stamina ) too ?
    Edited by Apherius on April 3, 2016 3:25PM
  • Apherius
    Apherius
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  • Lynx7386
    Lynx7386
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    Apherius wrote: »
    so , last question , what ultimes for the stam sorcerer ?

    Flawless dawnbreaker (goes for any stamina build) or overload to give you some ranged and aoe attacks.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • ParaNostram
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    This is the best I could come up with. Keep in mind, I'm hung over.

    http://eso-skills.com/skill/?z=ZRyLuwB@DHVC+GO%Trll9e@DQps9ry
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • snoogadooch
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    Apherius wrote: »
    so , last question , what ultimes for the stam sorcerer ?

    Werewolf and flawless dawnbreaker
  • ParaNostram
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    Apherius wrote: »
    so , last question , what ultimes for the stam sorcerer ?

    Werewolf and flawless dawnbreaker

    I'd say Negate and Flawless Dawnbreaker. That Negate is killer in PvP
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Ahzek
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    As self proclaimed best stam sorc cat EU I would recommend the following ultimates, depending on your build.
    This is all from a PvP solo perspective.

    You will most likely want either flawless dawnbreaker or storm atro on your main damage bar, the atro only if not running bound armantments for the daedric protection passive.

    For your secondary bar you can choose between several options. If you dont use atro on your main bar you can get it here, mostly as a defensive perimeter, but it probably wont kill many people.
    Meteor is a stromg option this patch and now usable against just about any class, making it a nice tool to burst individuals and maybe small groups if youre lucky.
    You can also choose to use overload to get an additional skill bar, but this is a very weak choice for stam, since we dont have that many lingering effects we could benefit from through overload (most importantly no mines) and it also hits like a wet noodle.
    All these ults deal magick/elemental damage however, so they are greatly behind their magicka counterparts and generally make you regret not being a mag specc.
    Negate would be another choice, its comedic value not being reliant on specc and maybe you can even IRL stun an opponent with a laugh flash.
    My prefered ultimate to use is the savage werewolf. With physical/disease damage attacks it benefits from our CP and can quickly tear throigh enemies if left unchecked. With the strongest CC in the game (albeit on a cast time) and a healing debuff you can make quick work out of those annoying dragon knights and templars that usually dont want to die to your normal attacks. However, WWs are terribly squishy, especially regarding FG abilities and our only heal costing magicka, which is very limited. Coupled with high stamina costs and the need to dodge plenty of heavy hitting attacks you are likely to run out of resources quickly. Better pray you have dispatched your prey at that point, or the usual swarm will quickly overwhelm you.

    As a last advice, dont use thundering presence, its damage is very low, even during the initial burst phase and the speed buff lasts a whooping 3 seconds less than boundless storm. The last time i tested it on PTS shortly pre TG release on live) the damage buff didnt even refresh when you cast it while the armor buff was still running, making it especially useless and more of a stam drain than a help.
    Jo'Khaljor
  • snoogadooch
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    Apherius wrote: »
    so , last question , what ultimes for the stam sorcerer ?

    Werewolf and flawless dawnbreaker

    I'd say Negate and Flawless Dawnbreaker. That Negate is killer in PvP

    I'd agree. I rarely pvp thou.
  • sneakymitchell
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    Well us dks have 2 stamina base abilities and one ultimate that scales with stamina. the 2 are in the aderant flame abilities and the ultimate is the one everyone loves and hates sometimes dragon leap!!!!!!!! So you say sorcs need more stamina morphs. Yes they do but dks need some stamina morphs as well. I know most stamina sorcs abilities have not much huge damage rating. Dks have huge damage rating but it comes from the DoTs or the dragon leap itself cause the 2 abilities for it are just only flame base but they both work pretty well.

    Oh well we just have to wait a couple months till they announce Dark Brotherhood. Am I right? Let's wait for 3 to 4 months on the line of lag and imbalance this game has to offer. I thank ZOS for just making a wait on balances and more to fixing up their own crap behind they made accidentally. But ZOS keep trying you will maybe one day make this game right but use players will just keep praying or just lost hope and play some other game.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Speely
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    We understand. And you communicated this just fine :) Stamina Sorcerers are in bad shape and have been save for a brief time when Critical Surge was over-performing and thus made up for an otherwise Magicka-centric set of options. It's entirely possible to make a competent Stamina Sorc that performs adequately, but even using mostly weapon skills, the passives in the Sorcerer lines heavily favor Magicka builds, and as such we are doomed to under-performing vs similar builds that other classes adopt, even if we can pump out some decent Steel Tornado numbers, etc.

    My problem isn't so much that we are too reliant on weapon skills... I am ok with that. We could use some better passives that cater to Stamina builds. Merely restructuring some of the Sorcerer passives to affect either Magicka OR Stamina (whichever is higher) would be great. Capacitor, for instance. Change it to increase Magicka OR Stamina recovery, whichever is higher. For every passive that lists "Magicka" in the description, just change it to say "Magicka or Stamina" and that would be a start. Also changing the less-popular Ultimate morphs to skills that cater to Stamina builds would be great. Let Magicka Sorcs keep the most oft-used Ultimate morphs and throw Stam Sorcs a bone with the others. Storm Atronach morph could be changed from a Summon to something like "Embody Storm" that acts like a super-buff for a short time. A Negate Magic morph could instead render just the user immune to magical attacks and effects for a brief time. More personal, tough guy stuff.

    I don't think we need a killer DPS class skill or something like "Stamina Frags"... We have DPS options in Weapon lines that would be best served by passives that made using weapon skills more useful... things like adding improved Disintegration proc chance to weapon attacks and making Exploitation add Minor Savagery as well. Skills like Flurry would become a lot more attractive.

    As far as skill morphs, Bound Armaments should be addressed for real, to be fair. I would make it add Major Savagery and reduce weapon enchantment cooldown time by 30% or something rather than increasing Heavy Attack damage. Frees up a slot otherwise taken by Expert Hunter and makes weapon use more potent in various ways depending on enchantment. Currently it is a very underwhelming skill.

    For now OP, I will agree with those suggesting Flawless Dawnbreaker and Negate Magic. Negate in particular is a pretty unique Ultimate for a Stam build and most players do not expect it from a Stamina build. Hell even in PvE it's great mitigation in certain situations.
    Edited by Speely on April 3, 2016 7:00PM
  • Ahzek
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    @sneakymitchell not only do sorcs have no direct stamina abilities, but execpt 2 other class skills there is 0 synergy with a stamina build. While those are quite powerfull, the lack of support in the class seriously hurts stamina gameplay.

    Stamina DKs and Temps (since TG) have easy access to the major mending buff, which is incredibly powerful for stamina builds, since they are so limited in their options to heal. Additionally they both have nice CC (petrify and javelin). Templars fall behind DKs though simply cause their ults are about as *** as sorc ults for stam and very little stam sustain.
    NBs again have huge utility in their magicka skills, with cloak and shadow image adding to their mobility and outplay potential, while siphoning attacks provide great sustain. On top of that is the insult that is surprise attck and pretty good ultimates.

    In the end i would rank stam DK highest though, simply because they can sustain so well due to battle roar and burst the best due to leap, which allows them to use S+B as main damage source (NBs can do this too, but not quite as effective).

    All that said this is still a game for mostly magicka builds right now.
    Jo'Khaljor
  • ADarklore
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    Speely wrote: »
    Capacitor, for instance. Change it to increase Magicka OR Stamina recovery, whichever is higher. For every passive that lists "Magicka" in the description, just change it to say "Magicka or Stamina" and that would be a start. Also changing the less-popular Ultimate morphs to skills that cater to Stamina builds would be great. Let Magicka Sorcs keep the most oft-used Ultimate morphs and throw Stam Sorcs a bone with the others. Storm Atronach morph could be changed from a Summon to something like "Embody Storm" that acts like a super-buff for a short time. A Negate Magic morph could instead render just the user immune to magical attacks and effects for a brief time. More personal, tough guy stuff.

    I don't think we need a killer DPS class skill or something like "Stamina Frags"... We have DPS options in Weapon lines that would be best served by passives that made using weapon skills more useful... things like adding improved Disintegration proc chance to weapon attacks and making Exploitation add Minor Savagery as well. Skills like Flurry would become a lot more attractive.

    As far as skill morphs, Bound Armaments should be addressed for real, to be fair. I would make it add Major Savagery and reduce weapon enchantment cooldown time by 30% or something rather than increasing Heavy Attack damage. Frees up a slot otherwise taken by Expert Hunter and makes weapon use more potent in various ways depending on enchantment. Currently it is a very underwhelming skill.

    For now OP, I will agree with those suggesting Flawless Dawnbreaker and Negate Magic. Negate in particular is a pretty unique Ultimate for a Stam build and most players do not expect it from a Stamina build. Hell even in PvE it's great mitigation in certain situations.

    I disagree... first off, being a Stamina build means we have low Magicka... most Sorc skills use Magicka, apparently you don't use ANY Sorc Magicka abilities? I use Critical Surge, Boundless Storm, Bound Armaments and occasionally Clannfear... all of those use Magicka. Boundless Storm and Critical Surge typically need to be refreshed, but without the passive, it would make regen in combat even less. Most Stamina builds are heavily invested in Stamina recovery already and there are passives in the Sorc line that buff Health AND Stamina recovery it just requires a skill slotted. WW Ultimate also boosts Stamina recovery... so until they make all Magicka abilities Stamina based (which they won't- that is a joke) Stamina Sorcs will still need some Magicka recovery.

    As for Bound Armaments, I like it how it is. With food buffs and all SPs into Stamina, adding 8% Max Stamina along with increasing heavy attacks is quite potent. Apparently you're not a Bow or 2H user, because I use heavy attacks all the time with them... DW, not so much. However, if you haven't noticed, ZOS is trying to force players to use Light/Heavy attacks more often, they aren't about to start taking these incentives off the table. Look at the change they recently made to the Hawk Eye Bow passive... increasing damage from Light/Heavy attacks. There is a pattern here that ZOS isn't going to back away from... it is clear they want more Light/Heavy attack usage, not less.

    With that, there IS a change I'd like to see, and that's with Flawless Dawnbreaker changing to PHYSICAL damage instead of MAGIC damage... it just does not make any sense as 'Magic' damage while in a Stamina-based skill line. I think their thought process is that, it is a Divine weapon... as in "Arm yourself with Meridia's sacred sword and dispense her retribution", therefore it is more of a 'magical' weapon than an actual physical one. However, I think they need to get over that whole "thought process" and be a bit more realistic in this new world of 'Champion Points'.
    CP: 2112 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • GeorgeBlack
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    I am a stam DK with dual wield only cause I am not an archer, I am not a tank and I don't like how OP 2h is. I like dual swords.

    Since you ask for all these things for your stamina sorc in an attempt to avoid struggling with resource management, can I get Stamina Chains for gap closing? Templar has Binding Javellins, NB has Ambush in stamina and magika. Can I also get a CC in stamina like talons or Obsidian Shard.

    In a game where everything is free for the players to choose, some Classes are restricted by their skill lines magika only morphs while others are changing from magika to stamina a lot easier.

  • Yolokin_Swagonborn
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    I'll just leave this here:

    Sorcerer Stamina Builds vs the stamina builds of other classes: Why Sorcerer doesn't match up.

    Here are the four criteria that make a stamina build strong in ESO.

    A stamina build, by definition uses stamina based skills (primarily) for DPS and magicka skills (primarily) for utility. Every class that has a strong stamina build currently has at least one CLASS SKILL (or passive) in each of the following categories:
    1. A direct damage, instant cast, CLASS BASED ability that uses stamina.
    2. A magika based class utility ability that directly supports stamina by returning stamina, increasing stamina regen, weapon damage/crit, or mobility.
    3. A class based passive that directly supports stamina by returning stamina, increasing stamina regen, weapon damage/crit, or mobility.
    4. An class ability that reduces the enemies physical resistance

    If you look at what the other classes have in these four categories, you can see why the Sorcerers fall so short in stamina performance.

    Templar Class Skills and Passives that Support Stamina
    1. Direct Damage: Biting Jabs/ Stam Javelin
    2. Stam Support Utility: Repentance
    3. Passives that support stamina: Balanced warrior
    4. Armor Debuff: Power of the light

    Dragonknight Class Skills and Passives that Support Stamina
    1. Direct Damage: (none) Dots: Burning Breath, Unstable Flame
    2. Stam Support Utility:Green Dragon Blood, Flames of Oblivion, igneous weapons
    3. Passives that support stamina:Battle Roar, Mountain's Blessing, Helping Hands
    4. Armor Debuff:Burning Breath, Corrosive Armor

    Nightblade Class Skills and Passives that Support Stamina
    1. Killer's Blade, Ambush, power extraction, and Surprise attack (the mother of all direct damage stam skills:)
    2. Stam Support Utility: Relentless Focus, siphoning attacks, power extractions (functions as 1 and 2), double take
    3. Passives that support stamina:Master Assassin, pressure points, hemorrhage, refreshing shadows(30% stam regen with no need to slot anything)
    4. Armor Debuff:Mark Target, Surprise attack

    Looking at this list it is immediately clear what class has the strongest stamina build and why. Now lets apply these four criteria to sorcerer:

    Sorcerer (Current)
    1. Direct Damage Class Based Stamina Skill: NOTHING. Thundering Presence is terrible because it mixes utility with DPS. You run out of stam trying to keep your speed up. No one uses it.
    2. Stam Support Utility: Bound Armaments (takes two slots for very mediocre benefits), Dark Deal, Boundless Storm (mobility utility - this one is better for stam sorcs since it uses magicka for UTILITY)
    3. Passives that support stamina: unholy knowledge (5% stam cost reduction)
    4. Armor Debuff: NOTHING

    Hmmm, I wonder why stamina sorcs are lagging behind the other classes in effectiveness. Here is a list of things that need to be done to help stam sorc.



    1. Pets should scale to highest stat (either stam or magicka) and clanfear should do physical damage (this will help PvE too)
    2. A "Crystal Punch" skill should be implemented based on this suggestion. Give it an armor debuff and you now have a skill that fulfills Categories 1 and 4.
    3. The Streak Morph of Bolt Escape should have its 50% cost cooldown penalty removed if the player damages or stuns an enemy with the skill. This would allow stamina sorcerers to use Streak offensively, stay in the fight, but still punish them severely if they use it to escape. Mobility is CRITICAL to stamina sorcerers and the new nerf makes the ability way too expensive for anyone but magicka/regen stackers.
    4. Expert mage passive was changed. Used to give 10% cost reduction to storm calling which helped stam sorcs. New passive called "spellsword" should be added. Reduces all magicka costs by 10% if stam pool > magicka pool.
    Edited by Yolokin_Swagonborn on April 3, 2016 11:37PM
  • Speely
    Speely
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    ADarklore wrote: »
    Speely wrote: »
    Capacitor, for instance. Change it to increase Magicka OR Stamina recovery, whichever is higher. For every passive that lists "Magicka" in the description, just change it to say "Magicka or Stamina" and that would be a start. Also changing the less-popular Ultimate morphs to skills that cater to Stamina builds would be great. Let Magicka Sorcs keep the most oft-used Ultimate morphs and throw Stam Sorcs a bone with the others. Storm Atronach morph could be changed from a Summon to something like "Embody Storm" that acts like a super-buff for a short time. A Negate Magic morph could instead render just the user immune to magical attacks and effects for a brief time. More personal, tough guy stuff.

    I don't think we need a killer DPS class skill or something like "Stamina Frags"... We have DPS options in Weapon lines that would be best served by passives that made using weapon skills more useful... things like adding improved Disintegration proc chance to weapon attacks and making Exploitation add Minor Savagery as well. Skills like Flurry would become a lot more attractive.

    As far as skill morphs, Bound Armaments should be addressed for real, to be fair. I would make it add Major Savagery and reduce weapon enchantment cooldown time by 30% or something rather than increasing Heavy Attack damage. Frees up a slot otherwise taken by Expert Hunter and makes weapon use more potent in various ways depending on enchantment. Currently it is a very underwhelming skill.

    For now OP, I will agree with those suggesting Flawless Dawnbreaker and Negate Magic. Negate in particular is a pretty unique Ultimate for a Stam build and most players do not expect it from a Stamina build. Hell even in PvE it's great mitigation in certain situations.

    I disagree... first off, being a Stamina build means we have low Magicka... most Sorc skills use Magicka, apparently you don't use ANY Sorc Magicka abilities? I use Critical Surge, Boundless Storm, Bound Armaments and occasionally Clannfear... all of those use Magicka. Boundless Storm and Critical Surge typically need to be refreshed, but without the passive, it would make regen in combat even less. Most Stamina builds are heavily invested in Stamina recovery already and there are passives in the Sorc line that buff Health AND Stamina recovery it just requires a skill slotted. WW Ultimate also boosts Stamina recovery... so until they make all Magicka abilities Stamina based (which they won't- that is a joke) Stamina Sorcs will still need some Magicka recovery.

    As for Bound Armaments, I like it how it is. With food buffs and all SPs into Stamina, adding 8% Max Stamina along with increasing heavy attacks is quite potent. Apparently you're not a Bow or 2H user, because I use heavy attacks all the time with them... DW, not so much. However, if you haven't noticed, ZOS is trying to force players to use Light/Heavy attacks more often, they aren't about to start taking these incentives off the table. Look at the change they recently made to the Hawk Eye Bow passive... increasing damage from Light/Heavy attacks. There is a pattern here that ZOS isn't going to back away from... it is clear they want more Light/Heavy attack usage, not less.

    With that, there IS a change I'd like to see, and that's with Flawless Dawnbreaker changing to PHYSICAL damage instead of MAGIC damage... it just does not make any sense as 'Magic' damage while in a Stamina-based skill line. I think their thought process is that, it is a Divine weapon... as in "Arm yourself with Meridia's sacred sword and dispense her retribution", therefore it is more of a 'magical' weapon than an actual physical one. However, I think they need to get over that whole "thought process" and be a bit more realistic in this new world of 'Champion Points'.

    Fair points all. I do indeed use Magicka abilities as a Stam Sorc. Boundless Storm is a godsend since I can sprint with it and not waste Stamina on the activation, for example. And of course Critical Surge. Perhaps Capacitor was a bad example in retrospect. But I do think that Sorcs could use a few more helpful Stamina passives.

    As for Bound Armaments, I'm glad you like it. I am a 2H + DW user on my Stam Sorc mostly and while I do use heavy attacks, it's rare. So perhaps my perspective is a bit skewed. I find HAs with bows to be very useful, but I don't like bow play. Again, my play style has probably colored my opinion of the skill a bit much. Thanks for providing a reasonable counterpoint :)
  • Apherius
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    i aggree
    1. Pets should scale to highest stat (either stam or magicka) and clanfear should do physical damage (this will help PvE too)
    2. A "Crystal Punch" skill should be implemented based on this suggestion. Give it an armor debuff and you now have a skill that fulfills Categories 1 and 4.
    3. The Streak Morph of Bolt Escape should have its 50% cost cooldown penalty removed if the player damages or stuns an enemy with the skill. This would allow stamina sorcerers to use Streak offensively, stay in the fight, but still punish them severely if they use it to escape. Mobility is CRITICAL to stamina sorcerers and the new nerf makes the ability way too expensive for anyone but magicka/regen stackers.
    4. Expert mage passive was changed. Used to give 10% cost reduction to storm calling which helped stam sorcs. New passive called "spellsword" should be added. Reduces all magicka costs by 10% if stam pool > magicka pool.

    Edited by Apherius on April 4, 2016 11:35AM
  • Phatmattfu
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    I'll just leave this here:

    Sorcerer Stamina Builds vs the stamina builds of other classes: Why Sorcerer doesn't match up.

    Here are the four criteria that make a stamina build strong in ESO.

    A stamina build, by definition uses stamina based skills (primarily) for DPS and magicka skills (primarily) for utility. Every class that has a strong stamina build currently has at least one CLASS SKILL (or passive) in each of the following categories:
    1. A direct damage, instant cast, CLASS BASED ability that uses stamina.
    2. A magika based class utility ability that directly supports stamina by returning stamina, increasing stamina regen, weapon damage/crit, or mobility.
    3. A class based passive that directly supports stamina by returning stamina, increasing stamina regen, weapon damage/crit, or mobility.
    4. An class ability that reduces the enemies physical resistance

    If you look at what the other classes have in these four categories, you can see why the Sorcerers fall so short in stamina performance.

    Templar Class Skills and Passives that Support Stamina
    1. Direct Damage: Biting Jabs/ Stam Javelin
    2. Stam Support Utility: Repentance
    3. Passives that support stamina: Balanced warrior
    4. Armor Debuff: Power of the light

    Dragonknight Class Skills and Passives that Support Stamina
    1. Direct Damage: (none) Dots: Burning Breath, Unstable Flame
    2. Stam Support Utility:Green Dragon Blood, Flames of Oblivion, igneous weapons
    3. Passives that support stamina:Battle Roar, Mountain's Blessing, Helping Hands
    4. Armor Debuff:Burning Breath, Corrosive Armor

    Nightblade Class Skills and Passives that Support Stamina
    1. Killer's Blade, Ambush, power extraction, and Surprise attack (the mother of all direct damage stam skills:)
    2. Stam Support Utility: Relentless Focus, siphoning attacks, power extractions (functions as 1 and 2), double take
    3. Passives that support stamina:Master Assassin, pressure points, hemorrhage, refreshing shadows(30% stam regen with no need to slot anything)
    4. Armor Debuff:Mark Target, Surprise attack

    Looking at this list it is immediately clear what class has the strongest stamina build and why. Now lets apply these four criteria to sorcerer:

    Sorcerer (Current)
    1. Direct Damage Class Based Stamina Skill: NOTHING. Thundering Presence is terrible because it mixes utility with DPS. You run out of stam trying to keep your speed up. No one uses it.
    2. Stam Support Utility: Bound Armaments (takes two slots for very mediocre benefits), Dark Deal, Boundless Storm (mobility utility - this one is better for stam sorcs since it uses magicka for UTILITY)
    3. Passives that support stamina: unholy knowledge (5% stam cost reduction)
    4. Armor Debuff: NOTHING

    Hmmm, I wonder why stamina sorcs are lagging behind the other classes in effectiveness. Here is a list of things that need to be done to help stam sorc.



    1. Pets should scale to highest stat (either stam or magicka) and clanfear should do physical damage (this will help PvE too)
    2. A "Crystal Punch" skill should be implemented based on this suggestion. Give it an armor debuff and you now have a skill that fulfills Categories 1 and 4.
    3. The Streak Morph of Bolt Escape should have its 50% cost cooldown penalty removed if the player damages or stuns an enemy with the skill. This would allow stamina sorcerers to use Streak offensively, stay in the fight, but still punish them severely if they use it to escape. Mobility is CRITICAL to stamina sorcerers and the new nerf makes the ability way too expensive for anyone but magicka/regen stackers.
    4. Expert mage passive was changed. Used to give 10% cost reduction to storm calling which helped stam sorcs. New passive called "spellsword" should be added. Reduces all magicka costs by 10% if stam pool > magicka pool.

    This please.

    My main is a stamina sorc and is the only character I want to play. I just can't bring myself to continue as it's not living up to it's potential in current state.
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