Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13
Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Radiant Destruction should start as executiner at %20-25 intead of %50

  • Inarre
    Inarre
    ✭✭✭✭✭
    puffy99 wrote: »
    Inarre wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    OK, lets make some changes to RD.

    -Hits for regular damage above 25%
    -Hits for 300% of regular damage on targets below 25% health
    -Dodgeable ability
    -Only castable at 15 meters or less
    -Is instant cast instead of channeled so caster doesn't get locked in an animation
    -No beam animation connecting the executer to the target
    -Rename skill "Impale"

    I think that should make everyone happy :)

    I vote we keep it the same except I grown a jesus like beard during the channel phase with the exclamation "holy jesus" if they die as well as the corresponding angels, harps and small dudes or cherobs present.

    I hope Zos is calling you up and asking you for the rights to this invention ASAP.
  • puffy99
    puffy99
    ✭✭✭
    Inarre wrote: »
    puffy99 wrote: »
    Inarre wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    OK, lets make some changes to RD.

    -Hits for regular damage above 25%
    -Hits for 300% of regular damage on targets below 25% health
    -Dodgeable ability
    -Only castable at 15 meters or less
    -Is instant cast instead of channeled so caster doesn't get locked in an animation
    -No beam animation connecting the executer to the target
    -Rename skill "Impale"

    I think that should make everyone happy :)

    I vote we keep it the same except I grown a jesus like beard during the channel phase with the exclamation "holy jesus" if they die as well as the corresponding angels, harps and small dudes or cherobs present.

    I hope Zos is calling you up and asking you for the rights to this invention ASAP.

    I hope so as well and I wont cost 1mil! :)
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    TheHsN wrote: »
    Sometimes I think these nerf threads are troll threads
    in disguise.
    Is an execute that means you got executed by it.
    If they need to adjust they will, but really do we need to start threads like this one lol.

    ok then...i want my impale start to hit as execute at %50 and i want my mage wrath start at %50 health and i want a execute ability to my M.DK which starts at %50 health of enemy ...yeah if we need to go with way of your thinking...I dont say already nerf to damage or way far disntance that it is has already... i just said that it should start at %20-25 health of enemy or player what u wanna call it like other classes execute ability starts:)...

    thank you for your opinion tho...

    You forgot to mention you also want them to be channeled nondodgeable and self snaring.

    I understand people always want to pick out the good stuff but you should take the bad as well. Since your point seems to be since yours does this so should mine.

    And starts at 4k dps scaling to 6k at 50%, 8k at 40%, 10k at 30%, and finally hit 25k at 10% :tongue:

    Sounds good no? Just becareful what you ask for, and make sure you know what you are getting. Read most the nerf RD threads, you will see one common point almost always agreed on. 1v1 or in equal group settings, RD isnt a problem. And trying to use on someone who knows what they are doing can be suicide in those situations.

    In overwhelming numbers where you can hide it is great.

    Just know what you are asking for. A skill to gank people out numbered while hiding in the back. And a not much else.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    An honest to goodness question.

    I know there is/was a bug with cloak vs dot and rad op is a dot.

    When they fix that bug wouldn't cloak counter the last several ticks of long range rad ops?

    So for NB instead of closing just cloak when rad ops starts after the bug fix?
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Lucky28
    Lucky28
    ✭✭✭✭✭
    TheHsN wrote: »
    Sometimes I think these nerf threads are troll threads
    in disguise.
    Is an execute that means you got executed by it.
    If they need to adjust they will, but really do we need to start threads like this one lol.

    ok then...i want my impale start to hit as execute at %50 and i want my mage wrath start at %50 health and i want a execute ability to my M.DK which starts at %50 health of enemy ...yeah if we need to go with way of your thinking...I dont say already nerf to damage or way far disntance that it is has already... i just said that it should start at %20-25 health of enemy or player what u wanna call it like other classes execute ability starts:)...

    thank you for your opinion tho...

    yeah. it being at 50% is to high. bring it down to 20% like all other executes and it would be fine.
    Edited by Lucky28 on April 1, 2016 9:16PM
    Invictus
  • phillyboy7897
    phillyboy7897
    ✭✭✭✭
    I heard this skill is allowing Templars to kill others. Nerf it pls templars shouldn't get kills.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Most ppl that claim RD is op deal with it in open world 1vX PVP. It's true in a 1v1 fight this skill is a non issue as it's bash able, but when you have a Templar in the back of a zerg freely able to cast this skill without interruption makes this an EASY mode button spam skill.
    Power Wealth And Influence.
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    Most ppl that claim RD is op deal with it in open world 1vX PVP. It's true in a 1v1 fight this skill is a non issue as it's bash able, but when you have a Templar in the back of a zerg freely able to cast this skill without interruption makes this an EASY mode button spam skill.

    Templar's are not the only class that can stand behind a group and nuke people to death swiftly.
  • Inarre
    Inarre
    ✭✭✭✭✭
    AfkNinja wrote: »
    Most ppl that claim RD is op deal with it in open world 1vX PVP. It's true in a 1v1 fight this skill is a non issue as it's bash able, but when you have a Templar in the back of a zerg freely able to cast this skill without interruption makes this an EASY mode button spam skill.

    Templar's are not the only class that can stand behind a group and nuke people to death swiftly.

    Other classes can kill people? Don't be silly. :trollface:
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    AfkNinja wrote: »
    Most ppl that claim RD is op deal with it in open world 1vX PVP. It's true in a 1v1 fight this skill is a non issue as it's bash able, but when you have a Templar in the back of a zerg freely able to cast this skill without interruption makes this an EASY mode button spam skill.

    Templar's are not the only class that can stand behind a group and nuke people to death swiftly.

    What other class can sit in the back of a zerg and spam an undodge able, unblock able channeled skill that does 300% more dmg at 50% HP?
    Edited by Anti_Virus on April 1, 2016 10:26PM
    Power Wealth And Influence.
  • phillyboy7897
    phillyboy7897
    ✭✭✭✭
  • Bossdonut
    Bossdonut
    ✭✭✭✭✭
    Yes! More paladin nerfs!
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    AfkNinja wrote: »
    Most ppl that claim RD is op deal with it in open world 1vX PVP. It's true in a 1v1 fight this skill is a non issue as it's bash able, but when you have a Templar in the back of a zerg freely able to cast this skill without interruption makes this an EASY mode button spam skill.

    Templar's are not the only class that can stand behind a group and nuke people to death swiftly.

    What other class can sit in the back of a zerg and spam and undodge able, unblock able channeled skill that does 300% more dmg at 50% HP?

    It doesn't do +300% dmg at 50%, it does that below 25%. At 50% it BEGINS to scale just like Executioner.

    Second I'm merely pointing out your scenario of a Templar standing in the back killing people isn't mutually exclusive to Templar.

  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    AfkNinja wrote: »
    Most ppl that claim RD is op deal with it in open world 1vX PVP. It's true in a 1v1 fight this skill is a non issue as it's bash able, but when you have a Templar in the back of a zerg freely able to cast this skill without interruption makes this an EASY mode button spam skill.

    Templar's are not the only class that can stand behind a group and nuke people to death swiftly.

    What other class can sit in the back of a zerg and spam an undodge able, unblock able channeled skill that does 300% more dmg at 50% HP?

    Also it is blockable. Purgable. Bashable. CCable. LOSable. etc etc
  • phillyboy7897
    phillyboy7897
    ✭✭✭✭
    Did u know what templars didn't get?

    A single insta-damage skill that will put more than 3k on your death recap.

    Are we crying? Make classes homogenous!!!, our insta-dps is godawfull?

    Templars know better than to ask. We are still asking about toppling seizure 2 years later.

    Whatever nerfs we are handed will also break the skills and we will get nothing. Keep pushing for it.
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    There's a few things (in my opinion) which needs to be looked at again by ZOS (in terms of Radiant Destruction). For starters? The range. The range of this skill is a huge "problem". You're able to literally beam people from ludicrous distances, all the while the person being beamed has no means of reaching who's hitting them. Second of all, there's the execute range. It's way too high. It should be set to around 20%-25%. Not 50%. That's ridiculous. Next up is the damage scaling. Who honestly thought that it was a wise idea to make it hit harder the more health a target is missing while beaming? That's cheese. So all and all, it should be looked at again.
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    OP you do realize even if they did lower RD to 25% you would be just as dead especially with multiple players hitting you.
    Then you will be back crying to nerf RD to 5%. lol
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    OP you do realize even if they did lower RD to 25% you would be just as dead especially with multiple players hitting you.
    Then you will be back crying to nerf RD to 5%. lol

    This. It already doesn't scale well until 30% and is a dps loss until 30%. Changing it in this way would not stop people from trying to beam you at 100% and letting others drop your HP for the execute.

    The range is an issue I agree with.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Did u know what templars didn't get?

    A single insta-damage skill that will put more than 3k on your death recap.

    Are we crying? Make classes homogenous!!!, our insta-dps is godawfull?

    Templars know better than to ask. We are still asking about toppling seizure 2 years later.

    Whatever nerfs we are handed will also break the skills and we will get nothing. Keep pushing for it.

    No one is asking for a nerf and the devs in the last eso live stated that they won't nerf it so calm down. If you want to spam this skill so be it. I'm just identifying how cheesy this skill is, good Templar will continue to be good players and bad ones (80% of PVP Templars) will spam this skill behind a zerg.
    Power Wealth And Influence.
  • phillyboy7897
    phillyboy7897
    ✭✭✭✭
    They don't understand how the game works. They just want sorc and NB to be the only competitive classes.


    This should be a buff DK thread. That would be fair.
  • phillyboy7897
    phillyboy7897
    ✭✭✭✭
    The reality that our skill which has always been able to be double mitigated by CP is now able to be double buffed, and got fixed against dodgeroll which it was broken against and was a bug, is not legitimate grounds for a nerf.

    The reality that templar's have the best dps in the game in one specific situation is not legitimate grounds for a nerf.

    Templars wrecking everything and everyone re-rolling templar like what has been going on with Mag Sorc, and NB since I bought this game - that is grounds for nerfing. That is continuing this patch, despite the screams on here for templar nerfs.

    Count the Mag NBs. Sometimes I get in 1v5s and they are all mag NBs, it's not strange or out of the ordinary, it's expected.

    Our class is going to preform better when our broken skills get fixed, deal with it.
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    NBrookus wrote: »
    A bunch of templars spamming RO from the top of keep walls is just insane. Templars are starting to be the must-have class in group PvP play. I'm seeing duos run around with one templar that does nothing but spam RO. It's very deadly if you are caught alone or ambushed in 2v2.

    I have mixed feelings about Radiant. Any execute starting at 50% seems too high. But I think the real problem is this burst meta. Mitigation is too underpowered. Streak, roll dodge, block, cloak: all nerfed and way more expensive to use than damage or their counters.

    I've tried adjusting my build to be more tanky, and I can survive a long time, but then it becomes almost impossible to kill anyone. I'd love to find the right balance.
    Edited by IcyDeadPeople on April 1, 2016 10:56PM
  • phillyboy7897
    phillyboy7897
    ✭✭✭✭
    Dude everyone here thats not a templar is either:

    A. Venting
    B. Screaming for a nerf

    Most are screaming for a nerf.

    Thats cool if you're venting sure. We are defensive after what happened to our heals and tank, and the recent confirmation that we are meant to be a stand your ground class, which hitherto in PvP has meant suicide.
  • Inarre
    Inarre
    ✭✭✭✭✭
    Ch4mpTW wrote: »
    There's a few things (in my opinion) which needs to be looked at again by ZOS (in terms of Radiant Destruction). For starters? The range. The range of this skill is a huge "problem". You're able to literally beam people from ludicrous distances, all the while the person being beamed has no means of reaching who's hitting them. Second of all, there's the execute range. It's way too high. It should be set to around 20%-25%. Not 50%. That's ridiculous. Next up is the damage scaling. Who honestly thought that it was a wise idea to make it hit harder the more health a target is missing while beaming? That's cheese. So all and all, it should be looked at again.

    Other classes dont have the range our execute does, true, but do you know what else they dont have? A house, with no actual means to leave it to travel, seeing as our gap closer is broken and we have no mobile. Protection. You know what you have? Chains, teleport and surge.

    To your comment, i say, "welcome to my house, ***!" :naughty:
  • blabafat
    blabafat
    ✭✭✭✭✭
    @Casterial Radiant destruction was not dodgeable in 1.6. It was unintentionally dodgeable in 1.7 and 1.8, if I recall correctly.
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


    Youtube:
    https://youtube.com/channel/UCFNmXCgmTVo-T-p1BIVLxbQ
  • Casterial
    Casterial
    ✭✭✭✭✭
    blabafat wrote: »
    @Casterial Radiant destruction was not dodgeable in 1.6. It was unintentionally dodgeable in 1.7 and 1.8, if I recall correctly.

    It was unintentional, but people being able to still die to it when it was showed that it was still a good execute. But not its back to being JESUS BEAAAAM!
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    A problem with is that it starts scaling at 50%, sure the dmg isn't too great at that point BUT:

    The first tick is always a crit, (thats what zos changed right), also now that it can be double buffed using cp that first tick actually hits quite hard meaning as soon as a temp hits Radiant when someone is 50% hp the first tick will drop them to 30%~ and the next tick will kill them.

    Now i'm sure the whole bash them or whatever argument will come in, assuming your actually next to them because if your not you have 1s to realise your being beamed, find the templar, hope your in range to gap close or use a ranged interrupt (if you even have one) then bash. Pretty sure they next tick and the tick after (if your actually alive) would of ended you by then.

    Remove the crit on first tick and drop the scaling to someone like 35/30% like every other execute in the game, like people have said it's a execute it should start scaling when other executes do.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Aspi90
    Aspi90
    ✭✭✭
    I hate the most that I don´t have a templar, must be fun just standing in a zerg in beam everything. Just imagine a group of templars with vicous death...
  • MrGigglypants
    MrGigglypants
    ✭✭✭
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    Making it non dodgerollable negates stams only true defensive ability lol. No stam builds have purge slotted you cant Los after the cast has started. and its range is longer than engages. Its ticking for 16ks initial tick from 12k health due to having 30k which is silly.
  • Speely
    Speely
    ✭✭✭✭
    I am a Temp until the day this game's servers go offline. Have been since release.

    1) This skill is crap. Not because it is OP (it is for Temps not being pressured, i.e. zergers, but for 1vX it has counters.) It is crap because it has taken over the entire Templar meta by being a dumb spamkill button for crap players just sniping into zergs. No Templar asked for this. There are more new Temps playing into the meta than there are dedicated Temps who actually asked for this dumb buff.

    2) We have been screaming for utility in so many ways. What ZOS gave us instead was a dumb kill-beam that is COMPLETELY off-theme and mechanically questionable given the class focus.

    Think about this:

    Wrobel talks about our house. We all have a good laugh. Funny memeland.

    We used to have the ULTIMATE "don't come into my house" skill: Blinding Flashes.

    Blinding Flashes was flushed. We got a RANGED EXECUTE THAT STARTS AT 50% HEALTH AND IS THE BEST EXECUTE IN THE GAME and encourages ranged slaughter.

    Tell me, friends... How does any of that add up? Our house sucks, but it would be pretty amazing with Blinding Flashes. As it is, our house is meaningless because the objectively best approach is to spam a long range execute.

    WTF? I cannot understand why more fellow Temps are not upset over this. It sucks and it is bad design.

    The metric should not be "How well does this work for ME," but "Does this make the game that I play with thousands of people better?" RD makes nothing better. Temps never needed a DPS bandaid to make up for their lack of utility. They just need utility, which benefits many builds, not just glass cannon RD spammers.

    The day they did away with Blinding Flashes was the day they started killing this class.



This discussion has been closed.