Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Radiant Destruction should start as executiner at %20-25 intead of %50

  • Casterial
    Casterial
    ✭✭✭✭✭
    Agreed @Speely Blinding Flashes was Templars survival, it helped them be what they were with a more balanced house. Sure it needed to be toned down a bit, but it still was a lot better of a skill than Radiant.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Speely
    Speely
    ✭✭✭✭
    Casterial wrote: »
    Agreed @Speely Blinding Flashes was Templars survival, it helped them be what they were with a more balanced house. Sure it needed to be toned down a bit, but it still was a lot better of a skill than Radiant.

    Yeah I agree that the potency of the skill needed to be addressed, but as a mechanic it was sound. It certainly fit our class moreso than a long range kill beam.
    Edited by Speely on April 2, 2016 2:49AM
  • Casterial
    Casterial
    ✭✭✭✭✭
    Speely wrote: »
    Casterial wrote: »
    Agreed @Speely Blinding Flashes was Templars survival, it helped them be what they were with a more balanced house. Sure it needed to be toned down a bit, but it still was a lot better of a skill than Radiant.

    Yeah I agree that the potency of the skill needed to be addressed, but as a mechanic it was sound. It certainly fit our class moreso than a long range kill beam.

    Now we have limited survival, but high damage. We're basically Nightblades without cloak lol!
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Speely
    Speely
    ✭✭✭✭
    Casterial wrote: »
    Speely wrote: »
    Casterial wrote: »
    Agreed @Speely Blinding Flashes was Templars survival, it helped them be what they were with a more balanced house. Sure it needed to be toned down a bit, but it still was a lot better of a skill than Radiant.

    Yeah I agree that the potency of the skill needed to be addressed, but as a mechanic it was sound. It certainly fit our class moreso than a long range kill beam.

    Now we have limited survival, but high damage. We're basically Nightblades without cloak lol!

    Yeah. Homogenization of classes. They really missed the point with Temps, imo. We don't need burst options. We should have utility and survivabilty at the expense of it, imo. Even our support options have been neutered. Makes no sense.
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    Most ppl that claim RD is op deal with it in open world 1vX PVP. It's true in a 1v1 fight this skill is a non issue as it's bash able, but when you have a Templar in the back of a zerg freely able to cast this skill without interruption makes this an EASY mode button spam skill.

    Don't zerg?

    I think there is a lesson here.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    What other class can sit in the back of a zerg and spam an undodge able, unblock able channeled skill that does 300% more dmg at 50% HP?

    In all fairness, if I see any enemy at low health, she's getting a love tap from Mage's Wrath. It doesn't proc at 50%, but it's instant, ranged, cheap to cast and good luck seeing it in a busy fight. While it doesn't have the sheer damage of other executes, it does have its strong points.

  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    Would also make it totally useless, as it is the only execute in the game that has an extremely long and obvious windup telegraph.

    Would go from something that requires skill like blocking, interrupting, CC, or LOS to a useless ability that never hits trivialized by roll spammers.

    No thanks. Templars really have nothing much else going for them.

    I understand it's annoying not being able to look at Templars as defenseless AP pinatas anymore and actually having to adapt some skilled play strategies, but all the cries for nerf from people running Wrecking Blow, shields, or gank builds really strikes me as rather petty.

    Thankfully ZOS confirmed they like how the ability is now last ESO Live.
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Making it non dodgerollable negates stams only true defensive ability lol. No stam builds have purge slotted you cant Los after the cast has started. and its range is longer than engages. Its ticking for 16ks initial tick from 12k health due to having 30k which is silly.

    Ok, so please remove Stuns, fears, and knockbacks, bc this negates the only defense magickabuilds have, heals and shields.
    BTW. nearly ALL ranged skills have the same range as radiant. Stamchars have an skill with even longer range which is far mor dangerous. But yeah...keep on crying about an execute which actually executes people....
    Edited by Destruent on April 2, 2016 9:38AM
    Noobplar
  • strikeback1247
    strikeback1247
    ✭✭✭✭✭
    The title of this thread is so ironic. The skill "executioner" starts scaling at 50% just like RD.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    What's interesting to me is that Templars are sitting back and are trying to justify this glass cannon shenanigans. There has only been maybe 1 or 2 Templars in this thread I've seen who actually play their Templars properly, and know to use other skills besides Radiant Destruction. And what's ironic about that? They're disgusted at the Radiant Destruction meta transpiring. Reminds me of those Nightblade Mass Hysteria, Ambush, and Dark Cloak spammers trying to justify themselves. Meanwhile the "true" Nightblades just shook their heads in shame at what their class's meta has become. So much irony. Lol.
  • ku5h
    ku5h
    ✭✭✭✭✭
    Just bash. Free CC on whoever uses the beam.

    I love when ppl say this! Maybe i would bash him of i could trow my shield 40m+. We all know there are only a couple long range interupts, and we all know that no one is RDing when 1v1 and in melee range. Ppl spaming RD are 99% of the time out of reach via being behind bunch of allies, on top of walls or other hard to get positions.
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    ku5h wrote: »
    Just bash. Free CC on whoever uses the beam.

    I love when ppl say this! Maybe i would bash him of i could trow my shield 40m+. We all know there are only a couple long range interupts, and we all know that no one is RDing when 1v1 and in melee range. Ppl spaming RD are 99% of the time out of reach via being behind bunch of allies, on top of walls or other hard to get positions.

    They also could set up siege or jump in with proxy and meteor...this would also effect multiple targest...

    they could also be a stambuild spamming snipe from even further away. Goodluck targeting them :)
    Noobplar
  • Ch4mpTW
    Ch4mpTW
    ✭✭✭✭✭
    ✭✭✭✭✭
    ku5h wrote: »
    Just bash. Free CC on whoever uses the beam.

    I love when ppl say this! Maybe i would bash him of i could trow my shield 40m+. We all know there are only a couple long range interupts, and we all know that no one is RDing when 1v1 and in melee range. Ppl spaming RD are 99% of the time out of reach via being behind bunch of allies, on top of walls or other hard to get positions.

    LMAO! Get your Captain America on, brah! Throw the shield, hit the caster, and catch it as it flies back perfectly off their face into your hand.
  • Reykice
    Reykice
    ✭✭✭✭✭
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20-25 ...One hit after they start to finish you that is unfair to other classses finisher

    Damage is ok! Rance is ok! Channeling is ok! Just should start at %20-25 health instead of %50

    It doesn`t do that damage from 50%.

    In PVE until 30%+ its a dps loss to use the execute, as in you are better off using other skills for damage, the execute only does more under that percentage.

    Why even argue about a skill you don`t understand?
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Reykice wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20-25 ...One hit after they start to finish you that is unfair to other classses finisher

    Damage is ok! Rance is ok! Channeling is ok! Just should start at %20-25 health instead of %50

    It doesn`t do that damage from 50%.

    In PVE until 30%+ its a dps loss to use the execute, as in you are better off using other skills for damage, the execute only does more under that percentage.

    Why even argue about a skill you don`t understand?

    bc he got killed by the "healer class"...
    Noobplar
  • Reykice
    Reykice
    ✭✭✭✭✭
    Most ppl that claim RD is op deal with it in open world 1vX PVP. It's true in a 1v1 fight this skill is a non issue as it's bash able, but when you have a Templar in the back of a zerg freely able to cast this skill without interruption makes this an EASY mode button spam skill.

    Yea, out of the whole zerg killing you, its that templar in the back using an execute from 100% and doing no damage that you REALLY want gone.... what the hell. :-)

    Radiant destruction needs you to be under 25-30% to do real damage... while a sorc can go overload and do that same damage while you are 100% and you can`t even interrupt him.

    So adapt, get better and stop crying... for a Star and a King there is too much crying.
  • strikeback1247
    strikeback1247
    ✭✭✭✭✭
    If you're constantly getting killed by RD you either haven't spammed shields hard enough, haven't spammed cloak hard enough, haven't spammed breath of life hard enough or you are a DK that shouldn't have gone dps.

    If you want to live, you shouldn't go class cannon builds guys.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Bofrari
    Bofrari
    ✭✭✭
    So much L2P ... so, so much.

    Can't we go back to blaming CP and Veteran Ranks for all of our problems?

    To beat a dead horse ... I have the glassiest cannon build a VR16 can have short of being naked. 7 peices of light, infused with magic? My resistances are pure garbage and I frequently survive for hours in major battles or on solo missions. It's not that hard. Here are some L2P tips ...

    1) Don't stand in red.
    2) Pull your camera out as far as you can so you don't do number 1.
    3) Always strafe in battle.
    4) Invisibilty pots are your friend.
    5) Radid Manuevers is your friend.
    6) Invisibilty pots that grant you rapid Manuevers are your best friend.
    7) Inner Light is your friend.
    8) If you don't want to get RO'd from a keep ledge, stop charging the wall while it's still up.
    9) Mist form is your friend.
    10) Blocking is your friend.
    11) Save the dodge rolling for ballistas.
    12) Look around. There are 150 people fighting 75 on 75, not 1 on 1 times 75. No opponent is obligated to let you shoot the fair on against his teammate.
    13) Fight your fight. If you're worried that Templars can burn you from 40 meters away, stop trying to fight everyone head on. See point 12. Pop an invisibilty potion and flank them.

    Seriously people. You aren't mandated to duel pistols at high noon. L2Adjust.

    Dude the is the best post ever like ever good job. Thumbs up!!!!!
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    I confess, i have lost track reading these threads.

    Which is the awesome OP thing that breaks PVPagain:
    2H skill lines over versatile
    30 man zergs killing one man
    Templars with rad ops
    Vic Death (is he a pro wrestler from florida)
    Prox Det spammers
    Roll dodge spammers
    Meteor unreflectable
    Snipe stealth perma cloakers
    The new smuggler Timmy or whatever
    Thieves Troves
    Cake

    I keep losing track every time i take a couple hours off the forums to, you know, play the game And fo stuff IRL


    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    STEVIL wrote: »
    I confess, i have lost track reading these threads.

    Which is the awesome OP thing that breaks PVPagain:
    2H skill lines over versatile
    30 man zergs killing one man
    Templars with rad ops
    Vic Death (is he a pro wrestler from florida)
    Prox Det spammers
    Roll dodge spammers
    Meteor unreflectable
    Snipe stealth perma cloakers
    The new smuggler Timmy or whatever
    Thieves Troves
    Cake

    I keep losing track every time i take a couple hours off the forums to, you know, play the game And fo stuff IRL


    You forgot those guys firing off 50 attacks in 0.1 seconds due to macros :trollface:
    Noobplar
  • AddictionX
    AddictionX
    ✭✭✭✭
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
    Wrecking Blow must be cleanable then.

    Here goes the wrecking blow crowd ... the thing is that most of the WB crowd would gladly take nerfs to this ability to make RD dodgable again... but they wont do the same.
    Edited by AddictionX on April 2, 2016 1:02PM
  • Inarre
    Inarre
    ✭✭✭✭✭
    Ch4mpTW wrote: »
    There has only been maybe 1 or 2 Templars in this thread I've seen who actually play their Templars properly

    Strong words on a forum that holds players from xbox, ps4 and pc, from eu to na. I assume youve witnessed and judged every templar in this thread then to be able to say that?

    Considering this game asks us to "play how you want" could you please define for us the proper way to play templar?
    Edited by Inarre on April 2, 2016 1:03PM
  • AddictionX
    AddictionX
    ✭✭✭✭
    Destruent wrote: »
    Lucky28 wrote: »
    Destruent wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..

    It's the only execute which has a risk to use. don't know what all the rant is about...

    DKs can easily kill with WB/take flight
    NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
    Sorcs can time frags/curse/mages wrath/deto
    templars use jabs/darkflare+radiant

    templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.

    btw. how did the templar got you to 50% while you are at distance?

    The problem with it isn't in a 1v1 situation. it's the 4 templars who sit in the back of a zerg and all spam it on 1 person. makes the chances of recovery pretty much non-existent unless you have tree to hide behind, which is rather lame.

    lol...imagine 4 NBs spamming ambush, 4 sorcs spamming crystal frags, 4 DKs spamming whip or anything else...
    you got outnumbered and killed...

    Yep ... thats about a few dodges.
  • Kalante
    Kalante
    ✭✭✭✭✭
    this thread is a nice accumulation of people who have no clue wtf they are talking about. We have a guy here saying that dk's shouldnt be stamina characters! lol! that is hilarious. We also have another guy saying that excutioner is also the same as radiant destruction LOL!! last time i used executioner i do not remember having range from the comfort of my castle, or it being undodgeable, or hit over 25k.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Destruent wrote: »

    You forgot those guys firing off 50 attacks in 0.1 seconds due to macros :trollface:

    Heck, how did i forget AC? Its even got the inherently evil synergy.

    Doh!

    Thx
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Rikumaru
    Rikumaru
    ✭✭✭✭✭
    If you make every other execute in the game undodgeable there would be no more QQ :D.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    Only way for no more QQ would be to close the forums down. :D
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Reykice wrote: »
    Most ppl that claim RD is op deal with it in open world 1vX PVP. It's true in a 1v1 fight this skill is a non issue as it's bash able, but when you have a Templar in the back of a zerg freely able to cast this skill without interruption makes this an EASY mode button spam skill.

    Yea, out of the whole zerg killing you, its that templar in the back using an execute from 100% and doing no damage that you REALLY want gone.... what the hell. :-)

    Radiant destruction needs you to be under 25-30% to do real damage... while a sorc can go overload and do that same damage while you are 100% and you can`t even interrupt him.

    So adapt, get better and stop crying... for a Star and a King there is too much crying.

    I'm not crying sir, I'm just identifying the cheese in this skill, as for the overload comparison you're comparing an ULTIMATE to a skill which isnt a fair comparison, you can't have overload active all the time, but you can have use RD in all situations.
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Most ppl that claim RD is op deal with it in open world 1vX PVP. It's true in a 1v1 fight this skill is a non issue as it's bash able, but when you have a Templar in the back of a zerg freely able to cast this skill without interruption makes this an EASY mode button spam skill.

    Don't zerg?

    I think there is a lesson here.

    I don't zerg I do solo play, but when I encounter zergs there's always a least 4 Templars spamming the skill. So I just stop pvping altogether, not going to QQ about it or anything. Those are the garbage Templars that don't know what they are doing good Templars will continue to be good Templars dispite the CP changes that buff RD.
    Power Wealth And Influence.
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    This message is to inform everyone that we've felt it necessary to lock this thread. The reason being is that we would like to have all discussion of this topic focused on one thread, to better track the feedback on the matter. We would like to ask that you continue discussing the matter on the following thread.

    Thank you for understanding!
    Staff Post
This discussion has been closed.