Agreed @Speely Blinding Flashes was Templars survival, it helped them be what they were with a more balanced house. Sure it needed to be toned down a bit, but it still was a lot better of a skill than Radiant.
Agreed @Speely Blinding Flashes was Templars survival, it helped them be what they were with a more balanced house. Sure it needed to be toned down a bit, but it still was a lot better of a skill than Radiant.
Yeah I agree that the potency of the skill needed to be addressed, but as a mechanic it was sound. It certainly fit our class moreso than a long range kill beam.
Agreed @Speely Blinding Flashes was Templars survival, it helped them be what they were with a more balanced house. Sure it needed to be toned down a bit, but it still was a lot better of a skill than Radiant.
Yeah I agree that the potency of the skill needed to be addressed, but as a mechanic it was sound. It certainly fit our class moreso than a long range kill beam.
Now we have limited survival, but high damage. We're basically Nightblades without cloak lol!
ShadowStarKing wrote: »Most ppl that claim RD is op deal with it in open world 1vX PVP. It's true in a 1v1 fight this skill is a non issue as it's bash able, but when you have a Templar in the back of a zerg freely able to cast this skill without interruption makes this an EASY mode button spam skill.
Wreuntzylla wrote: »What other class can sit in the back of a zerg and spam an undodge able, unblock able channeled skill that does 300% more dmg at 50% HP?
that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
MrGigglypants wrote:Making it non dodgerollable negates stams only true defensive ability lol. No stam builds have purge slotted you cant Los after the cast has started. and its range is longer than engages. Its ticking for 16ks initial tick from 12k health due to having 30k which is silly.
mrmadpyrorwb17_ESO wrote: »Just bash. Free CC on whoever uses the beam.
mrmadpyrorwb17_ESO wrote: »Just bash. Free CC on whoever uses the beam.
I love when ppl say this! Maybe i would bash him of i could trow my shield 40m+. We all know there are only a couple long range interupts, and we all know that no one is RDing when 1v1 and in melee range. Ppl spaming RD are 99% of the time out of reach via being behind bunch of allies, on top of walls or other hard to get positions.
mrmadpyrorwb17_ESO wrote: »Just bash. Free CC on whoever uses the beam.
I love when ppl say this! Maybe i would bash him of i could trow my shield 40m+. We all know there are only a couple long range interupts, and we all know that no one is RDing when 1v1 and in melee range. Ppl spaming RD are 99% of the time out of reach via being behind bunch of allies, on top of walls or other hard to get positions.
that is ok it is finisher ability hit much...but atleast it should start like %20-25 ...One hit after they start to finish you that is unfair to other classses finisher
Damage is ok! Rance is ok! Channeling is ok! Just should start at %20-25 health instead of %50
that is ok it is finisher ability hit much...but atleast it should start like %20-25 ...One hit after they start to finish you that is unfair to other classses finisher
Damage is ok! Rance is ok! Channeling is ok! Just should start at %20-25 health instead of %50
It doesn`t do that damage from 50%.
In PVE until 30%+ its a dps loss to use the execute, as in you are better off using other skills for damage, the execute only does more under that percentage.
Why even argue about a skill you don`t understand?
ShadowStarKing wrote: »Most ppl that claim RD is op deal with it in open world 1vX PVP. It's true in a 1v1 fight this skill is a non issue as it's bash able, but when you have a Templar in the back of a zerg freely able to cast this skill without interruption makes this an EASY mode button spam skill.
danielpatrickkeaneub17_ESO wrote: »So much L2P ... so, so much.
Can't we go back to blaming CP and Veteran Ranks for all of our problems?
To beat a dead horse ... I have the glassiest cannon build a VR16 can have short of being naked. 7 peices of light, infused with magic? My resistances are pure garbage and I frequently survive for hours in major battles or on solo missions. It's not that hard. Here are some L2P tips ...
1) Don't stand in red.
2) Pull your camera out as far as you can so you don't do number 1.
3) Always strafe in battle.
4) Invisibilty pots are your friend.
5) Radid Manuevers is your friend.
6) Invisibilty pots that grant you rapid Manuevers are your best friend.
7) Inner Light is your friend.
8) If you don't want to get RO'd from a keep ledge, stop charging the wall while it's still up.
9) Mist form is your friend.
10) Blocking is your friend.
11) Save the dodge rolling for ballistas.
12) Look around. There are 150 people fighting 75 on 75, not 1 on 1 times 75. No opponent is obligated to let you shoot the fair on against his teammate.
13) Fight your fight. If you're worried that Templars can burn you from 40 meters away, stop trying to fight everyone head on. See point 12. Pop an invisibilty potion and flank them.
Seriously people. You aren't mandated to duel pistols at high noon. L2Adjust.
I confess, i have lost track reading these threads.
Which is the awesome OP thing that breaks PVPagain:
2H skill lines over versatile
30 man zergs killing one man
Templars with rad ops
Vic Death (is he a pro wrestler from florida)
Prox Det spammers
Roll dodge spammers
Meteor unreflectable
Snipe stealth perma cloakers
The new smuggler Timmy or whatever
Thieves Troves
Cake
I keep losing track every time i take a couple hours off the forums to, you know, play the game And fo stuff IRL
Sugaroverdose wrote: »Wrecking Blow must be cleanable then.that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
There has only been maybe 1 or 2 Templars in this thread I've seen who actually play their Templars properly
that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
It's the only execute which has a risk to use. don't know what all the rant is about...
DKs can easily kill with WB/take flight
NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
Sorcs can time frags/curse/mages wrath/deto
templars use jabs/darkflare+radiant
templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.
btw. how did the templar got you to 50% while you are at distance?
The problem with it isn't in a 1v1 situation. it's the 4 templars who sit in the back of a zerg and all spam it on 1 person. makes the chances of recovery pretty much non-existent unless you have tree to hide behind, which is rather lame.
lol...imagine 4 NBs spamming ambush, 4 sorcs spamming crystal frags, 4 DKs spamming whip or anything else...
you got outnumbered and killed...
You forgot those guys firing off 50 attacks in 0.1 seconds due to macros
ShadowStarKing wrote: »Most ppl that claim RD is op deal with it in open world 1vX PVP. It's true in a 1v1 fight this skill is a non issue as it's bash able, but when you have a Templar in the back of a zerg freely able to cast this skill without interruption makes this an EASY mode button spam skill.
Yea, out of the whole zerg killing you, its that templar in the back using an execute from 100% and doing no damage that you REALLY want gone.... what the hell. :-)
Radiant destruction needs you to be under 25-30% to do real damage... while a sorc can go overload and do that same damage while you are 100% and you can`t even interrupt him.
So adapt, get better and stop crying... for a Star and a King there is too much crying.
Wreuntzylla wrote: »ShadowStarKing wrote: »Most ppl that claim RD is op deal with it in open world 1vX PVP. It's true in a 1v1 fight this skill is a non issue as it's bash able, but when you have a Templar in the back of a zerg freely able to cast this skill without interruption makes this an EASY mode button spam skill.
Don't zerg?
I think there is a lesson here.