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Radiant Destruction should start as executiner at %20-25 intead of %50

TheHsN
TheHsN
✭✭✭✭✭
that is ok it is finisher ability hit much...but atleast it should start like %20-25 ...One hit after they start to finish you that is unfair to other classses finisher

Damage is ok! Rance is ok! Channeling is ok! Just should start at %20-25 health instead of %50
Edited by TheHsN on April 1, 2016 6:27PM
Plays:
Magicka SORC - PvE/PvP
Stamina NB - PvE/PvP
Magicka NB - PvE/PvP
Magicka Templar - PvE
Stamina Templar - PvP
Magicka DK - PvE
Stamina DK - PvE
  • Casterial
    Casterial
    ✭✭✭✭✭
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • mrmadpyrorwb17_ESO
    mrmadpyrorwb17_ESO
    ✭✭✭
    Just bash. Free CC on whoever uses the beam.
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
    Wrecking Blow must be cleanable then.
  • Casterial
    Casterial
    ✭✭✭✭✭
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
    Wrecking Blow must be cleanable then.

    You are aware Radiant was dodg-able originally, correct?
    Wrecking Blow was also bashable and a 2 second cast time in the past. They are just making PVP easier.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Casterial wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
    Wrecking Blow must be cleanable then.

    You are aware Radiant was dodg-able originally, correct?
    Wrecking Blow was also bashable and a 2 second cast time in the past. They are just making PVP easier.
    It was undodgeable until U7, when i even didn't think to play magplar and played magblade instead, and i can't remember such posts on forum at those time.
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
    Noobplar
  • Casterial
    Casterial
    ✭✭✭✭✭
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..

    Just like the best stam builds refuse to run WB... But I'm sure they did run it they would never animation cancel it so you never even see it coming...
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..

    It's the only execute which has a risk to use. don't know what all the rant is about...

    DKs can easily kill with WB/take flight
    NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
    Sorcs can time frags/curse/mages wrath/deto
    templars use jabs/darkflare+radiant

    templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.

    btw. how did the templar got you to 50% while you are at distance?
    Noobplar
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
    Because magplars don't have any viable instant cast dps maybe?
    Most of templars will be happy to swap it to blinding flashes, but you people will start to complain about it as well.
    Edited by Sugaroverdose on April 1, 2016 10:40AM
  • Casterial
    Casterial
    ✭✭✭✭✭
    Destruent wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..

    It's the only execute which has a risk to use. don't know what all the rant is about...

    DKs can easily kill with WB/take flight
    NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
    Sorcs can time frags/curse/mages wrath/deto
    templars use jabs/darkflare+radiant

    templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.

    btw. how did the templar got you to 50% while you are at distance?

    I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..

    It's the only execute which has a risk to use. don't know what all the rant is about...

    DKs can easily kill with WB/take flight
    NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
    Sorcs can time frags/curse/mages wrath/deto
    templars use jabs/darkflare+radiant

    templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.

    btw. how did the templar got you to 50% while you are at distance?

    I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.

    ok....you got ganked by a templar and now complain about it. ina duel you could have countered him with scales and fight him in close combat. sry but every class can gank others. just with different skills.
    Noobplar
  • Casterial
    Casterial
    ✭✭✭✭✭
    Destruent wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..

    It's the only execute which has a risk to use. don't know what all the rant is about...

    DKs can easily kill with WB/take flight
    NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
    Sorcs can time frags/curse/mages wrath/deto
    templars use jabs/darkflare+radiant

    templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.

    btw. how did the templar got you to 50% while you are at distance?

    I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.

    ok....you got ganked by a templar and now complain about it. ina duel you could have countered him with scales and fight him in close combat. sry but every class can gank others. just with different skills.

    I main Templar, I think I'd know how OP it is just to spam it. Killing a mob in IC with just using it once proves its op. I get it you play a Templar and defend it. Its good, but I have dueled templars, most that use are pretty easy to counter, but the moment they get that 1 CC off and your HP hits 50% in that CC you're dead. Simple as that. I've been Templar since near launch, and all I can say is BLINDING FLASHES was way less OP than this crap.

    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..

    It's the only execute which has a risk to use. don't know what all the rant is about...

    DKs can easily kill with WB/take flight
    NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
    Sorcs can time frags/curse/mages wrath/deto
    templars use jabs/darkflare+radiant

    templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.

    btw. how did the templar got you to 50% while you are at distance?

    I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.
    1. Jabs is stamina ability, sweeps was stealth nerfed and costs more
    2. Vampires bane and Dark Flare are projectiles so it's "easy peasy"©DG to get them back with 37% damage boost
    3. Dark flare, Sweeps, Radiant can be interrupted and have not so small channeling time

    Just watch vid to understand how funny magplars feels themselves
    http://www.youtube.com/watch?v=IQPT85gPa-c
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..

    It's the only execute which has a risk to use. don't know what all the rant is about...

    DKs can easily kill with WB/take flight
    NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
    Sorcs can time frags/curse/mages wrath/deto
    templars use jabs/darkflare+radiant

    templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.

    btw. how did the templar got you to 50% while you are at distance?

    I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.

    ok....you got ganked by a templar and now complain about it. ina duel you could have countered him with scales and fight him in close combat. sry but every class can gank others. just with different skills.

    I main Templar, I think I'd know how OP it is just to spam it. Killing a mob in IC with just using it once proves its op. I get it you play a Templar and defend it. Its good, but I have dueled templars, most that use are pretty easy to counter, but the moment they get that 1 CC off and your HP hits 50% in that CC you're dead. Simple as that. I've been Templar since near launch, and all I can say is BLINDING FLASHES was way less OP than this crap.

    If i'm CCed and under 50% while i have no stam i am dead against every competent player. doesn't matter which class he plays. btw...the only CC you have to worry about against templars are Spear shards...everything else is easy to counter for DKs.
    Noobplar
  • Casterial
    Casterial
    ✭✭✭✭✭
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..

    It's the only execute which has a risk to use. don't know what all the rant is about...

    DKs can easily kill with WB/take flight
    NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
    Sorcs can time frags/curse/mages wrath/deto
    templars use jabs/darkflare+radiant

    templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.

    btw. how did the templar got you to 50% while you are at distance?

    I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.
    1. Jabs is stamina ability, sweeps was stealth nerfed and costs more
    2. Vampires bane and Dark Flare are projectiles so it's "easy peasy"©DG to get them back with 37% damage boost
    3. Dark flare, Sweeps, Radiant can be interrupted and have not so small channeling time

    Just watch vid to understand how funny magplars feels themselves
    http://www.youtube.com/watch?v=IQPT85gPa-c

    Guess I'll gear up my Magicka Temp run 5/5 Radiant, 4k spell damage, 36k magicka and just radiant behind zergs. Lemme' know when you interrupt my Radiant ;D Don't put the game into a 1v1 perspective, because that rarely exist. You know behind every zerg there is a Radiant spammer.

    Templars are the new Sorc's. I too thought they wern't OP, hell their survivalbility is not OP at all, survival is garbage, but with the recent damage changes they are FOTM.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Casterial wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..

    It's the only execute which has a risk to use. don't know what all the rant is about...

    DKs can easily kill with WB/take flight
    NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
    Sorcs can time frags/curse/mages wrath/deto
    templars use jabs/darkflare+radiant

    templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.

    btw. how did the templar got you to 50% while you are at distance?

    I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.
    1. Jabs is stamina ability, sweeps was stealth nerfed and costs more
    2. Vampires bane and Dark Flare are projectiles so it's "easy peasy"©DG to get them back with 37% damage boost
    3. Dark flare, Sweeps, Radiant can be interrupted and have not so small channeling time

    Just watch vid to understand how funny magplars feels themselves
    http://www.youtube.com/watch?v=IQPT85gPa-c

    Guess I'll gear up my Magicka Temp run 5/5 Radiant, 4k spell damage, 36k magicka and just radiant behind zergs. Lemme' know when you interrupt my Radiant ;D Don't put the game into a 1v1 perspective, because that rarely exist. You know behind every zerg there is a Radiant spammer.

    Templars are the new Sorc's. I too thought they wern't OP, hell their survivalbility is not OP at all, survival is garbage, but with the recent damage changes they are FOTM.

    you can run behind zergs spamming anything to kill people...
    Noobplar
  • Casterial
    Casterial
    ✭✭✭✭✭
    Destruent wrote: »
    Casterial wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..

    It's the only execute which has a risk to use. don't know what all the rant is about...

    DKs can easily kill with WB/take flight
    NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
    Sorcs can time frags/curse/mages wrath/deto
    templars use jabs/darkflare+radiant

    templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.

    btw. how did the templar got you to 50% while you are at distance?

    I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.
    1. Jabs is stamina ability, sweeps was stealth nerfed and costs more
    2. Vampires bane and Dark Flare are projectiles so it's "easy peasy"©DG to get them back with 37% damage boost
    3. Dark flare, Sweeps, Radiant can be interrupted and have not so small channeling time

    Just watch vid to understand how funny magplars feels themselves
    http://www.youtube.com/watch?v=IQPT85gPa-c

    Guess I'll gear up my Magicka Temp run 5/5 Radiant, 4k spell damage, 36k magicka and just radiant behind zergs. Lemme' know when you interrupt my Radiant ;D Don't put the game into a 1v1 perspective, because that rarely exist. You know behind every zerg there is a Radiant spammer.

    Templars are the new Sorc's. I too thought they wern't OP, hell their survivalbility is not OP at all, survival is garbage, but with the recent damage changes they are FOTM.

    you can run behind zergs spamming anything to kill people...

    yupyup! Again, I never meant to hurt your FOTM. I was saying they should fix it somehow to make it more balanced, this at the moment is the only un-dodgable execute in game.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Casterial wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..

    It's the only execute which has a risk to use. don't know what all the rant is about...

    DKs can easily kill with WB/take flight
    NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
    Sorcs can time frags/curse/mages wrath/deto
    templars use jabs/darkflare+radiant

    templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.

    btw. how did the templar got you to 50% while you are at distance?

    I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.
    1. Jabs is stamina ability, sweeps was stealth nerfed and costs more
    2. Vampires bane and Dark Flare are projectiles so it's "easy peasy"©DG to get them back with 37% damage boost
    3. Dark flare, Sweeps, Radiant can be interrupted and have not so small channeling time

    Just watch vid to understand how funny magplars feels themselves
    http://www.youtube.com/watch?v=IQPT85gPa-c

    Guess I'll gear up my Magicka Temp run 5/5 Radiant, 4k spell damage, 36k magicka and just radiant behind zergs. Lemme' know when you interrupt my Radiant ;D Don't put the game into a 1v1 perspective, because that rarely exist. You know behind every zerg there is a Radiant spammer.

    Templars are the new Sorc's. I too thought they wern't OP, hell their survivalbility is not OP at all, survival is garbage, but with the recent damage changes they are FOTM.
    Spam on sorc: velocious curce+storm execute+lightning staff light attacks and as bonus you will get completely uncounterable disintegration proc.
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..

    It's the only execute which has a risk to use. don't know what all the rant is about...

    DKs can easily kill with WB/take flight
    NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
    Sorcs can time frags/curse/mages wrath/deto
    templars use jabs/darkflare+radiant

    templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.

    btw. how did the templar got you to 50% while you are at distance?

    I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.
    1. Jabs is stamina ability, sweeps was stealth nerfed and costs more
    2. Vampires bane and Dark Flare are projectiles so it's "easy peasy"©DG to get them back with 37% damage boost
    3. Dark flare, Sweeps, Radiant can be interrupted and have not so small channeling time

    Just watch vid to understand how funny magplars feels themselves
    http://www.youtube.com/watch?v=IQPT85gPa-c

    Guess I'll gear up my Magicka Temp run 5/5 Radiant, 4k spell damage, 36k magicka and just radiant behind zergs. Lemme' know when you interrupt my Radiant ;D Don't put the game into a 1v1 perspective, because that rarely exist. You know behind every zerg there is a Radiant spammer.

    Templars are the new Sorc's. I too thought they wern't OP, hell their survivalbility is not OP at all, survival is garbage, but with the recent damage changes they are FOTM.

    you can run behind zergs spamming anything to kill people...

    yupyup! Again, I never meant to hurt your FOTM. I was saying they should fix it somehow to make it more balanced, this at the moment is the only un-dodgable execute in game.

    this is just lame....it's also the only interruptable execute ingame which snares the caster by 70%
    Noobplar
  • Casterial
    Casterial
    ✭✭✭✭✭
    Also the only channel, and only 40 meter range execute.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Casterial wrote: »
    Also the only channel, and only 40 meter range execute.

    sure...there are skills with higher range, no channel time, stealth bonus+ stun, healdebuff, hitting like a truck...

    I rarely got killed by radiant in pvp and if i die, i got outnumbered, so i'd die anyways.
    Noobplar
  • Casterial
    Casterial
    ✭✭✭✭✭
    Destruent wrote: »
    Casterial wrote: »
    Also the only channel, and only 40 meter range execute.

    sure...there are skills with higher range, no channel time, stealth bonus+ stun, healdebuff, hitting like a truck...

    I rarely got killed by radiant in pvp and if i die, i got outnumbered, so i'd die anyways.

    Thats the ESO way of dying mate
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    Also the only channel, and only 40 meter range execute.

    sure...there are skills with higher range, no channel time, stealth bonus+ stun, healdebuff, hitting like a truck...

    I rarely got killed by radiant in pvp and if i die, i got outnumbered, so i'd die anyways.

    Thats the ESO way of dying mate

    Noobplar
  • TheHsN
    TheHsN
    ✭✭✭✭✭
    i just wanted it to start from %20 health... it wasnt big deal like that:D....
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    TheHsN wrote: »
    i just wanted it to start from %20 health... it wasnt big deal like that:D....

    The scaling is exactly the same as executioner/poison injection has.
    Noobplar
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    TheHsN wrote: »
    i just wanted it to start from %20 health... it wasnt big deal like that:D....
    That every magicka build could leave execution range with one healing ward and every stamina can outheal it by one tick of vigor?
    It's, good idea, yeah, lets make it trash once more but with another reason.
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    Just bash. Free CC on whoever uses the beam.

    I understand that this is possible but when your running away from an out numbered situation and your at 100% hp with a templar already spamming RD its a little unfair.

    Literally 1-2 gap closers from other players and im dead because of the templar zapping me.

    At least i can cloak it off as a nb.

    I do think the ability should be dodgable though since its a ranged execute. A lot of tooltip complaints are overflow damage anyway.

    Edited by GreenSoup2HoT on April 1, 2016 11:52AM
    PS4 NA DC
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Just bash. Free CC on whoever uses the beam.

    I understand that this is possible but when your running away from an out numbered situation and your at 100% hp with a templar already spamming RD its a little unfair.

    Literally 1-2 gap closers from other players and im dead because of the templar zapping me.

    At least i can cloak it off as a nb.

    I do think the ability should be dodgable though since its a ranged execute. A lot of tooltip complaints are overflow damage anyway.
    So you need to think about defenses if you got into <50% of health just because of two gap closers(if you didn't think: 4 gap closers will kill you :wink: )
    Edited by Sugaroverdose on April 1, 2016 12:00PM
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    So the whole game should change cause now another class is having success in PvP that wasn't prior?

    Cmon folks....the PvP crowd seems to want everything or every class to be exactly the same.
    And no care is even given to how the PvP nerf this or that affects PvE.

    This is a sad reality that you're going to go through seasons of getting owned and then you'll have your turn. It's how PvP works in these games. Just enjoy the roller coasters
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
This discussion has been closed.