that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
Wrecking Blow must be cleanable then.that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
Sugaroverdose wrote: »Wrecking Blow must be cleanable then.that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
It was undodgeable until U7, when i even didn't think to play magplar and played magblade instead, and i can't remember such posts on forum at those time.Sugaroverdose wrote: »Wrecking Blow must be cleanable then.that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
You are aware Radiant was dodg-able originally, correct?
Wrecking Blow was also bashable and a 2 second cast time in the past. They are just making PVP easier.
that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
Because magplars don't have any viable instant cast dps maybe?that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
It's the only execute which has a risk to use. don't know what all the rant is about...
DKs can easily kill with WB/take flight
NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
Sorcs can time frags/curse/mages wrath/deto
templars use jabs/darkflare+radiant
templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.
btw. how did the templar got you to 50% while you are at distance?
that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
It's the only execute which has a risk to use. don't know what all the rant is about...
DKs can easily kill with WB/take flight
NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
Sorcs can time frags/curse/mages wrath/deto
templars use jabs/darkflare+radiant
templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.
btw. how did the templar got you to 50% while you are at distance?
I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.
that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
It's the only execute which has a risk to use. don't know what all the rant is about...
DKs can easily kill with WB/take flight
NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
Sorcs can time frags/curse/mages wrath/deto
templars use jabs/darkflare+radiant
templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.
btw. how did the templar got you to 50% while you are at distance?
I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.
ok....you got ganked by a templar and now complain about it. ina duel you could have countered him with scales and fight him in close combat. sry but every class can gank others. just with different skills.
1. Jabs is stamina ability, sweeps was stealth nerfed and costs morethat is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
It's the only execute which has a risk to use. don't know what all the rant is about...
DKs can easily kill with WB/take flight
NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
Sorcs can time frags/curse/mages wrath/deto
templars use jabs/darkflare+radiant
templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.
btw. how did the templar got you to 50% while you are at distance?
I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.
that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
It's the only execute which has a risk to use. don't know what all the rant is about...
DKs can easily kill with WB/take flight
NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
Sorcs can time frags/curse/mages wrath/deto
templars use jabs/darkflare+radiant
templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.
btw. how did the templar got you to 50% while you are at distance?
I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.
ok....you got ganked by a templar and now complain about it. ina duel you could have countered him with scales and fight him in close combat. sry but every class can gank others. just with different skills.
I main Templar, I think I'd know how OP it is just to spam it. Killing a mob in IC with just using it once proves its op. I get it you play a Templar and defend it. Its good, but I have dueled templars, most that use are pretty easy to counter, but the moment they get that 1 CC off and your HP hits 50% in that CC you're dead. Simple as that. I've been Templar since near launch, and all I can say is BLINDING FLASHES was way less OP than this crap.
Sugaroverdose wrote: »1. Jabs is stamina ability, sweeps was stealth nerfed and costs morethat is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
It's the only execute which has a risk to use. don't know what all the rant is about...
DKs can easily kill with WB/take flight
NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
Sorcs can time frags/curse/mages wrath/deto
templars use jabs/darkflare+radiant
templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.
btw. how did the templar got you to 50% while you are at distance?
I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.
2. Vampires bane and Dark Flare are projectiles so it's "easy peasy"©DG to get them back with 37% damage boost
3. Dark flare, Sweeps, Radiant can be interrupted and have not so small channeling time
Just watch vid to understand how funny magplars feels themselves
http://www.youtube.com/watch?v=IQPT85gPa-c
Sugaroverdose wrote: »1. Jabs is stamina ability, sweeps was stealth nerfed and costs morethat is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
It's the only execute which has a risk to use. don't know what all the rant is about...
DKs can easily kill with WB/take flight
NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
Sorcs can time frags/curse/mages wrath/deto
templars use jabs/darkflare+radiant
templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.
btw. how did the templar got you to 50% while you are at distance?
I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.
2. Vampires bane and Dark Flare are projectiles so it's "easy peasy"©DG to get them back with 37% damage boost
3. Dark flare, Sweeps, Radiant can be interrupted and have not so small channeling time
Just watch vid to understand how funny magplars feels themselves
http://www.youtube.com/watch?v=IQPT85gPa-c
Guess I'll gear up my Magicka Temp run 5/5 Radiant, 4k spell damage, 36k magicka and just radiant behind zergs. Lemme' know when you interrupt my Radiant ;D Don't put the game into a 1v1 perspective, because that rarely exist. You know behind every zerg there is a Radiant spammer.
Templars are the new Sorc's. I too thought they wern't OP, hell their survivalbility is not OP at all, survival is garbage, but with the recent damage changes they are FOTM.
Sugaroverdose wrote: »1. Jabs is stamina ability, sweeps was stealth nerfed and costs morethat is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
It's the only execute which has a risk to use. don't know what all the rant is about...
DKs can easily kill with WB/take flight
NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
Sorcs can time frags/curse/mages wrath/deto
templars use jabs/darkflare+radiant
templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.
btw. how did the templar got you to 50% while you are at distance?
I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.
2. Vampires bane and Dark Flare are projectiles so it's "easy peasy"©DG to get them back with 37% damage boost
3. Dark flare, Sweeps, Radiant can be interrupted and have not so small channeling time
Just watch vid to understand how funny magplars feels themselves
http://www.youtube.com/watch?v=IQPT85gPa-c
Guess I'll gear up my Magicka Temp run 5/5 Radiant, 4k spell damage, 36k magicka and just radiant behind zergs. Lemme' know when you interrupt my Radiant ;D Don't put the game into a 1v1 perspective, because that rarely exist. You know behind every zerg there is a Radiant spammer.
Templars are the new Sorc's. I too thought they wern't OP, hell their survivalbility is not OP at all, survival is garbage, but with the recent damage changes they are FOTM.
you can run behind zergs spamming anything to kill people...
Spam on sorc: velocious curce+storm execute+lightning staff light attacks and as bonus you will get completely uncounterable disintegration proc.Sugaroverdose wrote: »1. Jabs is stamina ability, sweeps was stealth nerfed and costs morethat is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
It's the only execute which has a risk to use. don't know what all the rant is about...
DKs can easily kill with WB/take flight
NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
Sorcs can time frags/curse/mages wrath/deto
templars use jabs/darkflare+radiant
templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.
btw. how did the templar got you to 50% while you are at distance?
I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.
2. Vampires bane and Dark Flare are projectiles so it's "easy peasy"©DG to get them back with 37% damage boost
3. Dark flare, Sweeps, Radiant can be interrupted and have not so small channeling time
Just watch vid to understand how funny magplars feels themselves
http://www.youtube.com/watch?v=IQPT85gPa-c
Guess I'll gear up my Magicka Temp run 5/5 Radiant, 4k spell damage, 36k magicka and just radiant behind zergs. Lemme' know when you interrupt my Radiant ;D Don't put the game into a 1v1 perspective, because that rarely exist. You know behind every zerg there is a Radiant spammer.
Templars are the new Sorc's. I too thought they wern't OP, hell their survivalbility is not OP at all, survival is garbage, but with the recent damage changes they are FOTM.
Sugaroverdose wrote: »1. Jabs is stamina ability, sweeps was stealth nerfed and costs morethat is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
It's the only execute which has a risk to use. don't know what all the rant is about...
DKs can easily kill with WB/take flight
NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
Sorcs can time frags/curse/mages wrath/deto
templars use jabs/darkflare+radiant
templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.
btw. how did the templar got you to 50% while you are at distance?
I know many Templars who play ranged, but due to the unintentional buff to jabs, dark flare, vampires bane, etc they can pretty much use 1 skill, if it lands and then they sue radiant you are usually dead.
2. Vampires bane and Dark Flare are projectiles so it's "easy peasy"©DG to get them back with 37% damage boost
3. Dark flare, Sweeps, Radiant can be interrupted and have not so small channeling time
Just watch vid to understand how funny magplars feels themselves
http://www.youtube.com/watch?v=IQPT85gPa-c
Guess I'll gear up my Magicka Temp run 5/5 Radiant, 4k spell damage, 36k magicka and just radiant behind zergs. Lemme' know when you interrupt my Radiant ;D Don't put the game into a 1v1 perspective, because that rarely exist. You know behind every zerg there is a Radiant spammer.
Templars are the new Sorc's. I too thought they wern't OP, hell their survivalbility is not OP at all, survival is garbage, but with the recent damage changes they are FOTM.
you can run behind zergs spamming anything to kill people...
yupyup! Again, I never meant to hurt your FOTM. I was saying they should fix it somehow to make it more balanced, this at the moment is the only un-dodgable execute in game.
that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
Thats the ESO way of dying mate
That every magicka build could leave execution range with one healing ward and every stamina can outheal it by one tick of vigor?i just wanted it to start from %20 health... it wasnt big deal like that:D....
mrmadpyrorwb17_ESO wrote: »Just bash. Free CC on whoever uses the beam.
So you need to think about defenses if you got into <50% of health just because of two gap closers(if you didn't think: 4 gap closers will kill you )GreenSoup2HoT wrote: »mrmadpyrorwb17_ESO wrote: »Just bash. Free CC on whoever uses the beam.
I understand that this is possible but when your running away from an out numbered situation and your at 100% hp with a templar already spamming RD its a little unfair.
Literally 1-2 gap closers from other players and im dead because of the templar zapping me.
At least i can cloak it off as a nb.
I do think the ability should be dodgable though since its a ranged execute. A lot of tooltip complaints are overflow damage anyway.