NewBlacksmurf wrote: »So the whole game should change cause now another class is having success in PvP that wasn't prior?
Cmon folks....the PvP crowd seems to want everything or every class to be exactly the same.
And no care is even given to how the PvP nerf this or that affects PvE.
This is a sad reality that you're going to go through seasons of getting owned and then you'll have your turn. It's how PvP works in these games. Just enjoy the roller coasters
I'm starting to believe this as well. All threads with nerf-RD requests have had players complain that they can not do 1vX or run away from zergs.Thevampirenight wrote: »Sometimes I think these nerf threads are troll threads
in disguise.
Is an execute that means you got executed by it.
If they need to adjust they will, but really do we need to start threads like this one lol.
mrmadpyrorwb17_ESO wrote: »Just bash. Free CC on whoever uses the beam.
failkiwib16_ESO wrote: »Casterial mentioned RD has a 40 meters range, now I read 47....
...I wonder what guess we get next time.
[I main Templar ... I've been Templar since near launch
You are aware Radiant was dodg-able originally, correct?
NewBlacksmurf wrote: »So the whole game should change cause now another class is having success in PvP that wasn't prior?
Cmon folks....the PvP crowd seems to want everything or every class to be exactly the same.
And no care is even given to how the PvP nerf this or that affects PvE.
This is a sad reality that you're going to go through seasons of getting owned and then you'll have your turn. It's how PvP works in these games. Just enjoy the roller coasters
Ghost-Shot wrote: »NewBlacksmurf wrote: »So the whole game should change cause now another class is having success in PvP that wasn't prior?
Cmon folks....the PvP crowd seems to want everything or every class to be exactly the same.
And no care is even given to how the PvP nerf this or that affects PvE.
This is a sad reality that you're going to go through seasons of getting owned and then you'll have your turn. It's how PvP works in these games. Just enjoy the roller coasters
Its easy to think this when your class is the one with an OP ability, assuming you play templar here, I personally felt that the DK we had at launch was very well balanced and all the complaints were just QQ. I mean was wrong with the rotation of Talons>Talons>Banner? @Wrobel can we get DK balance rolled back to about 1.1?
that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
It's the only execute which has a risk to use. don't know what all the rant is about...
DKs can easily kill with WB/take flight
NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
Sorcs can time frags/curse/mages wrath/deto
templars use jabs/darkflare+radiant
templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.
btw. how did the templar got you to 50% while you are at distance?
Sugaroverdose wrote: »Wrecking Blow must be cleanable then.that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
You are aware Radiant was dodg-able originally, correct?
Wrecking Blow was also bashable and a 2 second cast time in the past. They are just making PVP easier.
that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
It's the only execute which has a risk to use. don't know what all the rant is about...
DKs can easily kill with WB/take flight
NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
Sorcs can time frags/curse/mages wrath/deto
templars use jabs/darkflare+radiant
templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.
btw. how did the templar got you to 50% while you are at distance?
The problem with it isn't in a 1v1 situation. it's the 4 templars who sit in the back of a zerg and all spam it on 1 person. makes the chances of recovery pretty much non-existent unless you have tree to hide behind, which is rather lame.
that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
It's the only execute which has a risk to use. don't know what all the rant is about...
DKs can easily kill with WB/take flight
NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
Sorcs can time frags/curse/mages wrath/deto
templars use jabs/darkflare+radiant
templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.
btw. how did the templar got you to 50% while you are at distance?
The problem with it isn't in a 1v1 situation. it's the 4 templars who sit in the back of a zerg and all spam it on 1 person. makes the chances of recovery pretty much non-existent unless you have tree to hide behind, which is rather lame.
that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher
The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
you can do:
- stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
- The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
- making it rolldogdeable would make it useless again
- you can interrupt the caster
- LOS radiant
- purge it
You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.
I've done the following:
LOS - still hit me
PURGE on Stam DK inb!
Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.
The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..
It's the only execute which has a risk to use. don't know what all the rant is about...
DKs can easily kill with WB/take flight
NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
Sorcs can time frags/curse/mages wrath/deto
templars use jabs/darkflare+radiant
templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.
btw. how did the templar got you to 50% while you are at distance?
The problem with it isn't in a 1v1 situation. it's the 4 templars who sit in the back of a zerg and all spam it on 1 person. makes the chances of recovery pretty much non-existent unless you have tree to hide behind, which is rather lame.
lol...imagine 4 NBs spamming ambush, 4 sorcs spamming crystal frags, 4 DKs spamming whip or anything else...
you got outnumbered and killed...
Callous2208 wrote: »Although I have never been killed by RD, I can sympathize. Templars are all over Cyro not being heal bots. This sacrilege shall not stand! Please nerf my stamplars jabs as well. It's also op and totally unavoidable.
Callous2208 wrote: »Although I have never been killed by RD, I can sympathize. Templars are all over Cyro not being heal bots. This sacrilege shall not stand! Please nerf my stamplars jabs as well. It's also op and totally unavoidable.
I get that this is in jest and I laughed. However pls don't whisper these thoughts out loud or ZOS will nerf my Stamplar. ;_;