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Radiant Destruction should start as executiner at %20-25 intead of %50

  • Katahdin
    Katahdin
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    So the whole game should change cause now another class is having success in PvP that wasn't prior?

    Cmon folks....the PvP crowd seems to want everything or every class to be exactly the same.
    And no care is even given to how the PvP nerf this or that affects PvE.

    This is a sad reality that you're going to go through seasons of getting owned and then you'll have your turn. It's how PvP works in these games. Just enjoy the roller coasters

    Or level one of each and switch to the new FOTM when it's up.

    Yay "balance"
    Edited by Katahdin on April 1, 2016 11:58AM
    Beta tester November 2013
  • Thevampirenight
    Thevampirenight
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    Sometimes I think these nerf threads are troll threads
    in disguise.
    Is an execute that means you got executed by it.
    If they need to adjust they will, but really do we need to start threads like this one lol.
    Edited by Thevampirenight on April 1, 2016 11:59AM
    PC NA
    Please add Fangs to Vampires.
  • failkiwib16_ESO
    failkiwib16_ESO
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    Sometimes I think these nerf threads are troll threads
    in disguise.
    Is an execute that means you got executed by it.
    If they need to adjust they will, but really do we need to start threads like this one lol.
    I'm starting to believe this as well. All threads with nerf-RD requests have had players complain that they can not do 1vX or run away from zergs.

    it's not a 1v1, but 1vX fights that people complain they get killed by.
    -In that case they are outnumbered and if they don't use CC skills, shields or heal themselves, or simply manage to run away fast enough.

    This is actually the first time that OP him/herself didn't complain about 1vX in such a thread. It's so rare...

    I'm a templar, and I sometimes pvp... most often alone, so I don't use RD because unless I'm up against really bad players, it's a suicide skill most of the time.
    Edited by failkiwib16_ESO on April 1, 2016 12:11PM
  • sirrmattus
    sirrmattus
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    Just bash. Free CC on whoever uses the beam.

    ye. cc bash someone from 47 meters away.. right..
    Ebonheart Pact - North American Server
    - THE MORALES -
  • puffy99
    puffy99
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    What is with so called Templars complaining about RO?
    Are these people some freaking drama queens that don't get enough attention at home?
    Trump supporters? I don't get it...
  • failkiwib16_ESO
    failkiwib16_ESO
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    Casterial mentioned RD has a 40 meters range, now I read 47....


    ...I wonder what guess we get next time.

  • Bashev
    Bashev
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    Casterial mentioned RD has a 40 meters range, now I read 47....


    ...I wonder what guess we get next time.

    Range is 36m in Cyro and 47m with the siege bible next to keeps.
    Because I can!
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    I got hit by RD yesterday...























    But then I hit the cloak button and all the destruction to my skin went away! 1.0 Such sorcery!
  • Hymzir
    Hymzir
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    Another one of these... Well it's been, what two days, since the last one?

    Not gonna go to details this time since all of this has been hashed over many times before. Radiant is a good skill, it has several strong points, but also several downsides. It's no more OP than other strong skills in the game, like Wrecking blow or Crystal Frags. In the last live they even mentioned, that they have gone over their metrics, and the thing is, that RD is performing as expected. It's no stronger than any other hard hitting skill.

    The key thing to understand, is that it is a channel, thus it's vulnerable to all things that counter channels. Learn to use them. Second thing to realize is that dodge roll is not the magical defense against everything. All elements in the game have counters, and channels are the counter to dodge rolls.If dodge roll is the only thing you rely on, then that is your choice and you will get rekt by RD. Just as those will get rekt by CC who ignore defenses against that.

    Thus adapt, slot a purge or don't run around as a glass cannon with less than 20k health. Any build with close to 30k health is really hard to kill with RD. Even if you prep them by dropping a Meteor on their heads.

    Furthermore... Manage your health. I see a lot of people ignoring damage. This is especially prevalent among bow spamming glass cannons, who also often have around 18k health and whose only defense is dodge roll. When I bring them down to less than 50% health with few Crushing Shocks, what do they do? Heal? Retreat behind cover thus blocking LoS? Purge? No, they just stand there and keep spamming bow attacks. I then Switch to RD and fry them to a crisp. And 9 times out of 10, when their health hits that last 10%, their only reaction is to try and dodge roll the Radiant beam... Well easy AP for me. More experienced glass cannons do not fall for this.

    So slot a heal on your back bar, and keep your health at least at 75% and the ticks of RD will do about 2.5k damage each. The attacking Templar would get double that in DPS by using simple Crushing Shock/LA weave.

    Finally... RD was never meant to be dodge-able. It was made so by a bug in the previous patch. Thieves Guild Fixed that. Of course during that time people got used to dodge rolling clear from Radiant, and thus people grew accustomed to being able to ignore it. This lead to builds that only stacked damage and max stamina and relied on dodge roil for defense.

    Now that all channels are fixed and can no longer be dodged once again(like resto and lightning staff heavy attacks), people are forced once more to have more than one way to defend themselves. Doing so means you must most likely sacrifice some damage potential for defense, but that's how it should be. If you ignore one facet of the games mechanics, don't be surprised if you find dealing with that stuff difficult.
  • Joy_Division
    Joy_Division
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    Casterial wrote: »
    [I main Templar ... I've been Templar since near launch

    If this were true ...
    Casterial wrote: »
    You are aware Radiant was dodg-able originally, correct?

    You would know this was not.


    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Casterial wrote: »
    [I main Templar ... I've been Templar since near launch

    If this were true ...
    Casterial wrote: »
    You are aware Radiant was dodg-able originally, correct?

    You would know this was not.


    Awesome joy, was thinking the exact same thing.
  • Ghost-Shot
    Ghost-Shot
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    So the whole game should change cause now another class is having success in PvP that wasn't prior?

    Cmon folks....the PvP crowd seems to want everything or every class to be exactly the same.
    And no care is even given to how the PvP nerf this or that affects PvE.

    This is a sad reality that you're going to go through seasons of getting owned and then you'll have your turn. It's how PvP works in these games. Just enjoy the roller coasters

    Its easy to think this when your class is the one with an OP ability, assuming you play templar here, I personally felt that the DK we had at launch was very well balanced and all the complaints were just QQ. I mean was wrong with the rotation of Talons>Talons>Banner? @Wrobel can we get DK balance rolled back to about 1.1?
  • Destruent
    Destruent
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    Ghost-Shot wrote: »
    So the whole game should change cause now another class is having success in PvP that wasn't prior?

    Cmon folks....the PvP crowd seems to want everything or every class to be exactly the same.
    And no care is even given to how the PvP nerf this or that affects PvE.

    This is a sad reality that you're going to go through seasons of getting owned and then you'll have your turn. It's how PvP works in these games. Just enjoy the roller coasters

    Its easy to think this when your class is the one with an OP ability, assuming you play templar here, I personally felt that the DK we had at launch was very well balanced and all the complaints were just QQ. I mean was wrong with the rotation of Talons>Talons>Banner? @Wrobel can we get DK balance rolled back to about 1.1?

    So the following is ok:

    NB: heavy attack-->surprise attack---la-->surprise attack or: proxy-->lotus fan-->soultether
    DK: fossilize-->wrecking blow-->dragon leap
    Sorc: deto-->curse-->mages wrath-->teleport-->frag

    but the following isn't:

    Templar: dark flare-->javelin-->radiant

    seems fair to me...all those combos are killing bad players while the good ones can avoid it. There are some more aswell...these are ofc only some examples.
    Noobplar
  • Inarre
    Inarre
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    Not even gonna comment. I think weve all already said our piece on the other threads :wink:
  • Lucky28
    Lucky28
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    Destruent wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..

    It's the only execute which has a risk to use. don't know what all the rant is about...

    DKs can easily kill with WB/take flight
    NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
    Sorcs can time frags/curse/mages wrath/deto
    templars use jabs/darkflare+radiant

    templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.

    btw. how did the templar got you to 50% while you are at distance?

    The problem with it isn't in a 1v1 situation. it's the 4 templars who sit in the back of a zerg and all spam it on 1 person. makes the chances of recovery pretty much non-existent unless you have tree to hide behind, which is rather lame.
    Edited by Lucky28 on April 1, 2016 2:16PM
    Invictus
  • AfkNinja
    AfkNinja
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    Casterial wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.
    Wrecking Blow must be cleanable then.

    You are aware Radiant was dodg-able originally, correct?
    Wrecking Blow was also bashable and a 2 second cast time in the past. They are just making PVP easier.

    You're aware being able to dodge Radiant was a bug yes? It was never intended to be able to be dodged, ZOS confirmed this. Whether or not they change it back, please keep in mind they never wanted you to dodge it, they want you to gap close and bash it or CC the user. It's kinda why the skill snares the Templar and leaves him 100% open to any attack. It also paints a line right at the guy hitting you so you can stop him.
  • Destruent
    Destruent
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    Lucky28 wrote: »
    Destruent wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..

    It's the only execute which has a risk to use. don't know what all the rant is about...

    DKs can easily kill with WB/take flight
    NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
    Sorcs can time frags/curse/mages wrath/deto
    templars use jabs/darkflare+radiant

    templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.

    btw. how did the templar got you to 50% while you are at distance?

    The problem with it isn't in a 1v1 situation. it's the 4 templars who sit in the back of a zerg and all spam it on 1 person. makes the chances of recovery pretty much non-existent unless you have tree to hide behind, which is rather lame.

    lol...imagine 4 NBs spamming ambush, 4 sorcs spamming crystal frags, 4 DKs spamming whip or anything else...
    you got outnumbered and killed...
    Noobplar
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Lucky28 wrote: »
    Destruent wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..

    It's the only execute which has a risk to use. don't know what all the rant is about...

    DKs can easily kill with WB/take flight
    NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
    Sorcs can time frags/curse/mages wrath/deto
    templars use jabs/darkflare+radiant

    templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.

    btw. how did the templar got you to 50% while you are at distance?

    The problem with it isn't in a 1v1 situation. it's the 4 templars who sit in the back of a zerg and all spam it on 1 person. makes the chances of recovery pretty much non-existent unless you have tree to hide behind, which is rather lame.

    To be fair I have the same issue with a team of nightblades who all decide to gank a single target. It's instant death with no warning. Being out numbered against a group who is focused on just one player rarely ends well for the target unless the group is terribad.
  • Lucky28
    Lucky28
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    Destruent wrote: »
    Lucky28 wrote: »
    Destruent wrote: »
    Casterial wrote: »
    Destruent wrote: »
    Casterial wrote: »
    TheHsN wrote: »
    that is ok it is finisher ability hit much...but atleast it should start like %20 ...One hit after they start to finish you that is unfair to other classses finisher

    The initial tooltip is pretty OP, the last tick of about 7-15k depending right before you die is what most assume makes it OP. But that full burst doesn't hit you. They should just make it roll dodg-able. Why? This would fix all the issues with it and make it so most stam builds sit there running with their head cut off unable to do anything.

    you can do:

    - stay over 50% HP (outhealing radiant shouldn't be a problem when you have full HP)
    - The tooltip on my magplar (PvE-specc) is ~15k...16k for 4 ticks so nearly 4k per tick. WB-tooltip on the same character with the same gear and so on is nearly 4k...so it's pretty equal
    - making it rolldogdeable would make it useless again
    - you can interrupt the caster
    - LOS radiant
    - purge it

    You shouldn't have a problem to counter radiant in a 1v1...if you got executed by it, well that's what finishers do.

    I've done the following:
    LOS - still hit me
    PURGE on Stam DK inb!
    Stay above 50% do that all day, still with LOS at 50% it and unable to do anything from a distance but run with my head off I must try and gap close them, but usually die mid gap close.

    The issue is Radiant is at the moment THEE most overpowered execute in the game and so many Templars are defending it, but the best refuse to run it now..

    It's the only execute which has a risk to use. don't know what all the rant is about...

    DKs can easily kill with WB/take flight
    NBs can kill with heavy/surprise attack from stealth or proxy/soultether against groups
    Sorcs can time frags/curse/mages wrath/deto
    templars use jabs/darkflare+radiant

    templars are hard to fight at range (if you don't have venom shot/crushing shock) but are easily countered when in close combat.

    btw. how did the templar got you to 50% while you are at distance?

    The problem with it isn't in a 1v1 situation. it's the 4 templars who sit in the back of a zerg and all spam it on 1 person. makes the chances of recovery pretty much non-existent unless you have tree to hide behind, which is rather lame.

    lol...imagine 4 NBs spamming ambush, 4 sorcs spamming crystal frags, 4 DKs spamming whip or anything else...
    you got outnumbered and killed...

    Imagine?. been there done that, recovered.
    Edited by Lucky28 on April 1, 2016 2:21PM
    Invictus
  • strikeback1247
    strikeback1247
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    I have no idea how people are getting killed by this ability. It just tickles me when I'm above 20% and I can sometimes outheal it when I'm low. No nerf needed, seriously. Let the templars have their fun for once.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Bofrari
    Bofrari
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    When are these people going to quit crying about this skill get it through your head folks working as intended/ no plans to change confirmed by ZOS.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    SMH

    I wear all light armor and I'm a Vampire. Here is a tip ... use Mist Form. You can eat a Proxi-Det, Meteor, and a RO at the same time and be fine. I did it a half dozen times yesterday. It's not that hard people.
  • Lightninvash
    Lightninvash
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    this is a huge l2p issue it isn't hard to gap closer cc or bash. stamina classes have them heck use a bow you can make us stumble with the arrow if you choose the right morph. use a destro staff u can do the same at a range. its almost too easy to top if you know how. I would say l2p then come back and tell us how well using gap closers+ bash works or a bow that makes us stumble or a destro staff that does the same.
  • Alcast
    Alcast
    Class Representative
    Damage is no the problem. Range is. Reduce to 15-20m
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Callous2208
    Callous2208
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    Although I have never been killed by RD, I can sympathize. Templars are all over Cyro not being heal bots. This sacrilege shall not stand! Please nerf my stamplars jabs as well. It's also op and totally unavoidable. :D
  • AfkNinja
    AfkNinja
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    Alcast wrote: »
    Damage is no the problem. Range is. Reduce to 15-20m

    That is a change I can agree with.
  • Sugaroverdose
    Sugaroverdose
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    Alcast wrote: »
    Damage is no the problem. Range is. Reduce to 15-20m
    That's point which a can agree with, but not without reducing range for all ranged executes: mages fury, poison injection, rd
    Edited by Sugaroverdose on April 1, 2016 3:42PM
  • AfkNinja
    AfkNinja
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    Although I have never been killed by RD, I can sympathize. Templars are all over Cyro not being heal bots. This sacrilege shall not stand! Please nerf my stamplars jabs as well. It's also op and totally unavoidable. :D

    I get that this is in jest and I laughed. However pls don't whisper these thoughts out loud or ZOS will nerf my Stamplar. ;_;
  • olsborg
    olsborg
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    RD is ok 1v1, but not on a battlefield, you cant disrupt ppl reliably, the beam is pretty OP in those situations.

    PC EU
    PvP only
  • Callous2208
    Callous2208
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    AfkNinja wrote: »
    Although I have never been killed by RD, I can sympathize. Templars are all over Cyro not being heal bots. This sacrilege shall not stand! Please nerf my stamplars jabs as well. It's also op and totally unavoidable. :D

    I get that this is in jest and I laughed. However pls don't whisper these thoughts out loud or ZOS will nerf my Stamplar. ;_;

    You know, right as I hit the post button, I stopped laughing and was overcome with worry. I think I have inadvertently condemned us to the nerf hammer again. :s
This discussion has been closed.