s7732425ub17_ESO wrote: »There's a potion for that...
kendellking_chaosb14_ESO wrote: »Is there a reason you're not counting Entropy like Nightblade's Sap it's only in combat and is a part of nearly all mages rotation.
Potions. They aren't that expensive if you pick up the flowers you run past all day.
kendellking_chaosb14_ESO wrote: »Is there a reason you're not counting Entropy like Nightblade's Sap it's only in combat and is a part of nearly all mages rotation.
Because I have a mage of every other class and never use it. The heal is small and slow and the gain to health morph the equivalent of like a point or two on the stat sheet (or a tick or two of a minor DOT).
It is a single target spell with mediocre damage which makes it cumbersome for 90% of content outside dungeons/trials.
The only reason I can ever imaging considering it is for the Mage Guild passives, but there are generally better options from class passives. For example, my Sorcerer stacks Sorcerer abilities. My DK slots utility. My Nightblade slots Assassination for the crit. Etc.
The main reason I don't consider it part of a rotation is because it doesn't flow like a rotation. There is no room left on the main bad after essential rotation abilities meaning a bar swap is required DURING combat which is clunky and immersion breaking.
Other classes either get to buff out of combat and swap to the main bar before engaging which flows, or gain the ability from one of their main bar AOE/staple abilities, which flows.
The Templar 20% buff does not flow. That is my problem.
FriedEggSandwich wrote: »You're assuming a lot there. I'm not saying templars shouldn't have major sorcery self buff, but the way you're going about arguing it isn't helping your case imo. Every good player has to swap bars during combat, and how is this immersion breaking in any way?
FriedEggSandwich wrote: »What is to stop you slotting your sorcery buff on your main bar like I and many other players do.
FriedEggSandwich wrote: »Entropy is an instant cast ability so can be animation canceled as part of a dps rotation, this is how I use power surge.
Sap essence also needs a taget
Night Blade is the exception, however the nature of their class synergizes well with their buff ability. They already get massive damage and crit bonus out of stealth, with a stun component. They can teleport in for massive damage on the priority target, and are instantly in range for a powerful AOE better than Impulse that instantly applies the 20% buff without having to swap bars.
FriedEggSandwich wrote: »You're assuming a lot there. I'm not saying templars shouldn't have major sorcery self buff, but the way you're going about arguing it isn't helping your case imo. Every good player has to swap bars during combat, and how is this immersion breaking in any way?
This requires a more objective analysis of how combat works and what I mean by "flows."
For example on my Sorcerer. All of my main offensive and utility spells are on my main bar. Everything I actually use during 90% of combat. My off bar, or "buff bar" has all my healing, buff, and defensive cooldowns.
OK, so what is the difference swapping on a character with passive buffs? Simply that I can buff BEFORE engaging, have the buffs for my opener which makes taking out priority targets quick and natural, and combat is over by the time I have to swap bars again.
This is 90% or more of fights outside dungeons and trials.
The difference with Templar is you have to swap and/or buff DURING combat with a sub-optimal non-class skill to micro manage those buffs, losing the empowered initial attack, and making combat overall much more clunky.
Swapping before combat vs. swapping during combat. That is the difference.FriedEggSandwich wrote: »What is to stop you slotting your sorcery buff on your main bar like I and many other players do.
I prefer to keep spells I actively use during combat on the same bar so that I don't have to break concentration with bar swaps and toggles during the action.
It improves reaction time and preserves the fluidity of play.
Besides, after Mage Light has gobbled a slot for the passive crit buff, there really isn't much room for another re-buff button on the main bar.FriedEggSandwich wrote: »Entropy is an instant cast ability so can be animation canceled as part of a dps rotation, this is how I use power surge.
But you are comparing apples and oranges. The fact that you CAN use a passive buff that can be toggled out of combat on your main action bar, doesn't mean you SHOULD or that most people looking to optimize their builds do. That is why they call is a "buff bar."
Besides, you are missing the point that with passive class abilities you can buff before combat starts, meaning your fully charged heavy attack or nuke opener benefits from it before enemies are running at you. This makes combat more fluid and strategic, vs. clunky and tedious, doing what you "have to do" to set up that buff.
Night Blade is the exception, however the nature of their class synergizes well with their buff ability. They already get massive damage and crit bonus out of stealth, with a stun component. They can teleport in for massive damage on the priority target, and are instantly in range for a powerful AOE better than Impulse that instantly applies the 20% buff without having to swap bars.
I hope I have explained clearly what I mean by "flowing" combat vs. clunky bar-swap micromanaging, and the difference between a "buff bar" and a "buff on bar" setup.
I hate major sorcery and brutality. What's the point of having such a mandatory buff in game, forcing every single person to slot it or take a potion.
s7732425ub17_ESO wrote: »There's a potion for that...
Of course there is.
However, spending tens of thousands of gold to keep a buff up in normal combat for a couple weeks isn't really what I would call an option.
Not when literally every other class and spec has it as part of their normal "bread and butter" rotation.
kendellking_chaosb14_ESO wrote: »Is there a reason you're not counting Entropy like Nightblade's Sap it's only in combat and is a part of nearly all mages rotation.
Because I have a mage of every other class and never use it. The heal is small and slow and the gain to health morph the equivalent of like a point or two on the stat sheet (or a tick or two of a minor DOT).
It is a single target spell with mediocre damage which makes it cumbersome for 90% of content outside dungeons/trials.
The only reason I can ever imaging considering it is for the Mage Guild passives, but there are generally better options from class passives. For example, my Sorcerer stacks Sorcerer abilities. My DK slots utility. My Nightblade slots Assassination for the crit. Etc.
The main reason I don't consider it part of a rotation is because it doesn't flow like a rotation. There is no room left on the main bad after essential rotation abilities meaning a bar swap is required DURING combat which is clunky and immersion breaking.
Other classes either get to buff out of combat and swap to the main bar before engaging which flows, or gain the ability from one of their main bar AOE/staple abilities, which flows.
The Templar 20% buff does not flow. That is my problem.
Wreuntzylla wrote: »Well, if nobody else is going to say it, I might as well.
There is a potion for that.
hydrocynus wrote: »Doesn't dark flare Grant 20% damage bonus to next attack?
I am using it throughout my rotation so most other attacks follow a dark flare especially ice comet.
Nah. At least for now templars are feeling in a decent place. More buffs arent needed, but ill reserve my opinion after dg comes out and they buff stamina again.
ha it only lasts 8 seconds max iirc and buffs heavy attack damage which according to a patch requires a full swing to count...probably using that whole 8 seconds for 1 hit.[*] Dragon Knight gets Molten Weapons to gain the 20% damage buff, again out of combat. This also buffs the group, can be morphed to either Stamina or Magicka, and can be morphed to increase weapon attacks as well.