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Any news about shield stacking changes ? I really hope they cancel cast time ideas !

  • Vangy
    Vangy
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    Interesting...

    When stam regen got nerfed to 0 while blocking, we all had to L2P. Now Sorc shields just have a cast time and you people are crying a river? Here have a taste of your own meds, L2P.

    Edit: Id propose a only one shield active at a time method if cast times are too insane for u guys. What makes hardened ward annoying is hardened + harness + healing ward.....
    Edited by Vangy on March 30, 2016 7:08AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • FriedEggSandwich
    FriedEggSandwich
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    Vangy wrote: »
    Interesting...

    When stam regen got nerfed to 0 while blocking, we all had to L2P. Now Sorc shields just have a cast time and you people are crying a river? Here have a taste of your own meds, L2P.

    Edit: Id propose a only one shield active at a time method if cast times are too insane for u guys. What makes hardened ward annoying is hardened + harness + healing ward.....

    This is the kind of thing you might say if you hated sorcs. And it stands to reason that if you do hate sorcs you would favour the nerf that they liked least.
    PC | EU
  • Memnock
    Memnock
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    Im ok with adding a cast timer on shields for sorcerer as long as my survivability as a class is buffed in another way. Dragon Knights get to use a skill that heals the crap out of them when low HP , plus wings reflect spam , Templars are a class without mobility but with some decent heals if specked properly, so same , NBs as far as i can see they heal themselves from the dmg that they do , and someone already mentioned , not everyone carries around magelight , so the hit to their stealth is still mitigated.

    I am not a pro at the class , since i played this game for 3 months at release , then quit , played another 2 months when the game had its sub removed and i just started to play again , about 1 month ago. In all this time , the the only class i played is the sorc and as far as i can see , the only way for a sorc to survive right now and not get demolished is to reply on hardened.

    If you give me an alternative skill that either mitigates dmg , or allows me to heal off ( on par with the other classes ) , then im fine with the shield nerf , but until then , just please NO.

    Edit : Forgot to mention , but 3 out of the 4 classes that this game has , have access to a personal shield that they have besides the Harness Magicka and Healing Ward. Templars have sun shield and DKs have obsidian shield and I am aware that Sun shield scales off HP , instead of mana , not sure about DK one though , but it seems that the bigger problem here is the fact that these classes that scream murder when a sorc relies on shields is the fact that we have literally no other built in method to mitigate or heal incoming dmg , unlike the rest of them , as far as i know.

    As for NBs , the reason i think they don't get a shield in their class skills , is the fact that they got invisibility instead of that.

    So if you complain about shields for sorcs , please consider making constructive threads to buffing your own classes handicaps without making them over the top and if you still feel the need to scream for nerfs , then , please consider the ramifications of the change and consider provided a solution for the gap that a certain nerf makes and what it could take away from a certain class.
    Edited by Memnock on March 30, 2016 7:37AM
  • Brrrofski
    Brrrofski
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    Major and minor. Hardened and harness as major, all others as minor. Barrier to sit outside the rule.

    Make shields critable.

    I'd be fine with that.

    That's as someone who plays everything.
    Edited by Brrrofski on March 30, 2016 7:27AM
  • olsborg
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    Take out shieldstacking, only one active shield on at anytime. Ive been playing with hardward only since 1.4 (havent played sorc much since IC release tho) but that shield is more then enough for defence. I sometimes use healward aswell when I duo with my friend for obvious reasons, but shieldstacking mechanic is OP and has always been.

    PC EU
    PvP only
  • Septimus_Magna
    Septimus_Magna
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    We all know the ZOS way of fixing issues like this is to introduce a stamina only set with a 5pc bonus that procs unresistable dmg on light attacks to dmg shield users.

    Oh, and you have a CP tree to increase dmg to dmg shield users now.
    PC - EU (AD)
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    Septimus Ozurk - Orsimer Sorcerer
  • Vangy
    Vangy
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    Vangy wrote: »
    Interesting...

    When stam regen got nerfed to 0 while blocking, we all had to L2P. Now Sorc shields just have a cast time and you people are crying a river? Here have a taste of your own meds, L2P.

    Edit: Id propose a only one shield active at a time method if cast times are too insane for u guys. What makes hardened ward annoying is hardened + harness + healing ward.....

    This is the kind of thing you might say if you hated sorcs. And it stands to reason that if you do hate sorcs you would favour the nerf that they liked least.

    I was merely pointing out the irony. As it stands, I do not hate sorcs anymore then that perma cloak magblade or the perma block dk or the perma bol temp etc etc. I have a v16 toon of all classses decked out in all v16 gold gear etc. I play and love them all. But certain things do need to be adjusted. One of those things being hardened + harness + healing ward all stacking... It makes magicka vs magicka fights unbearable....
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Vangy
    Vangy
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    Memnock wrote: »
    Im ok with adding a cast timer on shields for sorcerer as long as my survivability as a class is buffed in another way. Dragon Knights get to use a skill that heals the crap out of them when low HP , plus wings reflect spam , Templars are a class without mobility but with some decent heals if specked properly, so same , NBs as far as i can see they heal themselves from the dmg that they do , and someone already mentioned , not everyone carries around magelight , so the hit to their stealth is still mitigated.

    I am not a pro at the class , since i played this game for 3 months at release , then quit , played another 2 months when the game had its sub removed and i just started to play again , about 1 month ago. In all this time , the the only class i played is the sorc and as far as i can see , the only way for a sorc to survive right now and not get demolished is to reply on hardened.

    If you give me an alternative skill that either mitigates dmg , or allows me to heal off ( on par with the other classes ) , then im fine with the shield nerf , but until then , just please NO.

    Edit : Forgot to mention , but 3 out of the 4 classes that this game has , have access to a personal shield that they have besides the Harness Magicka and Healing Ward. Templars have sun shield and DKs have obsidian shield and I am aware that Sun shield scales off HP , instead of mana , not sure about DK one though , but it seems that the bigger problem here is the fact that these classes that scream murder when a sorc relies on shields is the fact that we have literally no other built in method to mitigate or heal incoming dmg , unlike the rest of them , as far as i know.

    As for NBs , the reason i think they don't get a shield in their class skills , is the fact that they got invisibility instead of that.

    So if you complain about shields for sorcs , please consider making constructive threads to buffing your own classes handicaps without making them over the top and if you still feel the need to scream for nerfs , then , please consider the ramifications of the change and consider provided a solution for the gap that a certain nerf makes and what it could take away from a certain class.

    My friend....

    Dk igneous shields also scale off max health... its a 2k shield (even less in cyro) at best... We use it for the major mending buff. Not the shield. Also, If your referring to the self-healing capabilites of DK, I do hope you are not referring to dragons blood. Its so bad in PvP.

    Temp blazing shield also sucks unless your running some max health build.

    Every mag class has access to self heals. Resto staff. Every stam class uses vigor/rally for heals. 80% of people in cyro using non-class based heals at the moment. The only ones who have class based heals are the templars with BOL and magblades.

    The only issue with hardened ward is that it stacks with healing ward as well as harness magicka. On my sorc that mitigates close to 20k+ damage from another mag toon WHILE returning magicka to me.... Thats insane and needs to be toned down. Hardened ward dosent need a nerf. It just needs to not stack with the other shields.
    Edited by Vangy on March 30, 2016 9:44AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • FriedEggSandwich
    FriedEggSandwich
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    Vangy wrote: »
    Vangy wrote: »
    Interesting...

    When stam regen got nerfed to 0 while blocking, we all had to L2P. Now Sorc shields just have a cast time and you people are crying a river? Here have a taste of your own meds, L2P.

    Edit: Id propose a only one shield active at a time method if cast times are too insane for u guys. What makes hardened ward annoying is hardened + harness + healing ward.....

    This is the kind of thing you might say if you hated sorcs. And it stands to reason that if you do hate sorcs you would favour the nerf that they liked least.

    I was merely pointing out the irony. As it stands, I do not hate sorcs anymore then that perma cloak magblade or the perma block dk or the perma bol temp etc etc. I have a v16 toon of all classses decked out in all v16 gold gear etc. I play and love them all. But certain things do need to be adjusted. One of those things being hardened + harness + healing ward all stacking... It makes magicka vs magicka fights unbearable....

    I agree with you about the stacked shields and admit that I didn't take your edit into account when replying.
    PC | EU
  • Shaiba
    Shaiba
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    All the things you proposed to counter shield stacking sorcs in PvP will ruin PvE sorcs tanks... Just cause you can't counter that in PvP (with CPs (Heavy weapon expert) for example, shield breaker, stunning them), you wanna ruin PvE Sorc Tank ? If you want something to counter sorc shield stacker in PvP it's ok but don't ruin some PvE aspect of the class.
    Edited by Shaiba on March 30, 2016 11:09AM
    I play all Healers in endgame content but my main is my Khajiit Nightblade.
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  • mr_wazzabi
    mr_wazzabi
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    Honestly, allowing shields to be hit by crit damage should do the trick.

    A player with twice born star with thief and shadow should be able to destroy sorcs if crits on shields were possible. Both stamina and magicka should fare equally with this set. Add shattering blows cp on top of that and you have a shield breaker without needing the shield breaker set.

    The best way to handle this issue is allow shields to be hit by crit, but disallow impenetrable gear to affect shields. That way, high crit builds can destroy shields, but sorcs or anyone that uses shields will be unaffected in pve.

    The major minor shield suggestion sounds good, but I wonder if that would kill sorcs in vMSA.
    Edited by mr_wazzabi on March 30, 2016 2:45PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Waffennacht
    Waffennacht
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    mr_wazzabi wrote: »
    Honestly, allowing shields to be hit by crit damage should do the trick.

    A player with twice born star with thief and shadow should be able to destroy sorcs if crits on shields were possible. Both stamina and magicka should fare equally.

    Ehhh doing that would really hurt other classes too, makin shields crit + unmitigated splash damage = every shield below 8k becomes a liability

    Edit: btw I just say gg to a semi decent player with shieldbreaker, by the time I realize its shieldbreaker, ive already messed up.
    Edited by Waffennacht on March 30, 2016 2:44PM
    Gamer tag: DasPanzerKat NA Xbox One
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  • DjSolJAH
    DjSolJAH
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    edit: I wouldn't mind major minor

    I could live with that as well. Would just make sorc vs sorc a 15 second fight

    Zee blues are coming!!!! Always.... Always coming...
  • DHale
    DHale
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    No good player has any problems getting through shields. They are not going to destroy an entire class for a few baddies.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • STEVIL
    STEVIL
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    I would tend to favor the following.... for all shields and perhaps for NB cloak as well.

    Restarting any given shield within 4sec of its drop raises cost 50%. (I would want this standardized between effects like dodge, streak etc where rapid redos have escalated costs.)

    This basically puts a clock on this level of protection making relying on it as your sole survivability element risky and creating a dynamic tactical situation where adversaries try and wait you out or hit you in your more vulnerable moments and the shielded may try and skew multi-shield timing or hit hard the escape once shields go down magic runs out etc.

    This prevents imo the constant reshields but doesn't necessarily hurt your max Def capability when it's really needed.

    Generally I prefer more dynamic opportunity based options to simple static lower cap type fixes.

    But ymmv and it should be fairly broadly applied.

    All IMO ymmv
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Waffennacht
    Waffennacht
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    STEVIL wrote: »
    I would tend to favor the following.... for all shields and perhaps for NB cloak as well.

    Restarting any given shield within 4sec of its drop raises cost 50%. (I would want this standardized between effects like dodge, streak etc where rapid redos have escalated costs.)

    This basically puts a clock on this level of protection making relying on it as your sole survivability element risky and creating a dynamic tactical situation where adversaries try and wait you out or hit you in your more vulnerable moments and the shielded may try and skew multi-shield timing or hit hard the escape once shields go down magic runs out etc.

    This prevents imo the constant reshields but doesn't necessarily hurt your max Def capability when it's really needed.

    Generally I prefer more dynamic opportunity based options to simple static lower cap type fixes.

    But ymmv and it should be fairly broadly applied.

    All IMO ymmv

    Except in PvE, the added cost would destroy PvE sorcs, along with a cast time.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
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    Waffennacht' Builds
  • Emma_Overload
    Emma_Overload
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    mr_wazzabi wrote: »
    Honestly, allowing shields to be hit by crit damage should do the trick.

    A player with twice born star with thief and shadow should be able to destroy sorcs if crits on shields were possible. Both stamina and magicka should fare equally with this set. Add shattering blows cp on top of that and you have a shield breaker without needing the shield breaker set.

    The best way to handle this issue is allow shields to be hit by crit, but disallow impenetrable gear to affect shields. That way, high crit builds can destroy shields, but sorcs or anyone that uses shields will be unaffected in pve.

    The major minor shield suggestion sounds good, but I wonder if that would kill sorcs in vMSA.

    That's the worst suggestion I've heard yet. How is that fair? So some stam build (with 90% crit) is allowed to crit on me with full force, but my lousy crits (75% at best) are always going to be mitigated by Impenetrable?

    NO. Just no.
    #CAREBEARMASTERRACE
  • STEVIL
    STEVIL
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    ]

    Except in PvE, the added cost would destroy PvE sorcs, along with a cast time.

    I will have to respectfully disagree. I was more worried my suggestion would over impact pvp. I play pve sorc frequently and I don't think the cost-up for rapid repeat would be enough to "destroy" sorc pve.

    Tactics may have to change to enable gaps where one can let the 4 sec expire for instance. Shield then streak or shield then cloak pot or shield then lightning form. There are plenty of ways to help avoid being the aggro and defenseless for 4 sec in most cases.

    All of them trickier than "click again" of course.

    I think cast time would have more serious an impact. I don't like that option myself.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Waffennacht
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    STEVIL wrote: »
    ]

    Except in PvE, the added cost would destroy PvE sorcs, along with a cast time.

    I will have to respectfully disagree. I was more worried my suggestion would over impact pvp. I play pve sorc frequently and I don't think the cost-up for rapid repeat would be enough to "destroy" sorc pve.

    Tactics may have to change to enable gaps where one can let the 4 sec expire for instance. Shield then streak or shield then cloak pot or shield then lightning form. There are plenty of ways to help avoid being the aggro and defenseless for 4 sec in most cases.

    All of them trickier than "click again" of course.

    I think cast time would have more serious an impact. I don't like that option myself.

    Do you solo vet dungeons? The added cost would make that impossible. Group content can be completed by any build by anyone. End game content is what must be,considered.
    Edited by Waffennacht on March 30, 2016 5:45PM
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  • mr_wazzabi
    mr_wazzabi
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    mr_wazzabi wrote: »
    Honestly, allowing shields to be hit by crit damage should do the trick.

    A player with twice born star with thief and shadow should be able to destroy sorcs if crits on shields were possible. Both stamina and magicka should fare equally with this set. Add shattering blows cp on top of that and you have a shield breaker without needing the shield breaker set.

    The best way to handle this issue is allow shields to be hit by crit, but disallow impenetrable gear to affect shields. That way, high crit builds can destroy shields, but sorcs or anyone that uses shields will be unaffected in pve.

    The major minor shield suggestion sounds good, but I wonder if that would kill sorcs in vMSA.

    That's the worst suggestion I've heard yet. How is that fair? So some stam build (with 90% crit) is allowed to crit on me with full force, but my lousy crits (75% at best) are always going to be mitigated by Impenetrable?

    NO. Just no.

    Those stambuilds won't have shields. Time to kill should be about equal for both of you =D.

    Remember with shields, your effective HP is much higher than everyone else.
    Bosmer Stamina NB
    Altmer Magicka TEMP
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    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Waffennacht
    Waffennacht
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    mr_wazzabi wrote: »
    mr_wazzabi wrote: »
    Honestly, allowing shields to be hit by crit damage should do the trick.

    A player with twice born star with thief and shadow should be able to destroy sorcs if crits on shields were possible. Both stamina and magicka should fare equally with this set. Add shattering blows cp on top of that and you have a shield breaker without needing the shield breaker set.

    The best way to handle this issue is allow shields to be hit by crit, but disallow impenetrable gear to affect shields. That way, high crit builds can destroy shields, but sorcs or anyone that uses shields will be unaffected in pve.

    The major minor shield suggestion sounds good, but I wonder if that would kill sorcs in vMSA.

    That's the worst suggestion I've heard yet. How is that fair? So some stam build (with 90% crit) is allowed to crit on me with full force, but my lousy crits (75% at best) are always going to be mitigated by Impenetrable?

    NO. Just no.

    Those stambuilds won't have shields. Time to kill should be about equal for both of you =D.

    Remember with shields, your effective HP is much higher than everyone else.

    Hrmm some yes, the healthplar can have some really big shields... but I know what you mean. Imo the field is pretty even. Nbs, Dks, and sorcs all have builds that are certainly PvP viable. I have heard peeps,QQ over RO. Imo all the QQ is L2P
    Gamer tag: DasPanzerKat NA Xbox One
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  • Baconlad
    Baconlad
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    THERE IS NOTHING WRONG WITH SHIELD STACKING....its how magicka builds, most specifically sorcs stay alive. Bitching about shield stacking is the same argument that left templar healing, stamina build dodge rolling, DK resists and reflecting and NB cloak to a nerf. Do you see a trend?! They need THE defensive capability of a class and build and say "oh ***....we *** up" leading to band aid fixes and *** skills like vigor, I mean common a stamina build should RELY on dodge chance and dodge rolling and blocking, like a magicka build RELIES on shields, healing, cloaking and reflecting...revert all nerfs to defensive capability. And stop being little *** when you can't one shot somone with dark flare/ wrecking blow/ crystal frags/ snipe. These fights will last longer on all ends. L2P is THE REASON why you cannot kill a player who uses his defense. Right now for me, sorcs are ridiculously easy to kill, dark flare, dark flare, charge, crescent sweep, proc set, jabs. If they are smart they know how to counter and stay alive, do I ***? NO. I prepare for a counter offense, and defend myself, being healing ward and a honor the dead. STOP CRYING FOR NERFS TO DEFENSIVE CAPABILITY THEN CRYING BECAUSE YOU CANT STAY ALIVE
  • Baconlad
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    Sorry for typos, prox det, not proc set
  • mr_wazzabi
    mr_wazzabi
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    mr_wazzabi wrote: »
    mr_wazzabi wrote: »
    Honestly, allowing shields to be hit by crit damage should do the trick.

    A player with twice born star with thief and shadow should be able to destroy sorcs if crits on shields were possible. Both stamina and magicka should fare equally with this set. Add shattering blows cp on top of that and you have a shield breaker without needing the shield breaker set.

    The best way to handle this issue is allow shields to be hit by crit, but disallow impenetrable gear to affect shields. That way, high crit builds can destroy shields, but sorcs or anyone that uses shields will be unaffected in pve.

    The major minor shield suggestion sounds good, but I wonder if that would kill sorcs in vMSA.

    That's the worst suggestion I've heard yet. How is that fair? So some stam build (with 90% crit) is allowed to crit on me with full force, but my lousy crits (75% at best) are always going to be mitigated by Impenetrable?

    NO. Just no.

    Those stambuilds won't have shields. Time to kill should be about equal for both of you =D.

    Remember with shields, your effective HP is much higher than everyone else.

    Hrmm some yes, the healthplar can have some really big shields... but I know what you mean. Imo the field is pretty even. Nbs, Dks, and sorcs all have builds that are certainly PvP viable. I have heard peeps,QQ over RO. Imo all the QQ is L2P

    1v1 sorcs are usually no problem for decent players. The problem is the fact that sorcs normally take the longest to kill, so when fighting in groups, trying to kill a sorc gets you ganked from behind by his nb buddies or his friendly zerg.

    Usually I see sorcs die when all over their non sorc buddies are down and the winning group stacks on the sorc. I very rarely see a player take down a sorc 1v1 in a group vs group setting.

    With crit-able shields, it would even the playing field.
    Bosmer Stamina NB
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    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Waffennacht
    Waffennacht
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    mr_wazzabi wrote: »
    mr_wazzabi wrote: »
    mr_wazzabi wrote: »
    Honestly, allowing shields to be hit by crit damage should do the trick.

    A player with twice born star with thief and shadow should be able to destroy sorcs if crits on shields were possible. Both stamina and magicka should fare equally with this set. Add shattering blows cp on top of that and you have a shield breaker without needing the shield breaker set.

    The best way to handle this issue is allow shields to be hit by crit, but disallow impenetrable gear to affect shields. That way, high crit builds can destroy shields, but sorcs or anyone that uses shields will be unaffected in pve.

    The major minor shield suggestion sounds good, but I wonder if that would kill sorcs in vMSA.

    That's the worst suggestion I've heard yet. How is that fair? So some stam build (with 90% crit) is allowed to crit on me with full force, but my lousy crits (75% at best) are always going to be mitigated by Impenetrable?

    NO. Just no.

    Those stambuilds won't have shields. Time to kill should be about equal for both of you =D.

    Remember with shields, your effective HP is much higher than everyone else.

    Hrmm some yes, the healthplar can have some really big shields... but I know what you mean. Imo the field is pretty even. Nbs, Dks, and sorcs all have builds that are certainly PvP viable. I have heard peeps,QQ over RO. Imo all the QQ is L2P

    1v1 sorcs are usually no problem for decent players. The problem is the fact that sorcs normally take the longest to kill, so when fighting in groups, trying to kill a sorc gets you ganked from behind by his nb buddies or his friendly zerg.

    Usually I see sorcs die when all over their non sorc buddies are down and the winning group stacks on the sorc. I very rarely see a player take down a sorc 1v1 in a group vs group setting.

    With crit-able shields, it would even the playing field.

    In a group setting its simple, given skill levels equal, only numbers matter. Exactly why I ignore any class commentary based on a group setting.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Minalan
    Minalan
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    I like the option of changing the light armor harness magicka shield to something NOT a shield, something that everyone can use. Like keeping the regeneration effect when hit by spells, but don't mitigate any damage.

    Listen:
    Hardened ward isn't the issue. It's the sorc's only defense. It's not smart or realistic to give it a cool down or cast time when skills like reflect and cloak are pretty instantaneous.

    Healing and hardened ward isn't the issue. Healing ward is small and only lasts a couple of seconds.

    The issue is hardened ward and harness magicka with five or more pieces of light armor. Attacking Spells don't ever penetrate both shields, and it just helps them regenerate resources.

    My point: The major/minor stacking restriction would work as well, but then there would be no reason for sorcs to ever wear light armor. You might as well remove it entirely.
    Edited by Minalan on March 30, 2016 7:27PM
  • Hurika
    Hurika
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    They could add an ability that lets 20%, 50%, 100% whatever% of your attack bypass a shield for 3 seconds when cast. The value could be tweaked easily by them and would not have any impact on PvE.

    People could perma block and perma roll to mitigate all damage and that was changed. To me perma shield to mitigate all damage is the same. No class should be able to mitigate endlessly.
  • STEVIL
    STEVIL
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    RE THIS
    Do you solo vet dungeons? The added cost would make that impossible. Group content can be completed by any build by anyone. End game content is what must be,considered

    WELL...

    Option 1: If sorcery are the only class able to solo vet dungeons SVD bc of their infinite repeater shields IRS then there is clearly a problem.

    Option 2 If multiple classes, even those without IRS , can SVD then it's not necessarily true that putting modest reductions to the IRS like cost increases if used within 4 sec are placed.

    Finally, unless the vast majority of players have end game char and they spend the vast najority of their time in end game content, basically no casual player audience exists as meaningful, then I have to say I disagree that only end game content is in consideration for balance purposes.

    I mean, if say Templar are really really bad at levels 1-50 and vr 1- vr15 the fact that they are fine after they reach vr16 loaded with gold sets becomes rather irrelevant cuz there won't be many at all that stay with it that long.

    Ymmv and clearly does but if sorc are so fragile that any reduction to one defensive technique and they become "destroy"ed, the class needs a rework. A class with only one workable success method is a failed class IMO.

    Enjoy.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Xsorus wrote: »
    STEVIL wrote: »
    Re: this
    I have to stack CP and impen pieces to get any hope of crit resistance, but a sorc puts up a 12k shield and gets critical immunity? Bull

    Don't other classes also have shields at various options either in class shields, annulment/harness or even thru cp trees?

    Not as strong or maybe reliable as the sort maybe but still, seems like most classes can get a crit-stop shield too without worrying about impen.

    Templar annul, blaze shield, reinforcement maybe.
    DK forget the name of their shield plus the other.

    NB don't recall one but too lazy to look it up.



    *Blazing Shield is functionally very different than Obsidian Shield and Hardened Ward, such that they are no longer comparable skills as far as I'm concerned. The short duration, weakened magnitude, and low damage output (as well as investment/return you get by focusing on this skill) make Blazing Shield very different from those other two.
    *NB has no shield but it mitigates differently with Blur (similar to the Medium Armor skill but magic-based) and Cloak, as well as its siphoning attacks.

    I've seen some nasty Templars running 60k HP lately spamming Blazing Shield....I'm pretty sure they run it with Fsalla Set

    ya but that templar sacrificed a ton of dps and resource pools!! the point is making blazing shield good makes your dps very bad, your like an actual tank. end even with 60k hp it only just starts being comparable with the size of hardened ward.
    the more a sorc stacks magica the stronger hardened ward better+ makes dps is= not comparable in the slightest

    put it this way if blazing shield scaled of max magica like hardened ward does, watch out, mageplars would LOLZ faceroll
  • Burning_Talons
    Burning_Talons
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    Baconlad wrote: »
    THERE IS NOTHING WRONG WITH SHIELD STACKING....its how magicka builds, most specifically sorcs stay alive. Bitching about shield stacking is the same argument that left templar healing, stamina build dodge rolling, DK resists and reflecting and NB cloak to a nerf. Do you see a trend?! They need THE defensive capability of a class and build and say "oh ***....we *** up" leading to band aid fixes and *** skills like vigor, I mean common a stamina build should RELY on dodge chance and dodge rolling and blocking, like a magicka build RELIES on shields, healing, cloaking and reflecting...revert all nerfs to defensive capability. And stop being little *** when you can't one shot somone with dark flare/ wrecking blow/ crystal frags/ snipe. These fights will last longer on all ends. L2P is THE REASON why you cannot kill a player who uses his defense. Right now for me, sorcs are ridiculously easy to kill, dark flare, dark flare, charge, crescent sweep, proc set, jabs. If they are smart they know how to counter and stay alive, do I ***? NO. I prepare for a counter offense, and defend myself, being healing ward and a honor the dead. STOP CRYING FOR NERFS TO DEFENSIVE CAPABILITY THEN CRYING BECAUSE YOU CANT STAY ALIVE

    Sorcs Defense is too high considering they do the most damage.

    You just seem to want to defend this skill with your life
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