chongguang wrote: »Sorcerers already got many hits( nerfs) in recent patch, eg battle spirit, new CP passive to hurt shields and shields breaker set. Moreover since damage stacking is the meta right now , sorcerers' shield is easy to break especially with those nerfs i mentioned above.
Wreuntzylla wrote: »Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.
chongguang wrote: »Wreuntzylla wrote: »Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.
IMO these are two different stories. As not everyone brings mage light means that NB will not always be blocked to use cloak.
However, add a cast time to sorcerer means that sorcerer will completely lose a chance to protect themselves in dangerous situations.
Wreuntzylla wrote: »chongguang wrote: »Wreuntzylla wrote: »Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.
IMO these are two different stories. As not everyone brings mage light means that NB will not always be blocked to use cloak.
However, add a cast time to sorcerer means that sorcerer will completely lose a chance to protect themselves in dangerous situations.
Huh? You mean while sporting 50k magicka and 3.8k spell power, without any need to spec in any resistances, crit reduction, etc., able to run without a restro staff, and all while wearing divines/infused when everyone else has to use impenetrable?
I play my sorc to the meta, but personally wish shield stacking wouldn't cabin the class into a small number of builds.
americansteel wrote: »no shields-better gameplay! bad players hide behind magical shields.
Forestd16b14_ESO wrote: »OK shield users here are the options.
1. Add a cast time to some such as healing ward and harden ward.
2. Add them to the major minor system only allowing 1 major shield from skills and one minor shield from secondary effect such as armor effect such as whitestrakes
3. You can have only one shield active at once period and you can not recast or gain a new shield till the one you have now expires.
Your three options for shields pick one.
Emma_Eunjung wrote: »americansteel wrote: »no shields-better gameplay! bad players hide behind magical shields.
No..... NERFED players hide behind magical shields. Sorcs never needed or used Ward until Surge was nerfed with a cooldown on heals.
Remove the horrible Surge cooldown, and you can nerf Wards all you want!
chongguang wrote: »Wreuntzylla wrote: »Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.
IMO these are two different stories. As not everyone brings mage light means that NB will not always be blocked to use cloak.
However, add a cast time to sorcerer means that sorcerer will completely lose a chance to protect themselves in dangerous situations.
chongguang wrote: »Wreuntzylla wrote: »Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.
IMO these are two different stories. As not everyone brings mage light means that NB will not always be blocked to use cloak.
However, add a cast time to sorcerer means that sorcerer will completely lose a chance to protect themselves in dangerous situations.
The shield needs to go. Its being used to solo vet dungeon, trial bosses... that`s how good it is. Having a shield that is bigger than your hp should never be a thing. A hard cap for shields @ 40% hp or so would also fix it, even if they don`t add a cast time.
Sorcs will adapt and heal like everyone else or via crit surge.
chongguang wrote: »Like i said, it is a really bad move to change shield stacking in this way, if so it will really kill sorcerers in PVP. There are many other better methods than add cast time to solve this or even ZOS can leave shields in current situation IMO.
Sorcerers already got many hits( nerfs) in recent patch, eg battle spirit, new CP passive to hurt shields and shields breaker set. Moreover since damage stacking is the meta right now , sorcerers' shield is easy to break especially with those nerfs i mentioned above.
I really hope ZOS think about changing shield stacking carefully in DB DLC, otherwise the next DLC will be the 'rage quit day' for sorcerers.
chongguang wrote: »chongguang wrote: »Wreuntzylla wrote: »Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.
IMO these are two different stories. As not everyone brings mage light means that NB will not always be blocked to use cloak.
However, add a cast time to sorcerer means that sorcerer will completely lose a chance to protect themselves in dangerous situations.
The shield needs to go. Its being used to solo vet dungeon, trial bosses... that`s how good it is. Having a shield that is bigger than your hp should never be a thing. A hard cap for shields @ 40% hp or so would also fix it, even if they don`t add a cast time.
Sorcs will adapt and heal like everyone else or via crit surge.
1. Never heard that sorcerers with shield can do such things.
2. I can only accept shields can be critical.
3. Sorcerer has not solid self heals , even worse than NB. NB can sap and use his 'vampire‘ kind spells to heal and dps. Sorcerer only has one kind skill with a inner CD.
4. No doubt that nerf shields too much will force more people to leave rather any kind of good results
Re: this
I have to stack CP and impen pieces to get any hope of crit resistance, but a sorc puts up a 12k shield and gets critical immunity? Bull
Don't other classes also have shields at various options either in class shields, annulment/harness or even thru cp trees?
Not as strong or maybe reliable as the sort maybe but still, seems like most classes can get a crit-stop shield too without worrying about impen.
Templar annul, blaze shield, reinforcement maybe.
DK forget the name of their shield plus the other.
NB don't recall one but too lazy to look it up.
dodgehopper_ESO wrote: »Re: this
I have to stack CP and impen pieces to get any hope of crit resistance, but a sorc puts up a 12k shield and gets critical immunity? Bull
Don't other classes also have shields at various options either in class shields, annulment/harness or even thru cp trees?
Not as strong or maybe reliable as the sort maybe but still, seems like most classes can get a crit-stop shield too without worrying about impen.
Templar annul, blaze shield, reinforcement maybe.
DK forget the name of their shield plus the other.
NB don't recall one but too lazy to look it up.
*Blazing Shield is functionally very different than Obsidian Shield and Hardened Ward, such that they are no longer comparable skills as far as I'm concerned. The short duration, weakened magnitude, and low damage output (as well as investment/return you get by focusing on this skill) make Blazing Shield very different from those other two.
*NB has no shield but it mitigates differently with Blur (similar to the Medium Armor skill but magic-based) and Cloak, as well as its siphoning attacks.
Forestd16b14_ESO wrote: »OK shield users here are the options.
1. Add a cast time to some such as healing ward and harden ward.
2. Add them to the major minor system only allowing 1 major shield from skills and one minor shield from secondary effect such as armor effect such as whitestrakes
3. You can have only one shield active at once period and you can not recast or gain a new shield till the one you have now expires.
Your three options for shields pick one.
Re: this
I have to stack CP and impen pieces to get any hope of crit resistance, but a sorc puts up a 12k shield and gets critical immunity? Bull
Don't other classes also have shields at various options either in class shields, annulment/harness or even thru cp trees?
Not as strong or maybe reliable as the sort maybe but still, seems like most classes can get a crit-stop shield too without worrying about impen.
Templar annul, blaze shield, reinforcement maybe.
DK forget the name of their shield plus the other.
NB don't recall one but too lazy to look it up.
FriedEggSandwich wrote: »To all the "srocs need to l2p"ers in this thread; I believe the op wants shield stacking addressed but just doesn't want it to be a cast time solution. Help them out a bit ffs instead of giving your age away.
chongguang wrote: »FriedEggSandwich wrote: »To all the "srocs need to l2p"ers in this thread; I believe the op wants shield stacking addressed but just doesn't want it to be a cast time solution. Help them out a bit ffs instead of giving your age away.
My appreciation to you for understanding me well. Yeah, I want shield stacking be addressed if it is really op in the game. However, this also must be done in very carefully, otherwise bad moves will kill sorcerers in both PVP and PVE. A very typical example of 'bad move " is to add a cast time on shields.
My opinion is the same as sypher said in his today's stream, let shield be critible and increase the size of damage it can take (even a slightly increase can be acceptable).
Does no one consider people who doesnt stack shields? Most these proposed changes would be the death of my pvp experiance
chongguang wrote: »chongguang wrote: »Wreuntzylla wrote: »Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.
IMO these are two different stories. As not everyone brings mage light means that NB will not always be blocked to use cloak.
However, add a cast time to sorcerer means that sorcerer will completely lose a chance to protect themselves in dangerous situations.
The shield needs to go. Its being used to solo vet dungeon, trial bosses... that`s how good it is. Having a shield that is bigger than your hp should never be a thing. A hard cap for shields @ 40% hp or so would also fix it, even if they don`t add a cast time.
Sorcs will adapt and heal like everyone else or via crit surge.
1. Never heard that sorcerers with shield can do such things.
2. I can only accept shields can be critical.
3. Sorcerer has not solid self heals , even worse than NB. NB can sap and use his 'vampire‘ kind spells to heal and dps. Sorcerer only has one kind skill with a inner CD.
4. No doubt that nerf shields too much will force more people to leave rather any kind of good results