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Any news about shield stacking changes ? I really hope they cancel cast time ideas !

chongguang
chongguang
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Like i said, it is a really bad move to change shield stacking in this way, if so it will really kill sorcerers in PVP. There are many other better methods than add cast time to solve this or even ZOS can leave shields in current situation IMO.

Sorcerers already got many hits( nerfs) in recent patch, eg battle spirit, new CP passive to hurt shields and shields breaker set. Moreover since damage stacking is the meta right now , sorcerers' shield is easy to break especially with those nerfs i mentioned above.
I really hope ZOS think about changing shield stacking carefully in DB DLC, otherwise the next DLC will be the 'rage quit day' for sorcerers.
  • chongguang
    chongguang
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    I also wish that ZOS can take this questions on list and answer it in next live stream ( Apr 8th one ).
    Thanks a lot
  • Wreuntzylla
    Wreuntzylla
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    Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.
  • americansteel
    americansteel
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    no shields-better gameplay! bad players hide behind magical shields.
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • Lutallo
    Lutallo
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    chongguang wrote: »
    Sorcerers already got many hits( nerfs) in recent patch, eg battle spirit, new CP passive to hurt shields and shields breaker set. Moreover since damage stacking is the meta right now , sorcerers' shield is easy to break especially with those nerfs i mentioned above.

    Pooling elemental damage AND magic damage into one CP tree is a massive buff, so is reducing physical damage from the CP tree.
    Sorcs are in a ridiculously good position right now. A good sorc with 501 CP is almost invulnerable, on top of being able to hit 10k+ frags.

    Cast time on shields though is a bad idea. I think they only need to make shields susceptible to critical hits.
    I have to stack CP and impen pieces to get any hope of crit resistance, but a sorc puts up a 12k shield and gets critical immunity? Bull.

    "Rock is too OP, please nerf"
    Sincerely, Scissors.
  • STEVIL
    STEVIL
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    Re: this
    I have to stack CP and impen pieces to get any hope of crit resistance, but a sorc puts up a 12k shield and gets critical immunity? Bull

    Don't other classes also have shields at various options either in class shields, annulment/harness or even thru cp trees?

    Not as strong or maybe reliable as the sort maybe but still, seems like most classes can get a crit-stop shield too without worrying about impen.

    Templar annul, blaze shield, reinforcement maybe.
    DK forget the name of their shield plus the other.

    NB don't recall one but too lazy to look it up.



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • chongguang
    chongguang
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    Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.

    IMO these are two different stories. As not everyone brings mage light means that NB will not always be blocked to use cloak.
    However, add a cast time to sorcerer means that sorcerer will completely lose a chance to protect themselves in dangerous situations.
  • Wreuntzylla
    Wreuntzylla
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    chongguang wrote: »
    Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.

    IMO these are two different stories. As not everyone brings mage light means that NB will not always be blocked to use cloak.
    However, add a cast time to sorcerer means that sorcerer will completely lose a chance to protect themselves in dangerous situations.

    Huh? You mean while sporting 50k magicka and 3.8k spell power, without any need to spec in any resistances, crit reduction, etc., able to run without a restro staff, and all while wearing divines/infused when everyone else has to use impenetrable?

    I play my sorc to the meta, but personally wish shield stacking wouldn't cabin the class into a small number of builds.
  • DjSolJAH
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    Honestly, as a sorc, I don't need to stack shields when fighting anything other than another sorc. Most other classes rely on physical damage, with the exception of templarghs... They too require a shield stack but only some. If they were to remove stacking I think it would hurt NBs the most as if I'm running hardened on both bars nightblades can barely touch me. Removing shield stacks would make sorc vs sorc duels very Quick and boring. Adding a cast time would probably make me quit as it would be game over for sorcs with the speed of an animation cancelled attack
    Edited by DjSolJAH on March 29, 2016 4:49PM
    Zee blues are coming!!!! Always.... Always coming...
  • chongguang
    chongguang
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    chongguang wrote: »
    Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.

    IMO these are two different stories. As not everyone brings mage light means that NB will not always be blocked to use cloak.
    However, add a cast time to sorcerer means that sorcerer will completely lose a chance to protect themselves in dangerous situations.

    Huh? You mean while sporting 50k magicka and 3.8k spell power, without any need to spec in any resistances, crit reduction, etc., able to run without a restro staff, and all while wearing divines/infused when everyone else has to use impenetrable?

    I play my sorc to the meta, but personally wish shield stacking wouldn't cabin the class into a small number of builds.

    Don't know whats your first part indicates, but the your second part is what I agree with . Yeah shields right now really limited builds options for sorcerer, but add a cast time on it is a really bad idea . This is what I really want to say in this thread.
  • Emma_Overload
    Emma_Overload
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    no shields-better gameplay! bad players hide behind magical shields.

    No..... NERFED players hide behind magical shields. Sorcs never needed or used Ward until Surge was nerfed with a cooldown on heals.

    Remove the horrible Surge cooldown, and you can nerf Wards all you want!
    #CAREBEARMASTERRACE
  • Silver_Strider
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    Let you crit shields and it's fine.
    If not that, make shields similar to other buffs, i.e. major and minor versions of them, so that you can't stack same type shields.
    Argonian forever
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    OK shield users here are the options.

    1. Add a cast time to some such as healing ward and harden ward.
    2. Add them to the major minor system only allowing 1 major shield from skills and one minor shield from secondary effect such as armor effect such as whitestrakes
    3. You can have only one shield active at once period and you can not recast or gain a new shield till the one you have now expires.

    Your three options for shields pick one.
  • NBrookus
    NBrookus
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    Give me a functioning heal, and I'll gladly stop stacking healing ward under hardened ward. I'd prefer that -- it'd free up a skill slot and I can stop carrying a resto staff for this one thing only.

    But I agree shields should be critable, provided the overflow damage takes our resistances into account. This is true for everyone, but it would make paper armor under those shields a lot less attractive for sorcs.

    Bear in mind nerfing shields would *significantly* affect PvE sorcs, particularly sorc tanks.
  • Hurika
    Hurika
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    OK shield users here are the options.

    1. Add a cast time to some such as healing ward and harden ward.
    2. Add them to the major minor system only allowing 1 major shield from skills and one minor shield from secondary effect such as armor effect such as whitestrakes
    3. You can have only one shield active at once period and you can not recast or gain a new shield till the one you have now expires.

    Your three options for shields pick one.

    There are other options - many more than I can think of and probably a lot of good ones out there.
    1. Scaled cost like dodge roll
    2. Cool down timer after cast
    3. Buffs in various skill likes (fighter/mage/etc) that allow some (20%, 50%, etc) damage to bypass shields
    4. Crit on shields
    5. Shields only absorb x% damage so they can be spammed but some damage still harms the caster preventing perma spam
    6. Certain styles/morphs/executs ignore x% of a shield (executes ignore 20%, 50%, etc)
    7. Some very useless current morphs ignore x% of a shield
    8. CP to allow bypassing a shield (ie 10%, 20%, etc) damage ignores shields
    9. new weapon trait that allows a % of damage to bypass shields
    10. Shields keeps you from getting crit but you cannot crit while one is up
    11. Casting a shield drains a portion of the casters life
    12. No magicka regen while a shield is up
    13. Potion to allow attacks to bypass a shield or % of dmg to bypass
    14. Shields are similar to DK reflect - they absorb a fixed number of attacks (ie 3 attacks, etc)
    15. They scale off of health
    16. anything else creative people can think of

    I'm not saying any of those are good or bad or balanced or not but 1 or more or something else and implemented in a fashion that ESO can tweak/adjust as needed to ensure balance is out there.

    Just my 2 cents.
  • americansteel
    americansteel
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    no shields-better gameplay! bad players hide behind magical shields.

    No..... NERFED players hide behind magical shields. Sorcs never needed or used Ward until Surge was nerfed with a cooldown on heals.

    Remove the horrible Surge cooldown, and you can nerf Wards all you want!

    sorcs-tankier than HA DKs, mobility, stupid OP DPS abilities! conjured ward needs to go. must be real nice to be almost god like.

    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • Reykice
    Reykice
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    chongguang wrote: »
    Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.

    IMO these are two different stories. As not everyone brings mage light means that NB will not always be blocked to use cloak.
    However, add a cast time to sorcerer means that sorcerer will completely lose a chance to protect themselves in dangerous situations.

    The shield needs to go. Its being used to solo vet dungeon, trial bosses... that`s how good it is. Having a shield that is bigger than your hp should never be a thing. A hard cap for shields @ 40% hp or so would also fix it, even if they don`t add a cast time.

    Sorcs will adapt and heal like everyone else or via crit surge.

  • chongguang
    chongguang
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    Reykice wrote: »
    chongguang wrote: »
    Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.

    IMO these are two different stories. As not everyone brings mage light means that NB will not always be blocked to use cloak.
    However, add a cast time to sorcerer means that sorcerer will completely lose a chance to protect themselves in dangerous situations.

    The shield needs to go. Its being used to solo vet dungeon, trial bosses... that`s how good it is. Having a shield that is bigger than your hp should never be a thing. A hard cap for shields @ 40% hp or so would also fix it, even if they don`t add a cast time.

    Sorcs will adapt and heal like everyone else or via crit surge.

    1. Never heard that sorcerers with shield can do such things.
    2. I can only accept shields can be critical.
    3. Sorcerer has not solid self heals , even worse than NB. NB can sap and use his 'vampire‘ kind spells to heal and dps. Sorcerer only has one kind skill with a inner CD.
    4. No doubt that nerf shields too much will force more people to leave rather any kind of good results
  • dodgehopper_ESO
    dodgehopper_ESO
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    chongguang wrote: »
    Like i said, it is a really bad move to change shield stacking in this way, if so it will really kill sorcerers in PVP. There are many other better methods than add cast time to solve this or even ZOS can leave shields in current situation IMO.

    Sorcerers already got many hits( nerfs) in recent patch, eg battle spirit, new CP passive to hurt shields and shields breaker set. Moreover since damage stacking is the meta right now , sorcerers' shield is easy to break especially with those nerfs i mentioned above.
    I really hope ZOS think about changing shield stacking carefully in DB DLC, otherwise the next DLC will be the 'rage quit day' for sorcerers.

    If they add a cast time on all shields, like the Templar shield, they might as well delete that skill, its barely worth firing off even in pve.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    chongguang wrote: »
    Reykice wrote: »
    chongguang wrote: »
    Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.

    IMO these are two different stories. As not everyone brings mage light means that NB will not always be blocked to use cloak.
    However, add a cast time to sorcerer means that sorcerer will completely lose a chance to protect themselves in dangerous situations.

    The shield needs to go. Its being used to solo vet dungeon, trial bosses... that`s how good it is. Having a shield that is bigger than your hp should never be a thing. A hard cap for shields @ 40% hp or so would also fix it, even if they don`t add a cast time.

    Sorcs will adapt and heal like everyone else or via crit surge.

    1. Never heard that sorcerers with shield can do such things.
    2. I can only accept shields can be critical.
    3. Sorcerer has not solid self heals , even worse than NB. NB can sap and use his 'vampire‘ kind spells to heal and dps. Sorcerer only has one kind skill with a inner CD.
    4. No doubt that nerf shields too much will force more people to leave rather any kind of good results

    On your point #4 you suggest people will be forced to go. I would posit that many Templars who were inclined to leave have already done so over this exact issue. I certainly was not happy with the changes that passed to this skill. I also still find ways to enjoy the game, and I've got more of a 'long haul' mentality. I suspect anyone who plays a sorcerer (which I do as well) will leave more due to their mentality than an uncomfortable change.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    STEVIL wrote: »
    Re: this
    I have to stack CP and impen pieces to get any hope of crit resistance, but a sorc puts up a 12k shield and gets critical immunity? Bull

    Don't other classes also have shields at various options either in class shields, annulment/harness or even thru cp trees?

    Not as strong or maybe reliable as the sort maybe but still, seems like most classes can get a crit-stop shield too without worrying about impen.

    Templar annul, blaze shield, reinforcement maybe.
    DK forget the name of their shield plus the other.

    NB don't recall one but too lazy to look it up.



    *Blazing Shield is functionally very different than Obsidian Shield and Hardened Ward, such that they are no longer comparable skills as far as I'm concerned. The short duration, weakened magnitude, and low damage output (as well as investment/return you get by focusing on this skill) make Blazing Shield very different from those other two.
    *NB has no shield but it mitigates differently with Blur (similar to the Medium Armor skill but magic-based) and Cloak, as well as its siphoning attacks.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Xsorus
    Xsorus
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    STEVIL wrote: »
    Re: this
    I have to stack CP and impen pieces to get any hope of crit resistance, but a sorc puts up a 12k shield and gets critical immunity? Bull

    Don't other classes also have shields at various options either in class shields, annulment/harness or even thru cp trees?

    Not as strong or maybe reliable as the sort maybe but still, seems like most classes can get a crit-stop shield too without worrying about impen.

    Templar annul, blaze shield, reinforcement maybe.
    DK forget the name of their shield plus the other.

    NB don't recall one but too lazy to look it up.



    *Blazing Shield is functionally very different than Obsidian Shield and Hardened Ward, such that they are no longer comparable skills as far as I'm concerned. The short duration, weakened magnitude, and low damage output (as well as investment/return you get by focusing on this skill) make Blazing Shield very different from those other two.
    *NB has no shield but it mitigates differently with Blur (similar to the Medium Armor skill but magic-based) and Cloak, as well as its siphoning attacks.

    I've seen some nasty Templars running 60k HP lately spamming Blazing Shield....I'm pretty sure they run it with Fsalla Set
  • FriedEggSandwich
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    OK shield users here are the options.

    1. Add a cast time to some such as healing ward and harden ward.
    2. Add them to the major minor system only allowing 1 major shield from skills and one minor shield from secondary effect such as armor effect such as whitestrakes
    3. You can have only one shield active at once period and you can not recast or gain a new shield till the one you have now expires.

    Your three options for shields pick one.

    I like option 2 best. I would have chosen option 3 but you said no recast, which is how hardened ward used to work, and it was weak.
    PC | EU
  • FriedEggSandwich
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    STEVIL wrote: »
    Re: this
    I have to stack CP and impen pieces to get any hope of crit resistance, but a sorc puts up a 12k shield and gets critical immunity? Bull

    Don't other classes also have shields at various options either in class shields, annulment/harness or even thru cp trees?

    Not as strong or maybe reliable as the sort maybe but still, seems like most classes can get a crit-stop shield too without worrying about impen.

    Templar annul, blaze shield, reinforcement maybe.
    DK forget the name of their shield plus the other.

    NB don't recall one but too lazy to look it up.



    I'm a sorc and I stack 5x impen. Good sorcs will cos they understand their ward(s) will get broken.
    PC | EU
  • FriedEggSandwich
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    To all the "srocs need to l2p"ers in this thread; I believe the op wants shield stacking addressed but just doesn't want it to be a cast time solution. Help them out a bit ffs instead of giving your age away.
    PC | EU
  • chongguang
    chongguang
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    To all the "srocs need to l2p"ers in this thread; I believe the op wants shield stacking addressed but just doesn't want it to be a cast time solution. Help them out a bit ffs instead of giving your age away.

    My appreciation to you for understanding me well. Yeah, I want shield stacking be addressed if it is really op in the game. However, this also must be done in very carefully, otherwise bad moves will kill sorcerers in both PVP and PVE. A very typical example of 'bad move " is to add a cast time on shields.

    My opinion is the same as sypher said in his today's stream, let shield be critible and increase the size of damage it can take (even a slightly increase can be acceptable).

  • FriedEggSandwich
    FriedEggSandwich
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    chongguang wrote: »
    To all the "srocs need to l2p"ers in this thread; I believe the op wants shield stacking addressed but just doesn't want it to be a cast time solution. Help them out a bit ffs instead of giving your age away.

    My appreciation to you for understanding me well. Yeah, I want shield stacking be addressed if it is really op in the game. However, this also must be done in very carefully, otherwise bad moves will kill sorcerers in both PVP and PVE. A very typical example of 'bad move " is to add a cast time on shields.

    My opinion is the same as sypher said in his today's stream, let shield be critible and increase the size of damage it can take (even a slightly increase can be acceptable).

    I'm not for or against crittable shields, but for single shields (like hardened ward) to remain viable when used by themselves (not combined with other wards) then shield stacking needs to go. Problems will arise if hardened ward, harness magicka or healing ward get balanced as part of a combined shield.

    Edit: and if they are balanced individually then they will always be OP when combined. Unless a new mechanic is added to weaken them when combined.
    Edited by FriedEggSandwich on March 30, 2016 4:05AM
    PC | EU
  • Ankael07
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    Does no one consider people who doesnt stack shields? Most these proposed changes would be the death of my pvp experiance
    If you want me to reply to your comment type @Ankael07 in it.
  • FriedEggSandwich
    FriedEggSandwich
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    Ankael07 wrote: »
    Does no one consider people who doesnt stack shields? Most these proposed changes would be the death of my pvp experiance

    This is exactly the point I was trying to make; as long as shield stacking is accepted single shield users get shafted.

    Edit: Even measures already introduced to combat shields penalise single shield users as much as shield stackers i.e shiledbreaker set. This will do the same damage to someone with a 4k ward as someone with a combined 17k ward.
    Edited by FriedEggSandwich on March 30, 2016 4:22AM
    PC | EU
  • Wreuntzylla
    Wreuntzylla
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    chongguang wrote: »
    Reykice wrote: »
    chongguang wrote: »
    Or the sorcs will learn how to play, like every other class has. The 3sec destealth was going to be the doom of all NBs, they adjusted and barely hear a peep out of them anymore.

    IMO these are two different stories. As not everyone brings mage light means that NB will not always be blocked to use cloak.
    However, add a cast time to sorcerer means that sorcerer will completely lose a chance to protect themselves in dangerous situations.

    The shield needs to go. Its being used to solo vet dungeon, trial bosses... that`s how good it is. Having a shield that is bigger than your hp should never be a thing. A hard cap for shields @ 40% hp or so would also fix it, even if they don`t add a cast time.

    Sorcs will adapt and heal like everyone else or via crit surge.

    1. Never heard that sorcerers with shield can do such things.
    2. I can only accept shields can be critical.
    3. Sorcerer has not solid self heals , even worse than NB. NB can sap and use his 'vampire‘ kind spells to heal and dps. Sorcerer only has one kind skill with a inner CD.
    4. No doubt that nerf shields too much will force more people to leave rather any kind of good results

    Don't know about you, but with the TG patch my sorc gained the best heal in the game.... without having to cast it....

    Seriously, I play all 4 classes at V16 and my sorcs are by far the easiest, most durable, highest dps toons. I'm not sure if you folks realize how much your complaints come across as entitled whining. You simply cannot play a sorc and say you are skilled in the current state of the game. It's that easy in comparison to other classes.
    Edited by Wreuntzylla on March 30, 2016 5:58AM
  • Waffennacht
    Waffennacht
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    edit: I wouldn't mind major minor
    Edited by Waffennacht on March 30, 2016 7:09AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

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