The TG Meta

  • Lava_Croft
    Lava_Croft
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    So far all the changes in PvP have led to little else besides more lag and larger zergs. So basically the same meta as before, only worse.
  • Jhunn
    Jhunn
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    And with forward camps the fights are, though it seemed impossible, even less spread now.

    PvP is an absolute joke.
    Gave up.
  • Darnathian
    Darnathian
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    frozywozy wrote: »
    Kilandros wrote: »
    frozywozy wrote: »
    I must admit it's pretty enjoyable to see all those purge springs marathon runners complaining about slows. Sorry boys, not going back to purge maneuver spam while going inside a breach anytime soon. You either pick to spam purge and spring or to run fast, can't have it all.

    You should apply similar logic toward your hate of Radiant Destruction: Bring purge to counter it or don't. Sorry you can't have it all.

    I counter Radiant Destruction with 55 points in Elemental Defender, 20 points in Thick Skinned, 10 points in Spell Shield, 60points in Resistant, 7 pieces impen, Shuffle, Hardened Armor, Igneous Shield, Vigor and Rally. Now you expect to be able to heal, purge, maneuver while rolling over pugs with VD and prox?

    jQmVFypWInKCc.gif

    OMG you continue to shoot yourself in the foot. You dont have to worry about any of that other stuff.

    Purge will take care of RD on its own. Or if you like stam build so much slot a bow.
  • frozywozy
    frozywozy
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    Darnathian wrote: »
    frozywozy wrote: »
    Kilandros wrote: »
    frozywozy wrote: »
    I must admit it's pretty enjoyable to see all those purge springs marathon runners complaining about slows. Sorry boys, not going back to purge maneuver spam while going inside a breach anytime soon. You either pick to spam purge and spring or to run fast, can't have it all.

    You should apply similar logic toward your hate of Radiant Destruction: Bring purge to counter it or don't. Sorry you can't have it all.

    I counter Radiant Destruction with 55 points in Elemental Defender, 20 points in Thick Skinned, 10 points in Spell Shield, 60points in Resistant, 7 pieces impen, Shuffle, Hardened Armor, Igneous Shield, Vigor and Rally. Now you expect to be able to heal, purge, maneuver while rolling over pugs with VD and prox?

    jQmVFypWInKCc.gif

    OMG you continue to shoot yourself in the foot. You dont have to worry about any of that other stuff.

    Purge will take care of RD on its own. Or if you like stam build so much slot a bow.

    I've been using a bow since 5months ago. Try tab targetting a magicka templar to interrupt a 3seconds cast with venom arrow behind 15 players as you get spammed by gap closers and all kinds of attacks.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • PainfulFAFA
    PainfulFAFA
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    frozywozy wrote: »
    Darnathian wrote: »
    frozywozy wrote: »
    Kilandros wrote: »
    frozywozy wrote: »
    I must admit it's pretty enjoyable to see all those purge springs marathon runners complaining about slows. Sorry boys, not going back to purge maneuver spam while going inside a breach anytime soon. You either pick to spam purge and spring or to run fast, can't have it all.

    You should apply similar logic toward your hate of Radiant Destruction: Bring purge to counter it or don't. Sorry you can't have it all.

    I counter Radiant Destruction with 55 points in Elemental Defender, 20 points in Thick Skinned, 10 points in Spell Shield, 60points in Resistant, 7 pieces impen, Shuffle, Hardened Armor, Igneous Shield, Vigor and Rally. Now you expect to be able to heal, purge, maneuver while rolling over pugs with VD and prox?

    jQmVFypWInKCc.gif

    OMG you continue to shoot yourself in the foot. You dont have to worry about any of that other stuff.

    Purge will take care of RD on its own. Or if you like stam build so much slot a bow.

    I've been using a bow since 5months ago. Try tab targetting a magicka templar to interrupt a 3seconds cast with venom arrow behind 15 players as you get spammed by gap closers and all kinds of attacks.

    sorry l2p issue here
    maybe its because i can zap away far enough to roll away but even with 15+ i have a hard time so i've accepted the fact that running away from 15+ dudes with new snare meta is hard on any class if theres competent players in that group., but as stam DK, your only options is to try to run for 28m+ into safety OR tank and spank them head on, personally i'd experiment deep breath and magma armor on the backbar but 15+ dudes is hard on any class unless your the mystical vortex mean i keep hearing in ad zone.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • frozywozy
    frozywozy
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    frozywozy wrote: »
    Darnathian wrote: »
    frozywozy wrote: »
    Kilandros wrote: »
    frozywozy wrote: »
    I must admit it's pretty enjoyable to see all those purge springs marathon runners complaining about slows. Sorry boys, not going back to purge maneuver spam while going inside a breach anytime soon. You either pick to spam purge and spring or to run fast, can't have it all.

    You should apply similar logic toward your hate of Radiant Destruction: Bring purge to counter it or don't. Sorry you can't have it all.

    I counter Radiant Destruction with 55 points in Elemental Defender, 20 points in Thick Skinned, 10 points in Spell Shield, 60points in Resistant, 7 pieces impen, Shuffle, Hardened Armor, Igneous Shield, Vigor and Rally. Now you expect to be able to heal, purge, maneuver while rolling over pugs with VD and prox?

    jQmVFypWInKCc.gif

    OMG you continue to shoot yourself in the foot. You dont have to worry about any of that other stuff.

    Purge will take care of RD on its own. Or if you like stam build so much slot a bow.

    I've been using a bow since 5months ago. Try tab targetting a magicka templar to interrupt a 3seconds cast with venom arrow behind 15 players as you get spammed by gap closers and all kinds of attacks.

    sorry l2p issue here
    maybe its because i can zap away far enough to roll away but even with 15+ i have a hard time so i've accepted the fact that running away from 15+ dudes with new snare meta is hard on any class if theres competent players in that group., but as stam DK, your only options is to try to run for 28m+ into safety OR tank and spank them head on, personally i'd experiment deep breath and magma armor on the backbar but 15+ dudes is hard on any class unless your the mystical vortex mean i keep hearing in ad zone.

    You missread it. I never claimed that I had to run away from 15 dudes. I said that having to tab target between 15 dudes to interrupt a magicka templar doing a 3seconds RD cast and dealing with gap closers and all kind of attacks was near of impossible. Nice try to twists my words around though.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • zyk
    zyk
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    RD damage begins scaling up @ 50% health, correct? Perhaps its amazing range would be better justified if its execute damage began scaling @ 25% health?

    Impale might be pretty outrageous if its execute damage began scaling @ 50%.

    What I hate about RD is that in any big fight, there always seems to be multiple RD beams on me. Not because I am in execute range or because the Templars are idiots, but because they are anticipating my health dropping below 50%. I think that makes the ability a bit silly to use. Templars frequently cast it on full health targets because it is so profitable to do so. This shouldn't be true.

    IMO, all executes should require some semblance of timing.
    Edited by zyk on March 29, 2016 1:33AM
  • leepalmer95
    leepalmer95
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    zyk wrote: »
    RD damage begins scaling up @ 50% health, correct? Perhaps its amazing range would be better justified if its execute damage began scaling @ 25% health?

    Impale might be pretty outrageous if it's execute damage began scaling @ 50%.

    What I hate about RD is that in any big fight, there always seems to be multiple RD beams on me. Not because I am in execute range or because the Templars are idiots, but because they are anticipating my health dropping below 50%. I think that makes the ability a bit silly to use. Templars frequently cast it on full health targets because it is so profitable to do so. This shouldn't be true.

    IMO, all executes should require some semblance of timing.

    I agree the 50% is a bit stupid for a supposed 'execution', the scaling needs to be brough down.

    Every other ranged execute starts at 25%, impale, endless fury etc... So i'm not sure why Radiant starts at double that.

    Doesn't help the first tick is always a crit so if they hit you around 50% the second tick really does dmg.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Joy_Division
    Joy_Division
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    zyk wrote: »
    RD damage begins scaling up @ 50% health, correct? Perhaps its amazing range would be better justified if its execute damage began scaling @ 25% health?

    Impale might be pretty outrageous if it's execute damage began scaling @ 50%.

    What I hate about RD is that in any big fight, there always seems to be multiple RD beams on me. Not because I am in execute range or because the Templars are idiots, but because they are anticipating my health dropping below 50%. I think that makes the ability a bit silly to use. Templars frequently cast it on full health targets because it is so profitable to do so. This shouldn't be true.

    IMO, all executes should require some semblance of timing.

    I agree the 50% is a bit stupid for a supposed 'execution', the scaling needs to be brough down.

    Every other ranged execute starts at 25%, impale, endless fury etc... So i'm not sure why Radiant starts at double that.

    Doesn't help the first tick is always a crit so if they hit you around 50% the second tick really does dmg.

    Executioner scales the same way as RD.
    Edited by Joy_Division on March 29, 2016 5:08AM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Soulac
    Soulac
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    zyk wrote: »
    RD damage begins scaling up @ 50% health, correct? Perhaps its amazing range would be better justified if its execute damage began scaling @ 25% health?

    Impale might be pretty outrageous if it's execute damage began scaling @ 50%.

    What I hate about RD is that in any big fight, there always seems to be multiple RD beams on me. Not because I am in execute range or because the Templars are idiots, but because they are anticipating my health dropping below 50%. I think that makes the ability a bit silly to use. Templars frequently cast it on full health targets because it is so profitable to do so. This shouldn't be true.

    IMO, all executes should require some semblance of timing.

    I agree the 50% is a bit stupid for a supposed 'execution', the scaling needs to be brough down.

    Every other ranged execute starts at 25%, impale, endless fury etc... So i'm not sure why Radiant starts at double that.

    Doesn't help the first tick is always a crit so if they hit you around 50% the second tick really does dmg.

    Executioner scales the same way as RD.

    Executioner is melee and dodgeable tho.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • HoloYoitsu
    HoloYoitsu
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    WTB execution proc starting @ 50% health for Endless Fury.

    WTB Endless Fury base dmg scaling with remaining magicka.

    WTB undodgeable Endless Fury, it's goddamned lightning ffs!
    Every other ranged execute starts at 25%, impale, endless fury etc... So i'm not sure why Radiant starts at double that.
    Endless Fury doesn't proc till 20% because ZOS. :joy:
    Edited by HoloYoitsu on March 29, 2016 8:57AM
  • TheDarkShadow
    TheDarkShadow
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    The burst meta is worse and worse every patch. I wear 5/1/1 light armore with all impen, 40 in each reduce damage CP (crit, dot, magic and phys damage), 25k health, -50% damage from steal from mage light. It's something could consider as "solid" build against 1 shot before TG, yet I still get 1 shot now from those alchemist + VD + prox det magblade with 18k health and probably 800 regen, while standing alone (no prox det AoE bonus, and "supposed to be" no VD proc). I only defend keep now, since at least I can respawn quick and come back to the fight without NB's supprise me on my horse simulation game. If there is no keep defend fight, I just log out.
  • Knootewoot
    Knootewoot
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    TESO in a nutshell:
    2724813-Business-chart-illustration-showing-a-graph-of-failure-going-down-recession-Stock-Vector.jpg

    But don't worry guys. According to the PvE people the game will do fine without PvP and everything is working fine in PvE land
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • WillhelmBlack
    WillhelmBlack
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    Knootewoot wrote: »
    TESO in a nutshell:
    2724813-Business-chart-illustration-showing-a-graph-of-failure-going-down-recession-Stock-Vector.jpg

    But don't worry guys. According to the PvE people the game will do fine without PvP and everything is working fine in PvE land

    How did you get that so accurate? I can see every patch. Look there's 1.5 getting gradually boring, in comes 1.6, ooh this is fresh but here comes 1.7! There it drops.
    Edited by WillhelmBlack on March 29, 2016 10:53AM
    PC EU
  • Dakrana_Thrazvoth
    Dakrana_Thrazvoth
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    This meta is very frustrating at many points :

    Developpers added more snares, moving is just a pain now, because everybody just spam snares and roots. (and there no interest to use efficient purge because they increased his cost except if you want to run out of magicka for nothing, and opponents continue to spamming snares...)

    The return of one shot builds. With more spell damages than ever.

    Too many templars use radiant destruction at 100% health, and it hurt very much. Welcome back to 1.6 !

    Huge nerf to movement, (speed buff, and major expedition reduced to 30% speed bonus is removed when we use some abilities).

    Shadow cloak is total garbage now because all skills with dots break it, like poison injection, but also maelstrom arena weapons (tested in duel).

    Burst build with vicious death+ clever alchemist are brainless. I've tested it and I dont appreciate that so much. Everybody (a lot of peoples) play this on nb or rerolled for play that. I never died so much in pvp except with this build and this meta. Just run into the opponent zerg and burst as much as possible them, and respawn and retry x10.

    And I forgot many thing I'm sure. :)
  • Ishammael
    Ishammael
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    Thanks to everyone for continuing this thread.

    Haderus was a lagfest last night. Almost unplayable. ZoS: please open another campaign -- its awful!
  • Darnathian
    Darnathian
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    frozywozy wrote: »
    Darnathian wrote: »
    frozywozy wrote: »
    Kilandros wrote: »
    frozywozy wrote: »
    I must admit it's pretty enjoyable to see all those purge springs marathon runners complaining about slows. Sorry boys, not going back to purge maneuver spam while going inside a breach anytime soon. You either pick to spam purge and spring or to run fast, can't have it all.

    You should apply similar logic toward your hate of Radiant Destruction: Bring purge to counter it or don't. Sorry you can't have it all.

    I counter Radiant Destruction with 55 points in Elemental Defender, 20 points in Thick Skinned, 10 points in Spell Shield, 60points in Resistant, 7 pieces impen, Shuffle, Hardened Armor, Igneous Shield, Vigor and Rally. Now you expect to be able to heal, purge, maneuver while rolling over pugs with VD and prox?

    jQmVFypWInKCc.gif

    OMG you continue to shoot yourself in the foot. You dont have to worry about any of that other stuff.

    Purge will take care of RD on its own. Or if you like stam build so much slot a bow.

    I've been using a bow since 5months ago. Try tab targetting a magicka templar to interrupt a 3seconds cast with venom arrow behind 15 players as you get spammed by gap closers and all kinds of attacks.

    Okay and you try to range people while you are being cc'd and wb spammed.

    Aint gonna happen. You know why? ITS A COUNTER.

    L2P
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    Lava_Croft wrote: »
    I remember all of the marketing material from 2 years ago.

    And I feel like a total idiot for thinking Zenimax Online Studios might very well be a respectable company that wouldn't blatantly screw over its customers.

    omg yes this so much
    fooled me once Zos, not again
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Sk000tch
    Sk000tch
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    Overall I prefer the previous meta, as we have found it more difficult for a small organized group to deal with big pug zergs, but it is not as bad as A lot of you are making it out to be. The decrease in mobility and damage mitigation in particular suck (Rapids, barrier, immovable pots not working is bs, for the cost they should be good), and work against the goal of busting zergs.

    Old style no longer works, l2p,l and all that - everything has a counter. Every single class has great damage mitigation against proxy/VD, use it. If your group is getting wiped by a solo mag blade bomber you need to re-evaluate your tactics and build. Undodgeable RD when getting hit by several at once with no way to break los is irritating, but small scale it's a non-issue (and Templars deserved a buff). VD I like, it's effectively killed the ball group and that was getting boring (though I am more afraid of my own faction pugs than opossing faction now). Better seige is probably good... funny to rack up AP on a cold fire, it make counter seige relevant and give pugs a viable means of keep defense, oil is probably OP but with the other skill changes its not difficult to clear the oil line before breaching. That said, it's near impossible to deal with an organized emp defense with well placed siege and pug support (. Forward camps are entertaining, though I wish randoms would learn to throw a repair kit on them before sprinting back to die in the breach again.

    The proxy buff is fine, though too easy to get (serious - one good day of pvp now).

    The lag still sucks and some of the bugs are super frustrating, but none of this stuff is game breaking and the patch did achieve the goal of shaking of the pvp gameplay. Lots of skills are relevant now, others more important than ever. I have a constant dillema about what to slot, forcing choices and discussion within the group - and that is more interesting that running the same build everyday.
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