Can a melee mag NB solo maelstrom?

Hauztein
Hauztein
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I am leveling at vet rank 7 and my bars are tank and DW mag NB.
I am hybrid atm but thinking of going full magicka and loosing some of health and sta (for taunt)

And a full mag nb solo maelstrom at v16? Or do i need a tank spec to go easier?
Maybe a full mag dps with a shield in one bar?
  • Acsvf
    Acsvf
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    Magicka NB should be able to with decent gear and bar setup.
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  • Reorx_Holybeard
    Reorx_Holybeard
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    vMSA is very dependent on good DPS so you will likely see the biggest gains if you went for a dedicated DPS build.
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  • code65536
    code65536
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    A full-magicka nightblade is probably the second-easiest class for beating vMA.

    I don't know why in Oblivion you'd want to go melee, though.

    And you absolutely do not want to go in with a tank setup.
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  • GreenSoup2HoT
    GreenSoup2HoT
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    I'm jealous how easy deltia makes vMA look on his magicka nb. Literally coasting through the thing at full resources dealing insane damage.

    However when he does it on his stamina nb.... its a different story.
    PS4 NA DC
  • Reevster
    Reevster
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    I have a Vr16 mag NB Dark Elf, currently playing around with some gear/stats etc.

    Will try to remember a few things since ESO is in patch mode atm

    5 piece Heavy Armour master all gold.

    2 piece light (hands/waist) baharas upgraded to gold.

    Neck/rings bahraras with Kuta spell damage upgrades.

    2 Torug pact swords, with Nimrx traits both gold.

    I respected him to all points into sta. So have like 20k magic 20 k health and well 20k sta, give or take as i cant look at the stats atm.

    Cant really remember CPs atm but I have over 500 , guess i can update this later.

    I can tell you he is very hard to kill with siphoning skills on first bar plus immovable to go along with the Armour master set.

    Onlly issue is damage out put which still needs some work. I plan to make 3 piece "light" Armour master and 2 Armour master swords to make the 5 set. With 5 piece baharas,

    But may end up with 5 piece light Amour master and 4 piece torug with the vr 16 magic (agility) I think? rings/neck which i have but was trying this build with baharas just for fun. or 2 piece monster set with 2 torug swords.

    I wont make top DPS with Armour master but if i can improve it enough i think this build could be quite good.

    Time will tell I guess.

    Plus i dont seem to run out of magica even at 20k.

    Reason I went with Armour master was to reach appox 27 k physical resist and 27 k spell resist.

    With immovable up he has around 27-28 k physical resist and over 30k spell resist. Which frees up CPs , dont know if i need crit resist but I think i jacked it up in the CP tree.


    Edited by Reevster on March 29, 2016 1:35PM
  • The_Saint
    The_Saint
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    Hauztein wrote: »
    I am leveling at vet rank 7 and my bars are tank and DW mag NB.
    I am hybrid atm but thinking of going full magicka and loosing some of health and sta (for taunt)

    And a full mag nb solo maelstrom at v16? Or do i need a tank spec to go easier?
    Maybe a full mag dps with a shield in one bar?

    Magblade dont need shield bar in vet MSA. Just all points in Magicka and Destro/Restro bar, thats the "easiest Way"

    5x Julianos (when possible chest heavy / all divines)
    3x Willpower (spellpower)
    1x Molag Kena (divines)
    1x Thorug (divines)
    1x Firestaff Thorug nirn
    1x Healstaff thorug precise

    5 light, 1 medium, 1 heavy for undaunted bonus
    mundus thief

    Destro bar
    crippling, funnel, impale, merciless resolve, inner light / Ulti : Soulharvest

    resto bar:
    healing ward, twisting path, rapid, siphoning, inner light / Ulti: shooting star

    around 18k life is good...

    when you really want to go dw, just take dw instead of the destro... But it will be harder then... and much more when switch funnel with concealed weapons


    When you want the fast way, just go youtube and watch videos and watch the spawnpoints and focused adds.
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    Saint_Crow Twitch / Youtube
    ESO Stream Team Partner
  • code65536
    code65536
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    Reevster wrote: »
    I have a Vr16 mag NB Dark Elf, currently playing around with some gear/stats etc.

    Will try to remember a few things since ESO is in patch mode atm

    5 piece Heavy Armour master all gold.

    2 piece light (hands/waist) baharas upgraded to gold.

    Neck/rings bahraras with Kuta spell damage upgrades.

    2 Torug pact swords, with Nimrx traits both gold.

    I respected him to all points into sta. So have like 20k magic 20 k health and well 20k sta, give or take as i cant look at the stats atm.

    Cant really remember CPs atm but I have over 500 , guess i can update this later.

    I can tell you he is very hard to kill with siphoning skills on first bar plus immovable to go along with the Armour master set.

    Onlly issue is damage out put which still needs some work. I plan to make 3 piece "light" Armour master and 2 Armour master swords to make the 5 set. With 5 piece baharas,

    But may end up with 5 piece light Amour master and 4 piece torug with the vr 16 magic (agility) I think? rings/neck which i have but was trying this build with baharas just for fun. or 2 piece monster set with 2 torug swords.

    I wont make top DPS with Armour master but if i can improve it enough i think this build could be quite good.

    Time will tell I guess.

    Plus i dont seem to run out of magica even at 20k.

    Reason I went with Armour master was to reach appox 27 k physical resist and 27 k spell resist.

    With immovable up he has around 27-28 k physical resist and over 30k spell resist. Which frees up CPs , dont know if i need crit resist but I think i jacked it up in the CP tree.


    Poor damage output is an understatement!

    First, what you have there is more suitable for tanking than for DPS. There is no way this build could survive vMA.

    Second, I have a high-DPS tank gearset: heavy Kagrenac's (which is a more DPS-oriented set than Armor Master) with Torug sword-and-shield and Willpower jewelry. And it puts out less than half the DPS of my DPS gearset (oh, and I'm all points into magicka, too--no points wasted on stam). The gearset and attribute distribution that you describe would do way less than even that.

    Third, physical and spell resistance is not very useful. At the cap (which is around 32-33K or so), you get only 50% mitigation. Resistance cannot get you any higher than that. And, trust me, with the kind of incoming damage in vMA, that 50% mitigation will do almost nothing for you.

    You need damage, damage, and more damage. Especially as a magicka nightblade, since your main survival mechanic is to outheal the incoming damage. And since your main heal scales as a percent of the damage you do, the more damage you do, the bigger your heals. Also, you need to kill things fast in vMA--the longer things take to die, the more time they have to hit you for ridiculous amounts of damage.
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  • Reevster
    Reevster
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    Reevster wrote: »
    I have a Vr16 mag NB Dark Elf, currently playing around with some gear/stats etc.

    Will try to remember a few things since ESO is in patch mode atm

    5 piece Heavy Armour master all gold.

    2 piece light (hands/waist) baharas upgraded to gold.

    Neck/rings bahraras with Kuta spell damage upgrades.

    2 Torug pact swords, with Nimrx traits both gold.

    I respected him to all points into sta. So have like 20k magic 20 k health and well 20k sta, give or take as i cant look at the stats atm.

    Cant really remember CPs atm but I have over 500 , guess i can update this later.

    I can tell you he is very hard to kill with siphoning skills on first bar plus immovable to go along with the Armour master set.

    Onlly issue is damage out put which still needs some work. I plan to make 3 piece "light" Armour master and 2 Armour master swords to make the 5 set. With 5 piece baharas,

    But may end up with 5 piece light Amour master and 4 piece torug with the vr 16 magic (agility) I think? rings/neck which i have but was trying this build with baharas just for fun. or 2 piece monster set with 2 torug swords.

    I wont make top DPS with Armour master but if i can improve it enough i think this build could be quite good.

    Time will tell I guess.

    Plus i dont seem to run out of magica even at 20k.


    code65536 wrote: »
    Reevster wrote: »
    I have a Vr16 mag NB Dark Elf, currently playing around with some gear/stats etc.

    Will try to remember a few things since ESO is in patch mode atm

    5 piece Heavy Armour master all gold.

    2 piece light (hands/waist) baharas upgraded to gold.

    Neck/rings bahraras with Kuta spell damage upgrades.

    2 Torug pact swords, with Nimrx traits both gold.

    I respected him to all points into sta. So have like 20k magic 20 k health and well 20k sta, give or take as i cant look at the stats atm.

    Cant really remember CPs atm but I have over 500 , guess i can update this later.

    I can tell you he is very hard to kill with siphoning skills on first bar plus immovable to go along with the Armour master set.

    Onlly issue is damage out put which still needs some work. I plan to make 3 piece "light" Armour master and 2 Armour master swords to make the 5 set. With 5 piece baharas,

    But may end up with 5 piece light Amour master and 4 piece torug with the vr 16 magic (agility) I think? rings/neck which i have but was trying this build with baharas just for fun. or 2 piece monster set with 2 torug swords.

    I wont make top DPS with Armour master but if i can improve it enough i think this build could be quite good.

    Time will tell I guess.

    Plus i dont seem to run out of magica even at 20k.

    Reason I went with Armour master was to reach appox 27 k physical resist and 27 k spell resist.

    With immovable up he has around 27-28 k physical resist and over 30k spell resist. Which frees up CPs , dont know if i need crit resist but I think i jacked it up in the CP tree.


    Poor damage output is an understatement!

    First, what you have there is more suitable for tanking than for DPS. There is no way this build could survive vMA.

    Second, I have a high-DPS tank gearset: heavy Kagrenac's (which is a more DPS-oriented set than Armor Master) with Torug sword-and-shield and Willpower jewelry. And it puts out less than half the DPS of my DPS gearset (oh, and I'm all points into magicka, too--no points wasted on stam). The gearset and attribute distribution that you describe would do way less than even that.

    Third, physical and spell resistance is not very useful. At the cap (which is around 32-33K or so), you get only 50% mitigation. Resistance cannot get you any higher than that. And, trust me, with the kind of incoming damage in vMA, that 50% mitigation will do almost nothing for you.

    You need damage, damage, and more damage. Especially as a magicka nightblade, since your main survival mechanic is to outheal the incoming damage. And since your main heal scales as a percent of the damage you do, the more damage you do, the bigger your heals. Also, you need to kill things fast in vMA--the longer things take to die, the more time they have to hit you for ridiculous amounts of damage.

    Ya he tanks very well lol, but like i said, its a work in progress, maybe I will in the end use something else other then Armour master , respec etc, but hey half the fun is trying new things. I just hate getting one shotted from these boss mobs, so far he doesn't get one shotted with this gear set up so going to keep working on it, beats farming nodes. :p
  • code65536
    code65536
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    The_Saint wrote: »
    Hauztein wrote: »
    I am leveling at vet rank 7 and my bars are tank and DW mag NB.
    I am hybrid atm but thinking of going full magicka and loosing some of health and sta (for taunt)

    And a full mag nb solo maelstrom at v16? Or do i need a tank spec to go easier?
    Maybe a full mag dps with a shield in one bar?

    Magblade dont need shield bar in vet MSA. Just all points in Magicka and Destro/Restro bar, thats the "easiest Way"

    5x Julianos (when possible chest heavy / all divines)
    3x Willpower (spellpower)
    1x Molag Kena (divines)
    1x Thorug (divines)
    1x Firestaff Thorug nirn
    1x Healstaff thorug precise

    5 light, 1 medium, 1 heavy for undaunted bonus
    mundus thief

    Destro bar
    crippling, funnel, impale, merciless resolve, inner light / Ulti : Soulharvest

    resto bar:
    healing ward, twisting path, rapid, siphoning, inner light / Ulti: shooting star

    around 18k life is good...

    when you really want to go dw, just take dw instead of the destro... But it will be harder then... and much more when switch funnel with concealed weapons


    When you want the fast way, just go youtube and watch videos and watch the spawnpoints and focused adds.

    I would go resto front bar. Weave resto light attacks with your Funnels. (Prior to the Thieves Guild update, this actually resulted in higher DPS than the destro staff, since back then, resto got the 25% Magic Damage boost from CP but destro did not. Resto no longer has such a DPS advantage over destro, but it's still good.)

    Resto front bar:
    Funnel, Cripple, Healing Ward, Merciless, IL, Soul Harvest

    DW/destro back bar:
    Impale, [Flexible], Sap, Siphoning Attacks, IL, Meteor/Dawnbreaker/Veil (depending on situation)

    First, you don't need Rapid Regen. Your Funnel heals should be enough.

    Second, I wouldn't put Impale on your front bar. With good DPS, the mobs die so easily that Impale won't really speed things up (usually, if they're down to 25%, just one LA+Funnel weave will kill them off). And for bosses, it's usually not a problem to barswap to Impale.

    Third, Healing Ward is supposed to be your "oh crap" button. Having it on your back bar makes it a lot less useful.

    Fourth, although the vast majority of the arena is single-target, you really do want Sap somewhere because there will be times when you need to do AoE.

    The back bar has a flexible spot. Candidates for this spot are Refreshing Path (mostly for the extra healing and a bit extra damage), Double Take (a bit more damage mitigation), Proximity Detonation, and Crushing Shock (not for DPS, but for the ranged interrupt). I would recommend Crushing Shock for the final boss (and possibly for the flame-shapers in Stage 8). I use dual-wield for the back bar, for the extra damage to my executes, but switch to destro for when I want to run CS for the ranged interrupt.
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  • cschwingeb14_ESO
    cschwingeb14_ESO
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    Last week on PC NA, nightblades leaderboard had a higher score at position 100 than sorcs. I take that to mean more NBs are completing vMSA than sorcs. The score at 100 for NB was about 200k. It was 100k for sorcs
  • Autolycus
    Autolycus
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    Most of what people are saying on this thread is true, OP. You don't want to go into vMA with anything short of a dedicated DPS build. This is what I used to complete vMA for the first time on my magblade:

    5 Julianos
    2 Kena
    3 Willpower
    Destro/Resto (preferably gold quality, for the damage output)

    Bar 1 - Fear, Cripple, Swallow Soul, Impale, Merciless Resolve, Soul Harvest
    Bar 2 - Double Take, Sap Essence, Concealed Weapon, Healing Ward, Siphoning Attacks, Soul Tether

    I actually switch things up a little, and I think my strategy is a bit different than others. Without food I get up to 31k/32k magicka on each bar, respectively. For vMA, I use Orzorga's Bear Haunches for recovery instead of max stats. This, however, is contingent upon having very high spell power to offset the loss in magicka, because in vMA damage is super important. Since I use recovery food, I don't use siphoning attacks, and usually trade it for something like Harness Magicka or Agony (which is far more useful in vMA than people might think at first, particularly Prolonged Suffering, which does a pretty substantial DoT). I also trade Soul Tether for Dawnbreaker of Smiting because it's got a much lower cost, and therefore can be used much more frequently (which is at least once per round for most magblades).

    This is, of course, a very condensed version of a full vMA build. I don't have the time to go into the build at length, but this should at least help a little when you are determining how to set up your character.
  • code65536
    code65536
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    Autolycus wrote: »
    Most of what people are saying on this thread is true, OP. You don't want to go into vMA with anything short of a dedicated DPS build. This is what I used to complete vMA for the first time on my magblade:

    5 Julianos
    2 Kena
    3 Willpower
    Destro/Resto (preferably gold quality, for the damage output)

    Bar 1 - Fear, Cripple, Swallow Soul, Impale, Merciless Resolve, Soul Harvest
    Bar 2 - Double Take, Sap Essence, Concealed Weapon, Healing Ward, Siphoning Attacks, Soul Tether

    I actually switch things up a little, and I think my strategy is a bit different than others. Without food I get up to 31k/32k magicka on each bar, respectively. For vMA, I use Orzorga's Bear Haunches for recovery instead of max stats. This, however, is contingent upon having very high spell power to offset the loss in magicka, because in vMA damage is super important. Since I use recovery food, I don't use siphoning attacks, and usually trade it for something like Harness Magicka or Agony (which is far more useful in vMA than people might think at first, particularly Prolonged Suffering, which does a pretty substantial DoT). I also trade Soul Tether for Dawnbreaker of Smiting because it's got a much lower cost, and therefore can be used much more frequently (which is at least once per round for most magblades).

    This is, of course, a very condensed version of a full vMA build. I don't have the time to go into the build at length, but this should at least help a little when you are determining how to set up your character.

    Oh right, I forgot about Soul Tether and Agony. They're both pretty useful too.

    But 32K max magicka is uncomfortably low, IMHO. Even my tank has more max magicka than that. Keep in mind that it's about 10.5 or so max magicka is equivalent to 1 spell damage. Your setup is short about 10K max magicka from typical magblade builds, so that's almost like losing 1K spell damage. Kena's not going to make that up.

    Sustain has never been a major issue for me, since most of the fight is single-target. It helps that I don't run Kena (Nerien'eth or Skoria, aside from adding no sustain stress and being easier to use, have the added benefit of giving you a bigger health buffer), and I don't keep SA up all the time--I cast it only during lulls in the fighting or if I'm running low. I think you lose way too much from running recovery instead of max stats.
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  • Autolycus
    Autolycus
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    code65536 wrote: »
    Autolycus wrote: »
    Most of what people are saying on this thread is true, OP. You don't want to go into vMA with anything short of a dedicated DPS build. This is what I used to complete vMA for the first time on my magblade:

    5 Julianos
    2 Kena
    3 Willpower
    Destro/Resto (preferably gold quality, for the damage output)

    Bar 1 - Fear, Cripple, Swallow Soul, Impale, Merciless Resolve, Soul Harvest
    Bar 2 - Double Take, Sap Essence, Concealed Weapon, Healing Ward, Siphoning Attacks, Soul Tether

    I actually switch things up a little, and I think my strategy is a bit different than others. Without food I get up to 31k/32k magicka on each bar, respectively. For vMA, I use Orzorga's Bear Haunches for recovery instead of max stats. This, however, is contingent upon having very high spell power to offset the loss in magicka, because in vMA damage is super important. Since I use recovery food, I don't use siphoning attacks, and usually trade it for something like Harness Magicka or Agony (which is far more useful in vMA than people might think at first, particularly Prolonged Suffering, which does a pretty substantial DoT). I also trade Soul Tether for Dawnbreaker of Smiting because it's got a much lower cost, and therefore can be used much more frequently (which is at least once per round for most magblades).

    This is, of course, a very condensed version of a full vMA build. I don't have the time to go into the build at length, but this should at least help a little when you are determining how to set up your character.

    Oh right, I forgot about Soul Tether and Agony. They're both pretty useful too.

    But 32K max magicka is uncomfortably low, IMHO. Even my tank has more max magicka than that. Keep in mind that it's about 10.5 or so max magicka is equivalent to 1 spell damage. Your setup is short about 10K max magicka from typical magblade builds, so that's almost like losing 1K spell damage. Kena's not going to make that up.

    Sustain has never been a major issue for me, since most of the fight is single-target. It helps that I don't run Kena (Nerien'eth or Skoria, aside from adding no sustain stress and being easier to use, have the added benefit of giving you a bigger health buffer), and I don't keep SA up all the time--I cast it only during lulls in the fighting or if I'm running low. I think you lose way too much from running recovery instead of max stats.

    In a normal PvE setup I have 40k magicka. This is specifically for Maelstrom, where I have 4.1k SD self-buffed. I would likely question it too, were I in your shoes, but I do not find this to be uncomfortably low. Really the only differences between this setup and my normal PvE dps setup are not using meteor, not using inner light, and using Orzorga's instead of max health/mag food. In most cases, it takes 2 swallow souls to kill a single enemy, or one assassin's will proc. I also skip multiple mechanics on several arenas by out-dpsing the mechanics themselves. A few examples:

    First boss, kill him during phases where he spawns one add at a time. He dies before he ever gets the chance to spawn multiple adds. Usually I just focus on boss and let a single assassin's will proc kill the lowly add he spawns, leaving me only the boss to worry about mostly (for reference, in this setup my AW procs crit for 30-35k, higher if I Soul Harvest beforehand).

    Fourth boss (dwemer spider), I get him down to about 50-60% during his initial phase at the beginning of the fight. When he switches to the fire phase, I dps him from range, ignoring adds, and when he goes into his second green phase, I burn him to zero. I ignore the vast majority of this round, save for the boss.

    Fifth boss (mother of giants), After she breaks the second platform, it's all burn from there. That's about 50% of her health that I burn and ignore adds (except for the one troll that comes out, sometimes I kill him, sometimes I burn anyway).

    Final boss, after he reaches 70% and goes upstairs, I burn the daedroth and go upstairs. I destroy 2 crystals, jump down, and kill the next daedroth. I then go back upstairs, destroy the last crystal, and then proceed to burn the boss to zero. This is a 70% to zero burn - which is a very high dps requirement. If I can meet this with 32k, I'm not all that concerned.

    Anyway, the point is that max magicka isn't the only way to go. This is just what I do, and it works for me (since I've beaten it multiple times). Feel free to use other suggestions as well, as there are a variety of ways to go back beating vMA.
    Edited by Autolycus on March 29, 2016 7:36PM
  • code65536
    code65536
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    Autolycus wrote: »
    code65536 wrote: »
    Autolycus wrote: »
    Most of what people are saying on this thread is true, OP. You don't want to go into vMA with anything short of a dedicated DPS build. This is what I used to complete vMA for the first time on my magblade:

    5 Julianos
    2 Kena
    3 Willpower
    Destro/Resto (preferably gold quality, for the damage output)

    Bar 1 - Fear, Cripple, Swallow Soul, Impale, Merciless Resolve, Soul Harvest
    Bar 2 - Double Take, Sap Essence, Concealed Weapon, Healing Ward, Siphoning Attacks, Soul Tether

    I actually switch things up a little, and I think my strategy is a bit different than others. Without food I get up to 31k/32k magicka on each bar, respectively. For vMA, I use Orzorga's Bear Haunches for recovery instead of max stats. This, however, is contingent upon having very high spell power to offset the loss in magicka, because in vMA damage is super important. Since I use recovery food, I don't use siphoning attacks, and usually trade it for something like Harness Magicka or Agony (which is far more useful in vMA than people might think at first, particularly Prolonged Suffering, which does a pretty substantial DoT). I also trade Soul Tether for Dawnbreaker of Smiting because it's got a much lower cost, and therefore can be used much more frequently (which is at least once per round for most magblades).

    This is, of course, a very condensed version of a full vMA build. I don't have the time to go into the build at length, but this should at least help a little when you are determining how to set up your character.

    Oh right, I forgot about Soul Tether and Agony. They're both pretty useful too.

    But 32K max magicka is uncomfortably low, IMHO. Even my tank has more max magicka than that. Keep in mind that it's about 10.5 or so max magicka is equivalent to 1 spell damage. Your setup is short about 10K max magicka from typical magblade builds, so that's almost like losing 1K spell damage. Kena's not going to make that up.

    Sustain has never been a major issue for me, since most of the fight is single-target. It helps that I don't run Kena (Nerien'eth or Skoria, aside from adding no sustain stress and being easier to use, have the added benefit of giving you a bigger health buffer), and I don't keep SA up all the time--I cast it only during lulls in the fighting or if I'm running low. I think you lose way too much from running recovery instead of max stats.

    In a normal PvE setup I have 40k magicka. This is specifically for Maelstrom, where I have 4.1k SD self-buffed. While I would likely question it were I in your shoes, I do not find this to be uncomfortably low. In most cases, it takes 2 swallow souls to kill a single enemy, or one assassin's will proc. I also skip multiple mechanics on several arenas by out-dpsing the mechanics themselves. A few examples:

    First boss, kill him during phases where he spawns one add at a time. He dies before he ever gets the chance to spawn multiple adds.

    Fourth boss (dwemer spider), I get him down to about 50-60% during his initial phase at the beginning of the fight. When he switches to the fire phase, I dps him from range, ignoring adds, and when he goes into his second green phase, I burn him to zero. I ignore the vast majority of this round, save for the boss.

    Fifth boss (mother of giants), After she breaks the second platform, it's all burn from there. That's about 50% of her health that I burn and ignore adds (except for the one troll that comes out, sometimes I kill him, sometimes I burn anyway).

    Final boss, after he reaches 70% and goes upstairs, I burn the daedroth and go upstairs. I destroy 2 crystals, jump down, and kill the next daedroth. I then go back upstairs, destroy the last crystal, and then proceed to burn the boss to zero. This is a 70% to zero burn - which is a very high dps requirement. If I can meet this with 32k, I'm not all that concerned.

    Anyway, the point is that max magicka isn't the only way to go. This is just what I do, and it works for me (since I've beaten it multiple times). Feel free to use other suggestions as well, as there are a variety of ways to go back beating vMA.

    Oh, I don't doubt you can do it that way. It's just... unusual. (Plus those bear haunches are bloody expensive. :P)

    That, and I was never a big fan of Kena--the extra management and hassle of using it plus I really do like the health from the other two DPS sets. I'd rather go a bit lower on the SD and have more max magicka, since that's an always-there damage stat pool that requires zero management.

    And with the vanilla magblade PvE setup, I can meet or exceed all of those DPS benchmarks too (e.g., for the crystals, I usually kill all three during or right after the 2nd wall--never bother with having to jump down).
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  • Autolycus
    Autolycus
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    code65536 wrote: »
    Autolycus wrote: »
    code65536 wrote: »
    Autolycus wrote: »
    Most of what people are saying on this thread is true, OP. You don't want to go into vMA with anything short of a dedicated DPS build. This is what I used to complete vMA for the first time on my magblade:

    5 Julianos
    2 Kena
    3 Willpower
    Destro/Resto (preferably gold quality, for the damage output)

    Bar 1 - Fear, Cripple, Swallow Soul, Impale, Merciless Resolve, Soul Harvest
    Bar 2 - Double Take, Sap Essence, Concealed Weapon, Healing Ward, Siphoning Attacks, Soul Tether

    I actually switch things up a little, and I think my strategy is a bit different than others. Without food I get up to 31k/32k magicka on each bar, respectively. For vMA, I use Orzorga's Bear Haunches for recovery instead of max stats. This, however, is contingent upon having very high spell power to offset the loss in magicka, because in vMA damage is super important. Since I use recovery food, I don't use siphoning attacks, and usually trade it for something like Harness Magicka or Agony (which is far more useful in vMA than people might think at first, particularly Prolonged Suffering, which does a pretty substantial DoT). I also trade Soul Tether for Dawnbreaker of Smiting because it's got a much lower cost, and therefore can be used much more frequently (which is at least once per round for most magblades).

    This is, of course, a very condensed version of a full vMA build. I don't have the time to go into the build at length, but this should at least help a little when you are determining how to set up your character.

    Oh right, I forgot about Soul Tether and Agony. They're both pretty useful too.

    But 32K max magicka is uncomfortably low, IMHO. Even my tank has more max magicka than that. Keep in mind that it's about 10.5 or so max magicka is equivalent to 1 spell damage. Your setup is short about 10K max magicka from typical magblade builds, so that's almost like losing 1K spell damage. Kena's not going to make that up.

    Sustain has never been a major issue for me, since most of the fight is single-target. It helps that I don't run Kena (Nerien'eth or Skoria, aside from adding no sustain stress and being easier to use, have the added benefit of giving you a bigger health buffer), and I don't keep SA up all the time--I cast it only during lulls in the fighting or if I'm running low. I think you lose way too much from running recovery instead of max stats.

    In a normal PvE setup I have 40k magicka. This is specifically for Maelstrom, where I have 4.1k SD self-buffed. While I would likely question it were I in your shoes, I do not find this to be uncomfortably low. In most cases, it takes 2 swallow souls to kill a single enemy, or one assassin's will proc. I also skip multiple mechanics on several arenas by out-dpsing the mechanics themselves. A few examples:

    First boss, kill him during phases where he spawns one add at a time. He dies before he ever gets the chance to spawn multiple adds.

    Fourth boss (dwemer spider), I get him down to about 50-60% during his initial phase at the beginning of the fight. When he switches to the fire phase, I dps him from range, ignoring adds, and when he goes into his second green phase, I burn him to zero. I ignore the vast majority of this round, save for the boss.

    Fifth boss (mother of giants), After she breaks the second platform, it's all burn from there. That's about 50% of her health that I burn and ignore adds (except for the one troll that comes out, sometimes I kill him, sometimes I burn anyway).

    Final boss, after he reaches 70% and goes upstairs, I burn the daedroth and go upstairs. I destroy 2 crystals, jump down, and kill the next daedroth. I then go back upstairs, destroy the last crystal, and then proceed to burn the boss to zero. This is a 70% to zero burn - which is a very high dps requirement. If I can meet this with 32k, I'm not all that concerned.

    Anyway, the point is that max magicka isn't the only way to go. This is just what I do, and it works for me (since I've beaten it multiple times). Feel free to use other suggestions as well, as there are a variety of ways to go back beating vMA.

    Oh, I don't doubt you can do it that way. It's just... unusual. (Plus those bear haunches are bloody expensive. :P)

    That, and I was never a big fan of Kena--the extra management and hassle of using it plus I really do like the health from the other two DPS sets. I'd rather go a bit lower on the SD and have more max magicka, since that's an always-there damage stat pool that requires zero management.

    And with the vanilla magblade PvE setup, I can meet or exceed all of those DPS benchmarks too (e.g., for the crystals, I usually kill all three during or right after the 2nd wall--never bother with having to jump down).

    Yeah, but really we're just getting into a matter of preference. I don't necessarily need the Orzorga's to do vMA - I'm confident I could go in there in an almost identical setup as my normal PvE build (which I'm assuming is probably very similar to yours, considering you said "vanilla" setup). Same with the last boss, it's just a matter of flavor. Kena fits very nicely into a magblade rotation, and I don't even proc it consciously anymore (it just happens in my rotation, and the uptime is very close to 100% of fights). Magblades are, of all classes, most well-equipped to sustain kena.

    I would, of course, recommend using whichever strategy is most comfortable and successful.
  • code65536
    code65536
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    Reevster wrote: »
    Ya he tanks very well lol, but like i said, its a work in progress, maybe I will in the end use something else other then Armour master , respec etc, but hey half the fun is trying new things. I just hate getting one shotted from these boss mobs, so far he doesn't get one shotted with this gear set up so going to keep working on it, beats farming nodes. :p

    I was trying to remember where I've seen that forum name, and now I remember. You're the one in the other thread saying that you can't get past the first boss.

    Anyway, that first boss is a simple DPS check. If you have enough DPS, you can focus on the boss, ignore everything he spawns, and he's usually dead before he does his first heal. If you don't have enough DPS to do that, you don't have enough DPS for the rest of the arena, because the rest of the arena is much harder than that sleepwalk of a first boss.

    You have only 20K max magicka. For a magicka build, that is, to put it harshly, pathetic. Even my full tank setups have more max magicka than that (26K on my mag DK tank, 33K on my mag NB tank). For every 1K of lost max magicka, you need to bump your spell damage by about 100 to compensate. Yes, you have a respectably high SD, but it's not anywhere high enough to compensate for that tiny of a magicka pool.

    To start with, all your max attributes should be max magicka, and all your gear enchantments should be max magicka. Ditch Armor Master (I don't even like it for tanking--tanking is more about resources and group utility than raw resistance anyway, and for mag tanks, sets like Kagrenac or Tava's are far better). You want light Julianos.

    And you should stop trying to tank you way through vMA. You can't. Every time I see a tank complain that vMA has DPS bias, I remind them that tanks and healers are support roles: the goal of this game (and any other game) is to kill your enemy: you don't heal someone to death, and you don't block someone to death. The main role in this game (and in any game) is the DPS, and the tank and healer exist to support the DPS. This is why it makes absolutely no sense to go into vMA with a healer or a tank setup--who are you supporting? In vMA, you have to be the DPS, healer, and tank all at once, with emphasis on the DPS since killing is eventually what leads to winning.

    If you're concerned about survival, do you have about 17-18K health? You can go a bit higher, but I wouldn't go more than 21K. In that arena, my Funnel Health (I don't bother re-morphing to Swallow Soul for vMA) can crit heal me for 8K (you can't get heals that big with the kind of setup you have). I keep spamming that, and I get enough heals to basically heal me through any of the normal damage. For the bigger damage spikes--you're supposed to avoid them. That comes from awareness and reaction to game mechanics.
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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I really wouldnt try to tank that place. A standard Siphonblade is a relatively easy clear. I actually think the non boss rounds are easier on a siphonblade than a magic sorc. My advice is that if you are serious about clearing this place, do it on a proven build first, then try and reinvent the wheel if it seems plausible to you. This place just takes time to learn the mechanics, and then its really not that bad.

    Magic NBs are generally considered the second easiest for a few reasons. First, they do really good range DPS. If you take ultimates out of the equation (talking about overload), they do better DPS than a sorc. Soloing is pretty much always easier with range. Second, they get a TON of passive heals while doing their normal DPS rotation (more than sorc). Third, they are highly mobile. If you keep Crippling Grasp up, you can kite just about anything in the arena. I wouldn't suggest a build that compromises any of that stuff. I am sure this place is beatable with a heavy armor sap tank if you put your mind to it, but that is not how I would start. If you drop staff, you lose range. If you drop funnel health, you lose your heals. If you run funnel on a DW bar, it will hit harder, but you lose your destro weaves. Charging heavy attacks while portals spawn is really important for burst.

    I run it with: 5 Spell Power Cure (Julianos is good substitute), 3 Willpower, 2 nerienth, Maelstrom Destro/Resto. One Kena and 2 torugs pact would be a good substitution for the Nerienth and Maelstrom stuff.

    My bars:
    Destro: Funnel (swallow soul is better for VMA), Crippling Grasp, Impale, Merciless Resolve, Inner Light, Ulti: Soul Harvest or Meteor.
    Resto: Healing Ward, Refreshing Path, Siphoning Attacks, Rapid Regneration (really dont need the healing, but it is nice with Maelstrom Resto for extra sustain), Prolonged Suffering (flex, but a stun is nice), Ulti: Veil

    You could run sap on your back bar for a little AoE and the Spell Power buff in place of rapid regen or prolonged suffering, but I just run pots. I also think that if you are AoEing, it usually means you are behind in the fight. Simple, ranged, single-target DPS works best in here. The only real trick is learning to avoid one shot mechanics and target priority.
  • mr_wazzabi
    mr_wazzabi
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    The_Saint wrote: »
    Hauztein wrote: »
    I am leveling at vet rank 7 and my bars are tank and DW mag NB.
    I am hybrid atm but thinking of going full magicka and loosing some of health and sta (for taunt)

    And a full mag nb solo maelstrom at v16? Or do i need a tank spec to go easier?
    Maybe a full mag dps with a shield in one bar?

    Magblade dont need shield bar in vet MSA. Just all points in Magicka and Destro/Restro bar, thats the "easiest Way"

    5x Julianos (when possible chest heavy / all divines)
    3x Willpower (spellpower)
    1x Molag Kena (divines)
    1x Thorug (divines)
    1x Firestaff Thorug nirn
    1x Healstaff thorug precise

    5 light, 1 medium, 1 heavy for undaunted bonus
    mundus thief

    Destro bar
    crippling, funnel, impale, merciless resolve, inner light / Ulti : Soulharvest

    resto bar:
    healing ward, twisting path, rapid, siphoning, inner light / Ulti: shooting star

    around 18k life is good...

    when you really want to go dw, just take dw instead of the destro... But it will be harder then... and much more when switch funnel with concealed weapons


    When you want the fast way, just go youtube and watch videos and watch the spawnpoints and focused adds.

    Why path, not sap essense?
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Reevster
    Reevster
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    code65536 wrote: »
    Reevster wrote: »
    Ya he tanks very well lol, but like i said, its a work in progress, maybe I will in the end use something else other then Armour master , respec etc, but hey half the fun is trying new things. I just hate getting one shotted from these boss mobs, so far he doesn't get one shotted with this gear set up so going to keep working on it, beats farming nodes. :p

    I was trying to remember where I've seen that forum name, and now I remember. You're the one in the other thread saying that you can't get past the first boss.

    Anyway, that first boss is a simple DPS check. If you have enough DPS, you can focus on the boss, ignore everything he spawns, and he's usually dead before he does his first heal. If you don't have enough DPS to do that, you don't have enough DPS for the rest of the arena, because the rest of the arena is much harder than that sleepwalk of a first boss.

    You have only 20K max magicka. For a magicka build, that is, to put it harshly, pathetic. Even my full tank setups have more max magicka than that (26K on my mag DK tank, 33K on my mag NB tank). For every 1K of lost max magicka, you need to bump your spell damage by about 100 to compensate. Yes, you have a respectably high SD, but it's not anywhere high enough to compensate for that tiny of a magicka pool.

    To start with, all your max attributes should be max magicka, and all your gear enchantments should be max magicka. Ditch Armor Master (I don't even like it for tanking--tanking is more about resources and group utility than raw resistance anyway, and for mag tanks, sets like Kagrenac or Tava's are far better). You want light Julianos.

    And you should stop trying to tank you way through vMA. You can't. Every time I see a tank complain that vMA has DPS bias, I remind them that tanks and healers are support roles: the goal of this game (and any other game) is to kill your enemy: you don't heal someone to death, and you don't block someone to death. The main role in this game (and in any game) is the DPS, and the tank and healer exist to support the DPS. This is why it makes absolutely no sense to go into vMA with a healer or a tank setup--who are you supporting? In vMA, you have to be the DPS, healer, and tank all at once, with emphasis on the DPS since killing is eventually what leads to winning.

    If you're concerned about survival, do you have about 17-18K health? You can go a bit higher, but I wouldn't go more than 21K. In that arena, my Funnel Health (I don't bother re-morphing to Swallow Soul for vMA) can crit heal me for 8K (you can't get heals that big with the kind of setup you have). I keep spamming that, and I get enough heals to basically heal me through any of the normal damage. For the bigger damage spikes--you're supposed to avoid them. That comes from awareness and reaction to game mechanics.

    Ya so here is what i have, i redid attributes back to all magica. Some are saying you dont need all that resists and maybe so but its a hell of alot easier to stay alive with them lol, but I do realize my spell damge is too low , so still playing with the setup. Plus i dont use food but regen all 3 stats, argonian maid purple.

    9wRUT3F.png

    pKvxTpR.png

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    mr_wazzabi wrote: »
    The_Saint wrote: »
    Hauztein wrote: »
    I am leveling at vet rank 7 and my bars are tank and DW mag NB.
    I am hybrid atm but thinking of going full magicka and loosing some of health and sta (for taunt)

    And a full mag nb solo maelstrom at v16? Or do i need a tank spec to go easier?
    Maybe a full mag dps with a shield in one bar?

    Magblade dont need shield bar in vet MSA. Just all points in Magicka and Destro/Restro bar, thats the "easiest Way"

    5x Julianos (when possible chest heavy / all divines)
    3x Willpower (spellpower)
    1x Molag Kena (divines)
    1x Thorug (divines)
    1x Firestaff Thorug nirn
    1x Healstaff thorug precise

    5 light, 1 medium, 1 heavy for undaunted bonus
    mundus thief

    Destro bar
    crippling, funnel, impale, merciless resolve, inner light / Ulti : Soulharvest

    resto bar:
    healing ward, twisting path, rapid, siphoning, inner light / Ulti: shooting star

    around 18k life is good...

    when you really want to go dw, just take dw instead of the destro... But it will be harder then... and much more when switch funnel with concealed weapons


    When you want the fast way, just go youtube and watch videos and watch the spawnpoints and focused adds.

    Why path, not sap essense?

    I didnt write it, but my two cents. :smile:

    Sap is good AoE and gives you a spell power boost, so it is reasonable to consider it for sure. I personally don't like it. I use cheap v10 Spell Power pots to get my boost, and I think AoE is generally bad in the arena. When I find myself AoEing, it is generally just a spam and pray approach. You are hoping that you take things out fast enough before you get overwhelmed. Sometimes it works, sometimes it doesnt. There are a handful of scenarios where I like sap, but I think it can get you into trouble, so I have stopped running it.

    Path is a very different animal. I like to cast on a portal when it spawns. I basically put it down as part of my buffs between rounds and forget about it. I like to spend as little time on my back bar as possible. It gives pretty darn good off heals and some ground AoE. More importantly, you can be single target DPSing on your front bar while its down. I think the most important thing to grasp when it comes to the arena is that the best defense is a good offense. By that, I mean that you want to spend as much time as you can DPSing enemies in the order of their threat level. The number one reason I die in arena (other than lag), is that I forget to tab target, I spread my damage around, and I get overwhelmed. A lot of add waves have healers, so if you DPS one thing and move on to the next without killing it, the first one gets healed. Needless to say, its a vicious cycle.

    You must act as tank, heals, and DPS in the arena. Lets say their are 5 adds on the screen. Yes, you can round them up and sap them to death. While doing this, you will be getting pounded on by all 5 enemies at once (no tank to divert aggro). If too many attacks hit at the same time, or you get stunned at a bad time, you are probably dead.

    Take the same scenario with Path. Any enemy in the path is taking some damage, and you get a heal and movement speed. You can kite the melee enemies to avoid their damage, and you can burst down Mages, archers, etc, that are picking you apart. Every time you kill one, it's one less to do damage. So a few seconds into the exact same fight, instead of taking damage from 5 enemies at once, you are probably taking damage form perhaps 2 enemies. The melee fighters are missing you because you are kiting, and some of the ranged adds are dead. Assuming you kill in the correct order, this way is less likely to result in an "Oh Crap" moment.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Reevster wrote: »
    code65536 wrote: »
    Reevster wrote: »
    Ya he tanks very well lol, but like i said, its a work in progress, maybe I will in the end use something else other then Armour master , respec etc, but hey half the fun is trying new things. I just hate getting one shotted from these boss mobs, so far he doesn't get one shotted with this gear set up so going to keep working on it, beats farming nodes. :p

    I was trying to remember where I've seen that forum name, and now I remember. You're the one in the other thread saying that you can't get past the first boss.

    Anyway, that first boss is a simple DPS check. If you have enough DPS, you can focus on the boss, ignore everything he spawns, and he's usually dead before he does his first heal. If you don't have enough DPS to do that, you don't have enough DPS for the rest of the arena, because the rest of the arena is much harder than that sleepwalk of a first boss.

    You have only 20K max magicka. For a magicka build, that is, to put it harshly, pathetic. Even my full tank setups have more max magicka than that (26K on my mag DK tank, 33K on my mag NB tank). For every 1K of lost max magicka, you need to bump your spell damage by about 100 to compensate. Yes, you have a respectably high SD, but it's not anywhere high enough to compensate for that tiny of a magicka pool.

    To start with, all your max attributes should be max magicka, and all your gear enchantments should be max magicka. Ditch Armor Master (I don't even like it for tanking--tanking is more about resources and group utility than raw resistance anyway, and for mag tanks, sets like Kagrenac or Tava's are far better). You want light Julianos.

    And you should stop trying to tank you way through vMA. You can't. Every time I see a tank complain that vMA has DPS bias, I remind them that tanks and healers are support roles: the goal of this game (and any other game) is to kill your enemy: you don't heal someone to death, and you don't block someone to death. The main role in this game (and in any game) is the DPS, and the tank and healer exist to support the DPS. This is why it makes absolutely no sense to go into vMA with a healer or a tank setup--who are you supporting? In vMA, you have to be the DPS, healer, and tank all at once, with emphasis on the DPS since killing is eventually what leads to winning.

    If you're concerned about survival, do you have about 17-18K health? You can go a bit higher, but I wouldn't go more than 21K. In that arena, my Funnel Health (I don't bother re-morphing to Swallow Soul for vMA) can crit heal me for 8K (you can't get heals that big with the kind of setup you have). I keep spamming that, and I get enough heals to basically heal me through any of the normal damage. For the bigger damage spikes--you're supposed to avoid them. That comes from awareness and reaction to game mechanics.

    Ya so here is what i have, i redid attributes back to all magica. Some are saying you dont need all that resists and maybe so but its a hell of alot easier to stay alive with them lol, but I do realize my spell damge is too low , so still playing with the setup. Plus i dont use food but regen all 3 stats, argonian maid purple.

    9wRUT3F.png

    pKvxTpR.png

    Are you trying to tank the Serpant or Run VMA? :smile:

    Seriously though, I get where your head is at, but I think you will struggle to pull good DPS in there. There are a few DPS checks along the way (round 1 boss, round 4 boss, etc), that I think you are really going to struggle with. I would start with a classic DPS build and make modifcations to make your more survivable rather than starting with a tank build and trying to manufacture DPS. I think a few basic lessons about NBs will help.

    First, siphoning attacks gives you all the sustain you will need. Cast this at the beginning of every round, and you wont run out of magic. Drop the tri-drink ASAP. You dont need it, and it is a DPS loss. I would run either blue food or purple food. Purple might be better for learning, but blue is more DPS. Get your speed from Crippling Grasp, not sprinting. Dont block or dodge roll unless you have to. Try and save your stam to break free from CCs.

    Second, all that resist is not necessary. NBs have so much healing that they are able to take a lot of damage and not worry about it. Also, you should look into your NB passive Shadow Barrier. It gives major ward and resolve every time you cast a shadow line skill, refreshing path is an obvious choice. Mass Hysteria, is also really handy in the arena in a few spots if you are getting over whelmed. The buffs dont stack, so try to get them naturally rather than with your armor and a skill like Immovable. That skill is also a huge waste of Stam if you ask me.
  • The_Saint
    The_Saint
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    mr_wazzabi wrote: »
    The_Saint wrote: »
    Hauztein wrote: »
    I am leveling at vet rank 7 and my bars are tank and DW mag NB.
    I am hybrid atm but thinking of going full magicka and loosing some of health and sta (for taunt)

    And a full mag nb solo maelstrom at v16? Or do i need a tank spec to go easier?
    Maybe a full mag dps with a shield in one bar?

    Magblade dont need shield bar in vet MSA. Just all points in Magicka and Destro/Restro bar, thats the "easiest Way"

    5x Julianos (when possible chest heavy / all divines)
    3x Willpower (spellpower)
    1x Molag Kena (divines)
    1x Thorug (divines)
    1x Firestaff Thorug nirn
    1x Healstaff thorug precise

    5 light, 1 medium, 1 heavy for undaunted bonus
    mundus thief

    Destro bar
    crippling, funnel, impale, merciless resolve, inner light / Ulti : Soulharvest

    resto bar:
    healing ward, twisting path, rapid, siphoning, inner light / Ulti: shooting star

    around 18k life is good...

    when you really want to go dw, just take dw instead of the destro... But it will be harder then... and much more when switch funnel with concealed weapons


    When you want the fast way, just go youtube and watch videos and watch the spawnpoints and focused adds.

    Why path, not sap essense?

    You dont need much aoe in msa when you know where adds spawns and your prior target. So before the spawn you can cast path switch to main bar and load your heavy attack.
    Samuel Crow - Nachtklinge - PC-EU-DC
    Saint_Crow Twitch / Youtube
    ESO Stream Team Partner
  • code65536
    code65536
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    Reevster wrote: »
    code65536 wrote: »
    Reevster wrote: »
    Ya he tanks very well lol, but like i said, its a work in progress, maybe I will in the end use something else other then Armour master , respec etc, but hey half the fun is trying new things. I just hate getting one shotted from these boss mobs, so far he doesn't get one shotted with this gear set up so going to keep working on it, beats farming nodes. :p

    I was trying to remember where I've seen that forum name, and now I remember. You're the one in the other thread saying that you can't get past the first boss.

    Anyway, that first boss is a simple DPS check. If you have enough DPS, you can focus on the boss, ignore everything he spawns, and he's usually dead before he does his first heal. If you don't have enough DPS to do that, you don't have enough DPS for the rest of the arena, because the rest of the arena is much harder than that sleepwalk of a first boss.

    You have only 20K max magicka. For a magicka build, that is, to put it harshly, pathetic. Even my full tank setups have more max magicka than that (26K on my mag DK tank, 33K on my mag NB tank). For every 1K of lost max magicka, you need to bump your spell damage by about 100 to compensate. Yes, you have a respectably high SD, but it's not anywhere high enough to compensate for that tiny of a magicka pool.

    To start with, all your max attributes should be max magicka, and all your gear enchantments should be max magicka. Ditch Armor Master (I don't even like it for tanking--tanking is more about resources and group utility than raw resistance anyway, and for mag tanks, sets like Kagrenac or Tava's are far better). You want light Julianos.

    And you should stop trying to tank you way through vMA. You can't. Every time I see a tank complain that vMA has DPS bias, I remind them that tanks and healers are support roles: the goal of this game (and any other game) is to kill your enemy: you don't heal someone to death, and you don't block someone to death. The main role in this game (and in any game) is the DPS, and the tank and healer exist to support the DPS. This is why it makes absolutely no sense to go into vMA with a healer or a tank setup--who are you supporting? In vMA, you have to be the DPS, healer, and tank all at once, with emphasis on the DPS since killing is eventually what leads to winning.

    If you're concerned about survival, do you have about 17-18K health? You can go a bit higher, but I wouldn't go more than 21K. In that arena, my Funnel Health (I don't bother re-morphing to Swallow Soul for vMA) can crit heal me for 8K (you can't get heals that big with the kind of setup you have). I keep spamming that, and I get enough heals to basically heal me through any of the normal damage. For the bigger damage spikes--you're supposed to avoid them. That comes from awareness and reaction to game mechanics.

    Ya so here is what i have, i redid attributes back to all magica. Some are saying you dont need all that resists and maybe so but its a hell of alot easier to stay alive with them lol, but I do realize my spell damge is too low , so still playing with the setup. Plus i dont use food but regen all 3 stats, argonian maid purple.

    9wRUT3F.png

    pKvxTpR.png

    This is what my nightblade looks like in her vMA setup:
    noXeFbA.png

    Yes, it's a pretty traditional, vanilla magblade setup, 5x Julianos, 3x Willpower with spell damage, 2x Nerien'eth, and nirnhoned resto staff (I prefer resto front bar for vMA for the reasons I outlined earlier in this thread).

    Your spell damage isn't that much lower than mine, but that gap in max magicka is equivalent to something like 1600 spell damage. So, for starters, ditch the regen drink. Regen drinks might be nice in PvP, but they are horrible in PvE. Not only do you lose the max magicka from not using health/mag blue food, you also lose the max health, which means that in order to hit a certain health target, you'll have to sacrifice max magicka. In my setup, all my gear enchants are magicka, all my jewelry traits are magicka, and the one and only source of health that I get from my gear is the 1p health bonus from Nerien'eth. This lets me stack more into magicka, which means more damage, more heals, and a larger resource pool to draw from before I run dry.

    The next thing you should worry about is your crit rate. Crit is much more important in PvE than it is in PvP. When I get a crit Funnel heal that was sourced from a crit Funnel damage hit, it can heal for a lot: 7-8K or more. That magnitude of healing, more so than max health or resistance, is how you stay alive in the arena. And to achieve that, you need higher crit and more max magicka. Don't use heavy armor. The heavy armor passives, frankly, suck. We tanks complain about them all the time--why use them if you don't have to? Use 5 pieces of light to get that 10% extra spell crit chance. Use the Thief mundus stone with all-divines gear. Slot Inner Light for crit and max magicka.

    It may seem like you're just following a cookie-cutter build, but people don't use these setups because they're following the herd--they use these setups because they work.
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  • Ch4rLy
    Ch4rLy
    hello guys! what is the better race for magicka NB and stamina NB? What is the better race for NB dual weapon and bow? thank you.
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    code65536 wrote: »
    Reevster wrote: »
    code65536 wrote: »
    Reevster wrote: »
    Ya he tanks very well lol, but like i said, its a work in progress, maybe I will in the end use something else other then Armour master , respec etc, but hey half the fun is trying new things. I just hate getting one shotted from these boss mobs, so far he doesn't get one shotted with this gear set up so going to keep working on it, beats farming nodes. :p

    I was trying to remember where I've seen that forum name, and now I remember. You're the one in the other thread saying that you can't get past the first boss.

    Anyway, that first boss is a simple DPS check. If you have enough DPS, you can focus on the boss, ignore everything he spawns, and he's usually dead before he does his first heal. If you don't have enough DPS to do that, you don't have enough DPS for the rest of the arena, because the rest of the arena is much harder than that sleepwalk of a first boss.

    You have only 20K max magicka. For a magicka build, that is, to put it harshly, pathetic. Even my full tank setups have more max magicka than that (26K on my mag DK tank, 33K on my mag NB tank). For every 1K of lost max magicka, you need to bump your spell damage by about 100 to compensate. Yes, you have a respectably high SD, but it's not anywhere high enough to compensate for that tiny of a magicka pool.

    To start with, all your max attributes should be max magicka, and all your gear enchantments should be max magicka. Ditch Armor Master (I don't even like it for tanking--tanking is more about resources and group utility than raw resistance anyway, and for mag tanks, sets like Kagrenac or Tava's are far better). You want light Julianos.

    And you should stop trying to tank you way through vMA. You can't. Every time I see a tank complain that vMA has DPS bias, I remind them that tanks and healers are support roles: the goal of this game (and any other game) is to kill your enemy: you don't heal someone to death, and you don't block someone to death. The main role in this game (and in any game) is the DPS, and the tank and healer exist to support the DPS. This is why it makes absolutely no sense to go into vMA with a healer or a tank setup--who are you supporting? In vMA, you have to be the DPS, healer, and tank all at once, with emphasis on the DPS since killing is eventually what leads to winning.

    If you're concerned about survival, do you have about 17-18K health? You can go a bit higher, but I wouldn't go more than 21K. In that arena, my Funnel Health (I don't bother re-morphing to Swallow Soul for vMA) can crit heal me for 8K (you can't get heals that big with the kind of setup you have). I keep spamming that, and I get enough heals to basically heal me through any of the normal damage. For the bigger damage spikes--you're supposed to avoid them. That comes from awareness and reaction to game mechanics.

    Ya so here is what i have, i redid attributes back to all magica. Some are saying you dont need all that resists and maybe so but its a hell of alot easier to stay alive with them lol, but I do realize my spell damge is too low , so still playing with the setup. Plus i dont use food but regen all 3 stats, argonian maid purple.

    9wRUT3F.png

    pKvxTpR.png

    This is what my nightblade looks like in her vMA setup:
    noXeFbA.png

    Yes, it's a pretty traditional, vanilla magblade setup, 5x Julianos, 3x Willpower with spell damage, 2x Nerien'eth, and nirnhoned resto staff (I prefer resto front bar for vMA for the reasons I outlined earlier in this thread).

    Your spell damage isn't that much lower than mine, but that gap in max magicka is equivalent to something like 1600 spell damage. So, for starters, ditch the regen drink. Regen drinks might be nice in PvP, but they are horrible in PvE. Not only do you lose the max magicka from not using health/mag blue food, you also lose the max health, which means that in order to hit a certain health target, you'll have to sacrifice max magicka. In my setup, all my gear enchants are magicka, all my jewelry traits are magicka, and the one and only source of health that I get from my gear is the 1p health bonus from Nerien'eth. This lets me stack more into magicka, which means more damage, more heals, and a larger resource pool to draw from before I run dry.

    The next thing you should worry about is your crit rate. Crit is much more important in PvE than it is in PvP. When I get a crit Funnel heal that was sourced from a crit Funnel damage hit, it can heal for a lot: 7-8K or more. That magnitude of healing, more so than max health or resistance, is how you stay alive in the arena. And to achieve that, you need higher crit and more max magicka. Don't use heavy armor. The heavy armor passives, frankly, suck. We tanks complain about them all the time--why use them if you don't have to? Use 5 pieces of light to get that 10% extra spell crit chance. Use the Thief mundus stone with all-divines gear. Slot Inner Light for crit and max magicka.

    It may seem like you're just following a cookie-cutter build, but people don't use these setups because they're following the herd--they use these setups because they work.

    The "spell damage equivalent" in terms of max magicka is approximately 3k magicka = 180 SD. It's not quite a difference of 1600, rather a little closer to 1200 SD. I'm not trying to be nit-picky here though, just giving an approximate benchmark for reference. The difference in someone with 32k magicka vs. 43k magicka is approximately that of an Overload proc from Kena (550-600 SD). Basically, you can give up 10k worth of magicka, take a 2set of kena instead, and be just as well off. That's not to say your suggestion is incorrect, I just wanted to clarify it a bit (as there are other alternatives to just stacking magicka). That's also not to suggest you can't have 43k magicka and use kena too, but for vMA it's not necessary to have both.

    Just to make a point here, because there's absolutely nothing wrong with your setup; it looks good, you've got the stats for it, so really all that remains is the player behind the toon. However, and I think you eluded to this a bit, it's not the only way to complete. My setup is somewhat different from yours; I don't stack as much into magicka, giving up skills like Inner Light for more utility, and making up the difference with kena. The dps requirements in vMA are strong, but they still aren't that high compared to something like vMoL. If you have high enough dps to burst down a player (without any sneak attacks), then you've likely got enough to beat vMA. Most of it beyond that is practice and skill.
    Edited by Autolycus on March 30, 2016 1:58PM
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Autolycus wrote: »
    code65536 wrote: »
    Reevster wrote: »
    code65536 wrote: »
    Reevster wrote: »
    Ya he tanks very well lol, but like i said, its a work in progress, maybe I will in the end use something else other then Armour master , respec etc, but hey half the fun is trying new things. I just hate getting one shotted from these boss mobs, so far he doesn't get one shotted with this gear set up so going to keep working on it, beats farming nodes. :p

    I was trying to remember where I've seen that forum name, and now I remember. You're the one in the other thread saying that you can't get past the first boss.

    Anyway, that first boss is a simple DPS check. If you have enough DPS, you can focus on the boss, ignore everything he spawns, and he's usually dead before he does his first heal. If you don't have enough DPS to do that, you don't have enough DPS for the rest of the arena, because the rest of the arena is much harder than that sleepwalk of a first boss.

    You have only 20K max magicka. For a magicka build, that is, to put it harshly, pathetic. Even my full tank setups have more max magicka than that (26K on my mag DK tank, 33K on my mag NB tank). For every 1K of lost max magicka, you need to bump your spell damage by about 100 to compensate. Yes, you have a respectably high SD, but it's not anywhere high enough to compensate for that tiny of a magicka pool.

    To start with, all your max attributes should be max magicka, and all your gear enchantments should be max magicka. Ditch Armor Master (I don't even like it for tanking--tanking is more about resources and group utility than raw resistance anyway, and for mag tanks, sets like Kagrenac or Tava's are far better). You want light Julianos.

    And you should stop trying to tank you way through vMA. You can't. Every time I see a tank complain that vMA has DPS bias, I remind them that tanks and healers are support roles: the goal of this game (and any other game) is to kill your enemy: you don't heal someone to death, and you don't block someone to death. The main role in this game (and in any game) is the DPS, and the tank and healer exist to support the DPS. This is why it makes absolutely no sense to go into vMA with a healer or a tank setup--who are you supporting? In vMA, you have to be the DPS, healer, and tank all at once, with emphasis on the DPS since killing is eventually what leads to winning.

    If you're concerned about survival, do you have about 17-18K health? You can go a bit higher, but I wouldn't go more than 21K. In that arena, my Funnel Health (I don't bother re-morphing to Swallow Soul for vMA) can crit heal me for 8K (you can't get heals that big with the kind of setup you have). I keep spamming that, and I get enough heals to basically heal me through any of the normal damage. For the bigger damage spikes--you're supposed to avoid them. That comes from awareness and reaction to game mechanics.

    Ya so here is what i have, i redid attributes back to all magica. Some are saying you dont need all that resists and maybe so but its a hell of alot easier to stay alive with them lol, but I do realize my spell damge is too low , so still playing with the setup. Plus i dont use food but regen all 3 stats, argonian maid purple.

    9wRUT3F.png

    pKvxTpR.png

    This is what my nightblade looks like in her vMA setup:
    noXeFbA.png

    Yes, it's a pretty traditional, vanilla magblade setup, 5x Julianos, 3x Willpower with spell damage, 2x Nerien'eth, and nirnhoned resto staff (I prefer resto front bar for vMA for the reasons I outlined earlier in this thread).

    Your spell damage isn't that much lower than mine, but that gap in max magicka is equivalent to something like 1600 spell damage. So, for starters, ditch the regen drink. Regen drinks might be nice in PvP, but they are horrible in PvE. Not only do you lose the max magicka from not using health/mag blue food, you also lose the max health, which means that in order to hit a certain health target, you'll have to sacrifice max magicka. In my setup, all my gear enchants are magicka, all my jewelry traits are magicka, and the one and only source of health that I get from my gear is the 1p health bonus from Nerien'eth. This lets me stack more into magicka, which means more damage, more heals, and a larger resource pool to draw from before I run dry.

    The next thing you should worry about is your crit rate. Crit is much more important in PvE than it is in PvP. When I get a crit Funnel heal that was sourced from a crit Funnel damage hit, it can heal for a lot: 7-8K or more. That magnitude of healing, more so than max health or resistance, is how you stay alive in the arena. And to achieve that, you need higher crit and more max magicka. Don't use heavy armor. The heavy armor passives, frankly, suck. We tanks complain about them all the time--why use them if you don't have to? Use 5 pieces of light to get that 10% extra spell crit chance. Use the Thief mundus stone with all-divines gear. Slot Inner Light for crit and max magicka.

    It may seem like you're just following a cookie-cutter build, but people don't use these setups because they're following the herd--they use these setups because they work.

    The "spell damage equivalent" in terms of max magicka is approximately 3k magicka = 180 SD. It's not quite a difference of 1600, rather a little closer to 1200 SD. I'm not trying to be nit-picky here though, just giving an approximate benchmark for reference. The difference in someone with 32k magicka vs. 43k magicka is approximately that of an Overload proc from Kena (550-600 SD). Basically, you can give up 10k worth of magicka, take a 2set of kena instead, and be just as well off. That's not to say your suggestion is incorrect, I just wanted to clarify it a bit (as there are other alternatives to just stacking magicka). That's also not to suggest you can't have 43k magicka and use kena too, but for vMA it's not necessary to have both.

    Just to make a point here, because there's absolutely nothing wrong with your setup; it looks good, you've got the stats for it, so really all that remains is the player behind the toon. However, and I think you eluded to this a bit, it's not the only way to complete. My setup is somewhat different from yours; I don't stack as much into magicka, giving up skills like Inner Light for more utility, and making up the difference with kena. The dps requirements in vMA are strong, but they still aren't that high compared to something like vMoL. If you have high enough dps to burst down a player (without any sneak attacks), then you've likely got enough to beat vMA. Most of it beyond that is practice and skill.

    Incorrect. It's around a 10.5 ratio (10.46, actually) for magicka vs. spell damage.

    "Play how you want" doesn't always work. Yours did, but you did not go to the kinds of extremes that he did. You're not in 5p heavy armor master. You're not running around in 20K magicka. You're using 2p Kena to offset part of your lost max pool. And he can't even get past the first stage boss. No, stats aren't everything, but they aren't nothing, either. And going into this kind of content with that kind off stat handicap is not something that I would recommend.
    Edited by code65536 on March 30, 2016 9:45PM
    Nightfighters ― PC/NA and PC/EU

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  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ch4rLy wrote: »
    hello guys! what is the better race for magicka NB and stamina NB? What is the better race for NB dual weapon and bow? thank you.

    For magicka NB DPS, the two best races are Altmer and Dunmer. (Before Thieves Guild, it would've been Altmer, Breton, and Dunmer in that order, but with the changes to CP making elemental damage relevant for magblades as well as the buff to Wall of Elements, Breton has now fallen to third place.)

    For pure raw DPS on a magblade, it's Dunmer. Altmer is a bit more balanced, with that nice bonus to magicka regen. Altmer is also more flexible in your staff choice: Dunmer basically requires a fire staff (could be an issue if you're trying to farm for a Maelstrom staff and get something that's not fire). Breton's spell resistance makes it a good choice if you want to tank on your magblade (though Dunmer's bonus to stamina is very good for tanking, too). The Breton spell cost reduction of 3% is just way too low (diminishing returns if stacked with other spell cost reduction, and is nowhere competitive with Altmer's regen).

    That said, the difference between Dunmer, Altmer, and Breton is fairly small. And if offered the opportunity to, I would not change my Breton to something else because I'd rather not have pointy ears.

    As for stamina, the four main races to consider are Redguard, Imperial, Khajiit, and Bosmer. But unlike magicka, where there's a more well-defined pecking order, each of the stamina races are, er, different, rather than definitely better or worse than each other. I don't play stamina much, so I won't comment beyond that.

    But I would say that Dunmer is probably one of the best races in general. It's the top race for magblade DPS. While it won't be one of the top stam DPS races, that 6% Dunmer stam bonus makes it a pretty decent stamblade DPS race. And while Imperials are probably still the best tank race, Dunmer's bonus to both resource pools makes it pretty good for tanking too. It's a nice jack-of-all-trades race: great at magicka, but good enough in other areas that you can re-spec into all sorts of other roles if you get bored with magicka DPS.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Hauztein
    Hauztein
    ✭✭✭
    Question: the full dps MagNB you guys are describing here can also solo Craglorn? (maybe with a few skill changes)

  • Ch4rLy
    Ch4rLy
    code65536 wrote: »
    Ch4rLy wrote: »
    hello guys! what is the better race for magicka NB and stamina NB? What is the better race for NB dual weapon and bow? thank you.

    For magicka NB DPS, the two best races are Altmer and Dunmer. (Before Thieves Guild, it would've been Altmer, Breton, and Dunmer in that order, but with the changes to CP making elemental damage relevant for magblades as well as the buff to Wall of Elements, Breton has now fallen to third place.)

    For pure raw DPS on a magblade, it's Dunmer. Altmer is a bit more balanced, with that nice bonus to magicka regen. Altmer is also more flexible in your staff choice: Dunmer basically requires a fire staff (could be an issue if you're trying to farm for a Maelstrom staff and get something that's not fire). Breton's spell resistance makes it a good choice if you want to tank on your magblade (though Dunmer's bonus to stamina is very good for tanking, too). The Breton spell cost reduction of 3% is just way too low (diminishing returns if stacked with other spell cost reduction, and is nowhere competitive with Altmer's regen).

    That said, the difference between Dunmer, Altmer, and Breton is fairly small. And if offered the opportunity to, I would not change my Breton to something else because I'd rather not have pointy ears.

    As for stamina, the four main races to consider are Redguard, Imperial, Khajiit, and Bosmer. But unlike magicka, where there's a more well-defined pecking order, each of the stamina races are, er, different, rather than definitely better or worse than each other. I don't play stamina much, so I won't comment beyond that.

    But I would say that Dunmer is probably one of the best races in general. It's the top race for magblade DPS. While it won't be one of the top stam DPS races, that 6% Dunmer stam bonus makes it a pretty decent stamblade DPS race. And while Imperials are probably still the best tank race, Dunmer's bonus to both resource pools makes it pretty good for tanking too. It's a nice jack-of-all-trades race: great at magicka, but good enough in other areas that you can re-spec into all sorts of other roles if you get bored with magicka DPS.

    wow thank you for the answer! what do you think about khajiit for NB?
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    code65536 wrote: »
    Autolycus wrote: »
    code65536 wrote: »
    Reevster wrote: »
    code65536 wrote: »
    Reevster wrote: »
    Ya he tanks very well lol, but like i said, its a work in progress, maybe I will in the end use something else other then Armour master , respec etc, but hey half the fun is trying new things. I just hate getting one shotted from these boss mobs, so far he doesn't get one shotted with this gear set up so going to keep working on it, beats farming nodes. :p

    I was trying to remember where I've seen that forum name, and now I remember. You're the one in the other thread saying that you can't get past the first boss.

    Anyway, that first boss is a simple DPS check. If you have enough DPS, you can focus on the boss, ignore everything he spawns, and he's usually dead before he does his first heal. If you don't have enough DPS to do that, you don't have enough DPS for the rest of the arena, because the rest of the arena is much harder than that sleepwalk of a first boss.

    You have only 20K max magicka. For a magicka build, that is, to put it harshly, pathetic. Even my full tank setups have more max magicka than that (26K on my mag DK tank, 33K on my mag NB tank). For every 1K of lost max magicka, you need to bump your spell damage by about 100 to compensate. Yes, you have a respectably high SD, but it's not anywhere high enough to compensate for that tiny of a magicka pool.

    To start with, all your max attributes should be max magicka, and all your gear enchantments should be max magicka. Ditch Armor Master (I don't even like it for tanking--tanking is more about resources and group utility than raw resistance anyway, and for mag tanks, sets like Kagrenac or Tava's are far better). You want light Julianos.

    And you should stop trying to tank you way through vMA. You can't. Every time I see a tank complain that vMA has DPS bias, I remind them that tanks and healers are support roles: the goal of this game (and any other game) is to kill your enemy: you don't heal someone to death, and you don't block someone to death. The main role in this game (and in any game) is the DPS, and the tank and healer exist to support the DPS. This is why it makes absolutely no sense to go into vMA with a healer or a tank setup--who are you supporting? In vMA, you have to be the DPS, healer, and tank all at once, with emphasis on the DPS since killing is eventually what leads to winning.

    If you're concerned about survival, do you have about 17-18K health? You can go a bit higher, but I wouldn't go more than 21K. In that arena, my Funnel Health (I don't bother re-morphing to Swallow Soul for vMA) can crit heal me for 8K (you can't get heals that big with the kind of setup you have). I keep spamming that, and I get enough heals to basically heal me through any of the normal damage. For the bigger damage spikes--you're supposed to avoid them. That comes from awareness and reaction to game mechanics.

    Ya so here is what i have, i redid attributes back to all magica. Some are saying you dont need all that resists and maybe so but its a hell of alot easier to stay alive with them lol, but I do realize my spell damge is too low , so still playing with the setup. Plus i dont use food but regen all 3 stats, argonian maid purple.

    9wRUT3F.png

    pKvxTpR.png

    This is what my nightblade looks like in her vMA setup:
    noXeFbA.png

    Yes, it's a pretty traditional, vanilla magblade setup, 5x Julianos, 3x Willpower with spell damage, 2x Nerien'eth, and nirnhoned resto staff (I prefer resto front bar for vMA for the reasons I outlined earlier in this thread).

    Your spell damage isn't that much lower than mine, but that gap in max magicka is equivalent to something like 1600 spell damage. So, for starters, ditch the regen drink. Regen drinks might be nice in PvP, but they are horrible in PvE. Not only do you lose the max magicka from not using health/mag blue food, you also lose the max health, which means that in order to hit a certain health target, you'll have to sacrifice max magicka. In my setup, all my gear enchants are magicka, all my jewelry traits are magicka, and the one and only source of health that I get from my gear is the 1p health bonus from Nerien'eth. This lets me stack more into magicka, which means more damage, more heals, and a larger resource pool to draw from before I run dry.

    The next thing you should worry about is your crit rate. Crit is much more important in PvE than it is in PvP. When I get a crit Funnel heal that was sourced from a crit Funnel damage hit, it can heal for a lot: 7-8K or more. That magnitude of healing, more so than max health or resistance, is how you stay alive in the arena. And to achieve that, you need higher crit and more max magicka. Don't use heavy armor. The heavy armor passives, frankly, suck. We tanks complain about them all the time--why use them if you don't have to? Use 5 pieces of light to get that 10% extra spell crit chance. Use the Thief mundus stone with all-divines gear. Slot Inner Light for crit and max magicka.

    It may seem like you're just following a cookie-cutter build, but people don't use these setups because they're following the herd--they use these setups because they work.

    The "spell damage equivalent" in terms of max magicka is approximately 3k magicka = 180 SD. It's not quite a difference of 1600, rather a little closer to 1200 SD. I'm not trying to be nit-picky here though, just giving an approximate benchmark for reference. The difference in someone with 32k magicka vs. 43k magicka is approximately that of an Overload proc from Kena (550-600 SD). Basically, you can give up 10k worth of magicka, take a 2set of kena instead, and be just as well off. That's not to say your suggestion is incorrect, I just wanted to clarify it a bit (as there are other alternatives to just stacking magicka). That's also not to suggest you can't have 43k magicka and use kena too, but for vMA it's not necessary to have both.

    Just to make a point here, because there's absolutely nothing wrong with your setup; it looks good, you've got the stats for it, so really all that remains is the player behind the toon. However, and I think you eluded to this a bit, it's not the only way to complete. My setup is somewhat different from yours; I don't stack as much into magicka, giving up skills like Inner Light for more utility, and making up the difference with kena. The dps requirements in vMA are strong, but they still aren't that high compared to something like vMoL. If you have high enough dps to burst down a player (without any sneak attacks), then you've likely got enough to beat vMA. Most of it beyond that is practice and skill.

    Incorrect. It's around a 10.5 ratio (10.46, actually) for magicka vs. spell damage.

    "Play how you want" doesn't always work. Yours did, but you did not go to the kinds of extremes that he did. You're not in 5p heavy armor master. You're not running around in 20K magicka. You're using 2p Kena to offset part of your lost max pool. And he can't even get past the first stage boss. No, stats aren't everything, but they aren't nothing, either. And going into this kind of content with that kind off stat handicap is not something that I would recommend.

    That's well and good. I didn't say he should be doing what he's currently doing, though. I gave him an alternative that works. And just as you suggest there are other alternatives (and admittedly potentially better alternatives), there's nothing wrong with the suggestion I gave either, as far as I can tell.

    I took a look at the link you provided, and the OP in that post never defines that 10.5 coefficient. Perhaps the spreadsheet he linked is where the details lie, but where did this data come from? How exactly does it translate into 10.5? I spent a fair amount of time looking through the various coefficients on the spreadsheet, and I don't see how 10.5 is derived from them.
    Edited by Autolycus on March 31, 2016 12:03AM
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