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(VIDEO) Beamplar - Jesus Beam - Working as Intended

  • Elong
    Elong
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    Vexzarium wrote: »
    So reduce the range and make it so it has less range than the rest of our ranged abilities? So I slap a (optional) Vamp Bane, to a Dark Flare, (optional) Javelin, and then you want me to run 25 meters to execute you? Get real people. Purify/Cleanse/Shield/Interrupt the damn thing and get over it or get melted.

    Agree but I'm trying to appease the pitchfork wielders here. Make it the same range as Jav.
  • PrinceFabious
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    The only people who complain about jesus beam are the stamina shuffle/roll dodgers. Well, you guys cant dodge one skill but in the meantime magicka templars cant dodge ANY skills with 0 mobility. Lolololol
  • Vexzarium
    Vexzarium
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    Elong wrote: »
    Vexzarium wrote: »
    So reduce the range and make it so it has less range than the rest of our ranged abilities? So I slap a (optional) Vamp Bane, to a Dark Flare, (optional) Javelin, and then you want me to run 25 meters to execute you? Get real people. Purify/Cleanse/Shield/Interrupt the damn thing and get over it or get melted.

    Agree but I'm trying to appease the pitchfork wielders here. Make it the same range as Jav.

    They are the same range, unless the shield bubble effects each differently? I've never used the bubble lol.

    Jav: http://i.imgur.com/xmEF6Vv.jpg
    RD: http://i.imgur.com/rQGhnVx.jpg
    Edited by Vexzarium on March 29, 2016 1:27AM
    PC-NA
    "Vexzarium" EP Magplar
    "Vèxzarium" DC mDK
  • Dyride
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    Elong wrote: »
    Vexzarium wrote: »
    So reduce the range and make it so it has less range than the rest of our ranged abilities? So I slap a (optional) Vamp Bane, to a Dark Flare, (optional) Javelin, and then you want me to run 25 meters to execute you? Get real people. Purify/Cleanse/Shield/Interrupt the damn thing and get over it or get melted.

    Agree but I'm trying to appease the pitchfork wielders here. Make it the same range as Jav.

    They recently buffed the range of Javelin, so...
    V Є H Є M Є И C Є
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    1. Elong
      Elong
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      Vexzarium wrote: »
      Elong wrote: »
      Vexzarium wrote: »
      So reduce the range and make it so it has less range than the rest of our ranged abilities? So I slap a (optional) Vamp Bane, to a Dark Flare, (optional) Javelin, and then you want me to run 25 meters to execute you? Get real people. Purify/Cleanse/Shield/Interrupt the damn thing and get over it or get melted.

      Agree but I'm trying to appease the pitchfork wielders here. Make it the same range as Jav.

      They are the same range, unless the shield bubble effects each differently? I've never used the bubble lol.

      Jav: http://i.imgur.com/xmEF6Vv.jpg
      RD: http://i.imgur.com/rQGhnVx.jpg

      They are too, my bad, I thought Jav was only 28 metres for some reason.

      Fine with me by the way. There's 20 counters on page one of the other thread.
    2. Elong
      Elong
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      Also, that 4.8k dps. Scary huh?
    3. Xsorus
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      Its fine in 1v1..

      Its most certainly overpowered in Xv1..or really XvX when you can't interrupt it

      I'm honestly surprised more Magicka Templars aren't just spamming it with Vicious Death equipped.
    4. leepalmer95
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      I can imagine this build with VD, a simple Flare+spear+Rd would melt a group.

      Or even just a ice comet + rd would melt the group.
      PS4 EU DC

      Current CP : 756+

      I have every character level 50, both a magicka and stamina version.


      RIP my effort to get 5x v16 characters...
    5. Triumviri
      Triumviri
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      whats that like 3 comments on the VD Nb wrecking a entire group of 20+ guys solo in IC, but somehow RO is op....
    6. timidobserver
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      I can imagine this build with VD, a simple Flare+spear+Rd would melt a group.

      Or even just a ice comet + rd would melt the group.

      You have a really vivid imagination. I run VD on my Templar. You can spike a nice clump and players if you time it right, but you can't be anywhere near as effective as a NB at it.
      Edited by timidobserver on March 29, 2016 2:55AM
      V16 Uriel Stormblessed EP Magicka Templar(main)
      V16 Derelict Vagabond EP Stamina DK
      V16 Redacted Ep Stam Sorc
      V16 Insolent EP Magicka Sorc(retired)
      V16 Jed I Nyte EP Stamina NB(retired)

    7. Joy_Division
      Joy_Division
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      frozywozy wrote: »

      Like I've said in a previous post, some days last week, I died 15 to 20 times in a row to the same 1 or 2 guys. Not even over exaggerating the numbers there.

      Just a wild guess Frozn, but RD wasn't the problem here.

      Edited by Joy_Division on March 29, 2016 5:22AM
      Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
    8. Yiko
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      Pathetic that some people still try to defend this ability. Words are wasted on them.
    9. Vexzarium
      Vexzarium
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      Edit: Ya know what? Never mind. I'm just gonna go back to ignoring these threads.
      Edited by Vexzarium on March 29, 2016 5:40AM
      PC-NA
      "Vexzarium" EP Magplar
      "Vèxzarium" DC mDK
    10. WillhelmBlack
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      Why did
      I can imagine this build with VD, a simple Flare+spear+Rd would melt a group.

      Or even just a ice comet + rd would melt the group.

      It really doesn't. Possibly if they're stacked on the same spot at 1/3 health, afk.
      PC EU
    11. Soris
      Soris
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      Xsorus wrote: »
      Its fine in 1v1..

      Its most certainly overpowered in Xv1..or really XvX when you can't interrupt it

      I'm honestly surprised more Magicka Templars aren't just spamming it with Vicious Death equipped.

      Eh, in Xv1 every move is overpowered. As an example, snipe from stealth coupled with medium attack and camo hunter will *** you up especially when people already focusing on you. Even snipe spam alone is enough to give you trouble with its heal debuff and 7k dmg per hit. Somehow no one complains about it but they do about beam. I don't get it.

      XvX is same as 1v1 if it's not some yolo zerg diving.
      Welkynd [Templar/AD/EU]
    12. Soris
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      I can imagine this build with VD, a simple Flare+spear+Rd would melt a group.
      This might be the most impractical build idea ive seen here. All of your skills are single target, only VD as aoe. Why would that kill a group of players that are not afk? If you want bomb groups, you would prefer using some aoe skills with VD and scream allahu akbar. That's how you bomb.

      Welkynd [Templar/AD/EU]
    13. borchan
      borchan
      I dont see any problems with the skill in its current form, when hit with low heatlh with an executioner skill people usally die.
    14. Sharee
      Sharee
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      Soris wrote: »
      Xsorus wrote: »
      Its fine in 1v1..

      Its most certainly overpowered in Xv1..or really XvX when you can't interrupt it

      I'm honestly surprised more Magicka Templars aren't just spamming it with Vicious Death equipped.

      Eh, in Xv1 every move is overpowered. As an example, snipe from stealth coupled with medium attack and camo hunter will *** you up especially when people already focusing on you. Even snipe spam alone is enough to give you trouble with its heal debuff and 7k dmg per hit. Somehow no one complains about it but they do about beam. I don't get it.

      You can hear a snipe coming, and you can avoid it by roll dodging without having to single-out the sniper out from the crowd. Heck, you will probably avoid it by default because you are already dodging all the other attacks - including multiple other snipers. Compare that to a beam that you need to deal with by specifically targeting one guy out of a crowd, and that still does nothing to stop any other potential beamers.

      In anything beyond 1v1, comparing the ease of defense against a beam to the ease of defense against a snipe is so far off the mark it's not even funny.

    15. Xsorus
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      Sharee wrote: »
      Soris wrote: »
      Xsorus wrote: »
      Its fine in 1v1..

      Its most certainly overpowered in Xv1..or really XvX when you can't interrupt it

      I'm honestly surprised more Magicka Templars aren't just spamming it with Vicious Death equipped.

      Eh, in Xv1 every move is overpowered. As an example, snipe from stealth coupled with medium attack and camo hunter will *** you up especially when people already focusing on you. Even snipe spam alone is enough to give you trouble with its heal debuff and 7k dmg per hit. Somehow no one complains about it but they do about beam. I don't get it.

      You can hear a snipe coming, and you can avoid it by roll dodging without having to single-out the sniper out from the crowd. Heck, you will probably avoid it by default because you are already dodging all the other attacks - including multiple other snipers. Compare that to a beam that you need to deal with by specifically targeting one guy out of a crowd, and that still does nothing to stop any other potential beamers.

      In anything beyond 1v1, comparing the ease of defense against a beam to the ease of defense against a snipe is so far off the mark it's not even funny.

      This; pretty much most of my snipes don't land on people after the first one.... Not to mention Templars have basically a higher damage snipe in the form of dark flare.
    16. WillhelmBlack
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      It's alright, we've seen it before when JB was introduced. Everyone rolled magplar, spammed JB for 3 weeks and then realised the rest of the skills are **** and went back to their Sorcs and NB's.

      It's laughable.
      PC EU
    17. Lava_Croft
      Lava_Croft
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      Sotha_Sil wrote: »
      Zheg wrote: »
      You have 9.6k stamina and 21k health. You're pure glass cannon with no mobility, escape, or mitigation. <10k stam is not smart in this meta. You'll fold in 2 seconds if you get focused.

      If anything I'd say DF is more OP than your jesus beam. You're talking mass pvp and how jesus beam is too strong, but if I got hit by one of those 16k DFs you're tossing out, that's more dangerous to me than your jesus beams when I'm not in execute range.

      On a side note, you should check out the numbers pure glass cannon sorcs can put out on frags and meteor, they're almost identical to your DFs and meteors. I fully agree damage numbers are way too high, but that's across the board - not just for jesus beam. Wrobel wanted an FPS where people just drop, and this is now the meta.

      I completely agree... and you don't see NB or Sorc saying "I hit too hard" on the forums...
      If only Nightblades and Sorcerers could hit this hard while healing this well. :trollface:
    18. WillhelmBlack
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      Sharee wrote: »
      Soris wrote: »
      Xsorus wrote: »
      Its fine in 1v1..

      Its most certainly overpowered in Xv1..or really XvX when you can't interrupt it

      I'm honestly surprised more Magicka Templars aren't just spamming it with Vicious Death equipped.

      Eh, in Xv1 every move is overpowered. As an example, snipe from stealth coupled with medium attack and camo hunter will *** you up especially when people already focusing on you. Even snipe spam alone is enough to give you trouble with its heal debuff and 7k dmg per hit. Somehow no one complains about it but they do about beam. I don't get it.

      You can hear a snipe coming, and you can avoid it by roll dodging without having to single-out the sniper out from the crowd. Heck, you will probably avoid it by default because you are already dodging all the other attacks - including multiple other snipers. Compare that to a beam that you need to deal with by specifically targeting one guy out of a crowd, and that still does nothing to stop any other potential beamers.

      In anything beyond 1v1, comparing the ease of defense against a beam to the ease of defense against a snipe is so far off the mark it's not even funny.

      Not a great argument when you have no sound in Cyrodiil. Plus, you'll have a hard time finding that sniper as he'll Cloak or enter stealth and move position. The Templar on the otherhand, he's no chance of escape. When I use JB, my finger is over interrupt at the same time because 50% of the time you will get focused. You're really vulnerable, Snipe you can wind that sucker up from stealth.
      PC EU
    19. WillhelmBlack
      WillhelmBlack
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      Xsorus wrote: »
      Sharee wrote: »
      Soris wrote: »
      Xsorus wrote: »
      Its fine in 1v1..

      Its most certainly overpowered in Xv1..or really XvX when you can't interrupt it

      I'm honestly surprised more Magicka Templars aren't just spamming it with Vicious Death equipped.

      Eh, in Xv1 every move is overpowered. As an example, snipe from stealth coupled with medium attack and camo hunter will *** you up especially when people already focusing on you. Even snipe spam alone is enough to give you trouble with its heal debuff and 7k dmg per hit. Somehow no one complains about it but they do about beam. I don't get it.

      You can hear a snipe coming, and you can avoid it by roll dodging without having to single-out the sniper out from the crowd. Heck, you will probably avoid it by default because you are already dodging all the other attacks - including multiple other snipers. Compare that to a beam that you need to deal with by specifically targeting one guy out of a crowd, and that still does nothing to stop any other potential beamers.

      In anything beyond 1v1, comparing the ease of defense against a beam to the ease of defense against a snipe is so far off the mark it's not even funny.

      This; pretty much most of my snipes don't land on people after the first one.... Not to mention Templars have basically a higher damage snipe in the form of dark flare.

      Lol
      PC EU
    20. Sugaroverdose
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      Yiko wrote: »
      Pathetic that some people still try to defend this ability. Words are wasted on them.

      Lets remove it than! And templars will disappear from small scale, and you will get huge dps dark flares in large scale, and will whine here again: "bla bla bla, it's not a problem in small scale(because there's no templars in smallscale) but in large scale it's OP"
    21. ArgoCye
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      ZoS have repeatedly said that RD isn't up for changes, so this thread can be closed. Live with it.
    22. Sugaroverdose
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      @Alcast did you ever write a post with "working as intended" WB what you exploit all the time?
    23. Wollust
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      I fail to see how a zerg surfing 100% health beaming templar is worse than a bow oneshot cheese zergsurfer. I'm much more likely to die to the oneshot cheese than the jesus beam. :neutral:
      Susano'o

      Zerg Squad
    24. Junipus
      Junipus
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      @Alcast did you ever write a post with "working as intended" WB what you exploit all the time?

      Nope, just plenty of videos with more cheese.

      I'm wondering if he's still complaining about it happening to him and it working as intended like a few weeks ago.

      Tbh, jesus beaming people in Xv1 or XvX with other people getting them into execute range doesn't really show anything special or new.
      The Legendary Nothing
    25. Alcast
      Alcast
      Class Representative
      @Alcast did you ever write a post with "working as intended" WB what you exploit all the time?

      I prolly could use Light Attacks only and people would call me exploiter and macroer
      Edited by Alcast on March 29, 2016 11:13AM
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    26. Zheg
      Zheg
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      Sharee wrote: »
      Soris wrote: »
      Xsorus wrote: »
      Its fine in 1v1..

      Its most certainly overpowered in Xv1..or really XvX when you can't interrupt it

      I'm honestly surprised more Magicka Templars aren't just spamming it with Vicious Death equipped.

      Eh, in Xv1 every move is overpowered. As an example, snipe from stealth coupled with medium attack and camo hunter will *** you up especially when people already focusing on you. Even snipe spam alone is enough to give you trouble with its heal debuff and 7k dmg per hit. Somehow no one complains about it but they do about beam. I don't get it.

      You can hear a snipe coming, and you can avoid it by roll dodging without having to single-out the sniper out from the crowd. Heck, you will probably avoid it by default because you are already dodging all the other attacks - including multiple other snipers. Compare that to a beam that you need to deal with by specifically targeting one guy out of a crowd, and that still does nothing to stop any other potential beamers.

      In anything beyond 1v1, comparing the ease of defense against a beam to the ease of defense against a snipe is so far off the mark it's not even funny.

      If I'm being Xv1d, which seems to be what most of the whining in here is about, chances are I'm saving my stamina for blocking an ult, not dodge rolling every time I hear a snipe - particularly during spam. I think you hit the nail on the head in regards to saying you can avoid snipe by dodge rolling - that's not something most magicka builds would do, but hey ... stam builds? They dodge roll for days. You know what can't be dodge rolled because the game treats the damage like a DoT and therefore it would be just as silly to dodge as ticks from a burning proc? Jesus Beam. You're not complaining about snipe spam even though it's something I have to deal with on my magicka templar because if need be you have an inherent counter as a stam build, whereas if you want to be built to counter jesus beam, you need to slot purge if you don't want to rely on interrupts. Life is hard. If you're trying to 1vX consider slotting purge - if I need to manage my stamina as a magicka build, why should you not have to manage your magicka? "oh, but jesus beam can just be reapplied right after I purge, it's not fair" - yeah, because dodging a snipe spammer is realistic on a magicka build eh?

      I've seen 0 strong arguments made in this or other threads for why the skill needs a nerf. The only thing even remotely resembling rational balance is potentially the range, but even then I've yet to see convincing arguments, just requests for nerfs because reasons.
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