Straight from the Director

  • Wifeaggro13
    Wifeaggro13
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    Lysette wrote: »
    Forcing group play would be something that attracts more the younger folks - they team up more easily, because they are not that certain about themselves yet - this is just because they are still young and grouping up is what they do in real life as well.

    The more mature someone gets, the less likely he/she is to enjoy such grouping - and if, then just for a very limited amount of time, simply because they know who they are, they do not need a group to make them feel more certain about themselves - and they have enough life experience as well to know that other people can be rather annoying at times and you better experience them in just short bursts distributed over a long enough amount of time - most TES fans are older and mature - they do not want to be forced into grouping like a bunch of teenagers.

    So all those big old timer guilds that have been around for years and group up for game content are a bunch of immature, never grown up adolescents?

    The older you get the less likely you are to hang out with your group of friends?
    I am 46 years old all I do is group content. Why? Because I enjoy Co operative challenge . Rewards for risk and success. The guy is full of ***. The majority of mature gamers enjoy group content .
  • WalkingLegacy
    WalkingLegacy
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    Lysette wrote: »
    Forcing group play would be something that attracts more the younger folks - they team up more easily, because they are not that certain about themselves yet - this is just because they are still young and grouping up is what they do in real life as well.

    The more mature someone gets, the less likely he/she is to enjoy such grouping - and if, then just for a very limited amount of time, simply because they know who they are, they do not need a group to make them feel more certain about themselves - and they have enough life experience as well to know that other people can be rather annoying at times and you better experience them in just short bursts distributed over a long enough amount of time - most TES fans are older and mature - they do not want to be forced into grouping like a bunch of teenagers.

    So all those big old timer guilds that have been around for years and group up for game content are a bunch of immature, never grown up adolescents?

    The older you get the less likely you are to hang out with your group of friends?
    I am 46 years old all I do is group content. Why? Because I enjoy Co operative challenge . Rewards for risk and success. The guy is full of ***. The majority of mature gamers enjoy group content .

    I agree with you my friend.
  • BucMan55
    BucMan55

    What variety? We can all be tanks, mages, Thieves, murderers, sneaks, assassins, healers, duel wielders, staff pokers, bowmen, etc etc all from one class.

    Yes you can, but when doing end game content the min-maxers will find the best tank combo, best dps combo, and best heal combo. You will be gimping yourself by not going with that combo. With 4 classes you ensure more of a variety for end game. DK Tanks, NB tanks, Sorc DPS, NB DPS, etc...
  • Wifeaggro13
    Wifeaggro13
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    BucMan55 wrote: »
    Nerouyn wrote: »
    Kendaric wrote: »
    TES always had classes, TES V: Skyrim was the first title in the series without classes.

    Morrowind and Oblivion had something they called classes but which definitely weren't. All they did was provide something like a +5 / 10 / 15 to certain skills at the beginning of the game and determine which skills were used to calculate your level. They had no impact beyond that. Players could freely level and use any skill / spell / weapon and master everything with a single character.

    This is true... Recent Elder Scrolls classes were more like starting templates. ESO is the first Elder Scrolls game with a strictly enforced class system using active combat skills. I expected ZOS and ESO to use the Elder Scrolls skill ideology, but never got it. Rigid classes are, as I see it, a concession to the MMO players, who get a rigid class system with active slotted class abilities, so that they see in ESO something of what they expect to see in an MMO. The action bar and the Trinity are all familiar for an MMO player, while the Elder Scrolls combat, used in Skyrim and older, would not be seen as an "MMO" by many players.

    The Elder Scrolls games, in general, seem to be heading in a direction that ESO also seems to be following. While the class and active skill system from ESO is not something I expect to see in TES 6, both Skyrim and ESO are an indication of continued revision of the RPG aspect of the game franchise. The Skyrim skill system introduces perks, which are cousins to the ESO morphing system more than the Oblivion skill system. In this manner, players pick benefits for their character directly rather than increasing a base statistic that spans multiple benefits. I think that the days of the old style Elder Scrolls skills are long gone. I doubt that TES 6 will backpedal, and might even introduce more active skill perks that expand on the power attacks from Skyrim.

    If you think back to skyrim, there were really only a few styles of play after people leveled up. You had spell swords, wizards, tanks, and sneaky types. When you have access to all skills at all times, you create a very homogenous system.

    I believe the reason ESO brought in classes was to ensure variety. If you simply offer skill lines based on abilities you will eventually get to a single tank build, single heal build, and single dps build. Sure some folks will use sub-optimal builds that offer more fun and flavor, but when push comes to shove the top dog builds get used or you get kicked from the group. At least with the class system you have best builds but with multiple classes so there is more variety.

    What variety? We can all be tanks, mages, Thieves, murderers, sneaks, assassins, healers, duel wielders, staff pokers, bowmen, etc etc all from one class.
    at the end of the day we all end up in dress holding a broom stick

  • Myxril
    Myxril
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    Made it a few pages in before deciding to just squat my comment into the thread and leave.

    An MMO is Massively Multiplayer Online, referring to having tons of people playing multiplayer together. This is not ESO. At all.

    For PvE, the only current 'traditional' MMO action we have are the mega world bosses in HB. But having enough people there to actually fight either of them creates a magnificent lagfest. (I don't think they deleted enough glowbugs)

    For PvP, Cyrodiil is the only place where any physical 'Massive' multiplayer action could occur in ESO, but the only thing Massive about it right now is the lag. (I don't think they deleted enough deer)


    There's a reason this was called "a hybrid, kind of like an ‘online RPG’." Because you can't get any 'traditional' Massive Multiplayer out of this game; their software and hardware just can't do it. At all. Period. That leaves you with 'online RPG', because you're basically just doing small scale MP with other people for quests and dungeons.

    If they had servers that could handle hundreds of people in an area fighting with/against each other, THEN this could be a 'traditional' and -actual- MMO in both PvE and PvP. For now, it's just a "tons of people online playing solo/small groups" TPOPS/SG.
    'Okay, the question is...(laughter)...the question is, we have Vicious Death sets with Prox Det that are doing double damage from last patch -- they're doing double damage -- and the CP system scales them even more. Prox Dets are doing over 20k, okay? That's before Vicious Death does 15, m'kay? We're talking like 30k+. Okay.
    "So, what about the stamina?" Okay. Um "The 2-handed execute skill--" I'm s--I'm sorry. What? The 2-Handed execute? What?! What am I gonna f***ing do?! Am I gonna execute a f***ing zerg with a 2-Handed slice?!'
    --Fengrush, ESO Live Review 1:08:18

    'He's lucky Im not a part of the company because I would simply ban or delete his account or even make the RNG or his damage ridiculously to stress him out even more.'
    --mb10, regarding Fengrush
  • Wifeaggro13
    Wifeaggro13
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    Myxril wrote: »
    Made it a few pages in before deciding to just squat my comment into the thread and leave.

    An MMO is Massively Multiplayer Online, referring to having tons of people playing multiplayer together. This is not ESO. At all.

    For PvE, the only current 'traditional' MMO action we have are the mega world bosses in HB. But having enough people there to actually fight either of them creates a magnificent lagfest. (I don't think they deleted enough glowbugs)

    For PvP, Cyrodiil is the only place where any physical 'Massive' multiplayer action could occur in ESO, but the only thing Massive about it right now is the lag. (I don't think they deleted enough deer)


    There's a reason this was called "a hybrid, kind of like an ‘online RPG’." Because you can't get any 'traditional' Massive Multiplayer out of this game; their software and hardware just can't do it. At all. Period. That leaves you with 'online RPG', because you're basically just doing small scale MP with other people for quests and dungeons.

    If they had servers that could handle hundreds of people in an area fighting with/against each other, THEN this could be a 'traditional' and -actual- MMO in both PvE and PvP. For now, it's just a "tons of people online playing solo/small groups" TPOPS/SG.
    It was billed as a mmo plus. Evolved evoutionaty. The whole hybrid crap came from a comet at one of these GDC which what's his face had to go back and redact and clarify his comment with stating eso was very much a MMO.why ? Because the potential customer base had a *** fit. The wonder twins there condridicted each other any times 6 months prior to release
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    About the sales numbers. While ZOS doesnt release them they are tracked. ESO in Feb sold 100,000 copies across all platforms. They have sold 1.3 million copies on xbox one and 1.2 million copies on PS4. Since the b2p switch on PC they have sold 800,000 copies. I dont care who you are those are great numbers.
  • Wifeaggro13
    Wifeaggro13
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    About the sales numbers. While ZOS doesnt release them they are tracked. ESO in Feb sold 100,000 copies across all platforms. They have sold 1.3 million copies on xbox one and 1.2 million copies on PS4. Since the b2p switch on PC they have sold 800,000 copies. I dont care who you are those are great numbers.

    I agree and they should be putting real content and development dollars back into the game for the longevity. Not pissing out regurgitated leveling content with very little evolving game play 2 years in
  • Hazethemadman
    Hazethemadman
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    Always thought of it as an MMO.

    Always called it an MMO.

    Still going to call it an MMO.
    Samael- VR16 Magicka Dragonknight
    Bacchic Battery- 38 Magicka Sorcerer
    Nihil Dicit- 12 Magicka Templar
    Villion- 20 Stamina Nightblade
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